they stopped a whole ass blight. give them the griffon.
yall. in a few days we're getting new dragon age. new companions who will stick with us for years. new narratives to pull at our heartstrings and occupy our thoughts and drive us a little crazy. new banter to delight at, new jokes. new dialogue to pick apart for hidden meanings. new dialogue options that don't match the voiced lines. new locations to explore, new architecture to admire, new flora and fauna to study. new codices to collect. new spells to toy with, new builds to create. new npcs to meet. new outfits to gush over or criticize, to see in fanart over and over again until it's like meeting an old friend. old mysteries to finally solve, new mysteries to uncover and chew on for however many years. NEW LOREEEEEE
The world is in great peril, and you are the unlucky protagonist who must save it! Spin this wheel three times and get your Dragon Age party that you're stuck trying to save it with.
Feel free to reroll repeats. Most are companions, but there are also a few companion-adjacent possibilities. You can assume that you as the protagonist have a basic level of combat competency even if you don't in real life, so don't worry about yourself
𝐀𝐍𝐃 𝐈❜𝐌 𝐍𝐎𝐓 𝐇𝐄𝐑𝐄 unless I'm here by your side. | ♬ ❝ I'm Not A Saint ❞ by Billy Raffoul.
Now THIS is the biggest glow-up in Dragon Age history
On solidarity, and it's lack, and my raw horror and delight at seeing these missives pop up in my file across the game. This SUPER got away from me, so this is now part 1.
I disbanded the Inquisition in this run, and did not save Minrathous, and have not yet seen if that makes a difference to the content of these letters!
I am aware these letters are a controversial part of Veilguard for a lot of people, and it's fine for everyone to feel how they feel about it! I'm not telling anyone that they are wrong, I'm just offering my perspective on why I really love what they did here, and think it's an excellent way to unite disparate threads while also punctuating the theming of this game, respect the struggles of our previous protagonists, and also realistically represent what we could expect of the disparate nations of the South in the conditions we see in Veilguard.
Some personal context that I don't actually need to share, and you don't need to read, but does inform my perspective on this:
I keep a keen eye on international politics in the real world, have a lot of experience in doing so, and I was one of many disabled advocates who saw the danger of covid coming long before it was declared an official pandemic and started doing what I could with a platform I had at the time to keep as many people around me both tangibly and in an online network sense as safe as possible. I know for a fact that my efforts saved lives. But there were limits to what I could do as an individual, and especially one confined to my bed.
When it came to mobilizing individuals, to getting information into the hands of trusted people in influential positions - eg. librarians - and providing them with the resources to then educate and mobilize their workplaces and social circles, I did great. But the issues I and others faced were systemic, and our effectiveness was limited by this.
With that context said and either read or skipped past, let's talk about the state of Southern Thedas across Veilguard.
So, this first letter from the Inquisitor contains a lot of information, densely packed.
Discussion of Morrigan here alone could be another post, but suffice it to say that this tells us that in the last ten years she has succeeded Flemeth as a guardian advisor of the South, inheriting in spirit (heh) if not in name (yet) the mantle of Ashar'bellanar.
The key part here is that she was very firm with the Inquisitor, more so than Scout Harding is being and Varric had been, that Rook is someone to watch and rely on at this time in history. With her personal context of being a hero of the Fifth Blight, that makes Rook contextually a peer to the hero of Ferelden in her eyes. Which might seem unlikely - but we need to remember that Morrigan was there from the very beginning, when the HoF had no idea what they were doing, and in most worldstates she witnessed them unite the disparate groups of Thedas, including those among the margins, into a powerful (if mostly transitory) alliance to combat and ultimately defeat the Blight.
Her endorsement is invoking all of that history.
Next up: it is established that when Solas began his ritual, the consequences were felt everywhere. We can operate on the assumption that at least some fade tears were ripped open, and that demons escaped and wreaked a wave of initial havoc.
This is backed up by a detail in a later letter, about demons having occupied Skyhold, and by the consequences we see in Minrathous, despite the ritual taking place in Arlathan.
