Ways I Show A Character Is Secretly Lonely (Even When Surrounded By People)

Ways I Show a Character Is Secretly Lonely (Even When Surrounded by People)

I love writing characters who insist they’re “fine” while clearly radiating the desperate energy of a dog left home alone for eight hours with no enrichment activities.

They laugh too loud at jokes that aren’t funny. And not just a chuckle—like full-blown sitcom audience laughter. Because if they laugh hard enough, maybe no one will notice the hollow echo inside.

They overshare weirdly fast. First conversation? Congrats, you now know about their third-grade trauma and their mom’s weird obsession with Tupperware. It’s like emotional diarrhea: uncontrollable, messy, and a cry for connection they don’t even realize they’re making.

They get way too invested in minor social interactions. The barista remembered their name? That’s the emotional highlight of their month now. They’re writing about it in their journal tonight.

They cling to any group or friend who gives them an ounce of attention. Book club? Bowling league? Interpretive dance class for introverts? They’re signing up just to hear someone say, “See you next week.”

They’re the ultimate “life of the party” but go home feeling like they were never actually seen. Because if you're entertaining enough, nobody looks too closely at the emptiness.

Their texts are weirdly enthusiastic at 2 a.m. "OMG WE HAVE TO HANG OUT!!!!" followed by weeks of silence. It’s not flakiness, it’s a tidal wave of loneliness crashing into a wall of shame.

They constantly post selfies, group photos, “Having so much fun!!” posts… and yet, somehow, you can smell the loneliness through the screen. (If you could bottle that vibe, it would smell like stale wine and unsent texts.)

They stay in bad relationships just to not feel alone. Red flags? They’ve knitted a full quilt out of them. Because someone is better than no one, right? (It’s not.)

They sabotage good relationships because vulnerability is scarier than loneliness. "If I push them away first, they can’t hurt me!" - them, crying alone on a Friday night, claiming they're just "enjoying some me-time."

They have this glazed look when people talk about “close friends.” Like they know what it’s supposed to feel like, but they’re running on Google Image results and secondhand memories from coming-of-age movies.

More Posts from Lexiquc and Others

1 month ago

Write Characters Who Feel Dangerous (Even If They’re "Good")

╰ Make their unpredictability a feature, not a bug

A dangerous character isn’t just the guy with the gun. It’s the one you can’t quite predict. Maybe they’re chaotic-good. Maybe they’re lawful-evil. Maybe they’re smiling while they’re plotting the next five ways to ruin your day. If the reader can’t tell exactly what they’ll do next — congrats, you’ve made them dangerous.

╰ Give them a weapon that's personal

Anyone can have a sword. Yawn. Give your character a weapon that says something about them. A violin bow turned garrote. A candy tin full of arsenic. Their own charisma as a leash. The weapon isn’t just what they fight with, it’s how they are.

╰ Let them choose not to strike and make that scarier

Sometimes not acting is the biggest flex. A truly dangerous character doesn’t need to explode to be terrifying. They can sit back, cross their legs, sip their coffee, and say, “Not yet.” Instant chills.

╰ Layer their menace with something else, humor, kindness, sadness

One-note villains (or heroes!) are boring. A dangerous character should make you like them right up until you realize you shouldn’t have. Let them charm. Let them save the kitten. Let them do something that makes the eventual threat feel like betrayal.

╰ Show how other characters react to them

If every character treats them like a nuclear bomb in the room, your reader will, too. Even if your dangerous character is polite and quiet, the dog that won’t go near them or the boss who flinches when they smile will sell the danger harder than a blood-soaked axe.

╰ Make their danger internal as well as external

It’s not just what they can do to others. It’s what they’re fighting inside themselves. The anger. The boredom. The itch for chaos. Make them a little bit scary even to themselves, and suddenly they’re alive in ways pure external "baddies" never are.

╰ Don't make them immune to consequences

Even the most dangerous characters should get hit—physically, emotionally, socially. Otherwise, they turn into invincible cartoons. Let them lose sometimes. Let them bleed. It’ll make every moment they win feel twice as earned (and twice as scary).

╰ Tie their danger to what they love

Real threats aren't powered by anger; they're powered by love. Protectiveness can be feral. Loyalty can turn into violence. A character who's dangerous because they care about something? That's a nuclear reactor in a leather jacket.

