And They're So Expensive (´;︵;`)

And They're So Expensive (´;︵;`)

and they're so expensive (´;︵;`)

More Posts from Mandragoreos and Others

7 months ago

Reblog to hug prev poster (they need a hug)

7 months ago
Thoughts On Rule Of Rose Being A Game Of A “Men’s Cruel World”

Thoughts on Rule of Rose being a game of a “Men’s Cruel World”

IN NO WAY IS THIS TO SHAME SOMEONES THEORY, FEELINGS OR STATEMENT OF THIS GAME! I JUST WANTED TO GIVE MY THOUGHTS AND OPINION ON A GAME THAT IS EQUALLY NEAR AND DEAR TO MY HEART

I just wanted to say, I love and adore everyone’s theories and perspectives on this game, picking at each other’s brains is always fun and great, I just saw someone’s post on the Twitter Machine and wanted to give my two sense since it would be a lengthy post.

“A Men’s Cruel World” is a broad statement in my opinion, what could this be leading to? Is it to show that ‘Women’ live in a Men ‘dominated’ world? Is it referring to “The Male gaze” how in some Men’s POVs Women and girls are viewed in an over SEXUALIZED state Possibly! Unfortunately the post I’m referring to was quite vague and didn’t elaborate on their statement or give references on their narrative.

The two men we see in Rule of Rose are Gregory and Hoffman

Thoughts On Rule Of Rose Being A Game Of A “Men’s Cruel World”

Gregory to me is equally a Victim and someone who is guilty of his own crimes, while Gregory did take a small Jennifer into his home, dress her up and use her as a “replacement” for Joshua, his son that he lost, Gregory is also struggling with a lot of inner turmoil, we see in his home there is alcohol bottles, alluding to him not being in a clear state of mind, Gregory most likely drinking any form of guilt, sadness, or anger away, he is constantly struggling with reality, Jennifer? Joshua? Jennifer? Joshua? He lost his son, and we wants his son, he can’t come to terms with the reality that his son is gone, his son is here, he looking right at him…no, that’s not Joshua, this is Jennifer, who are you? While Gregory did abduct Jennifer, he never HARMED Jennifer when she was a child, she had a roof over her head, clothes, food, bare necessities, yes. Though his home was unnerving, Gregory never seemed to have any intention of HARMING Jennifer, since he viewed her as Joshua.

You could argue the “what about that cut scene where he hurts Brown and Jennifer!?”

We as the Player and Viewer of the game don’t know WHERE and WHEN this scene is to take place. We see Jennifer and Brown snooping around Gregory’s home, we seen Jennifer as 19 in this scene too, and something to keep in mind with Rule of Rose is Jennifer’s memories are fragmented, she herself is trying to make sense of her past just as much as we are. So I don’t view this cut scene as anything important, more so a “what if” type of thing

But to me this doesn’t fit in with the narrative, in my personal opinion, though do feel free to give your thoughts!

And some may ask, Well what about the Orphanage incident? Gregory caused lots of harm there! As a reminder, Gregory is not in a sound state of mind, easily manipulated and abused. Like Jennifer, Gregory was manipulated by Wendy in this situation, Wendy used Gregory’s love for his son and antagonized the grieving father to cause harm. While he was in the wrong, I don’t view this as anything of “living in a men’s cruel world”

This situation would be for a future discussion on ROR and Wendy’s character.

Let’s move onto Hoffman, since I’ve talked about Gregory enough

Thoughts On Rule Of Rose Being A Game Of A “Men’s Cruel World”

Hoffman is a character that I could understand where this narrative or statement of a “men’s cruel world” could come from

Hoffman is a character we see demean the children of the orphanage, Jennifer especially, referring to her as “filthy” or even lazy and trying to get out of her chores. Hoffman is someone we see have his interests on two characters, Diana and Clara, both being hinted at and implied of being victims of his abuse. Clara especially

do keep in mind like I stated with Gregory, we as the Player and Viewer of the game are seeing this from 19 year old Jennifer reminiscing on her fragmented and repressed Childhood. So Jennifer’s memories may also not be a reliable narrative too, since she is technically still a child overlooking these traumatizing memories.

We see Hoffman quite handsy with Clara and Diana, talking down to them on more than one occasion, Hoffman gravitates quite a lot towards Clara do to her more meek and vulnerable nature, an easier target for him unfortunately, while Diana being more bold and less likely to stand down for things, also does have her moments of weakness and being an easy target, the two are children at this time as well.

