Thank you moctor!!!
this rig is very fun!
Do what you want, 'cause a pirate is free 🏴☠️
As for me, the same should work for making an animation
I got to stop watching devlog videos. They are putting ideas in my head that I don't have the time/skill/resources/anything for.
For every type of major collectible seen in 3D Mario games, there has been a different implementation of in-engine coloration in different games.
While regular Power Stars are yellow due to using a yellow texture, Grand Stars in Super Mario Galaxy are black internally, and are colored yellow at runtime. This is implemented this way to allow the "drained" effect seen on the first Grand Star to fade dynamically into its regular coloration.
In Super Mario Odyssey, Power Moons do not actually use differently colored textures, and are white internally while being colored into their various variants at runtime.
In Super Mario Sunshine, Shine Sprites have a white-black gradient texture that is applied at an extremely low intensity to an in-engine yellow color to create a slight gradient that appears like light reflecting off its surface.
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Or Scenario three: they know you, but they wish they wouldn't
"You always think only about yourself!"
"No, I am not!"
Me, standing with some snack: "Dude, she's got a point. Remember this time when you..."
They both: "SHUT THE F- UP TOM!"
literally them im afraid (this can be taken in any context)
messy comic i made of the Hater Siblings last year while i was playing through justice for all
i was going through growing pains stylistically at the time so i would probably do a lot of it differently now, but i thought people would like it
LATE HOMEWORK (2024) — developed by sodaraptor.
I forgot to put these here whoops
Guys, he's not with the team. Let's make it look like like an accident
"Is it that hard for you to take pictures with everyone, Jimmy?😭"