HOUSE OF CARDS: THE CRIMSON COURT Is A Character Driven Romance Interactive Fiction Set In A Realm That

HOUSE OF CARDS: THE CRIMSON COURT Is A Character Driven Romance Interactive Fiction Set In A Realm That

HOUSE OF CARDS: THE CRIMSON COURT is a character driven romance interactive fiction set in a realm that resembles earth. The story follow you, a noble from the kingdom of Argonia sent to the kingdom of your enemies in an arranged marriage, all in the name of peace.

This game depends and focus heavily on the component relationships, Complex Relationships, and choices.

MAIN-THEMES (GENRES): Court Intrigue, Romance, Historical Fiction, Drama.

SUB-THEMES: Family Saga, Revenge/Vengeance, Cultural Clash.

TAGS:  Betrayal, Manipulation, Assassinaution, Complex Family Relationship, Affairs, Arranged marriage, Discrimination.

War. The malevolent force that breeds corruption, inflicts pain, nurtures hate, and reaps death, casting a dark shadow upon all that is good. Can love find a way to bloom within its merciless grasp?

SUMMARY:

As fate would have it, you find yourself torn from familiar shores and thrust into the clutches of a kingdom that has long been embroiled in conflict with your homeland. And to further complicate matters, your partner in this arrangement is none other than the Commander of the enemy's fleets, a name that reverberates with terror throughout the land. Whispers of their ruthless prowess in the merciless ways they dismantles their foes, leaving a trail of destruction in their wake and etching a chilling image of their power.

As you journey towards your own path. Will you rise to the challenge and become a beacon of hope and peace, or will you succumb to the siren song of ambition and greed?

Only time will tell, as the fates of kingdoms hang in the balance.

Follow the story of the noble House Scion as they traverse the complex web of politics, alliances, and betrayals. Will they prove to be worthy, or will their own desires and flaws consume them, leading to the downfall of all they hold dear?

HOUSE OF CARDS: THE CRIMSON COURT Is A Character Driven Romance Interactive Fiction Set In A Realm That

Immerse yourself in a richly detailed world inspired by historical fiction, where court intrigue and political machinations shape the destiny of nations:

As an influential figure, what kind of reputation do you want to build for yourself? And as a character, what personality will you adopt? Play as the dove of peace, a brutal iron fist, a sly snake, or a wolf in sheep's clothing.

Romance three main characters, each with their own relationship dynamics. Plus; a possible secret Ro: Experience a captivating romance that defies societal boundaries, or would you rather find yourself entangled in a forbidden love that challenges loyalties and tests the limits of your own heart.

A diverse cast of characters to build and form relationships: Deepen or sever relationships with a number of important characters and; betray, befriend, antagonise or kill.

Your choices will impact both your personality and the game's story: Make choices that will have far-reaching consequences, shaping the course of the story and influencing the fates of both individuals and empires. Interact with the world and discover who you truly are. Will you be able to forge a new future for yourself and those around you in the midst of this chaos?

There are always hands playing in the shadows. Play their game or make your own: Navigate a world filled with people striving to feed their own agendas. Engage in strategic alliances and tactical decisions, as you use your wits and cunning to navigate the dangerous waters of war and diplomacy.

HOUSE OF CARDS: THE CRIMSON COURT Is A Character Driven Romance Interactive Fiction Set In A Realm That

ROMANCE TROPES: Love at First Sight. Fake relationship. Rebellious Love. Amour Fou (Mad Love). Domestic Affair OR Friends to lovers. Enemies to lovers. Forbidden Love.

THE COMMANDER [M/F]

ELISAE ROWAN DELACROIX:

Elisae is hailed as a war hero in Borgia. Born to the King's second sister, the Grand Duchess of the North, Elisae followed in their mother's footsteps and joined the war from a tender age. Their valor and strategic brilliance earned them numerous titles and led the kingdom to many victorious battles. They played a vital role in shaping Argonia's destiny.

