I'm opening up commissions, please email me at starlightsammyart at gmail.
My current slots are 0/4. Thank you so much for considering me!
Policies:
I'd need to be in-contact with you throughout the process to ensure the art piece is as you wanted
either pay half upfront/half at end or all at once
I need your email for an invoice through Paypal
You'd have a week to pay / I'd have a week to finish*
If any complications arise or if I need to cancel, I can resend the money back in full.
Refunds are available but I'd need to be told so I can send you back your money
For any questions feel free to ask :>
*(time varying on complexity of the art piece )
So, guess who’s trying their hand at commissions again?! I would like extra money, so I figured I may as well try my skills!
Commissions are 15$ for 1, maybe add on an extra 5-15$ if they’re especially complex, IE super elaborate actions or multiple elaborate characters interacting.
I specialize in horror/fantasy, surreal landscapes, creatures, posters with weird slogans/text on them, fake movie posters, and various combinations of the above. But I can do a fair few other things, just try me!
Contact me by either messaging me here on Tumblr or emailing at tfjohnson20@gmail.com. If a few days goes by and I don’t see the latter, message me, cause it mighta got caught up in spam.
Payments should be sent to paypal.me/tjohnson616 and they are to be sent only after I complete your piece. I don’t wanna end up having to send back your cash after all!
Also, as a final note I will do NSFW content, but I will not do The Bad Shit, here defined as pedoshit, incest, zoophilia or sexual assault. Or dookie.
Otherwise go nuts, tho it may end up a bit jank, and I will probably have to only be able to show it on my Pillowfort because Female Presenting Nipples and all that.
:EDIT: An addendum wrt image synthesis/”AI art” with regards to my services:
Keep reading
Yep. I burnt the candle at both ends again and paid the price. I gotta rest from gamedev because I am experiencing worrying
physical symptoms
that I need to nurse for the foreseeable instead of doing work.
In the process of overworking myself, I failed to properly take care of my health; I'm currently still down ~100€ from what I need to pick up some urgent medication (I'm already on slight withdrawal).
Any help you can spare would be immensely appreciated - thank you so much <3
Earlier this week I interviewed Pascal (game designer on Piglet's Big Game 2003) about the making of the title that has received a whirlwind of attention online recently. You can find more information in my video that's going up today on my channel: https://www.youtube.com/@eurothug4000/videos
How did the project come into existence?
At that time, Doki Denki studio was already working with Disney.
We had released three PlayStation 1 games with them. Disney was working on the film Piglet's Big Movie and was looking for a studio to develop the video game alongside it.
I don’t want to say anything inaccurate, but I believe it was, officially, our first PlayStation 2 game released on the market.
If the information I found online is correct, Piglet's Big Movie was released after Piglet's Big Game came out! Were you given any direction by Disney on what the game should be like and if it should be similar to the movie in any way? Or did you have complete freedom in designing the game (story, gameplay etc.) as you wish?
I’m not too sure anymore how everything came together, but I believe Disney didn’t give us access to the film's content.
They were very secretive (and I think that was quite common at the time). They just wanted a ‘product’ to accompany the movie release.
All we knew was that it revolved around Piglet. So the game’s story was developed by us (the game design team), as narrative designers didn’t exist back then.
We had a lot of freedom, both in writing and game design, and I think that was partly thanks to Disney's producer, Risa Cohen. She really supported our decisions in the interest of quality.
What do you specifically remember working on for the game? (Certain levels, overall gameplay loop etc.?)
I remember several things: the horror gameplay, which was completely new for this target audience; the hour of real-time cinematics that I directed with the animation team; the cameras in each room that I placed as best as I could to follow the action; and finally, the overly difficult combat (which I wanted to tone down, but wasn’t allowed to. ^^).
The atmosphere in the studio was fantastic, and I genuinely recall a sense of pride in what we were doing.
Yes, it was a kids’ game, and yes, sometimes it was cheesy, but we still had so much fun making it, as if we were making it for ourselves. It was truly a great project.
Do you remember what the reception was to the game at the time of its release?
Yes, the game was very well received. It was considered by reviewers to be a very good children’s game. At that time, many licensed games (especially those for kids) were rushed and uninspired.
That wasn’t our philosophy at the studio. We wanted to make a good game, even if the target audience was very young.