On their escape, the gods immediately began to make their moves, and one of the first is Elgar'nan's overtures to the Venatori, which become consolidated into firm control very quickly due to his appeal as a mythic figurehead for them in their own goals, and the power he promises.
That they quickly become extensions of his will, their original cause nothing more than deluded lip-service, is part of the design, as I have gone into elsewhere previously but will likely do so again in more detail after a few more playthroughs.
When we hear that a splinter group of nobles have made common cause with the Venatori, we can intuit that they will be openly Imperialistic, likely a blend of old guard who still carry resentment around Ferelden's independence and up and coming warhawks. They will be those who resent the declining influence of Orlais on the international stage; who resent the gains that have been made over the years in improving the rights of the elves; and that they will be incredibly stubborn individuals who will insist that Orlais needs no allies and can stand on its own.
They will be those who cry for a return to the glorious past, and who are easily swayed by the promises of personal power to do so, because these are all the traits Elgar'nan selects for when gathering pawns - and they are traits that we have seen on display in many Orlesian's across both the games and the extended media. That's not a unique to Orlais situation, it's a cultural marker of a sunsetting Empire.
No matter who is the sitting Emperor of Orlais from the options we have been able to influence in the past titles, these people would still exist. They would be those who are laughed at and dismissed as toothless relics and hotblooded upstarts in Celene's court, and the hawks that consider Gaspard to be weak and lacking in ambition, while likely forming a core part of his supporter group.
They receive backing from the Venatori - and we know that the Venatori are embedded deeply in the upper strata of Tevinter society, that they have long ceased being a fringe group as they were initially presented in Inquisition - and the writing was on the wall even then that they had already made great strides in entrenching themselves in the halls of power.
So, to have Venatori backing is to have Tevinter backing, at a time when they are for the first time across the games free from needing to devote their military resources to combating the Qunari - and, however deeply reluctantly, are actively working with the Antaam, so we can operate with the belief they are providing logistical support that canonically the Antaam have lacked since they performed their military coup and launched their invasions. This read is backed up across this and the rest of the letters, with discussion of the dreadnaughts and the role they are playing.
We can subsequently operate with the assumption that the Orlesian splinter faction is being provided money, logistical support, political influence (key, given the Game) and potentially tangible military backing.
They waste no time, and specifically target the Royal Guard and the border keeps of Ferelden.
What does this tell us?
It backs up who these people are, and what they want, and we can subsequently intuit the kind of populist right wing messaging they will be using. They launch attacks against the core forces of the current Emperor or Empress, signalling a rejection of the current status quo in doing so. The move against the border keeps is a promise to return to the golden era of expansionism, and one that also serves to harry and divide Ferelden's forces.
In the next sentence, we learn that an initial force of Antaam corsairs are harassing shipping out of Ostwick, and that location is very significant.
It, in conjunction with the coordinated attacks in Orlais, is the first move in cutting off core allied supply lines from the North to the South. We know from prior titles that the ocean proper is not navigable without disaster, and control of the Waking Sea is going to be very important in subsequent letters and how the tide (heh) shifts back and forth.
Immediately, the goal has been to attempt to cut off and isolate Ferelden from international support, replicating the conditions of the Fifth Blight. This, more than anything else at this point in the game, made me very scared of Elgar'nan. We know from the memories that he was a brilliant strategic mind, and that the Evanuris started out as generals.
Man wakes up, glances across the board, probably gets a tl;dr primer from his new associates and as someone familiar with the lines of hard and soft power quickly moves to shut down the biggest threat in the South: those fucking weirdos from Ferelden who keep kicking over the board. It's an excellent call.
Ghilan'nain is not idle either, with her control of both the Blight and the work she is doing with the Antaam. Massing the Darkspawn at Ostagar again is both an excellent strategic move - for the same reasons it was in Origins - and a highly effective terror tactic.
We can intuit that it's a terrible time to exist in Ferelden right now. You've just been reminded of the events of Inquisition and the last time the sky was split open, a wound which everyone has gotten used to seeing above them but healed, and now Orlais is harrying the border and the darkspawn are massing once again at the site of the major historical event that led to mass death and upheaval in the LAST Blight.