╰ Remember: danger is a vibe, not a body count

Your character doesn’t have to kill anyone to be dangerous. Sometimes just a glance. A whispered rumor. A quiet, calculated decision to leave you alive — for now. Dangerous characters control the room without ever raising their voice.

1 month ago
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ENG.RULES: a. add to favorites and comment (please be kind) if you download; b. please contact us in case of errors/failures in the download; c. don't including in other packs or transfers. PT.REGRAS: a. adicione aos favoritos e comente (seja gentil) se baixar; b. entre em contato no caso de erros/falhas no download; c. não inclua em outros packs ou repasse — download ↺

1 month ago

words for when your characters ______

Agree

accede, acceptance, accord, acknowledgment, acquiescence, align, avowal, bear, cohere, compromise, consent, contract, draft, enlist, give in/give up, go along/go along with, grant, negotiate, unanimous, yield

Deny

abjure, abuse, affront, attack, backstab, bad-mouth, belie, blacken, blemish, confront, curse, darn, defamation, defile, demur, denigrate, detract, dig, disclaim, discountenance, disgrace, disown, disparagement, downplay, explode, flout, fulminate, gainsay, gird, invective, jeer, lament, lecture, malign, minimize, mouth, needle, oppose, protest, put down, put-down, rebuff, refute, remonstrate, renunciation, run down, satirize, scold, show up, sit-in, slander, smear, snap, snub, squeal, sully, swearing, taunt, tirade, turn, underestimate, vituperation, write off, yammer

Explain

account for, admit, apprise, cite, clarify, come clean, concede, confirm, corroborate, defense, demonstrate, dilate, elucidate, enlighten, evidence, expand, explicate, gloss, illustrate, itemize, let on, palliate, plea, prove, recite, simplify, speak out/speak up, spell out, translator, warrant

Fabricate

aspersion, belie, disprove, profane

Inform

acknowledge, address, advertise, allow, allusion, apprise, bare, betrayal, blab, breathe, briefing, broadcast, chronicle, clue, come out with, confession, convey, debunk, define, detail, dictate, divulge, expose, feature, furnish, give, gossip, hint, intimate, issue, lecture, newscaster, orate, out of the closet, pass, post, proclaim, promulgate, publication, publish, release, reveal, show up, speak, spill, squeal, talk, tip, uncover, unveil, weatherperson, whisper

Instruct

bar, educate, prescribe

Persuade

advance, argument, bend, budge, carry, coerce, convince, discourage, draw, drum up, elicit, entice, forward, goad, hammer away/hammer into, induce, influence, invite, lobby, motivate, negotiation, pitch, prevail upon/prevail on, prompt, reason, spur, sway, urge, win/win over

Promise

assurance, avow, commitment, ensure, go back/go back on, oath, portend, vouch, warrant, word

Suggest

advice, advocate, ask, come up with, connote, drum into, exhort, fish for, get at, guide, imply, insinuate, moralize, move, nomination, pontificate, preach, propose, recommend, urge

Praise

accent, acclamation, accredit, adulation, apotheosis, applause, benediction, bless, champion, citation, commend, compliment, congratulations, credit, dedicate, deify, elevate, endorse, eulogize, exalt, extol, flatter, flattery, glorify, homage, laud, lionize, obsequy, plaudits, puff, salute, thanks, tribute, worship

Warn

admonish, alert, caution, caveat, defy, enjoin, exhortation, foreboding, foretell, page, remind, warning

NOTE

The above are concepts classified according to subject and usage. It not only helps writers and thinkers to organize their ideas but leads them from those very ideas to the words that can best express them.

It was, in part, created to turn an idea into a specific word. By linking together the main entries that share similar concepts, the index makes possible creative semantic connections between words in our language, stimulating thought and broadening vocabulary. Writing Resources PDFs

Source ⚜ Writing Basics & Refreshers ⚜ On Vocabulary

1 month ago

Writing Tips Master Post

Edit: Some posts may be deleted

Character writing/development:

Character Arcs

Making Character Profiles

Character Development

Comic Relief Arc

Internal Conflict

Character Voices

Creating Distinct Characters

Creating Likeable Characters

Writing Strong Female Characters

Writing POC Characters

Building Tension

Writing Grumpy x Sunshine Tropes

Writing Sexuality & Gender

Writing Manipulative Characters

Writing Mature Young Characters

Plot devices/development:

Intrigue in Storytelling

Enemies to Lovers

Alternatives to Killing Characters

Worldbuilding

Misdirection

Things to Consider Before Killing Characters

Foreshadowing

Narrative (+ how to write):

Emphasising the Stakes

Avoid Info-Dumping

Writing Without Dialogue

1st vs. 2nd vs. 3rd Perspective

Fight Scenes (+ More)

Transitions

Pacing

Writing Prologues

Dialogue Tips

Writing War

Writing Cheating

Writing Miscommunication

Writing Unrequited Love

Writing a Slow Burn Btwn Introverts

Writing Smut

Writing Admiration Without Attraction

Writing Dual POVs

Worldbuilding:

Worldbuilding: Questions to Consider

Creating Laws/Rules in Fantasy Worlds

Book writing:

Connected vs. Stand-Alone Series

A & B Stories

Writer resources:

Writing YouTube Channels, Podcasts, & Blogs

Online Writing Resources

Outlining/Writing/Editing Software

Translation Software for Writing

Writer help:

Losing Passion/Burnout

Overcoming Writer's Block

Fantasy terms:

How To Name Fantasy Races (Step-by-Step)

Naming Elemental Races

Naming Fire-Related Races

How To Name Fantasy Places

Ask games:

Character Ask Game #1

Character Ask Game #2

Character Ask Game #3

Miscellaneous:

Writing Tips

Writing Fantasy

Miscommunication Prompts

Variety in Sentence Structure (avoiding repetition)

1 month ago

When your Character...

Gets into: A Fight ⚜ ...Another Fight ⚜ ...Yet Another Fight

Hates Someone ⚜ Kisses Someone ⚜ Falls in Love

Calls Someone they Love ⚜ Dies / Cheats Death ⚜ Drowns

is...

A Ballerina ⚜ A Child ⚜ Interacting with a Child ⚜ A Cheerleader

A Cowboy ⚜ A Genius ⚜ A Lawyer ⚜ A Pirate ⚜ A Spy

A Wheelchair User ⚜ A Zombie ⚜ Beautiful ⚜ Dangerous ⚜ Drunk

Funny ⚜ In a Coma ⚜ In a Secret Society ⚜ Injured ⚜ Shy

needs...

A Magical Item ⚜ An Aphrodisiac ⚜ A Fictional Poison

A Coping Strategy ⚜ A Drink ⚜ A Medicinal Herb ⚜ A Mentor

Money ⚜ A Persuasion Tactic ⚜ A Quirk ⚜ To be Killed Off

To Become Likable ⚜ To Clean a Wound ⚜ To Self-Reflect

To Find the Right Word, but Can't ⚜ To Say No ⚜ To Swear

loves...

Astronomy ⚜ Baking ⚜ Cooking ⚜ Cocktails ⚜ Food ⚜ Oils

Dancing ⚜ Fashion ⚜ Gems ⚜ Herbal Remedies ⚜ Honey

Mushrooms ⚜ Mythology ⚜ Numbers ⚜ Perfumes

Roses ⚜ Sweets ⚜ To Argue ⚜ To Insult ⚜ To Kiss

To Make False Claims ⚜ Wine ⚜ Wine-Tasting ⚜ Yoga

has/experiences...

Allergies ⚜ Amnesia ⚜ Bereavement ⚜ Bites & Stings

Bruises ⚜ Caffeine ⚜ CO Poisoning ⚜ Color Blindness

Facial Hair ⚜ Fainting ⚜ Fevers ⚜ Food Allergies

Food Poisoning ⚜ Fractures ⚜ Frostbite ⚜ Hypothermia

Injuries ⚜ Jet Lag ⚜ Kidnapping ⚜ Manipulation ⚜ Mutism

Pain ⚜ Paranoia ⚜ Poisoning ⚜ More Pain & Violence

Scars ⚜ Trauma ⚜ Viruses ⚜ Wounds

[these are just quick references. more research may be needed to write your story...]

Writing Resources PDFs

1 month ago

Ways I Show a Character Is Falling Apart While Pretending to Be a Perfectionist

Some characters don’t collapse in a blaze of glory. No, they disintegrate politely, with color-coded planners and a frozen smile that says, "Everything’s fine, Susan, stop asking."

