This is a test of rendering in passes in Maya and compositing them in After Effects with a attempt at Lens Blur.
Soul Dea(p)th by Eben de Waal
https://www.artstation.com/artwork/Nx8gq
sketch2015-8-2 - by minovo wang
ExoSuits Silhouettes
Diamond dust project,
reworking on an old personal project with a clearer vision of the pitch and world setting.
Senior Project
Animation by Ryan Griffin
Audio by Chris Jirak
Neon City can be harsh at night.
Ed by SebastianKowoll
Games Magazine Cover by f1x-2
Me[E] by Harpiya
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