Every lever possible to invoke and then beat on generational trauma and create mass panic has been pulled at once. It will divide their forces, it will divide their political system - it's what Loghain was scared of in Origins, but this time it's actually happening for real.
But hey at least we have the Free Marches and Orzammar and the Grey Wardens! [I'm being handed a note, which I will open later.]
The rest of this letter is reassurance from the Inquisitor: all of this fucking sucks, but it's terrible things that the South has experienced before, and as it has in the past, so will it survive it again.
This single letter told me so much, immediately.
All of these situations that they put forth are ones that cannot be fixed by swapping people in and out of chairs in the high halls of power.
The vulnerabilities that Elgar'nan preys on are systemic, cultural issues, reflecting ancient wounds and vulnerabilities. The victories that we can potentially make across the games can breathe within this narrative space, but do not in themselves have enough power to override these core weak points.
Orlais is an Empire. Ferelden is geographically isolated and culturally scarred by the horrors of a brutal occupation by said Empire, by the events of the Fifth Blight, and the blows it received during the events of Inquisition. We know that getting the bannorn to agree on a course of action at the best of times is like pulling teeth, and they may as well have dropped a thousand live bee grenades into an active debate.
It's a brilliant opening move, and it isn't one that invalidates what has come before, but one that preys on the active weak points that we have seen remain active across all of the games. We cannot expect solidarity from Orlais in Ferelden. Orlais cannot expect solidarity from Orlais, because their political culture is one of backbiting, plotting, and endless sabotage: this is a feature, not a bug, to them. It is one that ordinary Orlesians have paid for time and again, and one that will continue to have incredibly predictable and dire consequences.
I was thrilled by this letter, because it lit my brain on fire. I began to consider next moves, what I would expect from each faction involved based on historical context and precedent. As I will get into in later parts, this speculation was rewarded for me, and it's one of my favourite things about Veilguard.
You don't have to like it personally, but I am excited to talk about why I do, and how I feel it reflects the best of Dragon Age's political writing.
I was having a chat about the Iron Bull and his personal quest with some friends and one person said in response to something I said that I should make it a Post, so here it is! And a usual disclaimer: this is not about which in-game decision is "correct"--it's an RPG, there's no wrong way to play the game. I just want to talk about the meaning of this decision for Bull's character and for his future.
Dragon Age: Inquisition’s “Demands of the Qun” is, for me, one of those quests where the RPG format of “player character makes major decision for companion character” really works. I do not see this as an example of game mechanics taking away agency from an NPC. I think Bull has agency in this situation.
The Chargers are not Inquisition soldiers. They are mercenaries, and Bull is their commander. If the Inquisitor makes a call he doesn't like, he is free to say "Screw you" and take his people and leave, because they are not soldiers, they're independent contractors, so leaving isn't desertion, it's just quitting. If he were already certain he wanted to leave the Qun, he could simply call the retreat himself, take the Chargers and leave. Similarly if he were certain of his loyalties and willing to sacrifice the Chargers for that purpose, he could do that, regardless of what the Inquisitor says.
He lets the Inquisitor make this choice.
The Iron Bull has had one foot out the door of the Qun for a long time now. But he's gone back and gone back, submitted himself for re-education and done his best to keep serving the Qun, because he believes he needs the Qun. To him, becoming Tal-Vashoth means losing himself, his identity, his purpose, his very sanity, and as the Fade tells us in "Here Lies the Abyss," this is quite literally his greatest fear. Bull could never bring himself to leave the Qun with nowhere to go instead, nothing to give his life purpose and meaning—and no one to entrust himself to should he doubt his own sanity.
But in his work in the south, the Iron Bull has found community and identity and purpose outside the Qun. The very name he has given himself speaks to that, as does his close relationship to the Chargers.
Right from the beginning, there is tension in "Demands of the Qun." Bull remarks that he's gotten used to the Qunari being "over there" during his life in the south. I think Bull has a very potent anxiety when he meets Gatt again on the Storm Coast, and introduces him to the Inquisitor and their party. To me, it very much has the vibes of introducing two friend groups, where you're not only pretty sure they won't get along, but you're also very aware that they know very different sides of you—and neither of them are going to like seeing the other side. Bull's discomfort is visible both when Gatt speaks freely about Bull's work in the Ben-Hassrath, and when the Inquisitor's other companions make disparaging remarks about the Qun. His two worlds have collided, calling into conflict two sides of his sense of self that he has thus far managed to avoid confronting.
