You have one year left to live.
But are you afraid of dying? Probably not. Since you don’t even know how to live your life. You have been hidden away from society's eye since young. And the only friend you have is an Alter, genetic-modified species born to only serve other people and nothing else. Alters live so ‘people like you’ could live.
That makes the two of you. Alive. But never here. Never lived.
If opportunities arise, would you take a chance to change it? Only you can answer.
In a world where feeling nothing at all is better than letting your emotions rule over you, your choice to break those rules and make a change will paint a new shade of history that no one ever could.
Hidden behind shut doors to live your quiet life as a secret child of Bastien Palmer, Sole Leader of Eutopia paradise, you never experience anything except for repeating the same old routine your entire life. You are the existence which should not be known, not just for the reason that you are the byproduct of your father and his secret lover. But also because of your frightening ‘Alter-like’ eye color, most of it is silver like any Stargaze–but nevertheless… tinted shamefully by crimson streaks.
You are told to stay away from public eyes for the sake of Palmer’s reputation in which you feel obliged to. However, your life of peaceful solitude will never be the same again after tonight…
Route to Eutopia is a violent dystopian loosely-conceptual interactive story where you are a bystander surrounded by The Chosen One of your own choice. You are to designate whether this story will head towards the direction of mutual peace between Alters– a human-like specie believed to be plagued by uncured disease since birth– and Stargazers —a group of survivors whose ancestors once lived on a faraway planet before an inevitable disaster occurred and forced them to flee into another dimension, or towards a doom fate that cannot be reversible.
To be noted; RtE is a heavily-relationship based game (not necessarily in platonic/romantic sense) each of your interactions with any character will determine the tone and purpose of their motivation. Any choice you have chosen, make sure to embrace the consequences of your action at your own expense.
With that being said, it is also worth mentioning that you don’t need to engage into a romance or specific relationship with any character to complete the story.
RtE also rated 18+ for explicit contents, disturbing topics such as discrimination against race, gender or sexuality and more… which will be tagged and cautioned about once the demo is released.
RtE takes place in a post-apocalypse society where the concept of time is lost and any history known was only speculations at best and rumour at worst. Trying to maintain their sense of utopia, Stargazers built and operated their space colony as a temporary base for self-preservation (in which only fews know details about) called ‘Eutopia’.
In this dystopian paradise people’s sole purpose of living was fixated on surviving. And in order to do that, the whole population creates a solid ground rule not to let themselves ‘feel’ about other emotions that do not serve for public favors. Hence, you will be challenged to adapt to several situations and handpick the best flavor of your actions based on the emotions you have learnt or developed from your surroundings.
Who do you play as?
For now, you will be playing as a secret child of Bastien Palmer, the leader of Stargazers who already has a wife and two other perfect children, your younger sister and brother. Ones you have never interacted with nor you ever get the chance to.
MCs subjectively considered a white sheet which you can paint anything on by your preferences. Explore the world full of colorful emotions or bottomless pit of numbness by your own choices.
But remember, Eutopia is a place where everything goes according to one simple rule ‘To survive’ hence the marriage between a man and woman will be set as the norm and only truth, and someone who will state otherwise must face and suffer the ugliness of social standards accordingly. However, I do not encourage any transphobic/homophobic behavior of the characters in this story. Please kindly be assured of that.
There might be a chance where you can start off as other characters, that is, however, still a subject-to-change matter as of now.
**Please be aware of mild spoilers below**
They would do anything to survive, even if it means to betray the only person who trusts them deeply… like you.
Vegaris is an Alter who has so many sides hidden behind closed doors. Unpredictable, cunning, hot and cold are the words that describe them best. Due to their traumatic childhood (much like other Alters on Eutopia), they have a deep-root hatred for Stargazers. Although they were brought in by your family and treated almost the same as one of your father’s own kids. They still witness the unfairness of being an Alter in society and never afraid to point the wrong in other people’s doings.
Their usual mask, however, is one where you cannot crack open that easily. They always remain calm and composed in front of you, and only show their fangs when circumstances arise.
For a person who seems to be easy to read as much as an open-book, they sure talk with silence better than with their own voice.
