I sure hope Digital Circus fans behave normally and respectfully to any other Glitch shows going on at the same time when it ends. You guys will do that, right?
kofišÆļø|| Seven Evil Clones MASTERPOSTš
thank you @saytrrose and @bunny-j3st3r for lending their voices!
The Surgeon, After years of abuse in the laboratory, took the image of a woman who died from a nearby car accident in her escape
Video essay by Jellybox about what's good and bad about indie animation!
Wanted to share this in case it's helpful to anyone wanting to pursue making animation independently. It's also for fans of indie animation who may want some insight into how an indie studio works, why indie cartoons are always selling merch, why release schedules are often erratic, etc.
I also wanted to clarify the video's context, because it seems to have been somewhat misconstrued in some circles. Not long ago, WGA and SAG strikes, followed by TAG negotiations were very much in the news, shining light on the struggles the artists, writers, and actors in the Hollywood studio system are facing. In response, the words 'just go indie' have been tossed around quite a bit lately.
Gene and Sean at Jellybox approached us a few months back explaining that they were planning to make a video about the realities of running an indie studio/producing indie animation, largely in response to that 'just go indie' attitude. They were curious if we'd be willing to share our experience, including information about actual costs and the various difficulties and complications we've encountered. We said yes! We'd like for people to know what it's like. As much as it might look appealing next to the currently very broken studio system, indie has its own set of problems, and we think it's a good idea to be transparent about that because talking about problems is how you begin to address them.
Of course, while you get creative freedom and you have no shareholders to appease with indie production, the primary struggle you're always going to face is fundingā¦and funding avenues are limited. Banks aren't eager to hand out business loans to freelance artists making cartoons, for instance. Social media algorithms reward frequent updates you can't swing with hand-drawn animated content, so you can't rely much on things like AdSense. You can't really insert sponsored ads into your animated videos without being too obtrusive. You can take on client work, but that interferes with your ability to focus on own animated project. Crowdfunds can be great for seed money, but they're also a ton of work to fulfill, and fulfillment itself will tend to eat up a considerable amount of the funds you've raised. Once your animation is produced, there is no well established way to sell the animated episode itself like there is for, say indie games sold on Steam. So, while we consider ways to try to make the terrain a bit more hospitable to indie creations, if nothing else, let this explain why productions rely a lot on merch drops!
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And hey, if you're an animation fan, consider supporting the independent productions you enjoy, whether you're tossing a few dollars their way, buying their merch, or just mentioning them to friends:
The Far-Fetched team is launching a crowdfund very soon to help them complete their pilot!
The Monkey Wrench team is killing it lately, and they deserve so much more fanfare than they've gotten!
And of course, thank you to the excellent folks at Jellybox for starting an important conversation!
2024 September 14th
Do you ever wish you could beat into a character's head that they're loved? Because I sure wanted to beat Siffrin during my first playthrough of In Stars and Time. Then I thought about that figure of speech too literally, laughed at my own joke, and now here's me using Odile as a proxy to do just that. :)
I absolutely adore Odile's "you will be safe and happy and that is a threat" approach to emotional support. Her and Siffrin's dynamic in general is just chef's kiss.
Sorry about your hat, Siffrin, but it was destroying my panel composition when I tried to put it on your head.
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For being rusty with art I'm really happy with this! That last panel in particular was very new territory for me but I think it came out good! I'm happy with the movement between panels in general. And look at me! Drawing backgrounds!! Wahoo!!
I drew these panels incredibly out of order, so you can see my art style and amount of effort fade in and out as you read, lmao. I tried to stay authentic to the game's style, but sort of gave up and let my style bleed through on the action-y panels. It just felt right. Gives it emphasis. :P
I'm new to writing screen reader image alt text, so feedback is welcomed. Sorry again to Siffrin because I forced myself to he/him them only to avoid confusion, but it felt bad! My fellow they/he, I have wronged you.
Time spent working on this comic was...... 33 hours and 18 minutes. I blame the rust, learning how to draw these characters on the fly, and figuring out the perspective on those bricks, oh my god.
Have some close-ups of my fave panels as thanks for clicking the read-more, mwa
Lights and Shadows of Cyber City.
Zipped Up is an indie animated series targeted towards children ages 10 to 12.
When we say weāre creating a safe space for our young audience, what does this mean?
A safe space isnāt a physical space. When we say safe space, we mean that the pilot and the story we are trying to tell is safe for all ages, especially younger audiences.
We encourage our audience to be creative, have fun, and enjoy the characters we are introducing to their screens!
In a time where adult animation is on the rise, it is important that our young audiences have something to watch as well!
Although we understand that the internet can be a scary place, we hope that this series will inspire children of all ages to be kind to one another, creative, and accepting.
TL;DR, our audienceās safe space lies within the pilot itself, and we cannot wait to share it with you sooner rather than later!
Children are our future, so letās create something that will further inspire them together! Support us on Kickstarter and help us reach our goal:
https://www.kickstarter.com/projects/bliptoons/zipped-up-the-animated-pilot/
A silly animatic of my ocs.
Please bear with me, if you have time Iād love to learn and I have a few questions about ISAT worldbuilding:
1. Is there a general time period that ISAT is based in? Iām assuming maybe the 16th or 17th century. Indoor plumbing didnāt become widely available to commoners until the 19th century, so do the villagers just use outhouses in their town? I assume the sinks in ISAT have buckets of water separately you pour into instead of fossetts with running water. Same with tech. I assume because of anxiety meds that medication is pretty modern but something like a pulse oximeter or cars wouldnāt exist in the ISAT world.
2. Does Dormont have a distinct alphabet different from any real world languages? Or not really.
3. This might be a dumb question, but do a lot of people live in the house? Like a college dorm/apartment sort of situation? Are there more houses around dormont or is what we see all there is in terms of housing?
4. Are there any specific swears that people call each other? Not slurs obviously (I wouldnāt ask for anything like that šØ) but things like the word b*st*rd, specifically derogatory words for people you donāt like? Or is that sort of thing unacceptable in the ISAT world and swear words for people donāt exist?
(i start crying and screaming in fear real loud)