Transcript:
Well hello again ! It's me Tanooki back again with miraculous opinions! This time... promo art.
Promotional art is a very important thing with media. This art will help sell what you're offering to other people, giving you some money to further fund the project.
Now before I criticise a piece of promo art, I will look at one piece of promo art that me and a friend agree looks pretty good.
This actually looks extremely interesting. I can definitely see this as a way to hype up fans of the show. There's the main set piece (that being paris) and the two main characters in the frame. It's simple and straight to the point without revealing too much about the show and without looking lazy or terrible.
Now for the other side of the spectrum and pretty much the main focus of this entire thing...
First of all, the colours could do with a lot of work. I feel as if some aspects (e.g. Ladybug's outfit) blend in way too much with the background.
Second, a lot of the characters feel...out of place. They don't mesh well together. I feel as if they're slapped on to the poster and they called it a day.
Third...why so generic? I've seen this exact type of poster before and let me tell you it really depends on how they do it. Ladybug is not one of those good types. They give us too much whilst giving us too little. Like yes it's a hero show...but your designs aren't selling me due to what they are since going back to my Ladybug character design rant, the characters and their designs aren't exactly the best.
Sorry if I didn't explain much but you get the idea. This poster is just...bleh. Unlike the first poster, this one doesn't sell me on their show.
Now then as always, let's look at how we can improve these by looking at posters and promo art of other pieces of media and seeing how they do it. I'll be looking at the games: Persona 3 (and technically Persona 3 Portable), Kingdom Hearts, and Klonoa 2 Lunetea's Veil.
Persona 3. Probably one of my favourite games of all time and it's all thanks to the art and writing. We'll be focusing on these 2 pieces of art.
Let's start with the first one on the left. Imagine if you saw this somewhere for the first time. The set piece is a school and there's 3 students (Those being Makoto/MC, Yukari and Junpei). Seems normal as High school is the average setting for Japanese media...but wait a minute what the actual hell is that behind them?
Most people know now it's Thanatos but back when this was made, people probably didn't know so they had to as what is that creature looming over them? He seems out of place...yet somehow doesn't. Doesn't that intrigue you a bit more? You wanna find out more about this creature and learn what it is alongside those 3 students you see.
Now let's look at the one on the right. One made specifically for Persona 3 Portable, which is a cut-down port of Persona 3 made for PSP. Of course they wanted to sell the game to newcomers as the PSP was a very popular system at the time but they also wanted to sell to players who already played Persona 3...so let's look from both sides and see how they sell to both.
For newcomers, there are tons of different characters alongside Thanatos from the first piece of promo material. However all are shrouded in this sort of mystery about them. You have to look close to see everything and in return, it makes you more curious to figure out everything there is to offer.
Now let's look from a returning player's perspective. You see this really cool artwork of the characters you know quite well. It's an amazing sight to see...but then there's someone you don't know (Femc/Kotone). Who is she and why is she next to Makoto? What importance does she have to be front and center like this? Even if you've probably played Persona 3 (and by addition The Answer/Episode Aigis) to the point where you know everything about the story, this character still intrigues you and makes you want to go and buy this other version of a game you've played thousands of times.
Overall, Persona 3 does subtly very well and doesn't reveal much yet doesn't hid too much from people.
Kingdom Hearts...while nowadays the game franchise is pretty much well known and has probably sold a lot of games, back then it was a different story. Both Squaresoft (now Square Enix) and Disney didn't know if this game was gonna sell. In the end, it very much did wonders for them.
Now let's look at this artwork from the perspective of a Square fan and a Disney fan.
Let's start with Square fan. Picture the year being 2001 and you see this. It looks quite similar to other games that Square have made during this time and hey that's pretty cool to you...but wait isn't that Donald Duck and Goofy? Aren't those guys Disney? And who are those characters too? Does the backgrounds and props signify something important? What's with the moon being a heart shape?
Let's move on to a Disney fan. Let's picture 2001 again and you see this for the very first time. Oh hey look! Donald Duck and Goofy! You like those guys! After all they're some of the most popular characters Disney have...but what's with the change in clothes? And who are those guys? Again a lot of this stuff overlaps with the Square fan's perspective but still you want to know what's up.
Let's go with my favourite game now, Klonoa 2 Lunetea's Veil. Probably Namco's best hidden gem and for good reason. The cel-shaded artstyle makes it one of the best looking games of all time. Even outside the game, it looks amazing.
Now then like before, let's take this from the perspective of a newcomer and a Klonoa fan.
Let's look at the Klonoa fan. Picture it being 2001 once again. It's Klonoa on the poster! However...he feels different. He seems older than the last game you played. And who are those characters? Is this a new world he's exploring after the events of Door To Phantomile? (side note: please play that game blind before you search it up it's an amazing game with a great ending )
Now let's look at a newcomer. Again the character designs seem kinda interesting and while it may seem a bit simple, you do want to know more about where these characters are and what their story truly is.