A poster girl/boy for Regency Academy. Your former childhood friend (for some unknown reason, they're trying their hardest to avoid you) and an only child to the Head of Deans at Regency, Sandalphon. They are the precise image of how one should raise a Stargazer. Being a honor student. A model citizen. And a perfect ideal partner. They are assigned to be married with the most capable genetic-wise fiancé. As popular as they appear to be to the public, their private life (as private as it can be) is still a gigantic loophole for most imprudent reporters trying to catch even just a glimpse.
It seems like what they are trying to avoid is not just you, but the entirety of Eutopia.
Do you believe in something just because it's true, or it becomes the truth only when you believe in it?
Sandalphon is the most powerful influence among the deans of Regency. A group of people that has control over governing matters even beyond that of Bastian Palmer, the President. For Sandal, they are anything and everything people could ever ask for in a Regency. Kind, generous, well-versed with every branch of knowledge in the universe. Never wrong in anything. And never judge anyone based on their bias.
If only people knew the truth, they’d probably beg to differ.
Maybe they are just good at hiding beneath that gentle facade, maybe a calculated mind with strings to pull works best with neutral suggestions... who knows?
[ Classified info. ]
**There will be two sub ROs and flings to be introduced later in the story.**
More info will be announced.
Demo TBA.
Datalog is completed roughly til the end of the story. Coding and polishing will certainly take time. Any more updates will be announced solely on this blog.
Follow & Reblogging is appreciated. Thank you!
This is pretty fun, putting together these lists of writing tips. Today's list is explicitly about interactive fiction.
The trick to writing great interactive fiction that anticipates, foreshadows, introduces themes early, and has interesting choices that set up later events is to *go back and rewrite the earlier chapters* after you’ve written later chapters. That way you look like a genius who can plot things out way in advance, but in fact, you just went back and made it seem that way. Good writing is recursive, and that’s just how it is.
I start with an outline, then I write a code skeleton, leaving blanks for the prose, and then go in and fill in the prose. This way I’m either in code-brain or prose-writing-brain. I don’t like switching between the two. Then, after than phase, I go back one more time and I do the callbacks—you know. Might the main character be wearing a feathered boa in this scene? Here’s some custom text. Might the main character be limping? Here’s some more custom text. If you do that after you write the prose, you’ll have the leisure to think of anything fun and specific you can use.
Callbacks tell players that their choices are unique, important, memorable, and valued by the writer. It tell them that their choices have led them down their own particular path that the writer is rewarding with unique prose. It doesn’t have to have a stat effect or create a new fork in the narrative. Great prose is the reward.
Find an group of alpha readers to read your work early and often and then shut up while they read it and just listen to what they say and comment. You must resist the urge to explain because you won’t be there at everyone’s house when they are playing your game or reading your narrative.
Make rules for yourself about how you are going to name your variables. Don’t do what I did, with a horrible blend of sometimes calling a chracter “gil” in the variables and sometimes “gilberto”; sometimes “fitz” and sometimes “fitzie”; sometimes “metvyv” and sometimes “met_tabby”—ugh! This is self-torture. Don’t do what I did.
Keep your initial creation of variables super organized. Write comments in there explaining what these variables are and when you might need them. I comment most when I am creating variables. You might create a variable in chapter one called “mustardallergy” that you don’t need until chapter eight, so write a comment that says “variables for chapter eight” and stick that “mustardallergy” variable under it. I didn’t do this for my first games, and I regretted it.
Use generic variables and make your life easy. If you are writing a scene at the racetrack, just make a “xrace” modifier and add and subtract to it willy-nilly to represent just general ups and downs of fortune. Stub your toe? -5 xrace. Wear a fine hat? +8 xrace. Throw around some money at the bar? +12 xrace! Eat some bad shellfish? -15 xrace! Then add xrace to every test. It’s a way of tracking just the ups and downs of fortune. You can omit it when it doesn’t make sense, but it’s just a great way to make tests and rewards and penalties cumulatively meaningful without having to have a billion variables tracking every last *reason* for the rewards and penalties.
Discover more mini-essays about writing interactive fiction, writing in general, and the process of writing the forthcoming Jolly Good series below.
I need to stop getting ideas an keep working on my current ifs. Which as far as focus goes, I'm doing better than with past projects. But man am I being enticed with thoughts
In the underworld kingdom, where demons fight for survival against the abyssal monsters, you are just an Oracle. In the distant past the Oracles were at the top of the demonic hierarchy, but those golden days are long gone. You did what you were most afraid to do and now sit under arrest in the royal palace.
