no but how popular are maryden’s songs?? i know she’s playing in every tavern we go to but that could be a conveniently identical npc because inquisition didn’t have a ton of models lol
like what kind of notoriety does Scout Lace Harding have? is rook going to feel like they’re meeting, idk, billie jean. eleanor rigby. jolene herself
what is the walls of darkrown made of? wood?
I know people probably don’t like the idea of it because we’re literally playing the leader of the Inquisition, but I think it works really well as a genuinely morally questionable imperialist force. Stories from the POV of non-inquisition characters where the Inquisition acts as an antagonist would actually work really well.
Like we see the Avvar get displaced when the Inquisition moves to Skyhold. One of the throne decisions even lets you banish a tribe from ‘Inquisition’ territory aka the home they’ve lived in for thousands of years that you just showed up in. And they’re probably dealing with famine due to their land now hosting thousands of more mouths to feed.
Plus the vast majority of the Inquisition’s troops believe they’re carrying out a holy mission for the herald of their religion’s founding prophet. That sort of fanaticism in general is trouble enough, but their main garrison being in a region full of polytheistic tribes? Uh, yeah, that could cause some problems.
And speaking of their 'main’ garrison, the fact that others exist is a problem too. We see the Inquisition making unsanctioned claims on fortresses in both Orlais and Ferelden like Suledin Keep and Caer Bronach.
The Inquisition’s presence in general is something many nobles in both nations take issue with, but outright claiming territory? Major fortresses? Even quartering troops in various towns like Redcliffe and Crestwood? If it wasn’t for the world ending crisis that’d be a declaration of war.
The Inquisition also conscripts soldiers from all over the place. you have dozens of opportunities to force people to work for you throughout the game. People probably fear the Inquisition showing up at their doorstep and forcing them to fight.
It also has either an army of templars or army of mages, both which can be pretty scary groups to your average person, and those armies might also be conscripted.
And how can Ferelden feel secure with all of these Orlesians tearing across their lands for the first time since the occupation? Sure, they may be fighting demons and wearing Inquisition colors, but they’re still Orlesians marching through Fereldan land.
Also the Inquisition may have been involved in an assassination plot to overthrow the ruler of Orlais, the largest nation in Southern Thedas, the one that’s been backing the Inquisition the most. If the Inquisition put a figurehead in place, does Orlais’ backing really even mean anything? Can you really trust a faction that so readily betrays its primary ally?
With all of that in mind… yeah it kind of looks really really bad for the Inquisition.
And all of this happens within the span of a year.
Oh and then it turns out an ancient elven god was hiding within the ranks of the Inquisition and was a close friend/lover to the Herald of Andraste and he wants to destroy the world.
Thread: Sylvia Feketekuty on the influences of Emmrich and the Mourn Watch
The rest of this post is under a cut due to length and possible spoilers.
Sylvia Feketekuty: "I think I've gotten to most people’s questions, and I promised I'd talk about influences on Emmrich and the Mourn Watch before wrapping this up. So here we go! It took me while to figure out Emmrich's character voice. I'm happy with where I landed, but he was a tough one. A few books helped me out. MR James' Collected Ghost Stories (1890-1930) My favourite ghost stories of all time. James excels at building dread, at writing people finding strange things in books, or around the corner, or in the old lane at night."
"He was also an antiquarian and a scholar at Cambridge. I wanted Emmrich and the Watchers to feel formal, but not like they were from another epoch. James’ language, polished by a rich academic career, was an excellent benchmark for 'older, but not ancient'. E.g.: if using contractions was appropriate for James' time, it was appropriate for Emmrich. It freed me up, mentally speaking, to deploy them whenever they improved cadence or flow. Thomas Ligotti's Songs of a Dead Dreamer Fellow Ligotti fans may already be thinking Emmrich doesn't really share the philosophy underpinning Ligotti's work, and they’re right. However!"
