i love the ocean and jellyfish, i love gangle, so i combined them because i can!
@vixenvtuber gangle meet vixen(marissa)
Please bear with me, if you have time I’d love to learn and I have a few questions about ISAT worldbuilding:
1. Is there a general time period that ISAT is based in? I’m assuming maybe the 16th or 17th century. Indoor plumbing didn’t become widely available to commoners until the 19th century, so do the villagers just use outhouses in their town? I assume the sinks in ISAT have buckets of water separately you pour into instead of fossetts with running water. Same with tech. I assume because of anxiety meds that medication is pretty modern but something like a pulse oximeter or cars wouldn’t exist in the ISAT world.
2. Does Dormont have a distinct alphabet different from any real world languages? Or not really.
3. This might be a dumb question, but do a lot of people live in the house? Like a college dorm/apartment sort of situation? Are there more houses around dormont or is what we see all there is in terms of housing?
4. Are there any specific swears that people call each other? Not slurs obviously (I wouldn’t ask for anything like that 😨) but things like the word b*st*rd, specifically derogatory words for people you don’t like? Or is that sort of thing unacceptable in the ISAT world and swear words for people don’t exist?
(i start crying and screaming in fear real loud)
found a bunch of silly screenshors and did sillies, its basically me multishipping ragatha being a lesbian and dumb interactions
Lovely Flowers.
(Catoon & Eliza)
Blah blah blah, something something TADC OC blah blah 🫣
Challenge I set with @g00bergoo and I’m holding up my end of the bargain XD -
Say hello to Dell, a deer ballerina who has found herself stuck in this digital hell just like everyone else. She’s resilient though, and quite mouthy to boot!
Caine named her after the computer brand just because it was funny to him 💀
-
Expect to see more of her, she’s my special lil’ deer bb 🥺
and yes, before anyone asks, she definitely has a design for my Folklore AU as well 👀
really helpful technique ^ once you know how to divide by halves and thirds it makes drawing evenly spaced things in perspective waaay easier:
Video essay by Jellybox about what's good and bad about indie animation!
Wanted to share this in case it's helpful to anyone wanting to pursue making animation independently. It's also for fans of indie animation who may want some insight into how an indie studio works, why indie cartoons are always selling merch, why release schedules are often erratic, etc.
I also wanted to clarify the video's context, because it seems to have been somewhat misconstrued in some circles. Not long ago, WGA and SAG strikes, followed by TAG negotiations were very much in the news, shining light on the struggles the artists, writers, and actors in the Hollywood studio system are facing. In response, the words 'just go indie' have been tossed around quite a bit lately.
Gene and Sean at Jellybox approached us a few months back explaining that they were planning to make a video about the realities of running an indie studio/producing indie animation, largely in response to that 'just go indie' attitude. They were curious if we'd be willing to share our experience, including information about actual costs and the various difficulties and complications we've encountered. We said yes! We'd like for people to know what it's like. As much as it might look appealing next to the currently very broken studio system, indie has its own set of problems, and we think it's a good idea to be transparent about that because talking about problems is how you begin to address them.
Of course, while you get creative freedom and you have no shareholders to appease with indie production, the primary struggle you're always going to face is funding…and funding avenues are limited. Banks aren't eager to hand out business loans to freelance artists making cartoons, for instance. Social media algorithms reward frequent updates you can't swing with hand-drawn animated content, so you can't rely much on things like AdSense. You can't really insert sponsored ads into your animated videos without being too obtrusive. You can take on client work, but that interferes with your ability to focus on own animated project. Crowdfunds can be great for seed money, but they're also a ton of work to fulfill, and fulfillment itself will tend to eat up a considerable amount of the funds you've raised. Once your animation is produced, there is no well established way to sell the animated episode itself like there is for, say indie games sold on Steam. So, while we consider ways to try to make the terrain a bit more hospitable to indie creations, if nothing else, let this explain why productions rely a lot on merch drops!
-----------------
And hey, if you're an animation fan, consider supporting the independent productions you enjoy, whether you're tossing a few dollars their way, buying their merch, or just mentioning them to friends:
The Far-Fetched team is launching a crowdfund very soon to help them complete their pilot!
The Monkey Wrench team is killing it lately, and they deserve so much more fanfare than they've gotten!
And of course, thank you to the excellent folks at Jellybox for starting an important conversation!
Lights and Shadows of Cyber City.
These are the moments that test Gangle and Zooble's friendship.
was it gangle who taught able the "nya" shit?
Yeah
Gangle brings body pillows to formal events
You know the answer.