[DESCRIPTION]: Elisae is a formidable presence with a commanding stature, standing tall at 6 feet. Their piercing grey eyes, sharp as steel, hold a depth of determination and wisdom. Their ebony hair, meticulously styled and slicked back, contrasting against their tanned skin.

Have you begun to devise a plan to melt the icy barrier encasing your spouse's heart? Or do you intend to shatter it into fragments?

DUCHESS/DUKE[F/M]

JADE MAXIMILLIAN WINTER:

Jade is a figure of grace and elegance. As the esteemed Duke/Duchess of House Winter, Jade's political stance differs from your spouse's, which created a strain in the relationship of the two childhood friends.

Renowned for their esteemed position among the nobles and loved for their charming and easygoing personality, Jade exudes an aura of refinement and unyielding confidence. Their presence commands attention, while their subtle gestures and expressions hint at a depth of emotions and hidden desires. With a captivating charm and an enigmatic aura, Jade leaves an indelible mark on those who cross their path.

[DESCRIPTION]: Jade's mesmerizing eyes, a striking melted honey color, exude an air of mystery and intelligence. Their ash hair, cascading in waves, complements their fair complexion, imbuing them with an ethereal allure.

But what does that flaming smile hide? Can you withstand the searing heat of their radiance and still dare to draw near?

THE ESCORT [F/M]

RAINE HAWTHORNE:

[ABOUT]: Raine Ardent, a figure of quiet strength. With a quiet confidence and a sense of duty ingrained in his every action, Raine emanates an aura of reliability and protection.

Raine is assigned as your escort by the House of Delacroix upon your arrival in Borgia, Raine appears indifferent, showing little interest in anything. However, when it comes to protecting you and ensuring your safety, he is unwaveringly dedicated.

[DESCRIPTION]: Raine stands at an average height. Their piercing green eyes, sharp and discerning, hold an intensity that mirrors the depths of their soul. Their chestnut hair, tousled and windswept, adds a touch of ruggedness to their appearance. Raine's bronze skin bears the faint marks of battles fought and hardships endured. As a guard, they possess a lean and agile physique, honed through years of training and dedication.

Beneath the stoic facade lies a well-guarded heart. Can you unravel the secrets that lie within Raine's enigmatic gaze?

[SECRET RO]

FEEL FREE TO SEND YOUR ASKS!!

More Posts from Gildedgrimoires and Others

2 years ago
Ellie Grist Photographed By Rachell Smith For Glass Magazine February 2022

Ellie Grist photographed by Rachell Smith for Glass Magazine February 2022


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1 month ago
--The Hungry Mouth Of Bridehall Manor Lets Out Its Clarion Call. You Have Been Compelled To Answer.

--The hungry mouth of Bridehall Manor lets out its clarion call. You have been compelled to answer.

--The Hungry Mouth Of Bridehall Manor Lets Out Its Clarion Call. You Have Been Compelled To Answer.

You play as the youngest child of the Simonson family, born out of infidelity-- a perfect Victorian scandal. Due to your unfortunate birth circumstances, your parents have decided to send you away to take up a position as head housekeeper/butler at the remote Bridehall Manor after the previous one's untimely (and altogether strange) passing. You expect your time in the mansion in the Catskills of New York to be uneventful and isolating.

You'd be wrong.

The longer you stay at Bridehall, the more secrets you find hidden behind its mahogany doors, beneath its ornate wallpaper, under its rich hardwood floors, and especially within the denizens of the house themselves.

Just be careful not to drown in the deep, deep black of its shadows.

--The Hungry Mouth Of Bridehall Manor Lets Out Its Clarion Call. You Have Been Compelled To Answer.

+ Customize your MC-- what's their attitude towards society? How do they feel about working at Bridehall? What are their thoughts on the supernatural?

+ Also, choose your gender,* interests, personality, name, and more.

+ Discover more about the (troubling) history of Bridehall and the people that have lived in it.

