your friends think about you, y'know? they smile and think about goofy shit you've said. they pray for you. they smell your perfume in a shop and think of you fondly. they tell anecdotes involving you to strangers and friends. they remember the way you hug or bite or high five and want to repeat it with you. they love you. i promise.
I feel like this fan base forgets the fact that The Siberian is a renowned scientist too much.
Just imagining one of the S9 talking about powers and being so wrong The Siberian breaks her silence to call them a fucking moron.
if you give “stupid” characters rural/southern accents i don’t like you and if you give “smart” characters rural/southern accents but it’s a punchline i don’t like you even more
my husband @admiralexclipse drew us!
(buy The Shirt here and every one you buy i get like 3-4 dollars from it)
Excellent news, it's technically probably possible to beat the first level of Susan Taxpayer with 128 Susans at once!
Yeah so since it's SMBX2 the supermario128 cheatcode works just fine in Susan Taxpayer meaning you can do this, can't pretend this was my discovery or anything (imperfect-cherry-blossom pointed it out this morning) but it's fun to mess around with
What I didn't realize after playing with this was that it'd carry over into other levels and the hub world so when 127 Susans split from the first after I entered the hub, I decided to see if I could beat the first real level with them. Verdict: Probably?
The first challenge is that for whatever reason, at least when I was doing this, only one Susan could Briefcase Bash or Ground Pound. I dubbed her Alpha Susan, and she's the most important player on the field at all times. Do NOT let Alpha Susan die, otherwise your mission is impossible.
Alpha Susan basically needs to stay at the front of the party at all times which is easier said than done. Briefcase Bashing at the beginning can help at least for the first section which is important since the stage starts off with a wall of papers only Alpha Susan can destroy. The enemies aren't so bad as long as you keep track of where Alpha Susan is so she doesn't die.
The first real challenge is the papers you need to roll into because all the other Susans are guaranteed to get in your way. Thankfully, since this is built on SMBX2, you can do that cool Mario glitch where crouching under a 1-block tall ceiling will push you out the opposite direction of where you're facing, and Alpha Susan can at least destroy the first stack of paper with a Briefcase Bash. Once Alpha Susan gets pushed through, the problem becomes all the other Susans.
See, the camera won't only follow Alpha Susan, it follows ALL the Susans as a collective mass and any Susans that try to leave those boundaries teleport a bit closer to the group. So basically, you end up having to slowly push a group of Susans through the wall until any Susans that got stuck behind the last few obstacles get teleported back into your group. A feat that took me maybe 6 minutes to do because the camera REALLY tries to fight Alpha Susan.
Getting past that obstacle gets you to the donut and you really just have to hope Alpha Susan gets it, in my case she didn't and I have no idea which one of them did. Alpha Susan immediately died after that, which made the level impossible but I kept pressing onwards anyway.
The next biggest task is opening a door.
This door, to be specific. The Susans can handle the rest of this room pretty easy since they all push each other up but that works to their detriment in the end of the room since they need to go down to progress and the camera, as I said before, will respawn any that try to leave the group. This probably took me longer to get through than the rolling obstacle to be honest, it required me to push a third of the Susans behind the wall separating the previous obstacle from this door and then hoping they would keep the camera low enough to let a Susan get through the door.
The next room had no problem until I reached a wall of papers that none of the Susans could destroy without the Alpha Susan who died several rooms ago. The Susans DID manage to push themselves into the hidden door you use to escape during Crunch Time but unfortunately there's a floor blocking their path so they all just get bunched up into a corner.
This is right when I got stuck (and also apparently when I took the only screenshot of the attempt) and I didn't want to fight the Susan Horde to get past that one door again so I called it quits and ruled that this is probably possible for someone more persistent than me.
Rest in Peace Alpha Susan you did not deserve death by potted plant.
a while ago i saw an anti-cnc meme that went something like "if your boyfriend learns not to stop at "no", do you really think he's gonna stop at Pineapple?" and ive been thinking about it a lot. like, it assumes that words have some kind of mystical meta-meaning that persists in all contexts, that if we discard the word "no" we also discard the concept of saying no in a symbolic sense. It's a lingually prescriptivist argument in disguise.
I HAVE A FUNGUS!!! TO TAKE CARE OF FOR ABOUT A MONTH!!!
i also think you can interpret the "no healing powers" in the same way you're supposed to read the prt power scale and classifications in worm, which is human beings trying to categorize and make sense of a cosmic horror alien virus that they do not understand and that does not play by their rules. like when doctor mother says there's no healing powers, i don't think we're supposed to accept what she says as unquestionably true. doctor mother sucks and she's wrong all the time! the entities have a healing function and cauldron has stripped it for parts. in fact, part of the way cauldron recruits (see, e.g., eidolon and alexandria) is to promise healing.
thematically i actually think there's an interesting reading of noelle's power as a "healing" power, or as noelle receiving one of eden's healing functions. when noelle drinks the vial, she's both grievously physically injured and being re-traumatized by the simurgh into hating her body. the shard in the vial responds to this by trying to "fix" her - it straightforwardly heals her injuries, and then it gives noelle what is, by the shard's standards, a perfect body. it's eden's body! the horror for noelle is that this is deeply coercive and violating. pre-simurgh, noelle wants to "get better," but she also wants to do that on her own terms and at her own pace.
i think it all links up well to themes of coercive treatment/ableism that we see throughout noelle's story and so into my own little personal headcanon it goes <3
There's wholesome ships and there's toxic ships, but I'd like to coin 'sodium chloride ships', where the individuals involved are both horrible and dangerous people, but somehow being together renders them surprisingly well-adjusted (if a little salty).
last week i woke up from one of the most fucked up nightmares ive ever had with that middle panel burned into my brain. like the exact wording and the exact apartment and the exact squidward. i feel like if i didnt make it real something bad wouldve happened. anyway todays upload is spunchbob comic oc
victoria if she was in a holy grail war: you know by standing on top of this building and getting a full view of the city im basically a caster 1