Fcdesert Devlog 21

Fcdesert devlog 21

i make a skeleton summoning animation for the lich boss.

also the artist has made the lich sprite:

Fcdesert Devlog 21

also we got new artist. this might boost the development of fcdesert

anyways that is all for this devlog

More Posts from Freeve4-makes-games and Others

1 year ago
More Progress On The Bestiary Today.
More Progress On The Bestiary Today.
More Progress On The Bestiary Today.
More Progress On The Bestiary Today.
More Progress On The Bestiary Today.
More Progress On The Bestiary Today.

more progress on the bestiary today.


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1 year ago
Final Boss First Sprite (phase 1 And 2)

final boss first sprite (phase 1 and 2)


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11 months ago

introducing our player character:

Introducing Our Player Character:

as you can see, it is very easy to tell that it's the player character. it even has "PLAYER" written on it. it also helpfully show what is and isn't the hitbox!

lore: this thing appeared some day for some reason and started killing monsters for no reason because that makes the best stories. it then started killing NPCs but that doesn't matter because they aren't alive in the first place. it then broke into reality and is attempting to find your exact coordinates.


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1 month ago
A Flawless Strategy If You Ask Me.

A flawless strategy if you ask me.

1 month ago

I'm working on a small car game for a project, and learning Godot along the way. Here's my first attempt at steering left.

A game window, showing a car on a white plane. After a couple seconds, it starts rolling to the right, and off the plane and into the abyss

I got driving forward and back working. Lemme try steering left…

a 3D Game scene showing a car. it moves forward, then back, then tilts up and flips over backwards, falling off the plane

yeah it's still broken. but DIFFERENTLY broken!

I finally got rotation (mostly) working. I'm just going to rotate right and drive forward.

A 3d game, showing a car. The car rotates to the right, then rolls to the left and off the plane of the world

oh. Hmm. Forward isn't relative to the car's rotation. That's a minor problem.

I was fixing the issue with the cars rotation not affecting the direction of the force, and accidentally made the velocity compound. So if you lightly tap the gas, you go to fucking plaid and then explode.

A car on a 3D checkerboard, which accelerates faster and faster, flying off the checkerboard and then into the void, then it glitches around and disappears as if it exploded.

So I got it working, but the way it works isn't very… car. You can turn and you'll still keep going the way you were before you turned. So it's a little like driving a car on an ice lake?

A 3D car driving around on a checkerboard. It turns after accelerating, and the car spins but the direction stays the same, like it's drifting on ice. It eventually spins off the edge of the board and into the abyss

I may have to give up and switch to using Godot's built in vehicle class.

1 year ago

i made more idle animations:

I Made More Idle Animations:
I Made More Idle Animations:
I Made More Idle Animations:

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1 month ago

i just learned how to create animations using GIMP


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2 years ago
The Player Because I Am Runnning Out Of Content To Show The 1 Person That Sees These Posts

the player because i am runnning out of content to show the 1 person that sees these posts


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2 years ago

fcdesert devlog 11

Fcdesert Devlog 11

animations


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freeve4-makes-games - i press buttons for a living
i press buttons for a living

i make games. check out http://freeve4hserver.ddns.net

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