"Songs of a Dead Dreamer is filled with fantastical imagery that’s a bit lusher than that found in Ligotti's later works. It was really good at bringing to mind the kind of moody, expansive dreamscapes I think our necromancer mentally occupies. It’s from a different book (Noctuary), but Ligotti’s “The Spectral Estate” also merits a mention. If you plunked it down in front of Emmrich to read, he’d know exactly what it was on about. The Romantic poets (or any poetry on similar themes: overpowering swells of emotion, the grandeur and awe of nature, love and loss and grief.) Palgrave's Golden Treasury was usually in reach."
"If I was in a jam, or psyching myself up for a scene, sometimes I’d read a few poems to get into the proper head space. Or just for the pleasure of it. Poems are great! Please take a link to Shelley's "A Dream of the Unknown", one of my favourites. [link] I also read a few books by morticians and funerary directors. A friend lent me Smoke Gets in your Eyes and From Here to Eternity by Caitlin Doughty (probably the most famous mortician on the internet?) I also checked out Nine Years Under: Coming of Age in an Inner-city Funeral Home by Sheri Booker."
"These books were full of lessons about how people react to death, how different cultures treat it, how anger and grieving express differently but come from the same wellspring. Very humane looks at how we deal with loss and other people. Moving on to non-books: My First Cadaver, a podcast of stories from medical students and medical professionals."
"I listened to a few episodes My First Cadaver, and there were some incredible tales in there. Gross (I could never be a doctor) but incredible. And I was struck by was how much students working on donated cadavers got attached to them. I can’t remember if it was in MFC or not, but there was one story about a medical student introducing his date to the cadaver he was working on like she was a beloved aunt. It was very sweet! Peter Cushing in Horror of Dracula (1958) and The Curse of Frankenstein (1957) These films are filled with handsome costumes, ominous sets, and the oversized passions I associate with gothic melodrama. Cushing's perfect in them."
"His portrayals of Van Helsing and Baron Frankenstein are brisk, determined, obsessive, and brimming with energy; they’re scholars who are experts in their field, yet still men of action. They felt like natural touchstones for a professor suddenly called to grand adventure. I also ended up reading Cushing's memoirs. In a bit of strange synchronicity, there were similarities between his life and traits I'd already decided to give Emmrich. Cushing came from a working-class family, had an intense phobia (his was of the dark), was vegetarian, and so on. I'd had no idea."
"(Humans tend to pattern-match, but it was a little eerie.) A side note: I've seen people speculate Emmrich was based off of Vincent Price. There’s a bit of the good Mr. Price in there, but Cushing got to play more heroic roles than he did. He felt more right to me. A second side note: did you know Vincent Price was a gourmand who loved to entertain? He and his wife Mary put out a beautiful cooking book, A Treasury of Great Recipes, filled with warm and charming commentary. If you're interested in that kind thing, highly recommended!"
"One influence when I was pitching the Memorial Gardens to the rest of the team was Swan Point cemetery in Rhode Island. It's where Lovecraft was buried, and like many a Weird Tales nerd before me, I was curious and wanted to see it."
"I wasn't prepared for was how lush the plants and flowers were, and how beautifully landscaped everything there is. Swan Point is a historical burial place, and also a carefully tended garden and arboretum. It stunned me. I'd never been in a cemetery like it. Emmrich complains about Hezenkoss making him play complicated wargames when they were students, and that one in particular had three separate rulebooks."
"I've seen people guess whether I was referencing D&D or Warhammer 40K. D&D was formative, and I know a frankly embarrassing amount about WH40K at this point (No regrets. Necrons and Admech 4-ever.*) But the origin is even sillier. *Why yes, Mechanicus 2 IS my most anticipated upcoming game. I used to own the first edition of a board game called Mansions of Madness, and was supposed to learn the rules so I could lead my friends through it. But come the day, I’d procrastinated, and was running short on time."