Clara’s mermaid form does give some look into the torment she’s received, seeing many symbolizing traits of someone who has been harmed emotionally, physically, and even sexually. Her “tail” being her legs tied closed, her “gills” being deep cuts, and of course the bile everywhere, many theorize Clara was given an abortion since she becomes very fearful and disgusted if Jennifer snoops around the med bay, keeping prying eyes away from the drawer, with who knows what lays inside.

While Hoffman was a very impactful moment in the game, and memorable, I still can’t see this as a strong enough argument of Rule of Rose being a game focused and centered around a “men’s cruel world” While these moments are awful and disgusting, like Hoffman, these aren’t the focal points in the game.

Thoughts On Rule Of Rose Being A Game Of A “Men’s Cruel World”

Rule of Rose is a game centered around the fragmented and disjointed memories of Jennifer’s past, The Aristocrat Club and Wendy being the source of her torment and what it’s like growing up around cruel children. Children can and are unrelenting, Children are some of the harshest bullies out there in the world because they don’t understand right from wrong, they don’t understand at that early of an age. They’re told they “shouldn’t” do certain things, but do they understand the intentions behind actions?

That will definitely have to be a topic for another post, since this one is getting quite lengthy as it is

But! Let me know your thoughts and opinions!

Remember, be kind to yourself, treat yourself, and stay hydrated~

- Belli


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4 months ago

Kinda freaking out over what’s going to happen later today rn at 5 o’clock in the morning bc I can’t sleep. Uhm. Yeah.

Anyway, shit you need to know:

You see I.C.E?

Yell, “La Migra.” (La-mee-grah)

Be as loud you possibly can.

They are supposed to be starting Raids in Chicago on Tuesday.

You know neurodivergent or queer people?

No the fuck you don’t.

Are you apart of that spectrum yourself?

Suddenly you aren’t.

Know trans people or trans yourself?

Nuh-uh.

Do you have immigrant family?

Tell them how to answer I.C.E if they come across them. (a bunch of shit on TikTok can tell about that)

If you have birth-right citizenship, you’re at risk too.

Don’t be in usually populated areas.

Like, the mall, movie theaters, etc. it’s not safe, trust, there will be dumbasses out there today and probably the rest of the week, keep that in mind.

Know that Trump is planning to ban No Fault Divorce, so legal marriage isn’t the best option until said otherwise.

Anyone ask you about your political views?

Say NOTHING.

Or, “I don’t like to talk about that stuff.”

Don’t talk about them at all.

Same goes for your identity, aight?

Idgaf if he “saved TikTok” it was a stunt, they think we’re stupid. Forget that shit, don’t thank him. It’s fucking propaganda.

Stay safe,

Eat the rich,

And Deny, Defend, and fucking depose.

Ik im not popular, like at all but please reblog, share, whateva

—Atlas

5 months ago

the original xbox dashboard designed by seton kim (2000)

The Original Xbox Dashboard Designed By Seton Kim (2000)
The Original Xbox Dashboard Designed By Seton Kim (2000)
The Original Xbox Dashboard Designed By Seton Kim (2000)
The Original Xbox Dashboard Designed By Seton Kim (2000)
The Original Xbox Dashboard Designed By Seton Kim (2000)
The Original Xbox Dashboard Designed By Seton Kim (2000)
The Original Xbox Dashboard Designed By Seton Kim (2000)
The Original Xbox Dashboard Designed By Seton Kim (2000)
The Original Xbox Dashboard Designed By Seton Kim (2000)
The Original Xbox Dashboard Designed By Seton Kim (2000)

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7 months ago
Wanted To Make Some Anya Icons From Mouthwashing Because I Adore Her So Much, She Deserves The World
Wanted To Make Some Anya Icons From Mouthwashing Because I Adore Her So Much, She Deserves The World
Wanted To Make Some Anya Icons From Mouthwashing Because I Adore Her So Much, She Deserves The World
Wanted To Make Some Anya Icons From Mouthwashing Because I Adore Her So Much, She Deserves The World
Wanted To Make Some Anya Icons From Mouthwashing Because I Adore Her So Much, She Deserves The World
Wanted To Make Some Anya Icons From Mouthwashing Because I Adore Her So Much, She Deserves The World

Wanted to make some Anya icons from Mouthwashing because I adore her so much, she deserves the world

