🇵🇸 ZINE FOR PALESTINE GOING LIVE 🇵🇸

🇵🇸 ZINE FOR PALESTINE GOING LIVE 🇵🇸

ZINE4PALESTINE.BIGCARTEL.COM

Z4P is a non-profit artistic initiative aimed at raising funds for Care For Gaza, an organization providing direct support to families of Palestine. The zine showcases exclusive creations from 10 French artists from diverse backgrounds, all contributing their talents to support Palestinian families.

🇵🇸 ZINE FOR PALESTINE GOING LIVE 🇵🇸
🇵🇸 ZINE FOR PALESTINE GOING LIVE 🇵🇸

with the participation of @heuffopla @towwypng @1bt1cem-blog and many others who don't use tumblr

Aware that many of you would like to contribute providing humanitarian aid in the face of the atrocities Palestinians are enduring, we've chosen to create art. This way, you can still be a part of it –essentially, you make a donation by purchasing, and in return, you receive cool art made with love while helping a great cause!

Zine for Palestine
Zine for Palestine
Z4P is an artistic initiative aimed at raising funds for Care For Gaza, an organization providing direct support to families of Palestine.

Individual prints of the artworks are also available on the website —reblogs and shares are deeply appreciated!

More Posts from Visinox and Others

1 year ago

could you tell us more about the gift? :D

Oh, sure! I can stick some of my Gift drawing backlog in here while I'm at it~

Images of The Gift: a teal/cyan slugcat. It has six long spines growing from its back, each tipped with ultramarine blue. Its mouth is also blue, and it has a torn left ear.

Left image: The Gift seems to be rising up, looking at something with a sharp grin.

Mid right image: A silly cartoony doodle of Gift's head.

Right image: The gift is drawn significantly more rounded and cute. It is saying "Waaa" with a small heart.

Bottom left image: A doodle of a small Gift with a ribbon tied in a bow around their neck.

Bottom right image: The Gift lays down with their eyes closed, curled up in a ball, limbs not visible. The text pointing to it reads:
"Absolute menace (low rep with everything)
Gods' worst creature
Has killed hundreds
Loves the taste of rot, which is probably a crime against nature in of itself"

The Gift is an unruly creature whose presence begets chewed wires and headaches wherever it goes. It's spunky and mischievous with a penchant for violence, and it revels in its job: to kill as much rot as it can without getting eaten by it first.

It exists only in an alternate universe where Pebbles is stopped before Moon collapses. Moon is damaged but alive - and after many long talks, Pebbles begrudgingly allows the other iterators to assist him with his rot.

The Gift's campaign uses the points system with an emphasis on rot kills. The gross cyan mixture on its spears is - via interacting with their stomach, in true slugcat fashion - weird altered barf. On contact with targets, "immunospears" explode like a spore puff and damage everything Five Pebbles related within their radius. This means you can kill even Mother Long Legs with good aim and enough food pips. Unfortunately, this does also kill neurons and inspectors, so the Gift has to be a little bit careful on its path of carnage.

Notably, Gift's goal isn't to eradicate the rot, just to help control it. If there's a way to cure the rot, this one silly creature can't do it for a whole superstructure.

Top image: An inspector pokes Gift with two of its heads/arms. The Gift is folded over by the heads and looks backwards with a surprised, curious expression.

Bottom image: Gift suddenty turns and plants its face directly into one of the inspector's head-arms. The inspector is shocked.

The text reads "Inspector to sort-of-not-really-inspector communication"

It's been specially made (with love and care) by the other iterators so that Pebbles' inspectors don't target it. This is also why Pebbles won't murder it unless it shows direct violence towards him. His local group worked hard on this wretched being and they'll be very upset with him if he kills it. Plus it is actually good at its intended purpose. He just has to count the days until it keels over on its own.

Gift probably has some scavenger in there somewhere too, and maybe a bit of lizard. They're strong, but outside of fighting, I wouldn't say they're the smartest slugcat...

Top image: A simple drawing of Artificer and Gift side-by-side, both with a leg sticking out like the in-game sprites.

