hanging from the meat hook all by yourself, handsome?
Sol: *destroys the array, freeing the wildlife on Vertumna from being made fight and die against humans every Glow season and allowing Sym to live free of his programmed duty*
Elder Sol: Shame! Shaaaaame! Bad ending!
Sol: *watches their parents die, doesn’t form any real friendships, steals Vace from Nem via infidelity and is outraged when he cheats on them as well, lives their life as a soldier until they die young in their thirties*
Elder Sol: We lived a good life, didn’t we?
Me: No?????
This is the updated version of this.
The 100% Good ChoiceScript to Sugarcube Guide is a coding guide meant for ChoiceScript creators looking to use the SugarCube format of Twine. It is meant as a quick start-up and comparison of the different commands and structures between the two formats, including explanations with examples.
The Guide is based on the ChoiceScript Wiki and covers all the necessary commands and informations required to make a ChoiceScript game, and how it translated in SugarCube in terms of formatting, plain code, and macro equivalence. It also includes resources to go further into the formats.
The Guide is sectioned into multiple sections:
The Differences between Twine/SugarCube and ChoiceScript
The Command Equivalences (or close substitutes)
The Creation of a New Project, and QoL functionalities (Stats, Saves, Achievements, Settings)
For further details on how the macros/markups/APIs should be used, check out my SugarCube Guide (as it goes into a lot more details). If you are looking for the Tweego Compiler Folder, see this post.
GITHUB REPO | RAISE AN ISSUE | TWINE RESOURCES TWEEGO | TEMPLATES | SUGARCUBE GUIDE
Twine® is an “an open-source tool for telling interactive, non-linear stories” originally created by Chris Klimas maintained in severaldifferentrepositories (Twinery.org). Twine is also a registered trademark of the Interactive Fiction Technology Foundation.
SugarCube is a free (gratis and libre) coding format for Twine/Twee created and maintained by TME.
i swear to god if people don't start understanding that responding to doylist critique of a piece of media with watsonian exonerations is not an actual rebuttal
"it's okay, i can peel back the layers of you until i find the soft and gentle core of you you've had to work so hard to hide"? no. no, it's okay, i know you're hollow; i'm here anyway. you don't have to pretend it isn't masks the whole way down. whatever face you want to wear, i still love you. i don't need you to be good or unflinching or the antonym of violence. if i did, i wouldn't be here. i wouldn't ask that of you.
man this piece of media i like that's bad and sucks would be so cool and awesome if it wasnt bad and didnt suck. unfortunately,
The 100% Good Twine SugarCube Guide is a coding guide for the SugarCube format of Twine. It is meant as an alternative to the SugarCube documentation, with further explanations, interactive examples, and organised by difficulty. The goal of this guide is to make the learning curve for new SugarCube user less steep, and provide a comprehensive and wide look over the format.
The Guide is compartmentalised in (currently) four categories:
THE BASICS or the absolute basics to start with SugarCube. No need for extra knowledge. Just the base needed to make something.
THE BASICS + adding interactivity, and creating a fully rounded IF game May require a bit of CSS knowledge (formatting rules)
INTERMEDIATE MODE adding more customisation and complex code Will probably require some CSS knowledge, and maybe some JavaScript
ADVANCE USE the most complex macros and APIs Will surely require some JavaScript/jQuery knowledge
Note: The Advanced Use includes all the APIs, macros, and methods not covered by the previous categories. This includes code requiring very advance knowledge of JavaScript/jQuery to be used properly.
Each category explains many aspects of the format, tailored to a specific level of the user. More simpler explanations and examples are available in earlier chapters, compared to the later ones.
If something is unclear, you found a mistake, you would like more examples in the guide, or would like a feature covered, let me know!
The Guide currently covers all macros (as of SugarCube v.2.37.3), all functions and methods, and APIs. It touches upon the use of HTML, CSS, JavaScript and jQuery, when relevant. It also discusses aspects of accessibility.
The Guides also provides a list of further resources, for the different coding languages.
The Guide is available in a downloadable form for offline view:
HTML file that can be opened in Twine
.tw file that can be opened in Twine
source code, separating the chapters, .js and .css files
GITHUB REPO | RAISE AN ISSUE | TWINE RESOURCES TWEEGO | TEMPLATES | CSCRIPT 2 SG GUIDE
Twine® is an “an open-source tool for telling interactive, non-linear stories” originally created by Chris Klimas maintained in several different repositories (Twinery.org). Twine is also a registered trademark of the Interactive Fiction Technology Foundation.
SugarCube is a free (gratis and libre) coding format for Twine/Twee created and maintained by TME.
As of this release (v2.0.0), it is up to date with the version 2.37.3. If you are looking for the guide covering SugarCube 2.36.1, you can find it on my GitHub.
Note: the Guide is now complete. There won't be further substantial updates.
in the silt verses i think that prayer marks to the saint electric should resemble transmission pylons as viewed from below
the more complex the sigil, the more powerful a conduit for her current it is
Made a little Scream’d Stuilly compilation from various audience videos. History will call them besties but we know better.
girl help i can't keep track of the posts i have on my likes so i'm throwing them here
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