Halo Reach Or Even Halo The First

Halo Reach or even Halo The First

Tell me about ONE piece of media that wouldn’t benefit from having Neptuneman added to it just because.

ONE.

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10 years ago
This Is The Power Of My Stand, 「Bauxite Queen」!
This Is The Power Of My Stand, 「Bauxite Queen」!
This Is The Power Of My Stand, 「Bauxite Queen」!

This is the power of my Stand, 「Bauxite Queen」!


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9 years ago

Bullet Magnetism has been in Halo since the first one, and on PC it was the only form of aim assist as the reticule would not move to track like on the xbox. The “Magnetism Angle” was a radian angle that was used not only for the angle of acquisition but for the red reticule indication. Seeing how inaccurate thumbstick aiming is it’s very much required to even be able to hit targets reliably.

“Halo 5 requires skill”

to be fair the crosshairs stick in every console Halo release

as for the bullet magnetism?

first i’ve heard of it


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10 years ago
2 Dank 2 Meme

2 dank 2 meme


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11 years ago

Big Bad Setting Starter

Both factions have FTL, energy shielding, large scale directed energy weapons and control several star systems, but the majority of their infantry is void of shielding and uses kinetic weapons, most frequently a common bullet loading rifle.

The Cazanans have the largest usage of energy weapons in their standard issue Blaster Rifle, a low yield 'snub' rifle with a high fire rate and accuracy. Many of the kinetic rifles out damage it however. Infantry shielding is used almost exclusively by specialist troops and those of a high rank such as field commanders.

The Dronoks field fewer but more powerful DEWs, such as a high power cannon wielded by the Hulk units. Hulks are a special type of infantry that could be classified as a vehicle. It is a very heavy set of power armor equipped with a shield down the left arm, a dual heavy plasma blaster on the right arm and dual retractable melee blades under the left arm shield and a small reactor on their back. Their armor makes them extremely resistant to small arms fire and their cannon is powerful enough for them to singlehandedly destroy light and some medium vehicles.

Cazanan starships equip a large array of energy weapons. Their primary capital ship, the M160, is wedge shaped with overlapping lines of fire meaning that if they line a ship up in front of them, all of their heavy cannons can strike it at once. The M160 has hangars on either side as well as a vehicle bay, allowing it to carry LRVs and tanks to a planet and deploy them via dropship to the surface alongside infantry. The T177 is a frigate housing a very large flight deck, primarily fighters and bombers with a few transports for the few marines it may house. The T177 also carries two particle cannons, the most powerful single weapon in the Cazanan fleet. The cannons are retractable on the underside of the ship, used for damage dealing against large ships and ground bombardment. Other Cazanan ships are not currently made.

Dronok starships use a lot of Magnetic Acceleration Cannons and railguns with a few directed energy weapons. Their P13 Battleship is a long, sleek ship that has four forward facing heavy MACs which put a hurt on shields and rend hulls apart. It has one large hangar bay which goes through the width of the ship. There are many smaller cannons and railguns down the sides of the ship. The predecessor to the P13, the P8, is essentially a huge MAC with a ship built around it. The P8's main cannon is a larger caliber than the P13's quad cannons despite the ship being half the size. The P8 lacks any sort of flight deck, but houses a large array of weapons and heavy armor capable of taking a massive amount of damage without shields.

There are also the Fronzoks (Fox people), who live in much smaller communities but control almost all the systems surrounding the Cazanan-Dronok war. They as a whole avoid the conflict, intervening only when they or their interests are threatened.

The Cazanan and Dronok's view of the galaxy is extremely narrow minded. They only acknowledge each other and the Fronzoks and only think of their immediate region of space. There are explorers who do venture off into the uncharted, frequently stopping by Fronzok worlds for supplies or advice before venturing into the unknown.


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10 years ago
squird5 - Once there was a Turkey

nerd: the fall anime list looks shitty

me:

image

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9 years ago
[Happy Elevator Music]

[Happy Elevator Music]


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10 years ago

Finished up my face turn animation, colored it too 25 hours for 6 seconds of animation


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10 years ago

Parallax

Parallax originated as a 3D action platformer where you played as a special operations cat doing battle with the evil dogs. It shifted to anthropomorphic animals and then to kemonomimis where they are at now. The gameplay also changed from a Sonic Adventure-like game with jets to a First Person Shooter, more akin to Halo.

The first written content for Parallax is from back in 2005, a stats page with weapons and vehicles names, damage and capacity, after was a walkthrough style campaign synopsis, complete with terrible spelling. Many of the items have been renamed and almost everything, if not everything, has been rebalanced. Balance then heavily favored the Cats (Cazanans). Now I feel the weapons are fairly well balanced against each other, a few exceptions being weapons I have not worked with much, semi-redundant weapons and when vehicles are involved.

In 2008 I started making a web comic, because web comics were cool, so as to help make some brackground for the Parallax universe. It is called Parallax Beginnings, in reference to how it was to take place before the main game storyline. Updates have been extremely slow and infrequent. It stopped several times for several reasons. This last stall was so as to design the characters and equipment more completely before getting too far along and having mighty morphin power armor, as seen by Church's black and red armor. It also gives me time to rewrite much of the comic's story without the need of retconning anything.

I got into those awful forum RPGs around that time as well, resulting in a Parallax RPG on the comic's forum. Be Advised the quality of posts in that time is horrendous. The RPG was run with little to no planning and acts as a semi-canon instance of the universe where I would play around with ideas and keep things I liked. Much of the resulting content is not canon, making the Parallax RP a bad reference for Parallax canon. Things that are maintained in canon from the RPG are Hellen's Point, Steve and Steve's Stuff, Sergio (The Invincible) and Quaran. It has been one of the largest contributors to the setting's background.

More recently I got the idea of "What if my characters were in a Dota?". The result was a rather large influx of new characters. Before that, the "Newest Character" was Erika Keenly, who quickly stole Main Character position in the comic and general character development from Ryan (O')Connar. Erika has not and will not have an appearance in the comic for quite some time and she is already the most developed character. The New Newest Character is actually the result of a school project. The unnamed Not-Mokou in need of a redesign. Her story is untied to the Cazanan-Dronok war, but I intend to have it tie together in the FPS, along with making her a boss.

I would quite like to make a Wiki, however I'm not sure what all I could put on it at the moment without it being mostly plot spoilers.


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squird5 - Once there was a Turkey
Once there was a Turkey

But not anymore...

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