"Fantasy Flight's previous game in the same vein was Arkham Horror, and AH is not a simple game. But I remember being hopeful, as I peeled the shrinkwrap off, that maybe MoM would be easier to learn than AH. Have streamlined rules, or fewer things to remember. Then the top popped off, and three separate rulebooks fell out and slithered to the floor. (The DAV game’s not meant to be MoM, but the absurdity of that moment stuck with me.) (It's not the game's fault, by any means, that I was unprepared, and the session went as well as it could have with me flipping through the books going "Okay wait...hold on...I think that was here...no, wait.") The Nevarran hazelnut torte recipe is actually a family recipe from my grandmother, on my father's side. I’m beyond delighted people have actually made it. (Our recipe uses metric measurements, but the DA style guide uses imperial, so I was worried about the conversion. Looks like it went okay.)"
"On my mother's side of the family: my grandmother cooked and cleaned for a living, and my grandfather was a butcher. He passed away before I was born, and my grandmother when I was very young. So I gave Emmrich’s parents those professions as a little nod to the grandmother I only knew very little, and the grandfather I never met at all. I would’ve liked time with them both. And to end on a lighter note, "Ever thought of becoming a hat person?" is an extremely oblique reference to a line spoken to one of gaming's greatest characters: Murray, the demon skull from Curse of Monkey Island. (Curse is the first Monkey Island game I ever played, and therefore my favourite.)"
"Small bonus: here’s the music I listened to most while working on Emmrich and the Watchers. Some of it probably only makes sense to me, some of it seems thematically obvious. (I don’t have Spotify so best I can do is an itunes screenshot.)"
"Not on the screenshot because I changed PCs halfway through, but I also listened to a lot of music from Cryo Chamber, a great dark ambient label. [link] And their sister label, Cryo Crypt, which does "Dark Fantasy Dungeon Synth." [link] And also Allicorn IS on the screenshot but I think I've listened to his stuff on every game I've worked on by now. [link]"
[thread source link]
---
Bonus: follow-up comments and exchanges -
User: "I KNEW the torte was somebody’s family recipe!!" // Sylvia: "My only regret is that the icing was originally a stove-boiled icing made with eggs and chocolate and butter emulsified together. I couldn't get it working, however, these past few years. I think we lost some crucial part of the steps when trying to write out a clean copy. So I went with ganache for the game, because I didn't want to print something that didn't work, and I've used ganache myself. It's good! But I'm going to try to replicate the original again one day." [source, two] // User: "I noticed that sometimes, ingredients doesn't react the way they used to and part of that is probably due to some "industrial" changes in the recipe for ingredients like chocolate or butter to cut the cost of making them, imho. It's sad because it means we lost a very specific way to do things..." // Sylvia: "Yeah, that was the first thing a friend who bakes a lot suggested. I wonder if I was a victim of "Buttergate" when Canadian cows were being fed so much palm oil butter was harder to spread as a result. After a long search, I found a local place that makes butter that actually tastes good, which is an incredibly sad sentence to have to type out." [source, two]
Sylvia, re: Vincent Price being a gourmand and his cooking book: "It's extremely cool. My library had a copy and I remember it being pretty big, too." [source]
User: "I was following this thread and I'm delighted about all of these facts and information. Thank you for sharing!" // Sylvia: "Aw thank you! And thanks for reading, it was nice to unpack all the stuff kicking around my mental attic." [source]
User, re: MFC: "Sorry to post again but this one got me- my mom is a doc, and i remember her telling me stories of the cadaver she worked on (evidence of different surgeries she had, the cancer she had, etc), and mom always ended her stories saying how thankful she was to her. It really does stick around." // Sylvia: "No need to apologize, I liked hearing about your mom's reaction! It's exactly what I kept hearing and reading about, a sense of reverence for the gift." [source]