Overall, I think the promo art from Ladybug could learn a bit. Perhaps being more subtle about characters or having some more interesting set pieces such as the ones displayed here.
Every url that reblog’s will be written in a book and shown to my homophobic dad.
I forgot I have this
I have the headcanon that some people just threw threw random stuff they didn't want into the mountain
Why?
Idk. They just did.
Or someone just dumped trash or something idk.
Transcript: [[*It's still a mystery. . . How can there be anime in the underground? Hm. . . I'm curious or is there an anime creator in the underground? Whatever it is I can't sleep because of it...]]
twitter feels like something that you would consider a bad dream but then you'd be horrified by the fact it's real
I redownloaded Twitter.
Vibri is happy!
...why specifically 100 feet above Arby's
And it’s about 100 feet above Arby’s.
((Post submitted, yet again, by my friend @tanookireviews!))
Transcript: Heya! Tanooki here once again to give you a ted talk and critique the style of Miraculous once again! This time, it's in regards to its animation and how I feel about it.
To put it simply...the animation could be a whole lot better in my opinion. Why is that?
Miraculous's animation tries to hard to combine both 3D and 2D together. Combining those styles is not a problem! In fact, in certain circumstances, it can look amazing when put in the right hands!
First and most obvious point here, what the actual fuck are those facial expressions? No really what are they? I'm all for really weird facial expressions but...I dunno. They didn't think the facial expressions through at all.
It's obvious that the facial expressions were made for a more 2D look and from the looks of it, they weren't translated over well. The models do not line up with what they're trying to do. They slapped on the face and called it a day
Another point I have to make is that there are a lot of animation errors. I understand that animation errors are inevitable as we are all human and we all make mistakes...but...
These are the 4 examples I have. While they're not much, there's a clear thing going on. There's either
Parts of their design completely gone (e.g. eyebrows)
Parts of their design they did not have (e.g. the green bangs)
Parts of their design changed slightly (e.g. hair and eyes)
There's so many of these mistakes here. I don't even know why. Was their animation software bugging out? Were they short for time or budget? Or were they lazy and cutting corners?
I'm not entirely sure...but these bits here prove that this show was better in 2D...
Which brings me to this...Ladybug PV. The early pilot of Miraculous Ladybug that had surfaced online not long ago!
There are expressions that while exaggerated look much better here. Characters designs look so much more interesting and there's a general sense of polish and detail put into this.
So why wasn't this used? Budgeting and keeping track of Ladybug's spots...
Those are some of the worst excuses I've ever heard. You can have 2D animation on low budgets and I can prove it.
Ladies and gentlemen. Persona 3. A game released in the year of 2006. This game was created by Atlus, around the time they were on the verge of bankruptcy.
I understand that the animation isn't perfect. Some parts are off-model and there's a general lack of shading in some areas however the rest of the animation looks amazing in terms of expressions, tone and designs throughout.
There's clearly a lot of work put into the animation despite everything happening. It goes to show that even on the tightest of budgets, you can give it your all and make something really good out of it.
However, those days are long gone and miraculous went the way of 3D. However, I've come prepared and now have 3 examples of games that combine both 2D and 3D.
Let's begin with
Klonoa 2 Lunetea's Veil's character expression, designs and look fit perfectly with the vibe of the game.
Facial expressions are sometimes goofy looking however they fit with the style of the game while also being funny. Even some of the more serious ones look good too!
The game uses a technique called 'cel-shading' or 'toon-shading' if you prefer to call it that. This makes the characters pop a bit more and separates them from background elements that could interfere with their designs.
It also looks good from a 2D/3D mix as well as the style gives off an anime/cartoon style look that helps make the game look a lot better.
Persona 5 is an artistically beautiful game along with having a great story all about rebellion and fighting back against societal issues.
Like Klonoa 2, this game also uses cel shading and very much leans into the anime-like style it wants to go for while combining it with the vibes of manga and comic books.
The style not only works but looks beautiful no matter what system the game is played on (even the switch). It also incorporates 2D elements such as character sprites for expressions and other elements to help balance it out just a bit more and make things clearer to the player.
Oh Guilty Gear Strive...not only are you a brilliant fighting game that has one of the best trans reps ever...but you also have excellent animation and designs.
Like holy shit any screenshots from Guilty Gear Strive looks brilliant and that's because while the characters are rendered in 3D, it does clever tricks with the camera to try and hide that fact and make it look 2D.
It also like the other 2 games uses cel-shading to add even more of a 2D anime vibe to it all. It just works so well because the animators know what the hell they're doing. It's also getting a show soon so that's even more of a testament (get it? Lol) to how good the game actually looks.
So overall, Ladybug's animation is not the worst but could be better.
Thanks once again for coming to my ted talk.
i love all my cats
And for those who are wondering who is who
Jasper - Bicolor Ragdoll
Athena - Maine Coon
Rana - Orange Norwegian Forest cat with one eye
Cat
Cat.
A transgender YouTuber who basically spends most of their free time playing games and being a damn goofballhttps://linktr.ee/tanookireviews
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