+ Experience the world's most uncomfortable carriage ride.

+ Romance 1 of 5 ROs-- the matriarch, the minister-in-training, the runner-up, the major, or the phantom.

+ Befriend those who live there, or make enemies. Connection is a fragile thing, especially in a place like Bridehall.

+ Blood sacrifices! If you're into that sort of thing.

TW: Gore (not extremely descriptive), mentions of infidelity, violence, brief suggestive content, mentions of animal death, mentions of drug use. This IF is recommended for those 15+.

================================================*Disclaimer: Because this IF is inspired by the 1880s, gender roles are still sort of a thing. There is an option to play as femme/masc non-binary, but based on your presentation, that affects whether you are the housekeeper/butler and how you are treated in society. However, there will not be any transphobia/intentional misgendering in this IF. It's just not something I want to write. I'm not non-binary myself, so I'm very open to suggestions on things to change relating to this topic.

================================================

--The Hungry Mouth Of Bridehall Manor Lets Out Its Clarion Call. You Have Been Compelled To Answer.

🌑Harriet Margrave -- the matriarch -- (she/her) {FMCs only}

| Assured. Respectable. Intimidating. The wife of Amos Margrave, although she doesn't like it when people bring it up. She runs the house, some might say with an iron fist. She seems to have taken a dangerous liking to you.

| However, beneath her strong, cool exterior, she's not all that she seems-- you catch glimpses of something dark and curious lurking. It's up to you to decide whether it should never see the light of day or, perhaps, to be consumed entirely by it.

| Harriet is in her late 40s, with ash brown hair always kept in a neat, complex updo and deep blue eyes that shift with tones of green in different lights. She has a light but rosy complexion and stands at around 5'7. She tends to wear a lot of black, as if she's in perpetual mourning, although she doesn't mind an occasional blue accent.

"Low and deep Spake in mine ear her voice: "And didst thou dream, This could be buried? This could be sleep? And love be thrall to death! Nay, whatso seem, Have faith, dear heart; this is the thing that is!" Thereon I woke, and on my lips her kiss." -- snippet of Assurance (1887) by Emma Lazarus

================================================

🌒Ansel Margrave -- the minister-in-training -- (he/him)

| Flighty. Devout. Gentle. A hopeful future Methodist minister, he's recently been plagued by supernatural visions (or so he says,) and your arrival and the circumstances surrounding it do nothing to calm his worries. You may be able to reassure him otherwise.

| As you get to know him, he may reveal that he has far better reasons to be afraid than you might think. Will you walk with him through his troubles, or leave him to wander the solemn corridors of Bridehall on his own?

| Ansel is in his early 20s, and he looks much like his mother with his ashy brown hair and pale complexion, although due to its lack of rosiness it sometimes borders on ghostly. He'd like to dress more vibrantly but fears reprisal from his clerical peers, thus, he usually sticks to muted greens and browns. He stands at around 5'9, and wears spectacles.

"In solitude profound, As shadows fall, what memories, Thick as dew-drops on sun-risen meadows Troop around thee!" -- snippet of Night In Egypt (1880) by George Vaughan

================================================

🌓Cecil/ia Blumenthal -- the runner-up -- (he/him or she/her)(corresponds to the MC's gender)

| Independent. Scrappy. Creative. C's been working at Bridehall for practically their whole life, climbing the ranks until they could finally reach the position of head butler/housekeeper they deserved-- until you came along. In their eyes, you have everything you want on a silver platter, and how much work have you done to get it? None. In short, they've got a real bone to pick with you. Will you play into the feud, or maybe try to change their feelings? Honestly, best of luck on that one.

| Because of how long they've been at Bridehall, C knows more about its history and secrets than they let on. Much, much more.

| C is in their mid-20's, with shiny brown curls that F!C keeps in an artfully rushed bun and M!C keeps just a bit too long. They have coffee-brown eyes and warm, tanned skin dotted with freckles. They stand at 5'6. They prefer to dress for convenience rather than style, but they always wear a tarnished silver brooch in the shape of a bird-- F!C pins it to her collar, while M!C pins it to his lapel.