Sylvia: ""The irony that I had to convert the measurements back to metric" Haha. I tried to get as close as I could. Here's the written down metric version of the cake batter. It's an older recipe so I had to try to guess what a "knife tip" ended up as." [source]
A user on the torte being a family recipe: "Oh my gosh 🥹 that makes it all even lovelier!" // Sylvia: "Thanks! I was really excited to share the family recipe, it's a bit of work but it's one of my favorites." [source]
A user under the post about MR James' Collected Ghost Stories: "So you're probably the one behind the mysterious bronze whistle, I take it?" // Sylvia: "Haha, guilty. Cameron Harris, our editor, helped me figure out a phonetic guide to the latin. (If it fails anywhere it's very likely my fault.)" [source]
User: "As an avid Emmrich lover & someone trying to write some Emmrich POVs in my Emrook fanfictions, I can not thank you ENOUGH for this wealth of info / music inspo to go off of" // Sylvia: "Thank you! (Seriously though some of those songs probably only make sense to me, they're not all thematically on point, but some are. Hope you enjoy!)" [source]
User: "As another "needs a million hours of droning ambient music to write" writer I appreciate these greatly" // Sylvia: "We both have good taste! 🎶" [source]
User: "Thank you for writing out this list!! Peter Cushing makes so much sense as an influence. I love the variety of media here, it gives me so much new stuff to check out!" // Sylvia: "Thank you for reading! If you do check out some of this stuff, hope you enjoy!" [source]
Sylvia: "thanks so much, and for reading the thread! It was fun to write." [source]
User: "Thank you for sharing these books!I was looking for a good ghost book" // Sylvia: "Thanks! Hope you enjoy James. "Oh, Whistle, and I'll Come to You, My Lad" was the first story of his I read and I'll never forget that experience." [source] // Sylvia: "I just love the mood James could create, so much." [source]
User: "ELECTRIC SIX MENTION" // Sylvia: "My greatest favorites, now and forever." [source]
Sylvia: "Please archive away, I am intent on deleting the account eventually but it'd be nice to know people could look this stuff up later if they're curious. (Future generations need to know which Atrium Carceri tracks I listened to!)" [source]
User: "Amongst many things, not the least of which is the gratitude and delight of having your fantastic insight into the writing process of Emmrich, my grandmother’s hazelnut torte is fantastically close to the Nevarran version which was a delightful discovery." // Sylvia: "Ah now nice. I assume she was also central/eastern European then? I suspect it was a popular recipe at a certain time." [source]
User: "As an ex-mortician turned game writer, this was a FASCINATING read!" // Sylvia: "Haha, I definitely took inspiration from morticians! (Thank you for checking it out, that thread got long)" [source]
[thread source link]
How much canon info is there about Highever? I haven't been able to find much apart from: It has an alienage, is by the coast and makes a signature kind of cloth (wool industry?). How big is the city? Is it near/around Castle Cousland? Does it have a harbour? How big is the alienage and what is it like?
(Alright, for you I’m going to make this into an official lore post, because this is actually small and specific).
Disclaimer: All of this is completely canonical knowledge. Nothing headcanoned, there are sources for it and I’ve gathered from every source that I could. This includes: Codice (Highever, Construction Report: Brickmarks, ), Dragon Age Origins Ultimate/Collector’s Edition Prima Guide, Dragon AGE Core Rulebook. Nothing is headcanon and nothing is taken from an unreliable sources (i.e. Wikipedia).
Location
Highever is a Teyrnir in northern Thedas, one of the few that set on the Coastlands. It sets on the coast of the Waking Sea, west of Amaranthine, across the sea from Kirkwall and the Vimmark Mountains, and North of The Bannorn.
In the very center of the Highever Teyrnir, is Harper’s Ford, this area used to belong to the Howes of Amaranthine. However, during the Orlesian Occupation, Tarleton Howe sided with the Orlesians, Harper’s Ford was marched upon by the Couslands and Howe hung.
Highever is the name of a village in the Teyrnir along the coast, as well as being the name of the Teyrnir (all lands, holdings, and bannorns within in area).