( Credit isn’t needed for these, they’re for anyone to use! :) )


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7 months ago
 I Wanted To Make A Post About Amanda Because I Feel She As A Character Is Equally If Not More Sympathetic

I wanted to make a post about Amanda because I feel she as a character is equally if not more sympathetic of a character as Jennifer

 I Wanted To Make A Post About Amanda Because I Feel She As A Character Is Equally If Not More Sympathetic

I feel as though many people, fans included (I can't speak for all just those I've exchanged words with in passing and just overlooking in the fandom space) Many people ridicule and downright put Amanda down just like the Aristocrat Club, which is understandable for Viewers and Players of the game. I do agree sometimes, Amanda can be just as cruel as the other children, even creepy, but she's just as much as a victim to the Aristocrat club members as Jennifer and I feel many overlook that. Amanda is trying to survive just like Jennifer, while Jennifer may not "care" about her status in the club, Amanda seems to, she wants to fit in, she wants to be apart of something. She tries so desperately to fit in with the others only to be poked fun at or dismissed Children are unfortunately cruel, and Amanda unfortunately because of not only her appearance and personality she is a common candidate to be bullied and harassed, it's just so upsetting...Seeing her in the intro of the game trying on make up, like many little girls do to feel pretty and seen, Amanda wants to be seen. Amanda trying so hard, so very hard to go above and beyond for the monthly gifts of the Aristocrat Club, sure she may be harsh herself, hiding her findings from Jennifer, sometimes even refusing to help, Jennifer is a more likely candidate to win these small competitions because she in close with Wendy...Amanda has no one, Jennifer at least has Brown, who does Amanda have? Amanda is so talented, sewing up clothing, rags, she's a princess who sews, yet is hidden away, like her diary. Her thoughts, feelings, dreams to fly away like a fairy to shine bright is locked away, away from the harsh treatment of her peers. I don't even feel like Amanda wants to be popular, she just wants to belong and fit in, like many of us, she wants to be apart of a group, to have a friend, even a single friend is all she wishes for... I think that's all I have for this post, let me know your thoughts~ -Belli


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7 months ago

My love of Haunting Ground

Demento is the perfect horror experience.

Haunting Ground (or Demento in Japan) is the perfect horror experience in my opinion. It is a unique kind of horror that no games have done since, which is such a shame as the game is just... it's incredible; from the music and aesthetics to the story, it's just perfect in my opinion, so now I'm going to ramble about it for as long as it takes me to write this thing :3 (Spoilers ahead, if you can find a copy of this game (physical or emulated) I 100% recommend you play it!)

Its roots in Resident Evil.

A fun fact that people may not know is that Haunting Ground is very much linked to Resident Evil 4! People usually look at the dog that helps you in the El Gigante boss fight early in the game and joke that Hewie, the dog that accompanies you through Haunting Ground, is that same dog however there's more of a connection between the two games than just having the similar dogs.

A lot of people are aware that Devil May Cry uses some pieces of a scrapped plot for Resident Evil 4, but the same is actually true for Haunting Ground too! Specifically, it uses pieces from the RE demo which was dubbed Resident Evil 3.5: The Hookman Demo, which was obviously scrapped. The main plot of RE3.5 was a decent concept: "It was Spencer’s castle. Everything started from the castle owned by Spencer, when the ruin was found, and aristocrats started digging. They found the primal virus and Spencer began to have his ambitions. Leon infiltrates this castle seeking the truth, meanwhile deep in the catacombs of the castle, a young girl wakes up in a laboratory. She starts to ascend the castle, accompanied by a B.O.W. dog" (source :3) In this version Leon was also supposed to be infected, and the game would have two different stories to playthrough, similar to Resident Evil 1 and 2.

Although many pieces became part of the final product, a majority ended up being the main features of Haunting Ground, specifically the main location being a castle, the main character being accompanied by a dog, although the reasoning for the main character being accompanied by a dog is a little negative, as the developers were nervous about the game only having a female protagonist would hinder the games popularity and sales... which unfortunately happened anyway due to Capcom focusing its marketing on Resident Evil 4, likely making people who played that and hated Ashley (even though she is a perfectly fine character and I will DIE on this hill) compare her and Fiona without even playing Haunting Ground.

Horror and life.

