A bunch of dialogue poses for W-8075 (real name pending), our tutorial Waka!
I'm on holiday so I'm making a lot of progress on Fakutori. Not a lot of visual stuff, but I expect to have something playable later this summer! :)
Time to begin a shit ton of reposting. The title is the date of the original post. If you don't want to wait for it to appear here you can try and find my Twitter. No, I will not link it for you lazy bum. I will link discord tho
While you can do some light management in other places, this is a menu dedicated to tweaking your party. The design was inspired by Final Fantasy Tactics and it works for the most part haha. It's been a while since I posted! This game has a Steam page now which you can find here -> https://store.steampowered.com/app/3163190
escape 1981
akira TORIYAMA 鳥山明
#鳥山明 #akira TORIYAMA #Dragon Ball #toriyama akira #manga #TORIYAMA akira #Dr.スランプ #ドラゴンボール
we got even more characters now, and fancy weapons!
HI I literally just commented on your YouTube lmao but your game has a cool concept and your vibe is just really calming and nice. you're a huge inspiration!! that's all lol
Thanks for the praise and thank you for watching my video!
voila, house. These ones are pretty simple but now I understand what my workflow is for when I make a nutty one. The tall one needs a balcony 100%. I should make that... but then do I have to let the player onto the balcony, and if I let the player on the balcony, do I let them jump off it into some hay on a horse cart conveniently placed below the balcony? decisions decisions.
idk if you've noticed but like I queued up all these posts so my page could run itself for awhile. I've noticed that my blog's current theme only makes the videos look super nice but the images are displayed too small and it kinda ruins the aesthetic tbh
oh yea I guess I should add this is showcasing battler selection. it's pretty fancy.
Super important feature since I can't put the whole game in one scene without gigabrain code turning things off and on as needed. It also lets me teleport the player within a scene which is nice
less buggy than push... sorta
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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