I am currently in the process of rewriting a lot of lore and stuff
i added an effect for when the orb of freezing is used (ignore the fact that i don't have an item equipped)
i decided to add some last minute items because why not
the first item is called the orb of freezing:
this item affects all enemies (including enemies that spawn after the item is used) and it basically stops them from doing anything. it will last for 12-16 player turns and will have a cooldown that lasts 12-16 new room generations (the cooldown amount will be the same as the use duration.) this item will not work on bosses (and certain boss minions) and has a 1/30 chance of appearing in act 2. it will also deal 2 damage to the player when used.
the next (and final because there is no way i'm adding 3 items at once) item is the orb of blood theft:
this item is passive and allows the player to heal 1 health when attacking an enemy. i created this mainly to be used with the orb of freezing as a free healing method for the player (assuming all goes well the player will heal 8 health every time). the potion healing upgrade will also increase the healing of this item to 2, which makes the healing upgrade a lot more useful. this item has a 1/20 chance of appearing in the first levels of act 1, a 1/10 chance of appearing in the last levels of act 1. and has a 1/5 chance of appearing in the first levels of act 2.
(wow i did not expect to vomit out two walls of text)
hello and welcome to the third devlog of fcdesert. today my artist has made another sprite (keep up the good work, Connor)
this is the skeleton sprite, i modified it a little (changed the weapon it is holding)
here is the original:
we also are making a website
thats all for this devlog
Introducing the merchant:
he was ripped from the previous game i made, had his sprite mutilated to add more detail, and was forced to be used for testing. (idk why the colors look like that)
i make games. check out http://freeve4hserver.ddns.net
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