i make a skeleton summoning animation for the lich boss.
also the artist has made the lich sprite:
also we got new artist. this might boost the development of fcdesert
anyways that is all for this devlog
introducing our player character:
as you can see, it is very easy to tell that it's the player character. it even has "PLAYER" written on it. it also helpfully show what is and isn't the hitbox!
lore: this thing appeared some day for some reason and started killing monsters for no reason because that makes the best stories. it then started killing NPCs but that doesn't matter because they aren't alive in the first place. it then broke into reality and is attempting to find your exact coordinates.
A flawless strategy if you ask me.
I'm working on a small car game for a project, and learning Godot along the way. Here's my first attempt at steering left.
I got driving forward and back working. Lemme try steering left…
yeah it's still broken. but DIFFERENTLY broken!
I finally got rotation (mostly) working. I'm just going to rotate right and drive forward.
oh. Hmm. Forward isn't relative to the car's rotation. That's a minor problem.
I was fixing the issue with the cars rotation not affecting the direction of the force, and accidentally made the velocity compound. So if you lightly tap the gas, you go to fucking plaid and then explode.
So I got it working, but the way it works isn't very… car. You can turn and you'll still keep going the way you were before you turned. So it's a little like driving a car on an ice lake?
I may have to give up and switch to using Godot's built in vehicle class.
the player because i am runnning out of content to show the 1 person that sees these posts
i make games. check out http://freeve4hserver.ddns.net
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