This game is one of the best horror games as the story links so perfectly to Fiona and her womanhood, the way she's treated by the other characters in the game, the horrors she has to face... everything. Through the whole game, outside of some small craftable items, there are no weapons. You have no way to eliminate your stalker outside of their boss-fights, only stun them/hold them in place to give you enough time to run and hide. Those are your only real options, run and hide. You can't over-use the same hiding spot either, or the stalker will easily find you. I'm not kidding, the AI for this game is incredible and some of the best AI of the time, including the AI for Hewie! The thing that makes this game perfect is the fact that, well... the game could never work with a male protagonist, its themes work so perfectly with womanhood, as if the pair are woven together.

The fear you feel in Haunting Ground is so... familiar, it can be familiar to anyone; the feeling of dread, of not knowing if someone is coming after you, the paranoia; trying to figure out where to hide, trying to remember certain routes and area layouts.. that itch of fear when the area falls to total silence, making you freeze up and hold your breath until you hear footsteps and realise you have to RUN. That fear is so familiar, and I adore it in this game, I am so glad that you have no weapons, because that fear wouldn't exist anymore; you don't fear what you can fight against, after all.

An Innocent Freak and Objectification.

(Okay!! We're getting into spoiler territory here so if you wanna experience Demento go watch a playthrough or play it!! Dw I'll wait!)

The game starts with Fiona waking up in a cage with nothing but a sheet covering her. The cutscene shows a large ogre-looking guy reaching out to grab her, but he is scared off by thunder and leaves the room; Fiona then wakes up and looks around, leaving the cage once she finds it unlocked. The girl finds a dog collar with the name Hewie, gets startled by said dog, and then leaves the room she was trapped in. At the end of this cutscene we finally gain control of Fiona. Walking through the area, the only way we can go is up some stairs and into a castle, finding ourselves in the main suite of the castle. Soon we're introduced to the castles maid, get some actual clothes to wear, and can begin exploring the castle to try and find a map; the first main objective of the game. Walking down a hallway on the 2nd floor you can hear a dog panting, a cutscene starting when we get to the corner.

We are then introduced to Debilitas (yes, his name is literally Disability in Latin, I wish I was joking), the gardener of the castle and our first stalker. Debilitas is a play on the gentle giant trope, he doesn't truly mean Fiona any harm, he just doesn't realise how strong he is, or that Fiona is a living being; in his mind she is a new doll for him to play with. After the first interaction with Debilitas, where you learn about hiding spots, you're free to return down that hallway and continue in your search for a map. The search ending in the kitchen where you find it, then get some more cutscenes.

Throughout Debilitas section of the game, (which I'll just call the castle section for now) you get multiple interactions with the homunculus, showing his mounting frustration at the fact he cannot play with his "dolly". The fact he doesn't mean harm at first comes from his animations, all of which paint him in an innocent, childish light; swatting at Fiona, biting his nails and bouncing around while giggling, even picking her up in a bear-hug (something that can instant kill Fiona if you don't act fast enough.) He does slowly get angrier, the anger culminating in his boss-fight where he corners Fiona in the castle chapel. This boss-fight is the only one where you have a way to pacify the stalker without killing them, your choice dictating the ending you get, which I find to be a shame as I would have loved to be able to save the next stalker we're going to talk about.

If you defeat Debilitas peacefully, by tricking him into breaking the winches holding up one of the chandeliers (you can do it yourself, but it takes much longer than if you get Debilitas to do it) then the gardener will finally leave Fiona be, realising his mistake but still managing to objectify her, now viewing her as an object of worship instead of a mere doll. It means he leaves Fiona alone now, so perhaps it isn't all bad. Finding the homunculus in his shack, he gives you a key that unlocks a door in the bathroom and leads to an item that can help you through the game (or another ending if you've already beaten the game once :D)

Debilitas is no longer a threat, however we're given a new obstacle to face, it could never be that easy...

My Love Of Haunting Ground

Womanhood and the thought of Something Lacking.

After the boss-fight with Debilitas, we obtain a key called the Saturnus key, which (obviously) unlocks the Saturnus door on the third floor. Before we can unlock the door, however, we are interrupted by Daniella who tells us that dinner is ready and leans a little too close for comfort (*cough cough* ambiguously gay moment- *cough*). Daniella tells us how she's meant to be the perfect woman, but is lacking the things that make her complete; the sensation of taste, the ability to feel pleasure and the ability to feel pain. While not said in that moment, there is also the fact that Daniella is also infertile, unable to bare children. This is what feeds her need to hunt down and eliminate Fiona, as she is a "real woman" in Daniellas eyes thanks to the fact that she, unlike the maid, has Azoth; the alchemical essence of life and, in Daniellas words, woman.