They cling even harder to routines. Morning jog, 5 a.m. journaling, bullet-journaling their dog’s bowel movements. Because if they just keep checking boxes, they can pretend nothing’s crumbling underneath.

They hyperfixate on weird tiny details. The report can be on fire, but by god, they will die on the hill of choosing the right font. ("If I find the perfect serif, maybe my life will stop feeling like it's slipping through my fingers!")

They say "I'm just really busy!" like it’s a badge of honor, when it’s actually a giant red flag made out of calendar invites and suppressed emotions.

They can't finish anything anymore. They start 14 different projects, convinced each new thing will "finally get them back on track"…and end up ghosting every single one like a bad Tinder date.

Their compliments to others are laced with self-hate. "You’re so talented, I could never pull that off" they say, smiling while beating themselves bloody on the inside.

They apologize. For everything. Late by two minutes? "I’m so sorry." Sent an email? "Sorry if that’s annoying!" Existing? "Sorry for breathing the same air!"

They're "fine." Always "fine." It's said with the same energy as someone duct-taping a broken chair and inviting you to sit on it.

They self-medicate with "productive" coping. Organizing their spice rack at midnight? Totally normal. Redesigning their resume for no reason while crying into a box of crackers? Absolutely fine. Nothing to see here.

They get defensive about the dumbest things. “Of course I’m okay! Look at my to-do list!” (Sure, babe. Tell that to your bloodshot eyes and the way you just called your boss "Mom" on Zoom.)

Their version of self-care is making another list titled “How to Fix Myself” and then immediately feeling guilty for needing it.

1 month ago

How to Write a CHARMING Villain

Everyone loves a good villain, and they especially love a charming one. If you want to write an antagonist who's both evil yet irresistible, look no further!

1. Show Their "Kindness"

Kindness? Wait, I thought you said we're writing a villain today.

Yup, I mean it--make your antagonist appear kind. Realistically, someone who's polite and friendly is often considered more attractive than someone who's rude and judgmental, so make them kind. It doesn't have to be honest kindness, but you want your readers to doubt the malevolence of your character, if that makes sense.

You can show this kindness through small, daily actions; they don't have to have a lot of impact on the story. Something simple like leaving a big tip, granting a minion a vacation, letting someone go first in the line, and holding open the door all contribute to this image.

2. Smooth Talker

Effective communication is everything. If your villain is eloquent, they seem more capable and intelligent! However, if you're looking to expand further, explore what they can do with their speech.

Does everyone pay attention when they start speaking? Are they able to calmly resolve conflicts verbally? Are they really persuasive? Do they speak elegantly?

Show the effects of their communication skills!

3. Good leader

Make them a good leader. Make them consider how their subordinates might feel. Make them choose good decisions. Perhaps they give their workers days off when they need it. Perhaps they engage with their followers often. Perhaps they're more down-to-earth.

A solid leader looks respectable while a poor one looks ridiculous.

4. Intelligent + Logic

I say this all the time, but make your villains smart, make them logical, make your readers understand where they're coming from. Some of the best antagonists I've ever seen are not the ones that seem excessively evil or unhinged, but rather the ones that seem logical in their actions. And knowing that they're well-aware of their actions and the consequences makes things that much scarier.

if you want a charming villain, you have to start with someone who is competent.

5. Conflicting Moments

At the end of the day, your character is still the antagonist. Yes, they might appear kind, but that's not going to last forever. There will be times when they act unnecessary cruel, and that's okay.

Your audience might be unsettled and confused from the whiplash, and that's okay. Don't force your character into being someone else to satisfy the readers. Embrace the difference.

6. Backstory

Backstories matter for all different types of reasons. From establishing the basis to one's goals, morals, and values to providing the foundation for their character, an effective backstory can do a lot.

However, I want to specifically talk about how the backstory demonstrates someone overcoming their obstacles. If they made it to the present, then they really defied all odds to be here, and honestly? That's admirable (and attractive), no matter what kind of person they turn out to be.

Now, if you're thinking "what if I don't give the antagonist a painful backstory?", I'll address that real quick. You don't have to give them a super depressing past, but there will always be pain and hurt in their past, even if it isn't something "lifechanging" or there 24/7. There is no such thing as a perfect, happy past.