Arti's text reads: "The stray cat that forcibly inserted itself into Pebbles' house and won't allow anyone to touch them"

Gift's text reads: "The neighborhood-owned, garbage-eating cat that Pebbles isn't allowed to kill"

Bottom left image: Gift smiles thinking "We're playing! Ow" as Artificer pounces on them, mauling their back. Arti's thought bubble has the meme of a person thrashing a tiny person to death in their jaws.

Bottom right image: Gift happily hugs Spearmaster, who looks supremely awkward about the situation. The text pointing to Spearmaster reads "(Has never experienced the touch of another slugcat and doesn't know what to do)"

I've also played with the possibility of Arti and Spearmaster existing in this timeline. It ends as well as you'd expect. (I thought it would be funny if you could team up with Spearmaster and piggyback them around as your living spear generator though.)

Panel 1: Pebbles looks over a holographic screen. Pearls float around his head. The Gift is next to him, holding one of the pearls.

Panel 2: Pebbles looks over, the holo-screen disintegrating as he looks over indignantly at the Gift. Gift's mouth is wide open, about to swallow the pearl. It looks at Pebbles.
Pebbles says, "Don't you dare-"

Panel 3: Pebbles quickly reaches over to grab the Gift, who darts away as fast as they can, pearl still in their mouth.
Panel 1: A pre-collapse Moon sits leaned over as she holds the Gift. She says - "Oh, cuddly today aren't we..."

Panel 2: The Gift grabs Moon's sleeve in their mouth happily. Moon's eyes snap open and she stares at Gift with a red gleam in her gaze. She says "Do Not" in large font.

Panel 3: Gift lets go of Moon's sleeve and turns away slightly, sweating nervously, but still smiling. Moon's eyes close peacefully. She says, "That's better."

There's some other stuff to the idea, such as a repeatable campaign where your strength and food requirement goes up every time you replay it, and a random pool of pearls you spawn with addressed to either Moon or Pebbles. I might go ahead and post that old campaign writeup still, so there'll be more in that!


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2 years ago
Make A Second Sona! A Wickerbeast!

make a second sona! a wickerbeast!

1 year ago
Sooo I Watched Iterator Logs And Put Too Much Effort Into This, There May Or May Not Be Another Meme

Sooo I watched Iterator Logs and put too much effort into this, there may or may not be another meme on the way I ran out of time to finish :)

I LOVE THIS SILLY BLUE GUY I HOPE NOTHING BAD HAPPENS TO HIM


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1 year ago

five painbles


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1 year ago

Obscure Character Showdown FINALE

Obscure Character Showdown FINALE
Obscure Character Showdown FINALE

[image ID: the first image is of image is of No Significant Harassment, a shadowy figure standing behind a sleeping pink-red, fox-like creature. their green hands seem to be holding up the floating creature. the second image is of Granger, a girl with green eyes and short, wavy or curly black hair. in her hair is a red hat or ribbon. she's wearing a black turtleneck sweater, blue overalls, and a green coat. end ID]

