Post-cosmic-horror apocalypse surreal exploration simulator
Unreleased japanese poster from the cancelled Simpsons™ videogame “Homer’s Fun Beer Time” for the Nintendo 64
(source)
Well, I may be cheating a bit for the drabble, but I might as well write what exactly that vector graphics-y game idea I was talking about is.
Black Skies, for the long and short of it, is a science-fantasy Zelda-like game idea that’s been bouncing around in my head for a while now, with a pseudo-vector-graphics style and a world inspired by pre-gaming-crash-styled games and the 70s-type sci-fi and fantasy it drew from, set in a world that has moved on, where you’re a lone mercenary set on rescuing a princess from a malevolent force of space demons .
Of course, the idea, as it stands so far, is a fair ways more complex than that, but read on for more info there…
Keep reading
FELL WOLF
(Two Mouthed Clergyman)
A Monastery unit obtained when using the *Forbidden*. This unit attacks with its hands and can convert enemy units by singing forgotten psalms.
Can carry relics.
This unit has a hero form named Bleydh Du.
When converted by enemy monks, this unit will die.
Let's talk about Mario Nights, what was once just a blurb in an unassuming Creepypasta, brought to life in an obscure analog horror video, as we talk about everything that fascinates me about it, and everything about it that disappoints me to no end.
Learned about this video through @transistor-rhythm-909, who pointed out that this very blog gets briefly featured in the intro!
Another old concept. Wanted to experiment with a re-imagined Sparkster / RocketKnightAdventures.
Always fun to imagine what a potential sequel could look like, mixing elements from all the old games. I've always found the series mechanics really fascinating.
A collection of epistolary fiction about video games that don't exist
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