"I was angry with my foe: I told it not, my wrath did grow. And I waterd it in fears, Night & morning with my tears: And I sunned it with smiles, And with soft deceitful wiles. And it grew both day and night. Til it bore an apple bright. And my foe beheld it shine, And he knew that it was mine." -- snippet of A Poison Tree (1794) by William Blake

================================================🌔 Marshall Ward -- the major -- (he/they)

| Outgoing. Empathetic. Perfectionist. A new arrival at Bridehall like you, he's an old family friend of the Margraves who plans to stay for the autumn. He's the perfect picture of polite society-- porcelain smiles and impeccable manners. Despite the divide between him as a guest and you as the help, he insists on making a connection with you. One that may be a bit too strong for his own good.

| Now, you don't know much about the military yourself, but it is a bit odd that a non-retired military officer was permitted leave for an entire season, and whenever you ask questions surrounding his arrival, you only get heavy silence in return. It's as if there's a tight wire of secrecy underlying his sunny veneer, and the more you press, the more it's likely to snap.

| Marshall is in his early 30s, with pushed-back blonde hair and an impeccably combed mustache. They have light skin and have a small scar running across their cheek, and he stands at 6'2. He is very meticulous in the way he dresses and is particularly fond of red ties with embroidered patterns on them.

"Volleyed and thundered; Stormed at with shot and shell, While horse and hero fell. They that had fought so well Came through the jaws of Death, Back from the mouth of hell, All that was left of them, Left of six hundred. -- snippet of The Charge of the Light Brigade (1854) by Lord Alfred Tennyson ================================================

🌕Annabelle -- the phantom -- (she/her)

| Mysterious. Quiet. Ethereal. Every so often, out of the corner of your eye or the reflection in a mirror, you catch a glimpse of her. Is she even real, or is she simply a product of your own mind, spiraling ever deeper into instability? Whatever she is, you feel an indescribable, intangible pull to her that may become very hard to resist.

| Annabelle is inextricably linked to the house and its history. If you dig to learn more about her, you may unearth the very roots that Bridehall stands on. Roots that it would very much like to keep underground.

| Annabelle appears to be in her mid-20s, although the semi-translucent, filmy aspect to her makes it a bit hard to tell. She has very dark skin that glitters and shines under moonlight, and she seems to be perpetually wet, as if she had just been thrown in a pond. She wears a pale pink dress a decade or so out of date, and stands at about 5'3.

"For the moon never beams, without bringing me dreams Of the beautiful Annabel Lee; And the stars never rise, but I feel the bright eyes Of the beautiful Annabel Lee; And so, all the night-tide, I lie down by the side Of my darling-- my darling-- my life and my bride, In her sepulchre there by the sea-- In her tomb by the sounding sea. -- snippet of Annabel Lee (1849) by Edgar Allan Poe

------------------------------------------------------------------------------

1 year ago

Game Drop! Affairs in Blood

Game Drop! Affairs In Blood

Hey Hey everyone, so I've made a short twine game about a monster hunter has a run in with a vampire who they happened to know before they turned.

This story has two ending and you can pick from some pre selected names for your hunter for customization.

So if you've got the time and are interested check of Affairs in Blood


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1 week ago

Great trees, man. Wheres the forest?

1 year ago

sanctuary: an interactive story made with twine.

Sanctuary: An Interactive Story Made With Twine.

Hello! Welcome to Sanctuary. It’s a short, entirely free to play Twine based story with sci-fi and fantasy elements. You play an injured traveller on the way to one of the few stable strongholds on earth some time after an environmental disaster. During your recovery, you befriend a bandit, romance a lonely farmer and ruminate on loss, starting over, and the beauty of the night sky. Also milk some cows, maybe! Win over a grumpy horse… if you can.

characters

The Traveller👤: You. Part of a group heading towards Eden, a stronghold for survivors, toward stability. That was then. Now? You’re injured, exhausted, not to mention very, very dusty.