I think that’s why the game surprised people with its strong approach and quality.
Have you seen some of the posts about Piglet's Big Game recently? What was your reaction to seeing them if so?
Absolutely not. I just found out, and of course, I’m thrilled that it’s being talked about again!
People online are talking about the "horror" aspects of the game, were these intentional? Was the aim to have a game that had elements of the horror genre?
When Disney spoke with the studio about this game, Marc Albinet (the head of game design, my boss) immediately wanted to make ‘a Resident Evil for kids.’
I believe he even went to Disney to pitch the idea, and he must have been convincing because they said yes.
Since we didn’t have access to the movie’s script, we created a story centered around Piglet. It focused on his lack of self-confidence and the courage he would need to help his friends, who were asleep and trapped in a nightmare.
The horror element was tied to these nightmares that the player would need to resolve.
Are there any links or anything that you'd like me to mention so people can find you online, or any projects you're working on?
You can find me on X (@KaMiZoTo), but I rarely tweet. Since my time at Doki Denki, I've gained quite a bit of experience, and now I have my own studio:
http://drawmeapixel.com
We released in 2020 "There Is No Game: Wrong Dimension", which I recommend everyone try without watching any let’s plays to avoid spoilers! (The experience relies on surprise.)
We’re also working on a new secret project with the same meta spirit!
A big thank you to Pascal for taking the time to talk about the game!
As I was researching the Japan exclusive PS2 game Phase Paradox (sequel to Philosoma on the PS1), I quickly realised there's very little information available on this sci-fi horror game. Thankfully, the director of Phase Paradox responded to me and I was able to learn more about this obscure title which I'd like to share!
Takayuki: First, let me introduce myself. I started my career as a game developer at Sega, then at SCE (now SIE) and Microsoft. After that, I started my own small studio and am still making games. This time I developed PHASEPARADOX, which was originally a survival horror game for PS1, but changed to an adventure game for PS2.
You mentioned to me that the game was difficult work, what parts of development were challenging? How many years did development take?
The most important thing is that it was an early PS2 title. There was a lack of development equipment, and it was difficult to tell whether bugs were caused by the program or the development equipment, and PS2 development itself was difficult. We also had to handle a large amount of CG, which was very difficult because it was still the 1990s and the CG tools and techniques were not yet up to scratch.
As for the development period, I was in charge for 4 years, but I heard that it took about 2 years before that. (I heard that the game had already been playable on PS1.)
In contrast, what parts of development were the most enjoyable for you?
Game development is always fun. Creating assets using 3DCG, which was the state-of-the-art at that time, building a worldview in accordance with science fiction research, setting scenarios and characters, etc., all of it was both painful and enjoyable.
I was inspired to try new things.
Were there any movies or video games that were a big influence for Phase Paradox? For example, Massimo's character reminded me a lot of Ron Perlman and Arnold Schwarzenegger!
The original idea was to create a "Resident Evil" game based on the world of the "ALIEN" movie. I incorporated a lot of my knowledge of game design and movies into the project.
As you said, the character of Massimo is Arnold Schwarzenegger, and Jude Sutcliffe is Michael Pare. All the other characters have Hollywood star models. I think it was allowed because it was then, but it is not now, lol. The game part was based on Movie Adventure.
The cast for the game is very impressive! Since the voices are in English, was the game planned for worldwide release?
Yes, it was supposed to be a big seller all over the world. However, it was cancelled due to the short playing time and the lack of gameplay. The voice recording was done in L.A.
The presidential election was taking place at the time of recording, and I remember the staff saying to me, "You are in the U.S. on a historic day”.
I love the design of the environments. There are many rooms (like the arcade) that have a very unique and detailed appearance. Did a lot of work go into creating the interior of the Gallant? What were some of the inspirations behind the designs?
The artwork was done by Matsushima-san, continuing from Philosoma. This person has experience working on costumes for the Ultraman series at Bandai, and he drew the foundation of the world, the art settings, and all the original drawings.
Phase Paradox is a sequel to Philosoma. Was it difficult to make a game with a fictional world and characters that were already established? Or did this make work easier?
As I mentioned in 5, it was not difficult for me to continue with Mr. Matsushima. Rather, I enjoyed it very much because I was allowed to add my favorite SF essence to Philosoma.