It's obvious Daniella hates herself and envies Fiona, as not only does Fiona have what she wants, but she is also treated much better than the maid is. There is a scene in the Castle section of the game, after we are warned about Riccardo by a man on the phone, where we can see Daniella getting interrogated and beaten by the groundskeeper; Daniellas model also has cuts on her hands, likely given to her by Riccardo.

Fiona and Daniella are the only two women in the whole game too, every other character is male, which honestly makes them two halves of one whole, both of them are objectified in different ways. Daniella was likely mistreated for years, as she's only a couple years older than Fiona, and it only adds to how damn crushing it is. Daniella is also the best stalker of everyone in the game, likely the one players will die to most of all (although I'm biased because she's the one who killed me most-) unlike with the others, you can't hide behind doors as Daniella closes every door she walks through, and she is much better at looking through hiding spots; there's also two hiding spots Daniella can hide in, both of which being closets (Capcom what are you tryin' to say/j).

Something that I think is disappointing is the fact that Daniella can't be saved. You cannot pacify her, your only option leads to her death. The worst part about it is the fact that originally you were supposed to be able to save her, but it was likely scrapped to save development time. Daniellas death is, ironically, incredibly gut-wrenching to me, as she is one of my favourite characters, and her death is the only time we see her truly smile, smiling as she finally feels pain... or finally realises that what she felt, while negative, was still a feeling. To be totally honest, I literally cried at Daniellas death. I'm not kidding. I was stood, petting Hewie while crying as I felt so guilty for killing Daniella, as in my eyes she is the most tragic character in the game. Just with Debilitas though, the safety cannot last forever.

We take the Mars key that Daniella dropped, say our (tearful) goodbyes (and apologies bc god I felt so guilty) and unlock the door that leads deeper into the mansion to try and find our escape.

My Love Of Haunting Ground

Weakness and a Sly Hunter.

Once we find a room with a homunculus floating in green liquid, we're chased by the castle keeper, Riccardo. Riccardo is pissed that Fiona wants to go home, despite being the heir of the castle. He is awful, but he is pretty easy to evade if you pace yourself well. The problem comes once you leave the mansion, finding yourself outside of the mansion you get separated from Hewie (which can lead to the worst ending of the game if you abused the poor boy). Wandering through the chaos forest, once you find Hewie and bandage his wound, Riccardo chases you, but unlike every other time, you don't have Hewie to hold him off. Eventually Fiona gets cornered and we find out the truth; Riccardo and our father were clones, and Fiona holds the Azoth of Aureolus Belli an alchemist who cloned himself as a form of immortality as he attempted to learn the great truth. This ended with Ugo (Riccardo's brother and Fiona's father) as he ran away with Fiona's mother; leaving the clone before him to hope that Riccardo was the one who inherited the azoth instead.

Riccardo wants to use Fiona's azoth to create a new line of clones... the worst part being the way that the clones would be created, (I'm sure you can put two and two together). Riccardo is just foul, making a serum to turn himself invisible just to torment Fiona once she escapes her cell in the water tower; the only way to really hold him of being Hewie as he can see through the serum.

Riccardo's focus is on tormenting Fiona, scaring her into submission (shooting at her, turning invisible and mocking her) he is just awful, and it's clear he sees Fiona as just an object, similar to how he saw Daniella. If she didn't have azoth, he likely would treat her just as he treated the stalker before him. His boss-fight is the easiest, but that is likely because of just how hellish he is on the way toward the fight. There are no hiding spots, and he chases after you on nearly every floor of the water tower, excluding the planetarium at the top floor as that is a puzzle room and stalkers are unable to enter puzzle rooms until they've been completed. The worst thing about the boss-fight is just the line "let me into your womb" which is just... *barfs*

Once defeated, and the bridge to the final area of the game is raised, we can finally leave this hellish area, right?

... 

right?

My Love Of Haunting Ground

A Warped Obsession and the eventuality of death.

Ha, NO :D! We have one final enemy, remember that man on the phone who warned us about Riccardo? Well, he's an enemy too! The mastermind behind everything... the clone that created Ugo and Riccardo, Lorenzo Belli. The stinky rotten gross corpse eww eww he it so gross I hate him so much.