CONCLUSION

To quickly conclude, a charming villain is often not one who appears visibly evil, but one who appears compassionate, intelligent, well-spoken, and acts like a good leader.

Happy writing~

3hks :)

1 month ago
Welcome  To  A  Guide  For  2025  Rpc  And  A  Throwback  To  The  Importance  Of  Creating 

welcome  to  a  guide  for  2025  rpc  and  a  throwback  to  the  importance  of  creating  well  rounded  ,  developed  characters  .

Welcome  To  A  Guide  For  2025  Rpc  And  A  Throwback  To  The  Importance  Of  Creating 

a  general  lovenote  and  reminder  on  how  to  create  characters  people  want  to  rp  with  ,  as  discussed  by  g.    please  note  ,  these  are  all  my  own  thoughts  and  feelings  ,  but  i'm  not  '  married  '  to  any  of  this  .  i'm  happy  for  open  conversation  ,  thoughts  ,  feedback  etc  ,  but  i  don't  tolerate  aggressive  messaging  .

the  first  thing  i  think  about  when  i  think about  my  character  ,  whether  for  a  rp  ,  a  book  ,  a  short  story  ,  or  a  1x1  partner  is  .  .  .  where  is  my  character  ?  not  just  physically  ,  but  emotionally  .  what  got  them  there  ?  what  have  they  already  overcome  ?  what  do  they  have  LEFT  to  overcome  ?

whenever  i  write  or  create  a  character  ,  i  think  about  them  in  the  same  way  i  think  about  any  story  making  .  stories  (  typically  and  in  some  manner  )  have  beginnings  ,  climaxes  and  ends  .  they  also  have  problems  that  need  to  be  solved  (  or  not  solved  )  .  there's  an  arc  we  follow  .  we  go  up  the  mountain  ,  then  back  down  again  .

a  beginning  is  not  necessarily  '  born  in  1982  ,  to  two  loving  parents  '  .  it  doesn't  need  to  be  a  beginning  of  time  ,  but  can  just  be  the  beginning  to  your  characters  story  .  e.g  '  despite  having  two  loving  parents  ,  she  had  a  deep  focus  on  soccer  .  if  not  soccer  ,  then  maths  .  if  not  maths  ,  something  else  .  from  a  young  age  ,  she  strove  for  perfection  and  being  the  best  at  something  .'

this  beginning  sets  the  tone  of  your  character  .  in  a  few  sentence  ,  we  can  already  see  what  kind  of  person  she  is  and  know  that  she  has  some  internal  demons  she's  battling  .  we  don't  necessarily  need  her  entire  family  tree  unless  it's  critical  to  the  story.

from  there,  we  have  our  climax  or  problem  statement  ,  where  things  really  begin  to  boil  .  again  ,  it  doesn't  necessarily  need  to  be  '  everything  came  to  a  head  when  her  mother  died  '  .  we  can  make  it  more  character  focused  by  writing  '  in  2012  ,  her  mother  died  and  she  threw  herself  into  trying  to  create  the  perfect  replacement  family  .  she  got  married  to  4  different  men  in  the  space  of  5  years  ,  and  has  5  children  shared  among  them  ,  as  well  as  2  step  children  .  but  she  is  unable  to  settle  down  .  she  feels  restless  .  she  finds  it  hard  to  be  a  mother  because  everything  reminds  her  of  her  own  mother  ,  and  the  loss  she's  endured  .  '  now  ,  we  already  know  two  things  about  our  character  :

1  .  she  wants  to  be  perfect  and  the  best  ,  including  at  creating  families

2  .  she  is  terrified  of  her  role  in  motherhood  due  to  the  loss  of  her  own  mother  and  feeling  unmoored  without  her

this  can  then  take  us  to  the  problem  solving  portion  of  the  character  .  this  is  usually  where  i  like  to  start  my  character  in  rps  and  1x1  and  novel  worlds  .  we  have  these  2  issues  and  2  core  beliefs  within  the  character  .  they're  instrumental  to  her  .  how  are  we  going  to  overcome  it  ?  ARE  we  going  to  overcome  it  ?