When the Abyss sends you a vision of a terrible disaster that will happen in the future, you make an inevitable “deal” with the Sovereign to try to change the future and improve your abilities, not only to become stronger and learn more about the coming disaster, but also in an attempt to achieve mind stability.
However, what has been happening to you since you received the vision makes you think that you are already slowly but surely losing your mind.
Will you be able to maintain your sanity and help others protect the kingdom, or will you become just another name in the long list of Oracles gone mad?
This is an interactive fantasy story with a heavy focus on friendship and romance (with strangers to lovers or enemies dynamic). The story is rated 18+. Content warnings: violence, death, loss of sanity, trauma, possible sexually suggestive/sexual content, and more (the full list will be in the demo).
Customize your Oracle: pronouns, traits, and appearance. Choose your full ✨ demonic form. ✨
Decide what you do for fun. Do you sing, dance, play a musical instrument, or write?
Deal with the old friends who let you down.
What you did cannot be undone. Your reputation forever ruined, how will you handle the public’s new attitude toward you?
Learn more about the Oracles’ past and what truly drove their royal clan into ruin.
Maintain your sanity. Depending on your choices, you’ll either move closer to loss of control and madness or further away from it.
Decide what fate awaits you. You’ll have to make an important decision that will open two very different paths for you, influence the plot’s progression, and your relationships.
Will the victory be sweet?
Vezriel seems a perfect ruler: they’re smart, calm, patient, know moderation, and always put demons’ well-being first. But you’re not so naive as to think this is their real face—many secrets lurk under the golden shell of the nobility. You never thought of meeting them in the past, but now spending some time with them is inevitable. Perhaps you will find out what lies beneath their mask?
Vezriel’s only child and heir, O is their Chief Counselor, and they have a consistently good reputation. Their character reminds of their parent, though O is much more cold and reticent. Nothing seems to touch or shake their emotions, despite the known long list of ex-lovers. You don’t need their attention, but the circumstances have put you right under it. What will you make of this opportunity?
L rose from the bottom of the ladder and made a name for themselves, though judging by old rumors, their clean background wasn’t always so clean. They’re charismatic and popular but keep others at a distance—everyone except their friends… and you. L treats you especially well, but you’re not foolish enough to blindly play their game. What do they want from you?
Ashmedai was sent to observe your condition after the incident and to help you with mind stability if needed. They performed their duties without showing any displeasure or impatience no matter how you behaved. Ash is secretive and reserved, and you guess their restrained temper is connected to the dark rumors surrounding them. Will they open up to you?
Ash’s younger sibling, Az somewhat resembles them in appearance, but their characters couldn’t be more different. Az is bold, humorous, and fickle. They know everyone—and everything about everyone—and enjoy a special favor from the Sovereign, which has allowed them to retain their place in the royal palace for many years. You’re concerned about their peculiar attention to you because there’s no reason for it—you two have never met before. Or… is there a reason after all?
Two chapters are written; editing the second. After I'm done with it, I'll start coding them. Soon ✨
You never thought you'd go to college, due to your circumstances. But you especially didn't dream you'd be forced to attend the prestigious Vales Grove University after being attacked by wraiths in their library. What started as a visit to a long time friend, ended with your hands burned, your innocence questioned, and the startling realization magic is real. To apologize for what's happened to you, or more accurately, to keep an eye on you, the Headmaster himself offers you enrollment with all fees waived. With no real choice in the matter, you become a student, and try to ignore the suspicion everyone throws your way. Besides, you have worse things to deal with. Like how you've started to attract ghosts and other dead things, or the fact that there is a very living thing inside your head, waiting for you to lower guard and take control. And most pressing of all, managing your obligation to a family that hasn't been such a thing in years. Tread carefully, if the ghosts don't devour you, the university certainly might.
Customize the MC; gender, appearance, personality, etc!
Romance six questionable love interests, or not!
A morality system. Do you belong to the day, the night, or somewhere in between?
A complicated family, which you've been shackled to your whole life. Will you ever be able to escape them? Do you even want to?
Survive college, your job, and attempt to not have a quarter life crisis.
Avoid getting devoured by all the things that go bump in the night.
Retain your free will.
