Today’s question of the day: Has an audio drama ever made you cry? If so, what audio drama?
there’s a difference between “just do a little yoga it will cure your depression forever :)” and “going for a run won’t solve your problems but it will make you feel a little better and that’s the first step” but this site seems to treat them as the same thing
Can we talk about how the idea that STEM and the humanities are mortal enemies with no overlap is actually incredibly harmful and is not only preventing people from pursuing their passions but also part of the reason why the humanities aren’t given their proper respect? No, artists are not all snobby pretentious assholes who think they’re more cultured than everyone else and no scientists are not all emotionless robots who think they’re smarter than everyone else and it’s possible to be an artist and a scientist at the same time. By acting like you have to choose between STEM and humanities we are eliminating thousands of potential careers and causing unnecessary divisions in a time where nothing is more crucial than unity. I’m so tired of people acting like STEM majors are incapable of understanding art and humanities majors are incapable of understanding math when the two fields are crucial to one another. Who would design our architecture if it weren’t for artful engineers? Who would discover the rules of composition? At the end of the day we are all just people trying to learn and make a living, and all of these careers are important to humanity. People can’t say that STEM is more important than humanities if there’s no such thing as STEM vs humanities.
75% decrease in insect biomass within my lifetime and I'm supposed to care about cover letters
Can we talk about how the idea that STEM and the humanities are mortal enemies with no overlap is actually incredibly harmful and is not only preventing people from pursuing their passions but also part of the reason why the humanities aren’t given their proper respect? No, artists are not all snobby pretentious assholes who think they’re more cultured than everyone else and no scientists are not all emotionless robots who think they’re smarter than everyone else and it’s possible to be an artist and a scientist at the same time. By acting like you have to choose between STEM and humanities we are eliminating thousands of potential careers and causing unnecessary divisions in a time where nothing is more crucial than unity. I’m so tired of people acting like STEM majors are incapable of understanding art and humanities majors are incapable of understanding math when the two fields are crucial to one another. Who would design our architecture if it weren’t for artful engineers? Who would discover the rules of composition? At the end of the day we are all just people trying to learn and make a living, and all of these careers are important to humanity. People can’t say that STEM is more important than humanities if there’s no such thing as STEM vs humanities.
Commsioned the VERY talented @yuzepi for this Alice Dyer TMAGP Fanart!!! AND OH MY GOSH ITS SO GORGEOUS!!!! I highly recommend everyone to take a second and just stare at it, 13/10 experience
A HUGE portion of the criticisms for BOTW and TOTK boil down to “there isnt (xyz) in this game like other games!” And the answer to it is almost always “yes there is, you are just ignoring it or actively avoiding it or willfully engaging in it in a way that is breaking it and then getting mad that it broke”
Like, if you want a tight 50 hour 3d zelda with a full ACTIVE PRESENT story and linear story/mechanical progression & big dungeons….just listen to what the game is telling you to do and inviting you to see when you see it and you will literally get a classic linear 3d zelda experience complete with “yes, we did infact have ONE PARTICULAR solution in mind for this puzzle!”, deep lore implications, extremely melodic and complex orchestral music, progression, & a zany cast of characters.
Both of these games are so much more than that though, and contains so much more content that people don’t see that meat and potatoes run because of their own choices and desire to break the game wins out over wanting to meet the game where its at. And to be fair, that is a major component to what these games are daring you to do. And you should engage with those, but if you really did want the classic experience, it should be obvious you should treat it like the OOT era games and it will LITERALLY provide that for you in neon blinking lights and guardrails.
I really do feel like these two games are sort of an exercise in discipline /listening /spotting subtly /recognizing things in their new shape as much as they are an invitation to explore experiment and fuck off, and people are mad that the option to break from the path exists at all because they dont have the control or desire or sight to focus in on whats being asked of them and they don’t want to accept the shape of what the game is working with.
I’m not saying these people are playing the game wrong, but the attitude and closed mindedness is the problem. it’s almost always the source of these kinds criticisms that want to present these games as empty repetitive experiences, when these two games give the entire franchise a run for its money on uniqueness and novelty and story depth and profoundness.
You went in for a bad time, didnt want to play, and got exactly what you worked for- a lame, monotonous level skip that jumps ahead of itself, disrespects the intention of the developers, and misses the point of very obviously and enticingly marked gametunnels they made for you.
Like, seriously here, both but totk especially is quite literally an on-rails CINEMATIC GAMEPLAY experience if you want it to be, it literally has a path that is like 99% laid out in such a way that you are directly on mine cart rails and jumping up and down on direct vertical pathways. The regions-to-temple pathways are about as much of a bee-line as you can get. The skylands & cave systems are effectively old oot era compartmentalized zones. Same with shrines. There are so many ways they have created pathways and say “GO THIS WAY” that if you ignore those and get lost its kinda on you for not being observant….. which has always been one of the top asks of the player required to beat a Zelda game.
The biggest difference between these two games and other 3-D Zelda’s is that it just has taken the roof and some walls off the design. It Lets you experience more in context to your journey at any given time and that gives you a lot of freedom and agency to break from the path or stay on your goals, and both enrich your experience and inform what links journey is going to be and how narratively/mechanically/progression cohesive it will be.
Me in physics (this is too easy to be the end of the problem)
read the word wavelength and. looks off into the distance
preserved
There's this sort of anthropomorphizing that inherently happens in language that really gets me sometimes. I'm still not over the terminology of "gravity assist," the technique where we launch satellites into the orbit of other planets so that we can build momentum via the astounding and literally astronomical strength of their gravitational forces, to "slingshot" them into the direction we need with a speed that we could never, ever, ever create ourselves. I mean, some of these slingshots easily get probes hurtling through space at tens of thousands of miles per hour. Wikipedia has a handy diagram of the Voyager 1 satellite doing such a thing.
"Gravity assist." "Slingshot." Of course, on a very basic and objective level, yes, we are taking advantage of forces generated by outside objects to specifically help in our goals. We're getting help from objects in the same way a river can power a mill. And of course we call it a "slingshot," because the motion is very similar (mentally at least; I can't be sure about the exact physics).
Plus, especially compared to the other sciences, the terminology for astrophysics is like, really straightforward. "Black hole?" Damn yeah it sure is. "Big bang?" It sure was. "Galactic cluster?" Buddy you're never gonna guess what this is. I think it's an effect of the fact that language is generally developed for life on earth and all the strange variances that happen on its surface, that applying it to something as alien and vast as space, general terms tend to suffice very well in a lot more places than, like... idk, botany.
But, like. "Gravity assist." I still can't get the notion out of my head that such language implies us receiving active help from our celestial neighbors. They come to our aid. We are working together. We are assisted. Jupiter and the other planets saw our little messengers coming from its pale blue molecular cousin, and we set up the physics just right, so that they could help us send them out to far stranger places than this, to tell us all about what they find out there.
We are assisted.
And there is no better way to illustrate my feelings on the matter than to just show you guys one of my favorite paintings, this 1973 NASA art by Rick Guidice to show the Pioneer probe doing this exact thing:
"... You, sent out beyond your recall, go to the limits of your longing. Embody me. ..."
Gravity assist.
I might post art or something once a millennia || pfp by qc-wigglesVast aligned (I love space)She/her
286 posts