I Decided To Add More To Concept Docs Is This Too Long?

i decided to add more to concept docs is this too long?

I Decided To Add More To Concept Docs Is This Too Long?

More Posts from Freeve4-makes-games and Others

6 months ago

Dvelopment update:

I havent done any development on the game for a while. But i made some progress on coming up with concepts of some kind of story.

I also just started to read some ancient chinese literature to practice my classical chinese, so i may not post many updates for a while.

Anyways here's a random doodle I did on a whiteboard:

Dvelopment Update:

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1 year ago

i made more idle animations:

I Made More Idle Animations:
I Made More Idle Animations:
I Made More Idle Animations:

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1 year ago
New Figment Of Destruction Enemy.
New Figment Of Destruction Enemy.
New Figment Of Destruction Enemy.

new figment of destruction enemy.


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2 years ago

fcdesert devlog 11

Fcdesert Devlog 11

animations


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2 years ago

https://freeve4h.tk

I MADE A WEBSITE

2 years ago

Beyond the Rize 2 devlog 16

some changes today

added an new enemy: antivirus:

Beyond The Rize 2 Devlog 16

all they do is go up and down, not very dangerous on their own but with careful level design can be a huge threat

2. made a new soundtrack: "through the antivirus"

i worked a bit more on this soundtrack than the last one

here is some gameplay:

and that is all i have to show in this devlog, have a great day!


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1 month ago
I've Put Together A Free Pack Of 186 Photos I've Taken, Mostly Focussing On Urban Environments With Some

I've put together a free pack of 186 photos I've taken, mostly focussing on urban environments with some other subjects. Feel free to use them for whatever you want (games/visual novels/art etc.) for free or commercial use. It would be cool to see what people make with them, but no credit is required. https://lunaticker.itch.io/background-pack

1 month ago

Platformer Dev Log 1

A side-scrolling game is easy to make, but apparently having a character double jump? Not so easy. Unfortunately you can't just use 1 or 2 variables representing how many times you have jumped. The problem mainly comes from the inputs and what order the game processes events. For example, I should have started by only taking one instance of a jump at a time, waiting for a button release before jumping again. Then we can add in our grounded checks, making sure we don't use the double jump and regular jump at the same time (yes I accidently made this happen). I took a free model from as my main character here: https://pzuh.itch.io/ninja-adventure-free-sprites If I do continue this project, I plan to replace it. Finally I implemented the enemy projectiles. They were simple enough, they move in the direction that they face, and we simply have to rotate the sprites when either the player deflects them or possibly arching

"I" added in a health bar!!! (Some friends at uni showed me how to do it). 5 hearts is just something I can test.

Next step: animate the ground to make it look like it is moving, then and some enemy sprites!

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freeve4-makes-games - i press buttons for a living
i press buttons for a living

i make games. check out http://freeve4hserver.ddns.net

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