Castle Cousland is located in the Highever Teyrnir, the exact location is unknown.
Highever possesses an Alienage, though the location of it is unknown.
There was a Silver Temple in Highever where Andraste’s Ashes were first held, before being moved to a secret location. Whether the Temple still stands in unknown.
History
In -165 Ancient, Andraste’s “sons” (Maferath’s sons were adopted by Andraste, though many tried to claim to be her birth son in order to earn leadership of the Alamarri tribes) sought to steal Andraste’s ashes from Highever’s Silver Temple and strengthen their claim to Chief of the Alamarri. The ashes were moved to Haven, but the location was never revealed and eventually lost.
Castle Highever, eventually known as Castle Cousland, was built in the Divine Age and was considered no more than an outpost to the Amaranthine Bannorn. The oupost was held by the cousins of the Howes, the Elstans until the Tower Age.
In the Age of Towers, Bann Conobar Elstan was murdered by his wife, Flemeth, leaving no heir behind. Cononbar’s Captain, Sarim Cousland, stepped up and took the land instead.
The Couslands would declare themselves an independent Bannorn from Amaranthine and start a 30 year war, until Highever was freed and owned southwest Amaranthine as well.
It wasn’t until the Black Age that Highever would be named a Teynir under Haelia Cousland, who would unite the nearby lords against the werewolves and earn herself the title along with their fealty.
4:80 Black, Orlais tried to take Highever in hopes to conquer Ferelden, in the first Orlesian Invasion. They would use Highever to supply their troops by sea. However, Redcliffe stood strong against the Invasion and Orlesian was forced to retreat, unable to pass into Highever.
During the Exalted Age, Eletha Cousland would fight Ferelden’s future king, Calenhad, to remain independent. She would lose, but Highever would remain one of two Teynirs and Eletha would remain their teyrna.
However, in the Dragon Age, the Couslands would be betrayed and Castle Cousland would be stormed by Arl Howes forces, the Cousland family almost completely wiped out. The only to survive would Fergus Cousland, who would be lost in the Korcari Wilds until after the Fifth Blight ended.
(Conditional: The youngest Cousland would also survive the attack and go on to become a Grey Warden, swearing vengeance on Howe.)
Highever would be relinquished after Howe’s death by the Warden and returned to the Couslands.
Fergus Cousland is the current Teyrn of Highever.
Heraldry
Highever has two major Heraldry, The Cousland Heraldry (Left) and The Highever Heraldy (Right).
Known People from Highever
Ardal Cousland (A knight/soldier to King Vanedrin Theirin)
Bryce Cousland
Calenhad Theirin
Duncan
Fergus Cousland
Flemeth
Helena (Jory’s Wife)
Oren Cousland
Riordan
Roderick Gilmore
Ser Eryhn (A Templar woman with unmatched grace with a sword and shield)
Warden Cousland
Facts
Highever has a population of 20,000.
Highever has given Ferelden the most famous Alamarri Legends so far (Calenhad, and Flemeth)
Nelaros’ Wedding Ring was forged in Highever, it is also where Tabris’ bride/groom comes from.
Sarethia is the Hahren of Highever’s Alienage.
Warpaint of the Tempest, is the traditional kaddis for mabari in Highever.
Highever Weave is most likely a cloth originating from Highever and may be an export.
Skyhold has bricks stolen from Highever, apparently before the First Orlesian Invasion.
I was having a chat about the Iron Bull and his personal quest with some friends and one person said in response to something I said that I should make it a Post, so here it is! And a usual disclaimer: this is not about which in-game decision is "correct"--it's an RPG, there's no wrong way to play the game. I just want to talk about the meaning of this decision for Bull's character and for his future.
Dragon Age: Inquisition’s “Demands of the Qun” is, for me, one of those quests where the RPG format of “player character makes major decision for companion character” really works. I do not see this as an example of game mechanics taking away agency from an NPC. I think Bull has agency in this situation.