Rook Bellerose [M]: A "best friend" you've known for almost a decade now. He's never let you get close even after all this time. He's the king of jokes and immaturity, but after the events which led to your enrollment at Vales Grove, something's changed. Maybe it's the guilt, or maybe it's the mask finally slipping.
Beck Castro [M]: Rook's detested roommate, although you aren't sure why. He's the kind of guy who likes to hear himself talk, and he's pretty good at it. He can captivate a room or get himself out of any situation. For whatever reason, he's taken a keen interest in you, and has offered his help for whatever you might need.
Rhea Windsor [F]: The Headmaster's daughter. Everyone who talks about her often complains that she's the traditional prim and proper young woman one would expect from a Headmaster's daughter. However, the more you talk to her, the more you realize she's the exact opposite with a dorky personality and a streak of clumsiness.
Zoe Ripley [NB]: A loner who hides in the library to avoid people. They saw what went down the day you get forced to attend Vales Grove. Despite their prickly attitude, you get the sense they aren't a bad person, and despite how they act, they've never refused to help you. If anything, you seem to be the one person on campus who doesn't get on their nerves, professors included.
Lars Angel [M]: The most exhausted person you've ever seen, and that's saying something. He's a grad student, and one you keep running in to. He can't stand you, and the feelings mutual. With a sharp tongue and a bitter disposition, he wants nothing to do with you. Too bad you both keep running into each other. It looks like fate has other plans.
???: The thing which haunts you. You have no idea how the two of you got connected, but you can feel it in your blood, organs, neurons, synapses. You know it's evil, you know it wants to consume you, but tell me? Has anything ever cradled your soul so gently before?
CW: Gore, violence, parental neglect, alcoholism, mtc
longmei龙梅 blossoms in drizzle, 普安禅寺pu'an chansi, yongjia, wenzhou, zhejiang province in china (cr 沈愈之)
Arches National Park, Utah photo: Elliot McGucken
Your eyes fly open, and your other senses slowly awaken. You’re lying on the floor in some unknown place. Rain’s sound is muffled, with a thunderstorm raging just outside. Your sight falls on the silhouette sitting by the fireplace, murmuring their prayer to the gods. You have no recollection of how you got there.
Furthermore, your brain can’t remember your name. But, it seems that that’s not your only trouble - the door creaks and someone hooded enters the room.
Play as a man, woman, or non-binary.
Travel the world and rule the fates of its many residents.
Decide what are you living for, whether it’s helping other people, upholding the law, or satisfying your own needs (even wicked ones).
Influence other characters’ development, guiding them toward what you desire.
Define your fighting style: be an agile, precise trickster or strong, durable heavy-hitter - or combine it however you want.
Find love, befriend, or antagonize four gender-selectable ROs.
Rise to the highest positions in your kingdom, thus being able to impact its regime.
Spare your enemies ØⱤ ₴Ⱡ₳Ʉ₲Ⱨ₮ɆⱤ ₮ⱧɆ₥ Ⱡł₭Ɇ ₵₳₮₮ⱠɆ
The game's events are set in a dark, low, medieval fantasy world, where each step you take needs to be tread lightly. Your journey starts with you awakening in an unfamiliar hut that’s located hell knows where. Try to find out what happened to you, carving out your own story in the process.
[DEMO (SFW version - outdated)] [FORUM (SFW thread)]
[DEMO (NSFW version)] [FORUM (NSFW thread)]
[RO's List] Note: I may not answer in-depth RO questions. I consider these characters an integral part of the story, and revealing information about them before the intended point might impact certain aspects of the plot and ruin the atmosphere of the unknown. I hope you can understand me.
you don't really remember anything at all, but this much you know: you are a fallen guardian angel, and you need to find who you were meant to protect.
a few problems: you can't recall who you were protecting, and how you failed them. and, of course, you're trapped in a strange isolated town that worships a goddess you don't recognize.
don't fret now, you'll be fine. may you recover your memory, guardian, and untangle the web of secrets you find yourself in.
trigger warnings in detail below the cut.
full character customization: build your appearance, your personality, your divine powers, and choose whether to subscribe to human concepts of gender and sexuality or not.
befriend, antagonize, or romance four main characters: the sacrificial lamb, the weak dog, the bloody devotee, or the fool.
investigate the town you can't seem to leave, and the goddess that hangs over it.
try to recover your memories and make sense of them after that.
take care of some cute sheep.
the sacrificial lamb - the eldest daughter of the town's ruling family. always calm and calculated, upholding order at all costs.
the weak dog - the youngest son of the town's ruling family, not that he would ever associate himself with them. full of charm and wit, he follows his heart and does what he thinks is right.
the bloody devotee - the high priestess to the goddess. confident, cold, and powerful. she doesn't hesitate to go for what she wants, even if she has to step on backs to get there.
the fool - the spoiled heir to most of the farms in town. he's childish and carefree, spending most of his days in the town square singing.