No Significant Harassment

[NSH has beaten Akama (The Idiot (1951)), Libby Day (Dark Places), Sally Swing (Betty Boop), Shrimp (The Upturned), Oopsy Bear (Care Bears (2007 series)), Hikaru (Hikaru ga Shinda Natsu), and Diggory Graves (Hello from the Hallowoods)] They're just a silly little guy. A jokester. Significant harassment if you will. Anyway, a more in depth run down: They're a city sized supercomputer built by a Buddhist adjacent society to figure out how to transcend the 'Great Cycle' (semi-metaphorical cycle of death and rebirth) in a safer way than the previous method (submerging oneself in the 'void sea' which is a mysterious golden liquid that dissolves whatever it touches). Despite being built for this express purpose NSH never really shows a pressing interest in ascension, even cracking jokes about those who are still looking for a solution. Whether this is due to indifference, dislike of, or humor to cope with being unable to ascend is not clear and really up to interpretation. Example: NSH: I wish them super good luck in that endeavor. How is it going to happen? Have the overseers gnaw through bedrock until their entire can crashes down in the void sea? BSM: Please be respectful when speaking of the Void Sea. Grey Wind, where did you hear this? CW: I really shouldn't say. He's going to attempt some sort of breeding program. Thought you might want to know. NSH: Haha with the slimers, lizards and etceteras? Surely the answer was in a lizard skull all along! He's very flippant, but does care very intensely for those close to him. NSH: Moon? It's me again. NSH: I do not know if you are receiving these. Please signal in any way you can. NSH: I need to talk to you. I need to know you're okay. NSH: … NSH: Its difficult for us to assist you over this distance. NSH: Even more difficult for us to do anything in the midst of these tantrums. NSH: Were going to try everything that we can. NSH: Just hold on a little longer. (Context for previous convo: They genetically engineered a super organism of a slugcat (the species you play as in Rain World) to help reset his coworker/sibling after her collapse and restart her systems. He was so desperate to fix her that he accidentally messed up the slugcat's (Hunter) genetic code and as a result it became riddle with the Rot (relatively similar to aggressive cancer) :( which parallels his other coworker/siblings condition who also has the rot. ) He canonically uses he/they pronouns too! Nonbinary swag! NSH has major internet troll vibes. He has sent a data pearl of "something distasteful" to his neighbors on several(?) occasions and causes chaos. If he had access to the wider internet he'd probably be an influencer So…yeah! Vote NSH this website likes the allure of heavy machinery and stuff like that so… there you go. Kind of a blorbo. End post.

Granger

[Granger has beaten Chopfyt (Oz), Wolfman (Darkwood), Gaap Goemon (Mairimashita! Iruma-kun), Forest Friend (Gris), Turnip (Chicory: A Colorful Tale), Gary (Faith the Unholy Trinity), and Stag Malinay (Krystar First Fragment)] so granger is the main character of the indie game "NeverHome" Chapter one, which is only $1 on Steam, is called NeverHome: Hall of Apathy. if ur a fan of young protags being put in RPG maker horror games, then this is the game for you!! so granger is just that… she wakes up to find herself in a strange, hostile world. she, along with the friends she makes, must solve the various puzzles before them while creatures are out to kill them… and along the way they can uncover the secrets of these never ending halls… her dynamics with the cast is also super fun… each character gets their moment or moments with granger. and what's so cute is that there's unique art for each pair that highlights the fact you cant get through these halls alone!! she also has her own theme song!! here!! https://www.youtube.com/watch?v=d_vwtmIj5cw it's called cyclical tragedy AND HERE IS AN ANALYSIS OF THE THEME!! MUSIC THEORY!!! written by my good friend @HIEMIOLA "cyclical tragedy" embodies the protagonist, granger, through the music theory behind the track and ties itself back into the main track as well. to begin with an overview of the track, the key is D minor and hte time signature is 3/4. the piece begins with a broken minor third starting from the tonic. that is, it begins on the main note and moves along the main chord, D to F. the next set of notes are C to E, which is shifted down a step. the phrase repeats again, this time D to F, then G to E, which is an inverse movement from the original sequence. even in this first part, we could tell that the protagonist begins from square 1 with a simple pattern, then tries it again when it works. however, the inverse breaks that expectation of repetition, thus showing the diverse variations of solutions she comes up with using just the tools she has (the two notes moving in thirds). just like the game, she is given a handful of objects as well as a knife to defend herself and solve the mysteries of the world she exists in. with her creative uses of the items given to her, she continues on her way through the plot. we will keep moving. the melody begins. true to the title of the track, the melody cycles around the same beginning note, D, that she always returns to at her square 1. this is a nod to the save states she is allowed to keep to make sure that we the players don't lose the game, but it also references the health bar that appears as a circle around her avatar. the melody, mapped out, is also moving in an up-down wave movement across the sheet music. granger is creative with the knife she has and the quest items she obtains throughout the story, but she is not entirely reckless. rather, she knows when it is time to return to the safe rooms to rest. to time her returns requires skill because she must run to cover without being caught by varying her path so the enemies don't corner her as she tries to return to the room. most of the time, she is successful, shown through the consistent return to the beginning note. let's keep going. i would like to turn your attention to the main theme briefly. in the bass notes, you can hear arpeggios and outlined chords. this makes up the bulk of the accompaniment in the main game theme. [mod note: the rest of the essay, and some more propaganda, is continued under a cut because tumblr will not process more text than this in an indent. sorry to split it up, please continue below for the rest of the essay and additional propaganda (including art) !]