The Chargers are not Inquisition soldiers. They are mercenaries, and Bull is their commander. If the Inquisitor makes a call he doesn't like, he is free to say "Screw you" and take his people and leave, because they are not soldiers, they're independent contractors, so leaving isn't desertion, it's just quitting. If he were already certain he wanted to leave the Qun, he could simply call the retreat himself, take the Chargers and leave. Similarly if he were certain of his loyalties and willing to sacrifice the Chargers for that purpose, he could do that, regardless of what the Inquisitor says.
He lets the Inquisitor make this choice.
The Iron Bull has had one foot out the door of the Qun for a long time now. But he's gone back and gone back, submitted himself for re-education and done his best to keep serving the Qun, because he believes he needs the Qun. To him, becoming Tal-Vashoth means losing himself, his identity, his purpose, his very sanity, and as the Fade tells us in "Here Lies the Abyss," this is quite literally his greatest fear. Bull could never bring himself to leave the Qun with nowhere to go instead, nothing to give his life purpose and meaning—and no one to entrust himself to should he doubt his own sanity.
But in his work in the south, the Iron Bull has found community and identity and purpose outside the Qun. The very name he has given himself speaks to that, as does his close relationship to the Chargers.
Right from the beginning, there is tension in "Demands of the Qun." Bull remarks that he's gotten used to the Qunari being "over there" during his life in the south. I think Bull has a very potent anxiety when he meets Gatt again on the Storm Coast, and introduces him to the Inquisitor and their party. To me, it very much has the vibes of introducing two friend groups, where you're not only pretty sure they won't get along, but you're also very aware that they know very different sides of you—and neither of them are going to like seeing the other side. Bull's discomfort is visible both when Gatt speaks freely about Bull's work in the Ben-Hassrath, and when the Inquisitor's other companions make disparaging remarks about the Qun. His two worlds have collided, calling into conflict two sides of his sense of self that he has thus far managed to avoid confronting.
And this is likely part of the point. The Qun does not truly respect alliances with any outside the Qun. I wouldn't say for sure that the Qunari set up this whole situation just to test Bull—it's possible they knew exactly how many Venatori would show up, but they couldn't have known precisely how the Inquisition would respond. That, and their desire to root out the Venatori is no doubt sincere. But I do think they are watching Bull's actions very closely throughout this proposed alliance, gauging his loyalty. Gatt tells him outright that many already believe he has betrayed the Qun.
Bull's internal conflict quickly becomes an external one when the Venatori reinforcements show up, and Bull is faced with the decision of whether to withdraw the Chargers or defend the dreadnought at the cost of their lives.
The thing is, Bull is not neutral on this. He tells the Inquisitor what he wants. He wants to save the Chargers. If the Inquisitor says that the Chargers still have time to retreat, Bull agrees. When Gatt tells him they need to hold position, he says in a low, intense tone, "They're my men."
And then, when Gatt tells him in no uncertain terms that calling the retreat will make him Tal-Vashoth, the Iron Bull looks to the Inquisitor.
Again, he is not neutral. He knows what he wants. He is standing there basically begging the Inquisitor with his eyes to save his boys.
So why doesn't he just make the call himself?
Because just as this whole situation is in part a test of Bull's loyalty, this is also a test of the Inquisitor.
What Bull needs to leave the Qun is not simply for someone else to make the choice for him, but to believe that there is a future for him outside the Qun. That he will still be himself, that he will have purpose, and meaning, and that someone else is worth trusting. Bull cannot bring himself to leave the Qun if it means he will be left utterly alone with nothing but his own mind and his deepest fears. And if that's what leaving the Qun means… then in his mind, it would be better to stay.
The Inquisitor's choice will answer that question.
To sacrifice the Chargers leaves Bull with nothing outside of the Qun. He has just watched his closest friends die, and he cannot trust the Inquisitor. With Krem and Rocky and Skinner and Stitches and Dalish and Grim, the new sense of self that the Iron Bull has found in the south also dies.
