The World Is Drowning

The World is Drowning

We’re excited to announce our newest project, Possessor(s), a brand new story and world we’re crafting with the support of our publisher Devolver Digital. As with all our games, this is a piece of work from our hearts that blends our signature aesthetic with new ideas, creating an experience that is both deeply personal and visually stunning.|

A Message from Danny Moll, Art Director

The World Is Drowning

We have carefully calibrated the overall aesthetic and tone of Possessor(s) and are proud of what we’ve come up with. Inspired by games like INSIDE, Signalis, and Control — and TV shows like Severance, we’ve created a world that feels both familiar and hauntingly surreal.

Imagine a post-apocalyptic sci-fi landscape, influenced by weird fiction world-building in such works as Jeff Vandermeer's Area X or the Annihilation film.

It’s “sony-walkman retrofuturism” in a game.

A Message from Alx Preston, Founder & Creative Director

The World Is Drowning

You’ll notice that Possessor(s) shares DNA with Hyper Light Drifter, despite being an entirely different world and story. As a studio, we’re eternally applying valuable lessons from our past successes and mistakes to our present work. We’re carrying those lessons forward, and transforming them into something unique with this game. We hope to continue to build on our legacy while pushing the boundaries of what we can create.

At its core, Possessor(s) is a game about relationships – specifically, the ones that hurt us and how we navigate through them. We wanted to explore the idea of getting out of toxic traps and the difficult journey of self-improvement. Our characters are trying to change for the better and struggling to stop punishing themselves. The theme of possession ties into how we heal from these emotional wounds.

The World Is Drowning

The world of Possessor(s) is an unsettling place where beauty and decay coexist. It’s hopeful, it’s dark, and it’s waiting for you to explore it.

More Posts from Mintyfreshka and Others

11 months ago
Found A Sick Tutorial On How To Replicate 2D Cel Animation Effects Using Blender, So I Decided To Revisit
Found A Sick Tutorial On How To Replicate 2D Cel Animation Effects Using Blender, So I Decided To Revisit

Found a sick tutorial on how to replicate 2D cel animation effects using blender, so I decided to revisit a past art piece!

Vid I followed is right here ⬇️

5 months ago

Tumblr's Favorite Show: Finals!

After several months of fierce fighting, with 256 initial combatants, we have made it to the FINALS

Now, it's time to determine Tumblr's Favorite Show!

Tumblr's Favorite Show: Finals!

Previous rounds can be found below the break:

Prior Weeks:

Week 1: Round 1: Group 1

Week 2: Round 1: Group 2

Week 3: Round 1: Group 3

Week 4: Round 1: Group 4

Week 5: Round 2: Groups 1 and 2

Week 6: Round 2: Groups 3 and 4

Week 7: Round 3

Week 8: Round 4

Week 9: Round 5

Week 10: Round 6

Week 11: Semifinals


Tags
11 months ago

happy fourth of july to the philippines ONLY

1 year ago
OC Commission I Did For A Friend Of Mine. Has Inspirations From Their Main FFXIV Character, With Filled

OC commission I did for a friend of mine. Has inspirations from their main FFXIV character, with filled out traits from what they wanted me to write for a D&D campaign I DM'd for them. I'll link their edits with additional BGs in replies.


Tags
4 months ago

Hey everyone, I know it's going to be a busy day for a lot of people, but Google enrolled everyone over 18 into their AI program automatically.

If you have a google account, first go to gemini.google.com/extensions and turn everything off.

Then you need to go to myactivity.google.com/product/gemini and turn off all Gemini activity tracking. You do have to do them in that order to make sure it works.

Honestly, I'm not sure how long this will last, but this should keep Gemini off your projects for a bit.

I saw this over on bluesky and figured it would be good to spread on here. It only takes a few minutes to do.


Tags
7 months ago

To follow up on what my friend @fru1tycak3 is talking about here as well. I found the online system to be a bit obtuse in it's presentation (though I am fully willing to admit that I am used to the MH4U and MHRise systems), it felt difficult to form a party and then start the environment link so we could play in the same instance and, y'know, hunt together. Besides getting actually connected, the servers would DC us every so often (understandable, it is a massively popular beta that's open to the public and is available for free), but while we were hunting it felt pretty smooth.

There's a lot to love about the beta that I think points towards a really ambitious and well-crafted final product: The story actually had me really intrigued and I went to watch Secret Sleepover Society's stream VOD (plugging some creators that I love) after I played so I could refresh myself on the minutia of the setup. As a player that started with MH3U and MH4U I'm not used to the plot taking center stage for what felt like a pretty holistic start to the experience. I'm used to you being a random shmuck that is in the right place at the right time before you get encountered with something that the dialogue box tells me I can help with, and away I go. The way that monsters feel like they react to your actions is really tight; for instance I was playing Bow while with fru1ty and whenever I landed a big shot the monster would sometimes switch focus for a moment to me before going back to focus on fru1ty's Charge Blade assault, then switch back to me after he'd put pressure on the shield. Really great communication and enemy design there. I also can't get over how much I love the Seikrets, I'm a big bird fan so go figure, Capcom did a great job of making locomotion feel organic as well as very aesthetically integrated to the world you find yourself in.

