Abdalhadi Alijla - "What can I tell my 76-year-old mother and my 10-year-old niece? "The ICJ does not see ordering a ceasefire as necessary for your survival." Gazans' eyes and ears were eagerly awaiting the word "stop" or "ceasefire”."
Abla Abdelhadi: "Please keep in mind our Palestinian people in Gaza don't feel like celebrating incremental legal "wins". They're allowed to express outrage, disappointment & whatever they want. They're still under Israel's bombs, nothing for them to celebrate!"
Remi Kanazi: "The ICJ isn't the authority here. Palestinians are. It is they who have experienced the genocide. It is they who have faced the gruesome crimes detailed in those halls. It is they who continue to bury the dead, search for food & hope to dodge the next bomb dropped. Ceasefire now."
I see a lot of people reacting to the unity thing by mentioning the price threshold for where fees take effect, and I'd like to remind you that any fees which are applied past an earning threshold are almost always a test that will be nudged down to lower thresholds as soon as the company feels they can scoop money off the top
it's actually wretched for unity to do this because they know exactly what they're doing. the intent is to make people entirely dependent on unity early on and then, once it's too late to switch workflows, squeeze them for every dollar they're worth
this is why it's especially notable that a program like rpgmaker comes with a perpetual license that doesn't change based on your profit scale: it means that they've already taken the money they intend on taking from you, and it's a number below thousands of dollars
commission for keibou ❤️
I forgot the password for this account, so I was posting via my personal art account 😅
Again, not logging into my game dev tumblr (@bloomzeye) for reasons, but my first indie game, Bubble Bumble, is almost ready to play! Here's the itch io page for it: https://bloomzeye.itch.io/bubble-bumble
Ahhhhh! I have basically zero followers on this page, but I don't care! I've made a video game, something I never thought I could even do, and I'm happy about it!
Hey guys. I have some horrifying news about one of the fundraisers. This listing belongs to a family that wants to remain anonymous but keeps contact with me and the organizer. I don't know how to say this, but one of the two beautiful daughters has been martyred as a result of an air strike. The neighbour's building collapsed on them from the impact. The situation is absolutely harrowing and they need your help. I just received news of this 5 hours ago as of drafting this post. Please do not hesitate to help them.
Because posing a CG character involves manipulating a number of individual controls, it can be slightly time consuming and disrupt the creative flow when first exploring the acting. For this reason, I’ll sometimes draw thumbnails of my ideas or make a pose test in 2D before posing the character in CG.
Not only does this workflow help me arrive at my ideas quicker, but also allows me to explore shapes that I wouldn’t necessarily have arrived at had I jumped into the CG first.
If the performance in CG requires something more complex, like dealing with object constraint setups, or posing a unique character rig, I’ve found a 2D pass helps me iterate on my ideas quicker, instead of being bogged down by the technical.
Even if the drawings are rough, it allows me to plan out things quickly so I can invite other departments, like FX, to collaborate earlier in the process, which can lead to great discussion and iteration to improve the original idea. I find it’s a great tool for visualizing things in context, especially when there’s a back and forth interaction between the character and FX.
Here are some things I’ve found helpful when making a 2D planning pass:
-I’ll use a playblast of the layout as the BG for my 2D drawings, especially if there’s a camera move involved. Sometimes I’ll keep the layout animation of the character as reference in the BG so I’ll know the size of the character when I draw it.
-Sometimes I’ll draw with more detail when I’m “feeling” out the idea, and other times I’ll draw extremely scribbly to keep things loose and keep the flow going. One time, Mike Gabriel told us a story where he found he was more efficient with his 2D animation by enlarging his thumbnails in the xerox machine, cutting them out, taping them to his animation paper, and using them as his animation keys. When I was on Moana, I tried the modern equivalent of this by shrinking down my digital canvas size so I was forced to make thumbnail drawings. I found the thumbnails forced me to keep the poses clear and not get too focused on the details.
-When I’m done with my 2D planning pass, I’ll add the mov file as an image plane to the camera, but I’ll have the image plane off to the side as reference, not directly behind the CG character. I’m not rotoscoping the CG to the 2D, but instead I’ll want to match the spirit of the pose/idea using the rig.
-I consider my 2D planning as the step before the actual Blocking Pass. If I feel there’s a better option as I’m posing in CG, I’ll pose that instead. If you look at the video at the top of this post, you’ll see I’m sometimes deviating from either the timing or poses in the planning for a better idea (Note how the baby raccoon reacts differently in my final version in the gif below). These ideas can come from directors, yourself, or your peers. Just remember, your 2D planning pass is like a rough draft. Don’t be precious about it or unwilling to change it. It’s just another tool to help tap all the entertainment potential in your shot!
a lot of things changed, if you missed it! new engine, new UI, all sorts of new stuff! come get it
Video game I saw in a dream. It was in this low poly style like an older video game. You play as this character I think was meant to be a lamb, or maybe a weird mix of a lamb a mouse and a rabbit, (while not really looking like any of those things) and you’re running away from a wolf. Your objective is to last as long as possible before the wolf catches and eats you.
The house you’re running in is endless and bizarrely put together like most building interiors in dreams are (like the infinite toilet dream dimension on Reddit lol) the layout of the house is pretty detailed, you can stop and hide in places like closets or bins while the wolf looks for you, you can go up and down stairs and into rooms etc.
You never actually know where the wolf is or how close it is to you until it appears in your line of sight, it makes no noise and the game gives you no way of knowing where it is, and it’s pretty unpredictable it doesnt move at a consistent pace. When the wolf catches you there’s an animation showing it eating your character
Full tweet
I've been on the "Fuck Stickermule" train for a few years now after they posted COVID conspiracy bullshit, and it was found out their CEO was a Trump / Anti-LGBTQ+ donor.
Take your business elsewhere. Just because they have good deals occasionally shouldn't mean they should be able to use your money to support shitty recipients.
Some businesses I'd recommend checking out:
StickerGuy -Been using Sticker Guy for like 15 years for my bands stickers over the years. They have some of the best vinyl stickers I've ever used and those things are practically indestructible. Ridiculously good prices too.
RockinMonkey - I've only ever used them for one run of holographic stickers but the quality is so good and I'd definitely go to them again if I were to get more printed.
StickerNinja - Never personally used but I've seen so many people recommend them and their quality shows on their socials. And I'm fairly certain they're BIPOC owned, super pro-LGBTQ+ and are very vocally Pro-Palestine which is a plus in my book!
Please feel free to leave any other suggestions!
Apparently the original admin of writing prompts saw the shit storm and kicked everyone out lmao
🌺 Black and Queer, Nonbinary indie game dev making cute and colorful pixel art games.👾 | Portfolio: Games & Art || My games on itch io! |
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