Do you remember any features that you and the team wanted to include in the game, but maybe couldn't because of time or cost?
Action game elements, mini-games, more options. I am very disappointed. But I think if we had included these elements, we would still be making them, lol. How many more years would have been needed?
At the time, we abandoned the idea of calculating or thinking about that number. We concentrated only on completing it.
What did you and the team want to achieve with Phase Paradox? It feels like a very "cinematic" game, was this rare with games at the time?
The result was a common movie game, but rather than a cinematic part of the game, we were aiming for an innovative adventure game where the situation changes depending on the choices you make.
I was aiming for something like "Detroit: Become Human", if I may say so now in the 21st century. Every time I play that game, I feel strongly about it.
As a final product, what are your personal thoughts on Phase Paradox?
It was a lousy performance, is all I can say. I have always regretted that it was worth it to spend so much money and market value to bring a game with only graphics to the world.
Is there anything else you'd like to share about working on the game? Any strong memories or interesting facts?
As I wrote in #8, I was aiming for a groundbreaking, new game, but I have nothing but regrets about developing on new hardware, not being able to devote the effort to gameplay due to my focus on graphics, and being buried and truncated in various ways by a large amount of work.
More than 20 years have passed and I have sealed my memory, but when I recall it like this, I feel more proud than ashamed, feeling that I was young and ambitious.
Thank you very much.
What are you working on currently?
I am currently making a soccer game at GADE inc.
One is a blockchain game. The other is a 3D action soccer game. I am working on both of them to get rid of my dissatisfaction and regret of the action soccer game I made in Sega.
I am proud to say that I still have new initiatives and high aspirations, so please look forward to them. Both are for the whole world. However, we are having a hard time because we don't have the money for promotion. We would be very happy if someone could help us. We are also planning to launch a new innovative adventure game service on the Web and an action game with an elaborate world view.
If anyone is interested or willing to support us, please contact us.
Thank you to Takayuki for taking the time to provide his insight into Phase Paradox's development! I've made a video on the game which you can watch here: https://youtu.be/bTSFY5M08BU
more 2020 eva stuff. unicos
if you're ok with an incessant amount of boops reblog this so I can get those other 2 badges <3
So, while I've talked about this in other posts, I figured I may as well compile it in one post with this nifty propaganda poster (more on that later)
Long story short, they're bringing back KOSA/the Kids Online Safety Act in the US Senate, and they're going to mark it up next Thursday as of the time of this post (4/23/2023).
If you don’t know, long story short KOSA is a bill that’s ostensibly one of those “Protect the Children” bills, but what it’s actually going to do is more or less require you to scan your fucking face every time you want to go on a website; or give away similarly privacy-violating information like your drivers’ license or credit card info.
Either that or force them to censor anything that could even remotely be considered not “kid friendly.” Not to mention fundies are openly saying they’re gonna use this to hurt trans kids. Which is, uh, real fucking bad.
As per usual, I urge you to contact your congresscritters, and especially those on the Commerce Committee, who'll likely be the ones marking it up.
Those senators are:
Maria Cantwell, Washington, Chair
Amy Klobuchar, Minnesota
Brian Schatz, Hawaii
Ed Markey, Massachusetts
Gary Peters, Michigan
Tammy Baldwin, Wisconsin
Tammy Duckworth, Illinois
Jon Tester, Montana
Kyrsten Sinema, Arizona
Jacky Rosen, Nevada
Ben Ray Luján, New Mexico
John Hickenlooper, Colorado
Raphael Warnock, Georgia
Peter Welch, Vermont
Ted Cruz, Texas, Ranking Member
John Thune, South Dakota
Roger Wicker, Mississippi
Deb Fischer, Nebraska
Jerry Moran, Kansas
Dan Sullivan, Alaska
Marsha Blackburn, Tennessee
Todd Young, Indiana
Ted Budd, North Carolina
Eric Schmitt, Missouri
J.D. Vance, Ohio
Shelley Moore Capito, West Virginia
Cynthia Lummis, Wyoming
Again, it doesn't work unless you do it en-masse, so make sure to call ASAP and tell them to kill this bill, and if they actually want a bill to allow/get sites to protect kids, the Federal Fair Access To Banking Act would be far better.
