how do you go on to drawing character interactions without them looking stiff or awkward?? whenever u draw characters like hugging and stuff they always feel so warm and natural n like they have weight!
FIRST THINGS FIRST: if you want characters to feel like they have weight, they gotta have balance.
The second thing is to use references!! Use a mirror or photos when you can, but I often use duckduckgo and just google stock images. I don't use pinterest, but I suppose that works. I find it way more helpful to look at lots of images of the same pose at all different angles than to try to reference one specific image.
People used to comment on web comics.
People used to comment on fanfiction.
People used to comment on fanart.
People used to comment on OCs.
I hate "content" culture.
I hate "consuming content" and scrolling immediately to the next thing.
People used to be excited about the art that other people created.
People used to want to share that excitement with creators.
I hate this future.
Coconut dogs
Am I getting a good grade in tumblr mutual?
Tornado
sorry guys this blog is officially run by my rabbit, he claimed it as his own along with my computer. goodbye.
You can tell a lot about the health of a civilization by their warning signs. Places with a lot of dumb folks will have very broad, very dumb warnings in public. "No feeding the birds." "Stop swimming in this drainage pond." That kind of thing.
Advanced civilizations have very precise signs. They've covered the bases of their regular, run-of-the-mill idiots, and now they're working hard to cover that other end of the bell curve: the talented idiot. When I was in Germany last time, there was a big warning sign that consisted of a 76-letter-long word that means "stop bothering this particular goose, Sven." I don't know who Sven was, but the goose looked pretty calm. It worked.
Now, I have a secret to tell you. You can just make your own signs. There's no law against it, except perhaps "littering," and the municipal sign factory doesn't have very good security. If you show up there past close and put in the door code that you shoulder-surfed off one of the employees returning from lunch a week prior, you have all night to fuck around with their sign-printing machine, making the most official-looking placards you can think of.
Is this wrong? I don't think so. It's a public space, and being able to put up an aluminum sign that says wacky crank shit is your right. For instance, just last week, I banned pickup trucks from parking by the playground. The cops figured out something was going on, because they didn't get any calls for toddlers getting backed over for a couple of days and sent a patrol truck to investigate. Took my sign right down.
What I discovered after that is that nobody keeps records of what signs are supposed to be there. Why would anyone put up a sign for no reason? They cost money, after all. The city is now suing the shit out of that officer for stealing the "no trucks" sign, thanks to an anonymous tipster who called in the theft. Guy wearing a reflective vest came by and put like four more of them up after the lawsuit made the news, just out of spite. I'm not entirely sure if he's actually a city worker; we ran into each other at 3am at the sign factory and just grunted. He was working on some really crazy signs about not feeding a particular swan. Probably German.
The intro to Avatar: The Last Airbender after putting it through multiple languages and then back into English via Google Translate.
not to be all i told you so about ancestry tests but 23 and me went bankrupt and can now legally sell human genetic information to the highest bidder, as per their privacy policy which was signed by approx. 15 million test takers
More writing tips
So, when it comes to writing fight scenes, as I have done quite a few of them, there's some things I keep in mind.
Ensure Consistent Character Abilities: Characters should fight consistently throughout the scene. They shouldn’t magically become stronger or weaker without a clear reason. Consistency in their abilities helps maintain believability.
Avoid Making Heroes Invincible: I prefer not to portray heroes as invulnerable, as seen in many 80s action movies. Instead, I include moments where the hero gets hit, shows visible injuries, and shows fatigue. This makes them feel more human and improves the significance of their victories. It’s hard to create a sense of urgency if the characters don’t seem to be in real danger.
Portray Antagonists as Competent: I avoid depicting random cannon fodder as foolish by having them attack one at a time or easily get knocked out. Instead, I show them employing smart tactics such as ganging up on the hero and even getting back up after being knocked down.
Incorporate the Environment: Don’t forget to include the surroundings. Whether the fight takes place in a cramped alley, on a rain-soaked rooftop, or in a collapsing building, use the environment creatively. Characters can use objects as weapons, find cover, or struggle against challenging terrain.
Highlight Self-Inflicted Pain: Characters can hurt themselves just as much as their opponents. For instance, after landing a powerful right hook, a character might need to pause and shake off their hand in pain. This not only adds realism but also highlights the toll that fighting takes on the body.
Show Consequences After the Fight: Consider what happens after the battle concludes. Do injuries slow the hero down and limit their abilities for the rest of the story?
These are just a few tips for now. I am planning to release more tips on how I write my fight scenes with some examples included. See you then!