made new art for the platforms
A side-scrolling game is easy to make, but apparently having a character double jump? Not so easy. Unfortunately you can't just use 1 or 2 variables representing how many times you have jumped. The problem mainly comes from the inputs and what order the game processes events. For example, I should have started by only taking one instance of a jump at a time, waiting for a button release before jumping again. Then we can add in our grounded checks, making sure we don't use the double jump and regular jump at the same time (yes I accidently made this happen). I took a free model from as my main character here: https://pzuh.itch.io/ninja-adventure-free-sprites If I do continue this project, I plan to replace it. Finally I implemented the enemy projectiles. They were simple enough, they move in the direction that they face, and we simply have to rotate the sprites when either the player deflects them or possibly arching
"I" added in a health bar!!! (Some friends at uni showed me how to do it). 5 hearts is just something I can test.
Next step: animate the ground to make it look like it is moving, then and some enemy sprites!
Introducing the merchant:
he was ripped from the previous game i made, had his sprite mutilated to add more detail, and was forced to be used for testing. (idk why the colors look like that)
using the blood theft orb is cause an effect thing to appear behind the player (it fades very quickly, so i can't get a good screenshot of it):
the sprite being used:
i make games. check out http://freeve4hserver.ddns.net
208 posts