we  can  begin  to  think  of  the  butterfly  effect  in  terms  of  our  character  .  we  can  begin  to  think  of  the  tree   and  its  branches  growing  within  her  ,  extending  out  to  other  characters  .  we  can  see  how  she  effects  other  people  ,  including  those  close  to  her  ,  not  close  to  her  ,  new  friends  ,  old  friends  ,  new  love  interests  ,  past  interests  .  we  can  create  drama  and  connections  because  we  have  a  strong  foundation  .

so  .  where  does  it  end  ?  does  it  need  to  end  happily  ?  simple  answer  is  no  .  your  character  can  end  in  the  exact  same  place  as  they  did  at  the  beginning  ,  but  the  point  is  that  we've  gone  on  the  journey  with  the  character  .  maybe  we've  seen  her  talk  to  her  mother's  grave  .  maybe  we've  seen  her  go  to  grief  counselling  .  maybe  she's  gotten  pregnant  or  married  again  .  the  problem  statement  doesn't  stop  her  or  stick  her  in  one  place  .  in  fact  ,  if  anything  ,  it  can  encourage  her  to  keep  making  the  same  mistakes  .  on  the  coin  flip  ,  she  can  learn  .  she  can  grow  .  she  can  heal  .  she  can  mend  the  relationships  with  her  kids  ,  her  past  partners  ,  rekindle  love  ,  or  find  new  love  .  the  whole  point  in  the  made-up  'ending'  for  a  character  ,  is  that  we  have  options  .  we  haven't  locked  her  down  .  we  can  continue  to  plot  ,  connect  ,  develop  ,  etc  ,  as  we  go  along  .

QUESTIONS  AND  THOUGHTS  I  CONSIDER  WHEN  CREATING  A  CHARACTER  :

how  has  your  character  ended  up  where  they  are  right  in  this  moment?  think  about  where  you’re  starting  them  from,  and  what  that  looks  like  realistically.  not  just  physically  :  how  did  they  get  to  this  place  ?  but  also  mentally  :  what  did  they  have  to  do  to  become  the  person  they  are  ?  was  it  good  or  bad  ?  everything  you  are  and  do  and  become  as  a  human  is  made  up  of  tiny  almost  inconsequential  decisions  or  choices  you  made.  you  decided  to  study  x.  you  broke  up  with  y.  your  parent  passed  away  so  you  had  to  come  back  to  your  childhood  home.  your  illustrious  career  came  crashing  down  and  you  need  a  place  to  cool  off.  you  never  left  here,  you’ve  been  here  from  the  beginning,  because  you’re  searching  for  something.  what  is  it?  what  is  the  thing  that  has  your  character  right  where  they  are  in  this  exact  moment  ? 

what  emotion  do  they  feel  the  most?  regret,  anger,  longing,  nostalgia  ?  this  helps  drive  your  characters  motives  past  and  presently.  it  also  helps  you  understand  their  goals.  what  they  want  to  achieve  and  why.  maybe  they  yearn  for  longing  and  friendship  and  connection  because  they  never  got  it  as  a  child,  whether  at  home  or  at  school.  maybe  they  regret  not  keeping  in  touch  with  their  childhood  friends  because  now  they  are  surrounded  by  people  they  can’t  trust  and  work  in  a  shitty  environment  where  you  have  to  climb  over  others  to  get  on  top.  everyone  has  a  goal.  everyone  has  an  emotion  that  drives  it.  what  is  your  characters  and  why  does  it  matter?  how  does  it  present? 

when’s  the  last  time  they  cried  and  why?  everybody  cries  and  everybody  cries  in  very  different  ways.  it  says  a  lot  about  the  emotional  state  of  a  character  and  their  emotional  health.  are  they  in  tune  with  their  emotions  and  cry  at  appropriate  times?  do  they  compartmentalise  it?  do  they  only  cry  when  angry?  dig  into  it  and  think  of  the  why  why  why.  why  does  my  character  only  cry  at  this  one  thing?  why  does  my  character  only  feel  safe  crying  alone?  why. 

what  is  your  characters  biggest  regret  in  life?  did  they  get  on  a  plane  when  they  should  have  stayed?  did  they  study  a  subject  only  because  their  parents  wanted  them  to?  did  they  not  kiss  the  girl  when  they  wanted  to?  let’s  be  honest.  our  lives  are  filled  with  “if  only  i’d  done  xyz”  .  if  only  .  this  also  provides  a  great  opportunity  to  MAKE  these  plots  and  plot  with  other  people.  now  we  can  come  up  with  exes  or  ex  best  friends  or  old  flames  or  whatever  whatever  ,  because  there’s  a  good  chance  your  character  regrets  something  that  impacts  someone  else  and  they  regret  it  BECAUSE  of  that  impact  . 