Lorenzo is the only one who actually wants to kill Fiona (well.. I guess Daniella did too but shh she is allowed to have a mental breakdown after everything she went through) He is awful, vile, and just as disgusting as Riccardo. He is the most frustrating stalker as the House Of Truth, his area, is a maze that is very easy to get lost in, and it's even easier to not grab the map for the area (which makes the area harder to traverse) the area is the most draining to Fiona, as Lorenzo intentionally makes himself younger to mess with Fiona. He should get killed *multiple* times, but he so damn stubborn; even chasing after Fiona as a flaming skeleton (and not the cool kind of skeleton either) as the House Of Truth suffers earthquakes and crumbles around him and Fiona. He is an instant kill like this too, and it's just AWFUL trying to get through this final section of the game.

The relentless chasing of Fiona is common between all the stalkers, but this corpse takes it to the next level, refusing to let up even when should have died. The irony of him and Riccardo is perfect however, especially in Lorenzo's case... His obsession with immortality lead to his death.

He is the most off-putting character however, as Lorenzo is watching from the very beginning; watching Fiona get dressed at the very start of the game, at one point at the start of the game you can hear him call Fiona while walking past an area in the gardens, a cutscene occurring if you walk over to where he calls for her. He's there from the beginning and he doesn't care how Fiona feels; making his death all the sweeter.

My Love Of Haunting Ground

Acta Est Fabula, Fortes Fortuna Juvat.

Finally... at the morning of a new game, Fiona and Hewie can finally escape this hellish place. While trying to unlock the door, the weight of Fiona's experience catches up with her, making her hands tremble and her breaths shaky, but before she breaks down, Hewie barks and brings her back to reality, reminding her its all over now, and she doesn't need to be scared anymore. As she calms down, she unlocks the castle gate and pushes it open, turning back to look over the castle one last time. Debilitas opens the front door to begin his tasks in the front garden, looking at Fiona he bows to her; showing his respect to her and sending her off. Fiona turns back, calls for Hewie, and they finally leave the castle.

However this only ending 1 of 4.

Some consider this the best ending, me being one of them, as Fiona was able to overcoming everything and escape the hell she was forced into. Ending b, Ignis Aurum Probat, is identical to ending A, only Debilitas does not appear as this ending requires him to be killed.

Ending C it another ending which is considered the best, which I also agree with, as Fiona goes through the least trauma in this ending. Yeah she has to deal with Debilitas but hey, at least she doesn't have to kill best girl Daniella (in my head she goes back with Hewie to save Daniella later). Unfortunately Riccardo and Lorenzo are still alive in this ending, however it's unlikely they would live much longer with the girl gone. This ending is the only one you can't get unless you play through the came once already, as it is the quickest ending and doesn't let you experience the full story (Think of it like the joke endings/items in Silent Hill, you have to properly experience the story first before you get the silly stuff.)

My Love Of Haunting Ground

Tu Fui, Ego Eris.

"Huh... weird writing..."

Ending D is the worst ending, where Riccardo gets what he wants. The only way you can get that ending is by treating Hewie awfully and I'm sorry but if you do that then you DESERVE this ending. Every ending unlocks something if you get it, other than this one. You don't deserve nice things if you hurt Hewie.

My Love Of Haunting Ground

Dona Nobis Pacem.

Haunting Ground is an incredible horror game to me. In an era where most horror games are just action games with horror aesthetics, this game is gorgeous, it's horrifying and I adore it to no end. If you can play through it, I thoroughly recommend that you do. It's a breath of fresh air in a genre that is starting to grow stale, and I can only hope Capcom will remake/remaster it so that it's more available for everyone that would like to play it.

Thank you for reading all the way through this, its taken me *checks clock* FOUR HOURS?! oh jeez- well, I hope you all enjoy reading my incessant rambling about a 19 year old game that Capcom is probably never gonna remake, feel free to comment or share, bai!!!

My Love Of Haunting Ground

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mandragoreos - Bless Me With The Leaf Of The Tree
Bless Me With The Leaf Of The Tree

THIS IS A SIDE BLOG!Hey there call me Belli or V! Just a blog for me to write my thoughts on some games!Games such as: Rule of Rose, Haunting Ground, Devil May Cry and others!Grab some Tea maybe some Lavender and stay awhile!

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