!! trigger warnings !!
prominent themes of violence, animal death, substance use, abuse, manipulation, and suicide.
a character struggles with self-harm and disordered eating.
mild suggestive content.
non-graphic depiction of sexual assault.
this is overall a dark game, and I would not recommend it to those who are easily disturbed.
Rational is to Irrational as Irrational is to Rational. Then again, in this land, Rational is to Rational as Irrational is to Irrational, and Positives are to Negative as Negative is to Compromise; This ways are that ways, one ways are other ways. This way, that, here, over there, which way is true and what way leads fair?
Your home land is odd– a rarity, that much is a given, but even in a land of all that is odd and irregular, that doesn’t stop unhidden exclusivity in the form of a certain acceptance letter for which you had been ridden.
Welcome to Sol Kha-ne Lubris, even the richest royal families couldn’t pay their way into these academy walls.
There are two sides to every coin, parallel lines that are never meant to meet. But since when have the dreamscapes every been one to abide by those rules?
You play as… You, or– well, more accurately, you play as the ever-fantastic you, a regular in a realm of oddity and circumstance, a wonderful, enigmatic you who has just been offered acceptance into the most prestigious magical academy in the dreamscape.
And as you… You guide yourself, both physically and mentally, though the halls of this new school, making allies and (possibly) starring in a very casual(?) school romance with the next generation’s elite.
۞ Play as a being of your choice, whether male, female, neither and all, no one would dare step on your shoes without being respectful of how you are called.
۞ Have your ancestry come from a land of riches, or a land of the cymbal waeves? the Victorian ages or the age of industrialism? Whether you live in a forest, a mountain, the skies or the oceans, the academy’s exclusivity is not limited to where your birth is.
۞ Care you for dolls? For stars? For royal romances? a group of 6 students are susceptible no matter how you play your advances.
۞ Do you excel in history and language, or the art of alchemy, or physical prowess. The academy accommodates all sorts of knowledge, so no need to fret. Should you excel in none of them, then how strange that your acceptance had been granted without need for background process…
۞ Dreamers are those who walk through your lands and think of it all as fantastical. However, one familiar dreamer in particular seems quite lost. Do you truly care for them as an equal despite your otherworldly hailing, or will you show that keeping them alive comes at a hefty cost?
ღ Dottie Hendrix, The Almighty: Entitled, egotistical, and ethereal, Dottie is the top dog at this school with the intelligence to back it up. For your sake, you best hope she finds you fun to keep her company.
ღ Ambrose Hendrix, The Lapdog: Loyal to one and only one. He isn’t afraid to use whatever means possible to ensure the safety of his allegiance, even if it means using his siblings and cousins.
ღ Loriette Kei, The Cheshire Cat: A mercenary in their own right, they work from the shadows that share the same color as their primary source power, eyes always watching, smile never waning.
ღ Lorelei Kei, The Plague Doctor: Keeping her eyes downcast but ears sharp and senses keen, they seem to have the answer for any ail that may befall you, but do you dare keep your eyes open during her procedure?
ღ Nadia, Half a whole kingdom: Birds of a feather flock together, one half of a whole. The supposed “naughty” to the “nice”, be as kind to him as you want, she has their own standards on who keeps her graces.
ღ Noré, Half a whole government: Birds of a feather flock together, one half of a whole. The supposed “nice” to the “naughty”, but is he good enough to keep in your circle of trustees?
⚜⚜ ☾ ⚜⚜ ☾ ⚜⚜ ♔ ⚜⚜ ☽ ⚜⚜ ☽ ⚜⚜
DEMO (TBA)
Hik | They/Them | Aspiring IF writer, we're workshopping stuff rn | Expect project related art now and again
206 posts