ADDITIONAL  THOUGHTS  AND  TIPS  I'VE  PICKED  UP  WHILE  RPING

honestly  the  more  “whys”  you  can  answer  for  your  character,  the  more  in  depth  you’re  getting.  in  order  for  other  people  to  understand  your  character,  you  need  to  understand  them  yourself.  you  can’t  expect  people  to  write  with  your  character  if  they  don’t  really  have  much  of  a  stable  personality  and  your  plots  don’t  make  much  sense.  remember:  plotting  should  contribute  to  your  character  and  their  development.  human  relationships  don’t  just  exist  because  we  like  them.  they  exist  because  they  serve  an  unserved  part  within  ourselves. 

genuinely  think  of  their  hobbies.  it’s  all  well  and  good  to  say  “she’s  a  bookworm  and  loves  puzzles”  “he  likes  music”  but  like.  what  does  that  actually  mean?  WHY  do  they  like  certain  things  ?  do  they  like  reading  books  or  writing?  do  they  like  fantasy  and  escapism  because  it  reminds  them  of  childhood?  do  they  listen  to  only  their  dads  favourite  music  because  they  miss  him?  do  they  make  playlists  for  niche  and  specific  moods  only  applicable  to  them?  why  are  their  hobbies  important  to  them? 

consider  their  connections,  not  just  future  but  npc  and  current.   how  would  5  close  friends  describe  them  in  one  word?  how  would  their  ex  describe  them  in  one  word?  what  is  one  thing  that  others  could  safely  always  rely  on  your  character  for  (eg  designated  driver  on  nights  out,  always  having  some  type  of  fidgeting  device,  knowing  a  phone  app  to  help  you  meditate  or  streamline  a  process  etc  etc).  we  all  exist  in  the  worlds  of  our  loved  ones,  past,  present  and  future.  we  leave  marks  with  them.  we  are  known  to  them.  so  what  is  your  character  known  and  loved  for? 

pick  your  plot  first,  not  your  fc  or  your  character.  i  know  this  sounds  counterintuitive  but  when  you  have  a  plot  for  a  character  and  a  clear  path  for  development  -  it  helps  everything  else  fall  into  place.  the  worst  thing  are  characters  that  are  plotless  (specifically  for  group  rping).  i’m  going  to  be  honest  here:  your  character  has  to  have  something  to  give  other  characters.  whether  it’s  drama,  information,  hidden  secrets,  a  connection…  your  character  has  to  have  something  of  substance.  i’d  actually  prefer  they’re  a  stereotype  then  they’re  just  aimless  and  personality-less.  when  you  have  a  big  overarching  plot  and  path  for  your  character,  it  will  not  only  help  you  plot  with  others,  but  also  help  keep  your  character  moving  and  not  JUST  reliant  on  others  to  pick  up  the  slack

rping  has  always  used  the  yes  and…?  rule.  that  extends  to  your  characters.  instead  of  yes  and…?  think  of  So…  what?  your  character  loves  to  bake.  ok.  so  what?  what  does  that  mean  for  a  thread,  or  another  character?  why  do  we  care?  maybe  we’d  care  if  your  character  bakes  experimental  stuff  and  loves  to  test  it  on  other  muses.  maybe  we’d  care  if  your  character  used  to  be  a  professional  baker  but  hasn’t  baked  lovingly  in  a  while.  maybe  we’d  care  if  your  character  is  a  baker  but  has  lost  their  charm  and  schtick  and  can’t  bake  the  way  they  used  to.  this  stuff  is  important.  don’t  just  stick  arbitrary  things  onto  your  character  and  expect  others  to  care,  especially  when  you  don’t  care  and  have  just  put  it  on  your  character  as  a  random  quirk.  that’s  not  how  people  and  humans  work.  everything  means  everything. 