Some of the things I hope to see either confirmed before release, or adjusted/added in the final games: 1) I hope the way the game handles draw distance rendering is reworked or adjusted so that we don't have super high rez models popping into the far distant horizon, or low poly getting up in my grill because the game prioritized something else for a reason unknown. 2) I would love to have online functionality explained more thoroughly as a player coming from the "portable" series. 3) BRING BACK PRANCE GESTURE, PLEASE ;^;

To Follow Up On What My Friend @fru1tycak3 Is Talking About Here As Well. I Found The Online System To

I've been playing Wilds with a friend (@mintyfreshka), and I have some thoughts about it:

To get it out of the way, I do think the *beta is poorly optimized for average gaming setups. It's probably due to a poor or broken LOD system; but the extravagant fidelity of simulation for the ecosystems doesn't help either. 30-40 average frames on a relatively modern system is not worth $100 CND to me. Lowering the settings has drastic changes to the picture and feel that anything lower than medium or high really cheapens the whole thing.

*it's going to release like that anyway

Despite all that, it's still really good. Like, willing to stomach bad optimization good. The general presentation rides the line of fidelity and stylization well. The gameplay was fluid; focus mode with the wound system feels like a culmination of various weapon mechanics now unified under a common system.

The stars of the demo, the new monsters, are neat spins on common wyvern archetypes. Especially Rey Dau, as I have no clue how capcom is going to make fighting a Rathalos match the gravitas that the Glassing Wyven brought to the table. Like, it's just cooler than the king and queen in Rise/Sunbreak despite them being equally lethal to your average hunter.

I'm excited to wait a few months after launch for Capcom to sort their shit out, then get it. On sale.


Tags
  • saintrudel
    saintrudel reblogged this · 1 month ago
  • jasmineelisabeth
    jasmineelisabeth liked this · 2 months ago
  • keatsonthebeach
    keatsonthebeach liked this · 7 months ago
  • kozykricket
    kozykricket liked this · 9 months ago
  • ixhadbadxdays
    ixhadbadxdays liked this · 9 months ago
  • cursedberrycompote
    cursedberrycompote reblogged this · 10 months ago
  • voluptatibus9961492
    voluptatibus9961492 liked this · 10 months ago
  • greenrain12
    greenrain12 reblogged this · 10 months ago
  • greenrain12
    greenrain12 liked this · 10 months ago
  • chaosgenasi
    chaosgenasi reblogged this · 10 months ago
  • chaosgenasi
    chaosgenasi liked this · 10 months ago
  • brackets002
    brackets002 liked this · 10 months ago
  • snakeposts
    snakeposts reblogged this · 10 months ago
  • snakeposts
    snakeposts liked this · 10 months ago
  • ridl
    ridl liked this · 10 months ago
  • lukassprehn
    lukassprehn reblogged this · 11 months ago
  • lukassprehn
    lukassprehn liked this · 11 months ago
  • whitewintersart
    whitewintersart liked this · 11 months ago
  • maggam2
    maggam2 liked this · 11 months ago
  • lurkingismypastime
    lurkingismypastime reblogged this · 1 year ago
  • lurkingismypastime
    lurkingismypastime liked this · 1 year ago
  • hikamancer
    hikamancer liked this · 1 year ago
  • azaazvertigo
    azaazvertigo reblogged this · 1 year ago
  • azaazvertigo
    azaazvertigo liked this · 1 year ago
  • nekoshogun4
    nekoshogun4 liked this · 1 year ago
  • so-zetta-eggplanted
    so-zetta-eggplanted liked this · 1 year ago
  • teitomonogatari
    teitomonogatari reblogged this · 1 year ago
  • teitomonogatari
    teitomonogatari liked this · 1 year ago
  • ysds
    ysds liked this · 1 year ago
  • fukkafyla3
    fukkafyla3 reblogged this · 1 year ago
  • aquariasea
    aquariasea liked this · 1 year ago
  • yugen-zero
    yugen-zero liked this · 1 year ago
  • purse-full-of-frogs
    purse-full-of-frogs liked this · 1 year ago
  • mintyfreshka
    mintyfreshka reblogged this · 1 year ago
  • mintyfreshka
    mintyfreshka liked this · 1 year ago
  • smol-sesame
    smol-sesame liked this · 1 year ago
  • mossofseven
    mossofseven liked this · 1 year ago
  • solarflame33
    solarflame33 reblogged this · 1 year ago
  • lightbucky
    lightbucky reblogged this · 1 year ago
  • lightbucky
    lightbucky liked this · 1 year ago
  • swordbyte
    swordbyte liked this · 1 year ago
  • swordbyte
    swordbyte reblogged this · 1 year ago
  • goldenanomaly
    goldenanomaly liked this · 1 year ago
  • aliaoftheknives
    aliaoftheknives liked this · 1 year ago
  • itakeda
    itakeda liked this · 1 year ago
  • clockworkartz
    clockworkartz liked this · 1 year ago
  • mayagaster
    mayagaster reblogged this · 1 year ago
  • mayagaster
    mayagaster liked this · 1 year ago
mintyfreshka - Aeonic Scribbles
Aeonic Scribbles

(He/They) Clown, Concept Artist, Average Art Enjoyer

138 posts

Explore Tumblr Blog
Search Through Tumblr Tags