the third variation of granger's theme also has arpeggiated chords in the accompaniment while the melody features broken chords. at this stage, the pattern switches to eigth notes instead of the quarter notes at first. with greater movement and heightened senses, she runs throughout world and befriends other people, thus interacting further with the environment. while she isn't exactly someone we would call open, she is respectful to the people she first meets and has no problems with asking them for help when she needs it. because of her openness to working together, she speeds up her progress by asking for aid at obstacles that would be too difficult for her to overcome on her own, such as asking a teammate to break things, move things, or reach into smaller holes. fusing the main theme elements with her own theme marks this step as the inciting incident that sets her on the path to escape from this world. we'll continue.

continuing the same part, we hear some secondary fifths. i'm not entirely sure if this is what you call it, but it is a nod to the parallel key, D major. depending on what theory class you take, this could also be considered the other half of the key. i dont know how else to describe it, but i digress. these are glimpses to different dialogue options she could take, glimpses to a different key or a different ending. because this game only has one chapter ending so far, we are unsure of what other paths granger will end up in; we only know that there are certainly other endings she will experience, only to begin the cycle again when the save state is loaded for players to reach another ending. both A major and G major are chords that signify different choices that may lead her elsewhere only for her to return back to the tonic or main note, D. despite this, she keeps going, as will we.

at the midpoint of the track, we see a quick shift in patterns. instead of upward leaps in the notes, the melody falls in stepwise motion. true to the plot, this is another turning point of the game when she is forced to make a choice: continue or stop. after facing the spoiler event, her once determined personality is challenged as she struggles to keep herself and her team together. despite being the headstrong protagonist who spearheaded solutions, even now she finds herself doubting and taking smaller steps, smaller risks.

even after all of this, she rises to the challenge as the melody returns to its beginning sequence. true to a protagonist she gets up again despite the events that transpired and keeps her team moving in their lowest points. the thirds return as she finds more objects to solve more puzzles to open more rooms to save more friends. this repeating part of the track only solidifies her resolve as the piece ends with a broken chord in the main key, her key, of D minor. despite everything that transpired, she stayed true to herself."

the game is also so, so charming with the art, music, and story made by the same person… its so clearly loved and full of passion!! i love listening to the game's ost on occassion!! since it's all on youtube!

ok one last thing thing!! on may 8th, the game hit 100 downloads (on both steam and itch.io). you can see the creator of the game celebrate that with this lovely drawing of granger: https://twitter.com/NeverHome_Game/status/1655761270694633472

so at most, only a bit over 100 people have played the game… id like to say that makes it obscure!!

anyways granger and neverhome!! we love to see our protagonists put in horrific situations and isn't she super cute with a lil bow on her head? she is my daughter…

[additional propaganda 1] [additional propaganda 2]

[additional propaganda 3] [additional propaganda 4]

[additional propaganda 5] [additional propaganda 6]

[additional propaganda 7] [additional propaganda 8]

[additional propaganda 9] [additional propaganda 10]

[additional propaganda 11]


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2 years ago

Where do you see yourself in 5 years?

Look buddy, i’m just trying to make it to Friday.


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2 years ago
Ehehehe Mutuals Lizards Be Like >:)
Ehehehe Mutuals Lizards Be Like >:)

Ehehehe Mutuals lizards be like >:)

Anywayy tag moment 🤸‍♀️✨

Agias and Azaz: @breezyzephyr

Yor and Morow: @yttrillion

Korai and Mirai: @visinox


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1 year ago
Guess Who Finally Decided To Make Personal Designs For The Iterators
Guess Who Finally Decided To Make Personal Designs For The Iterators

guess who finally decided to make personal designs for the iterators


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visinox - Visinox
Visinox

|| Visinox/Vis/Nox || He/Him || 20 || Commissions are closed! || Currently posting Dandy's World

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