your  character  doesn’t  have  to  be  likeable  but  they  do  have  to  be  memorable.  evil  nasty  girls,  manipulative  jerks…  yeah  that’s  all  ok!  but  also  you  kinda  have  to  show,  don’t  tell.  you  can’t  just  SAY  your  character  is  the  “head  bitch  in  charge”  and  then  she  never  actually  talks  or  says  anything  or  does  anything.  sorry,  but  in  order  for  me  to  see  your  character,  you  actually  have  to  write  them  or  at  the  very  least  headcanon  them.  otherwise,  they’re  just  a  blob  of  musings  in  the  ether. 

in  order  to  create  a  character  ,  you  have  to  write  your  character  .  i  see  this  a  lot  in  groups  ..  people  love  to  create  a  character  pinterest  ,  graphics  ,  aesthetics  galore  .  its  amazing  !  but  they  don't  actually  write  the  character  and  it  can  close  off  a  lot  of  opportunities  to  plot  because  people  don't  know  who  your  character  really  is  .  i  hate  to  say  it  ,  and  its  not  true  for  everyone  but  :  if  you're  relying  on  aesthetic  ,  then  you  could  be  lacking  in  the  actual  creation  and  writing  aspect  .  plus  ,  people  have  come  here  to  WRITE  with  YOU  .  not  just  see  fan  edits  of  your  character  .  write  .  write  badly  .  write  starters  ,  even  if  they  scare  you  .  write  with  people  you  don't  know  .  write  with  yourself  .  write  with  your  best  friend  .  but  you  have  to  actually  do  the  writing  part  .

1 month ago

Write Characters Who Feel Dangerous (Even If They’re "Good")

╰ Make their unpredictability a feature, not a bug

A dangerous character isn’t just the guy with the gun. It’s the one you can’t quite predict. Maybe they’re chaotic-good. Maybe they’re lawful-evil. Maybe they’re smiling while they’re plotting the next five ways to ruin your day. If the reader can’t tell exactly what they’ll do next — congrats, you’ve made them dangerous.

╰ Give them a weapon that's personal

Anyone can have a sword. Yawn. Give your character a weapon that says something about them. A violin bow turned garrote. A candy tin full of arsenic. Their own charisma as a leash. The weapon isn’t just what they fight with, it’s how they are.

╰ Let them choose not to strike and make that scarier

Sometimes not acting is the biggest flex. A truly dangerous character doesn’t need to explode to be terrifying. They can sit back, cross their legs, sip their coffee, and say, “Not yet.” Instant chills.

╰ Layer their menace with something else, humor, kindness, sadness

One-note villains (or heroes!) are boring. A dangerous character should make you like them right up until you realize you shouldn’t have. Let them charm. Let them save the kitten. Let them do something that makes the eventual threat feel like betrayal.

╰ Show how other characters react to them

If every character treats them like a nuclear bomb in the room, your reader will, too. Even if your dangerous character is polite and quiet, the dog that won’t go near them or the boss who flinches when they smile will sell the danger harder than a blood-soaked axe.

╰ Make their danger internal as well as external

It’s not just what they can do to others. It’s what they’re fighting inside themselves. The anger. The boredom. The itch for chaos. Make them a little bit scary even to themselves, and suddenly they’re alive in ways pure external "baddies" never are.

╰ Don't make them immune to consequences

Even the most dangerous characters should get hit—physically, emotionally, socially. Otherwise, they turn into invincible cartoons. Let them lose sometimes. Let them bleed. It’ll make every moment they win feel twice as earned (and twice as scary).

╰ Tie their danger to what they love

Real threats aren't powered by anger; they're powered by love. Protectiveness can be feral. Loyalty can turn into violence. A character who's dangerous because they care about something? That's a nuclear reactor in a leather jacket.

╰ Remember: danger is a vibe, not a body count

Your character doesn’t have to kill anyone to be dangerous. Sometimes just a glance. A whispered rumor. A quiet, calculated decision to leave you alive — for now. Dangerous characters control the room without ever raising their voice.

1 month ago

sometimes you need dialogue tags and don't want to use the same four

A colour wheel divided into sections with dialogue tags fitting the categories 'complains', 'agrees', 'cries', 'whines', 'shouts', and 'cheers'
A colour wheel divided into sections with dialogue tags fitting the categories 'asks', 'responds', 'states', 'whispers', 'argues', and 'thinks'
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