Of course he turns back to the Qun. He has nothing else left.
But if it's the Inquisitor who makes the call to save the Chargers… Bull can leave. He has friends who care about him. He has purpose. He has someone whose command he can trust. He has hope. None of this makes the choice easy for him. It is quite clearly very painful and difficult, and I don't think there's any way it could be otherwise. But he has a way forward nonetheless. The choice makes leaving possible.
The Inquisitor doesn't force the Iron Bull to become Tal-Vashoth. Instead, Bull implicitly asks a question, and the Inquisitor by their choice gives him an answer.
𝐀𝐍𝐃 𝐈❜𝐌 𝐍𝐎𝐓 𝐇𝐄𝐑𝐄 unless I'm here by your side. | ♬ ❝ I'm Not A Saint ❞ by Billy Raffoul.
For the first time in the game franchise, it has been confirmed that players will get the opportunity to explore Rivain. As such, we will finally be learning a lot more about Rivain upon its release. This piece is about the information we have thus far.
The Kingdom of Rivain, founded in -44 Ancient, is located on the northeastern peninsula of Thedas. Surrounded nearly entirely by water, its only land connection is Antiva.
Those native to Rivain are called Rivaini. Just like any nation in Thedas, there are different racial/ethnic backgrounds who live there – however, the majority of Rivain’s population is Black.
There is also a notable qunari population in Rivain, dating back to when they arrived in Thedas in 6:32 Steel. Kont-aar still exists as a large Qunari settlement in the northern part of the nation – it is regarded as peaceful.
The capital of Rivain is Dairsmuid, which sits on the Rialto Bay. Dairsmuid is the only place in Rivain that has any real Chantry control.
Because Rivain has a lot of flavour profiles found only in the northern part of Thedas, other nations highly value their food exports. As Rivain is friendly with the Qunari, they are willing to trade in Seheron, too.
Rivain has a “less-than-cordial” relationship with Tevinter. It also has an unserious rivalry with Antiva.
The Rivaini are traditionally a matriarchal society, believing that women are best suited to rule. Major decisions within a community rest on the head of elder women, who is often a Seer (see: Magic).
Rivain has a currency-based economy. However, there is, generally speaking, a greater value placed in making sure everyone has what they need over monetary gain. For example, if one community has a bad year the neighbouring communities will send supplies and labour to ensure its people do not suffer.
“The Rivaini people trace their roots to pantheist ancestors, and many in Rivain still believe that their god and the universe are one in the same.” —Dragon Age: The World of Thedas vol. 1
Rivain is has the most diverse range of spiritual beliefs in Thedas, because the Chantry failed to become the monopoly like they did everywhere else. The three most common spiritualties are Andrastianism, the Qun, and unnamed traditional Pantheism beliefs.
Daily life for an average citizen of Rivain differs greatly across the nation, because it is such a patchwork of cultures that co-exist in relative peace. Life in Kont-aar for example, is structured by the Qun, where life in a remote village in the southern tip would likely be highly influenced by the Raiders who call Llomerryn home.
Traditional Rivaini beliefs hold their Seers in high regard. Seers are female mages who specialize in peacefully communicating with spirits and even intentionally invite them into their bodies. They act as wise women and leaders of their communities, for whom people go to for guidance.
Twice a year, the Seers of Rivain gather in Dairsmuid to meet in council, forge trade agreements, and publicly pledge loyalty to Rivain's queen. This is called the Allsmet, and it is a fully celebrated festival with lavish feasts, gift exchanges, ceremonial gatherings, and music.
There was a single Rivaini Circle of Magi, located in Dairsmuid, but it existed largely as a façade to appease the Chantry. Unfortunately, when the Chantry sent Seekers to inspect the Circle in 9:40, they discovered the mages breaking Chantry law. The mages were allowed to freely be with their families, and were training female mages as Seers. The Seekers they invoked the Right of Annulment; they murdered all the mages of the Circle, and destroyed their library of books and artifacts.