Also, this poster is officially, for the sake of spreading it, under a CC0 license. Feel free to spread it, remix it, add links to the bottom, edit it to be about the other bad internet bills they're pushing, use it as a meme format, do what you will but for gods' sake get the word out!
Also, shoutout to @o-hybridity for coming up with the slogan for the poster, couldn't have done it without 'em!
KOSA IS BEING PUSHED FOR REAL THIS TIME
‼️URGENT: KOSA has been officially introduced in the House as of today.
We need to spread the word on social media and urge people to send emails to Congress through stopkosa.com.
• There will be a hearing on Wednesday (17th April) where KOSA, along with some other bad internet bills, like the Protecting Kids on Social Media Act could be pushed.
• We will be having a calling day on TUESDAY (16 th April) to make clear to Congress that there is still a ton of opposition to these bills. https://energycommerce.house.gov/posts/chair-rodgers-and-ranking-member-pallone-announce-legislative-hearing-on-data-privacy-proposals-1
• House Energy and Commerce is holding the hearing so they are the best offices to call this week ‼️ https://energycommerce.house.gov/representatives
https://energycommerce.house.gov/representatives
• You can use http://badinternetbills.com/ to contact your congresspeople !
• And https://www.house.gov/representatives/find-your-representative to find all of the phone numbers of your House Representative, and faxzero.com to send up to 5 free faxes a day
While the bill needs to be aproved by both the house and senate WE NEED TO MAKE SURE IT NEVER LEAVES CONGRESS.
SPREAD THE WORD !!
Commission for a friend.
UPDATE MAY 9TH 2024: MORE INFORMATION ABOUT DONATIONS CAN BE FOUND HERE. PLEASE REBLOG THIS VERSION OF THE POST, AND THANK YOU.
I don't make these kinds of posts, but Rio Grande do Sul (a brazilian estate) is going through its worst natural catastrophe in recorded history and I need everyone to know about this. Its currently looking like this:
Most of Brazil suffers from yearly floods during the rain season. These floods most of the time aren't bad, with water going away a few hours later. Sometimes they are a nightmare, with people losing their homes and most if not all belongings. But this?
This is not fucking normal.
Currently (May 6th, 2024) there's +80 confirmed deaths and 873 thousand people are being affected by these historical floods. Eight hundred and seventy three THOUSAND people. Once again: THIS. IS. NOT. NORMAL.
Rio Grande has 496 cities, and currently, 364 are reporting problems related to this. It's almost the entirety of Rio Grande - and you know how big Rio Grande is? If you're from the USA, its just a bit bigger than Colorado, and just a bit smaller than Nevada. If you are European, Rio Grande is bigger than the United Kingdom. Can you imagine if almost the entirety of the UK was underwater? Because I sure fucking can just by watching brazilian news!
Rio Grande expects floods. It rains a lot in Brazil. What no one expect is having to deal with 2,30 meters - 7'7 feet for reference - ABOVE the expected flooding level, which is 3 meters (9'10 feet). This means that there were 5,26 meters (17'3 ft) of water. Chart for comparison:
I live in São Paulo, which is completely unaffected by what is going on over there, but I need people to be aware of this. Why?
A single US dollar is almost five reais. One euro is around 5,50. This may not be much to a lot of people reading this, but literally anything helps. If you donate U$10, it's R$50 for us. If it's euros, then it's R$55,00.
If you can't donate, please just reblog this post.
If you use euros, here's the donation info:
Standard Chartered Bank Frankfurt Bank
Swift: SCBLDEFX
Bank Account: 007358304
If you use dollars, here's the donation info:
Standard Chartered Bank New York Bank
Swift: SCBLUS33
Bank Account: 3544032986001
You need to inform this in order to donate:
IBAN Code: BR5392702067001000645423206C1
Name: Associação dos Bancos no Estado do Rio Grande do Sul
CNPJ: 92.958.800/0001-38
If you're brazilian, oi, aqui tá o Pix do canal SOS Rio Grande do Sul para você ajudar:
Pix: CNPJ: 92.958.800/0001-38 Banco do Estado do Rio Grande do Sul ou Associação dos Bancos no Estado do Rio Grande do Sul