The Farmer (Crane Lowry, RO)🌱: 5’11”. Tawny skin and soft dark brown eyes. Striking dark eyebrows and long black hair. Crane is Mississaugas of the Credit First Nations.

A botanist and farmer. He saves your life after your ill fated trip, and lets you recover in his quiet, almost idyllic home. He doesn’t seem to want you there, but he’s not asking you to leave. Check out Crane’s pinterest board here

The Bandit (Jack Arthur)🥷🏾: 5’7”, Umber brown skin with a cool undertone. Piercing dark brown eyes. She has tightly coiled hair, cut very close to her scalp. Jack is Black Ojibwe. Check out Jack’s pinterest board here.

Crane’s childhood friend and a friendlier bandit than you expected, given her line of work. She agrees to be your escort to Eden when you can make the journey.

The Horse (Mutton)🐴: An Ojibwe pony. He has black and white colouring similar to that of a cow. Mutton does not appreciate this connection very much.

Mutton is Jack’s disagreeable horse. Well, he only seems to despise you. Probably because you never have any snacks on hand.

‼️Sanctuary is rated 16+ for mature themes and depictions of grief, loss and trauma.‼️

prologue: tba

I will release chapters on a semi-regular basis of every two months or so, if nothing happens health wise (alas i am a sickly victorian child)

I’m not sure how many chapters this will be yet, but i’ll write until i’ve run out of plot lol.

ask box: open!

i do not accept nsfw asks.

Follow me on itch

1 year ago
DEMO (EDITING)

DEMO (EDITING)

Genres and tropes: urban fantasy, romance, found family, enemies to lovers, exes to lovers, friends to lovers, murder mystery, action

LUNAR CITY: a gritty but bustling city where supernaturals and humans live in (relative) harmony. Humans live alongside Fae, witches and warlocks, vampires, and so many more. It's normal. It's your normal.

When your father died, he left you with one thing: his antiquities/pawn shop. Decades upon decades of collecting and trading bits and bobs from all types of supernatural histories sit right here in Angelwood Antiquities, a staple of Lunar City and the shop you have now inherited.

It was his life's work, and you've done everything in your power to keep it running.

But when someone comes in bloodied and begging for you to take hold of a magical object, you don't know what you're agreeing to. You definitely don't expect him to die at your feet, telling you to take good care of...them.

Them?

Turns out the object is no object at all, but an ancient being that could be the key to stopping a multi-species war that's been brewing right under your nose..and your father may have had something to do with it. And when that being chooses and bonds to you--giving you its power--you are now thrust headfirst into the world of supernatural. The same world you've managed to avoid.

Entangled with a cast of characters who will help you save the world, you are now both human and supernatural, a rare feat. And the most important person in the city. And it will be up to you to save it.

Angelwood is an urban-fantasy inspired by stories by Sarah J. Maass, Cassandra Clare, and Holly Black. It is primarily centered around romance, with a fantasy, murder mystery, and war brewing at its core. The demo is already written and undergoing editing.

FEATURES.

Customize your MC's gender identity, pronouns, appearance, personality.

Navigate a gritty city of supernaturals.

Embark on an adventure to find out what war is brewing in supernatural circles and how to stop it.

Romance a multitude of supernatural and human characters, including a Fae, a Greenwarden, and an entity bonded to you.

Angelwood is a primarily romance and character-driven.

Play in a gritty, supernatural world where not everything is what it seems.

DEMO (EDITING)

CAST [ROs]

IVAN CROSS (M)(FAE) - Ivan is the cold and distant Detective of the LCPD. He is also a powerful Fae, with a menacing reputation that makes most people scared to cross him. Ivan is not exactly a team player and he seems insistent on railroading this tentative partnership you didn't even want to have with him, but he's also the only one who can make sense of whats happening to you. Seems like you're stuck with him.