The Lords of Fortune are a guild of treasure hunters and dungeoneers, based out of Rivain. They can be identified by the decorations they were all over their body; trinkets they’ve collected over their years of treasure hunting. Sometimes they are hired by others to help out on a job, while other times they seek their own adventure. Anyone of any race can become a Lord of Fortune.
-----
Codex entry: Seers and the Allsmet (Dragon Age: Inquisition)
Codex entry: The Annulment at Dairsmuid (Dragon age: Inquisition)
Dragon Age: The World of Thedas vol. 1
Dragon Age: The World of Thedas vol. 2
Dragon Age: Tevinter Nights
-----
Do you enjoy these kinds of posts? Please consider supporting me writing more!
Thinking about the mage rebellion and Fereldan. My main Warden is a Surana that sticks Alistair with the throne so I never really gave it much thought about why Ferelden's ruler would accept the rebellion.
But I replayed and something stuck out to me: Connor was frustrated about them being in Redcliffe. He asks how that could be seen to be a good idea. And honestly? Given that the Wardens rule Amaranthine and it's a major point of entry from the sea it wouldn't be that hard to have set Fiona's people there and gotten fewer side eyes by the locals. They're used to Wardens, mages ain't that weird in comparison. Especially after the Warden-Commander let a possessed corpse follow them home from the swamp like a lost mabari.
But Ferelden has a population problem. Lots of dead young men and women just at Ostagar, let alone the southern hills, the bannorn via the rebellion, and Denerim. And the survivors of the Siege at Denerim would have had high chances of Blight Sicknesses, there were probably epidemics following 9:31. That would have crippled the fighting population. That doesn't even count that a lot of the refugees who made it to the Marches and elsewhere never returned.
Redcliffe is the fortified gateway to Ferelden from the /Orlesian/ border. The same Orlais that certain powers (Gaspard) want to return to being an expanding empire.
Celene's hold was weak. Weak enough the Inquisitor could arrange to break it entirely.
The Chantry is primarily Orlesian and that would give the mages a reason to not want Orlesian control if it came down to Gaspard as Emperor bringing chevaliers back across the Frostbacks.
I don't think Ferelden took the mages in out of generosity. At least not entirely. I think they saw a chance to add a significant military force to their country if their gamble paid off - and that's why Teagan agreed. Unfortunately for the rebellion the Tevinter thing is a definite point of no return - the mages weren't loyal enough to their own cause, to where they were, to continue the risk of keeping them.
The world is in great peril, and you are the unlucky protagonist who must save it! Spin this wheel three times and get your Dragon Age party that you're stuck trying to save it with.
Feel free to reroll repeats. Most are companions, but there are also a few companion-adjacent possibilities. You can assume that you as the protagonist have a basic level of combat competency even if you don't in real life, so don't worry about yourself
Today is 11/11 which marks 101 years of Poland regaining independence and I thought it is a perfect time to publish a post that I’ve been working on for a while.
This is a sort of compilation of my own thoughts I had while playing the games and various talks with my Polish friends. It is not supposed to force any ideas or teach others how to interpret the game. I just thought it could be entertaining for anyone interested in history and culture. I was trying not to elaborate too much on the subject here but it still ended up being A Very Long Post TM. To make this post a little neater to read, I divided this post into 4 sections:
1. History
2. Fashion and Food
3. Politics
4. Relationships with Other Countries
I will be very happy if you find a minute or two to read some of my points. If you have any additional questions or comments feel free to leave me a message :)
And once again - enormous thanks to @aeducanka for proofreading. I would be a poor mess without you.
Keep reading
A collection of canonical and non-canonical lore of Thedas, and archive of the amazing meta this fandom has produced. All work will be properly sourced and any use of other's work should conform to their requests. (icon made by @dalishious)
72 posts