EARLY ACCESS IS OUT FOR BEYOND THE RIZE 2

EARLY ACCESS IS OUT FOR BEYOND THE RIZE 2

i just made a early access version of beyond the rize 2.

you can download it at https://freeve4h.itch.io or http://freeve4h.tk!!!

More Posts from Freeve4-makes-games and Others

6 months ago

Dvelopment update:

I havent done any development on the game for a while. But i made some progress on coming up with concepts of some kind of story.

I also just started to read some ancient chinese literature to practice my classical chinese, so i may not post many updates for a while.

Anyways here's a random doodle I did on a whiteboard:

Dvelopment Update:

Tags
1 year ago

i added an effect for when the orb of freezing is used (ignore the fact that i don't have an item equipped)

I Added An Effect For When The Orb Of Freezing Is Used (ignore The Fact That I Don't Have An Item Equipped)

Tags
2 years ago

fcdesert devlog 6

a new enemy sprite has been made (it's just the skeleton sprite but recolored)

Fcdesert Devlog 6

act I is almost finished, and i already started the things for act II


Tags
1 year ago

new soundtrack


Tags
1 year ago
Minion Idle Animation

Minion idle animation


Tags
1 year ago
Lich Boss Cutscene.

lich boss cutscene.


Tags
1 year ago
I Animated The Merchant Sprite

i animated the merchant sprite


Tags
1 month ago

Platformer Dev Log 1

A side-scrolling game is easy to make, but apparently having a character double jump? Not so easy. Unfortunately you can't just use 1 or 2 variables representing how many times you have jumped. The problem mainly comes from the inputs and what order the game processes events. For example, I should have started by only taking one instance of a jump at a time, waiting for a button release before jumping again. Then we can add in our grounded checks, making sure we don't use the double jump and regular jump at the same time (yes I accidently made this happen). I took a free model from as my main character here: https://pzuh.itch.io/ninja-adventure-free-sprites If I do continue this project, I plan to replace it. Finally I implemented the enemy projectiles. They were simple enough, they move in the direction that they face, and we simply have to rotate the sprites when either the player deflects them or possibly arching

"I" added in a health bar!!! (Some friends at uni showed me how to do it). 5 hearts is just something I can test.

Next step: animate the ground to make it look like it is moving, then and some enemy sprites!

2 years ago

fcdesert devlog 8

i made a map for act 2

Fcdesert Devlog 8

green means that you have already explored the room


Tags
Loading...
End of content
No more pages to load
  • freeve4-makes-games
    freeve4-makes-games liked this · 2 years ago
  • justaguyproduction
    justaguyproduction liked this · 2 years ago
  • romulaani
    romulaani liked this · 2 years ago
  • rejke
    rejke liked this · 2 years ago
  • musicvsartstuff
    musicvsartstuff reblogged this · 2 years ago
  • musicvsartstuff
    musicvsartstuff liked this · 2 years ago
  • freeve4-makes-games
    freeve4-makes-games reblogged this · 2 years ago
freeve4-makes-games - i press buttons for a living
i press buttons for a living

i make games. check out http://freeve4hserver.ddns.net

208 posts

Explore Tumblr Blog
Search Through Tumblr Tags