It doesn't help that you two aren't on the best of terms considering he closed your father's case without much effort.

FREYA (F)(GREENWARDEN) -- Ivan's second-in-command and your other partner that forms this...odd trio. You expected Greenwardens--powerful sprites that manipulate all things nature--to be smooth talking and caring. Wrong. Freya is snarky and punchy, and determined to get her mission done. Maybe it's because she's half human. Who knows.

DOMINION (DOM)(UNKNOWN) - Dom is the smooth-talking entity that is now in your head and giving you their powers. You...don't really know what to say. They sure are a flirt, at least.

KALEL/KALIS (M/F) (VAMPIRE) - K, once your old friend (and possible ex partner) is now insistent on joining your group considering they seem to have a stake in this too. (pun non intended)

SELINA (F)(SERPENT/HUMAN HYBRID) - Selina the Serpent is the owner of the biggest gambling den in the red light district, and also someone you don't want to cross. Over the years, she's traded with you on all sorts of things people leave behind in exchange for information...and now she wants to join in one the group. Having her around would really help, considering she has eyes everywhere.

QUINN (F/M)(HUMAN) - your best friend and the one you hired for Angelwood. And a human, which seems to be rare these days.

1 year ago

it's just so special to me when like a character is a massive loser and yet they get someone who falls head over heels for them. like yeah boy pull some bitches with your weak-ass game and cringefail demeanor

1 year ago
I Know I Haven't Talked About This Project In A While, But I'm Still Working On This. Just Very Slowly

I know I haven't talked about this project in a while, but I'm still working on this. Just very slowly writing it. I figured I should get around to getting down the look of the game though, so gonna be toying with this template and see what I can make of it I still dunno how to code man, i'm scared


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5 months ago
The Vast Stretches Of Lone Trees And Wild Grass Of The Rural Countryside Lures The Ego Overboard, Pulling

The vast stretches of lone trees and wild grass of the rural countryside lures the ego overboard, pulling consciousness off course into addiction, delusion and seduction’s disintegrating madness. You barely pull yourself home from there every evening, the sun telling your time, the birds your weather forecast. One day you might not return home at all.

From the Mud is a Midwest gothic inspired horror set in a solitary countryside occupied only by two small towns and stretches of untamed nature. You play a troubled cowboy/girl/puncher who‘s ground deep into a maddening, repetitive routine that a string of deaths suddenly upends. The sheriff of the neighboring town along with a driven journalist and an old friend whose bridge you’ve long since burnt comes to town having heard the news. As you’re hunting for the culprit and running from yourself, your quiet life on the ranch is disturbed, forcing you to keep your cards close and choose your company carefully. But the most pressing matter proves to be whether you can trust your own mind.

From the Mud

☆ Interactive fictional psychological horror written in choice script

Features

Play as either a man, woman, or other

Choose your appearance from overall features to minor details

Experience nuanced romance as either straight, gay, or bi, or forgo romance altogether

Choose whether you’re religious or not in an overly christian rural town

Experience the world react differently towards you depending on who you identify as

Get wrapped up in the chaos to solve the mystery of several murders

Lose touch with reality and slowly question everything around you

Reject the possibility of unnatural forces at play, or believe

Rot in a jail cell

Ride a horse!

Play a game mostly not driven by numbered stats but meaningful actions and a fuck ton of trackers

Demo TBA soon | pinterest

Basics about some of the important characters and other below

The Sheriff ☆ Zachariah “Zach” Mallory ☆ a man in his mid thirties

Sheriff Mallory works from his office in Two Rocks, and though his occupation means working closely with other people and seeing to their needs, it would be indolent to describe him as being good with people. At all. Being abrasive and ill-natured, the man does, however, suit the role of authority well. When the angry crease on his forehead soften, you might find there is something else within his tired eyes.

The sheriff has dark brown, chin-length hair and a matching little effort short beard. His sand-colored skin is sun-kissed from being outside, the circles under his eyes almost a purple kind of shade. Under a heavy set of brows sits a pair of dark blue, almost stormy gray eyes. Standing at an imposing height, Mallory is nigh refused anything, and can’t be forced to wear the ugly uniform his rank requires. Instead, he sports a simple white fitted t-shirt and a pair of well-loved denim jeans.

The Journalist ☆ Candy Tillman ☆ a woman in her early thirties

Working for the local news station in Two Rocks, Ms. Tillman has through work experience and excellent mentoring from her predessessor become a hound chasing stories and truths. She is both idealistic and romanticizing (that which shouldn’t), and yet entirely unsusceptable to bullshit. When her facade falters who will accept her then?

The woman with the sweetest name has blonde hair that falls to the middle of her shoulder blades, which she loves to blowout. Her tan skin is contoured by a natural style of makeup, her small, light blue eyes painted. Candy is average height, reaching taller stature with her go-to minimalist pumps. The journalist prefers simple, feminine silhouttes of clothing, keeping up with the times.

The Best Friend ☆ Blythe Abel Goodwin ☆ a woman in her mid twenties

Blythe is your best friend who you grew up with in Ashley and who stuck around when everyone left, though you know she would’ve loved to leave just as much as you once did. In response to the death of her dreams and the narrow-minded opinions of the general inhabitation of the area, she has defiantly become a person of unique and unpredictable character. You’ve known each other through thick and thin, but is there a side to her yet to be discovered?

Your childhood friend is a contrast-filled woman just under average height. Long, black, cascading hair falls from her head down to her mid-back. Choppily home-cut bangs frame her small face. Her fair skin turns rosy in the cold. Blythe’s almond eyes that are sometimes obscured by a pair of reading glasses, are hazel. She wears whatever the fuck she wants.

The Colleague ☆ Ford Wiley Mallory ☆ a man in his early twenties

Ford Wiley is the younger half-brother of Sheriff Mallory and your colleague on the ranch. Working there only half-time, the younger Mallory is dedicated and driven only in the field of his passion; music. His band has only ever played at the local bar, though. Reserved and perhaps somewhat more thin-skinned than most living out on the countryside, Wiley makes do with refreshing optimism. Whether this optimism is genuine or fabricated is yet to be revealed.

Your part-time cowboy coworker has long, wavy brown hair that he sometimes makes an effort to style, and otherwise lets it live its own life. He and his half-brother have little in common, appearance included; Wiley has olive skin covered in freckles. His eyes are dark brown, and he is of average height. The musician’s clothes consist of unwanted (by himself) hand-me-downs from Zachariah and ill-gotten items.

The Old Friend ☆ Sawyer “Saw” Brennan ☆ a gender selectable person in their late twenties (m/f)

You grew up with Sawyer along with Blythe, and the three of you braved your childhood and youth in this godforsaken place for years. But they left when things got hardest, and you haven’t been able to get past it even after all these years. Over the years Sawyer has been away they’ve grown into a person you barely know anymore, and you struggle with their sudden return. Will you be able to understand and forgive them for leaving?

Sawyer has inky brown curly hair, worn long (f) or short (m) and loose, carefully taken care of and styled. They have warm brown skin and sharp eyes to match. Your old friend is tall, fitting their frame into oversized graphic t-shirts and either color matched sweats or baggy jeans.

My intentions with this game: It is not supposed to be a beautiful story, it is supposed to be ugly. Writing this game in the way I am is my taking a step away from perfection and seeing where my unpolished writing takes the story. I have been ruled by fear of inadequacy and a desire for ‘perfect timing’ long enough. If I continue to wait for the ‘right moment’ to create, I will end up not creating at all. My only desire now is to simply create, and continue doing so until I have something to show for it.

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gildedgrimoires - under construction
under construction

Hik | They/Them | Aspiring IF writer, we're workshopping stuff rn | Expect project related art now and again

206 posts

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