And this is likely part of the point. The Qun does not truly respect alliances with any outside the Qun. I wouldn't say for sure that the Qunari set up this whole situation just to test Bull—it's possible they knew exactly how many Venatori would show up, but they couldn't have known precisely how the Inquisition would respond. That, and their desire to root out the Venatori is no doubt sincere. But I do think they are watching Bull's actions very closely throughout this proposed alliance, gauging his loyalty. Gatt tells him outright that many already believe he has betrayed the Qun.
Bull's internal conflict quickly becomes an external one when the Venatori reinforcements show up, and Bull is faced with the decision of whether to withdraw the Chargers or defend the dreadnought at the cost of their lives.
The thing is, Bull is not neutral on this. He tells the Inquisitor what he wants. He wants to save the Chargers. If the Inquisitor says that the Chargers still have time to retreat, Bull agrees. When Gatt tells him they need to hold position, he says in a low, intense tone, "They're my men."
And then, when Gatt tells him in no uncertain terms that calling the retreat will make him Tal-Vashoth, the Iron Bull looks to the Inquisitor.
Again, he is not neutral. He knows what he wants. He is standing there basically begging the Inquisitor with his eyes to save his boys.
So why doesn't he just make the call himself?
Because just as this whole situation is in part a test of Bull's loyalty, this is also a test of the Inquisitor.
What Bull needs to leave the Qun is not simply for someone else to make the choice for him, but to believe that there is a future for him outside the Qun. That he will still be himself, that he will have purpose, and meaning, and that someone else is worth trusting. Bull cannot bring himself to leave the Qun if it means he will be left utterly alone with nothing but his own mind and his deepest fears. And if that's what leaving the Qun means… then in his mind, it would be better to stay.
The Inquisitor's choice will answer that question.
To sacrifice the Chargers leaves Bull with nothing outside of the Qun. He has just watched his closest friends die, and he cannot trust the Inquisitor. With Krem and Rocky and Skinner and Stitches and Dalish and Grim, the new sense of self that the Iron Bull has found in the south also dies.
Of course he turns back to the Qun. He has nothing else left.
But if it's the Inquisitor who makes the call to save the Chargers… Bull can leave. He has friends who care about him. He has purpose. He has someone whose command he can trust. He has hope. None of this makes the choice easy for him. It is quite clearly very painful and difficult, and I don't think there's any way it could be otherwise. But he has a way forward nonetheless. The choice makes leaving possible.
The Inquisitor doesn't force the Iron Bull to become Tal-Vashoth. Instead, Bull implicitly asks a question, and the Inquisitor by their choice gives him an answer.
Wire-haired Dachshund (C. l. familiaris)
When Thom Rainier settled, his father did not say anything of note, and his sister could not, for she was dead. The first comments on Marta’s form were made by the dog-hangers, and they said, “Fitting that your daemon would be a little bitch, Rainier!” Thom and Marta both wanted to beat the living daylights out of them. They chose not to. They chose to do nothing.
Blackwall, the real Blackwall, had a black bird. Small, and unnoticed most of the time. The imposter Blackwall could lie and say, “No, no, I have a black dog, not a black bird.” No one did anything. How could someone have the audacity to imitate another man and his daemon?
Blackwall is often covered in bites of unknown origin. Well, he knows. They come from Marta, who delivers the punishments she believes are deserved. She bites and growls and hisses insults at him. Nobody loves you. They all hate you. Thom believes her.
I've been working on worldbuilding regarding Dalish culture and beliefs, as a framework for writing stories more focused on Dalish characters and clans. This is a rough draft of what different clans might believe and practice, and how those attitudes could differ.
Building a Neo-Arlathan: The great city should rise again, as the jewel of the Dalish culture. We'll benefit most from having a single, large city with strong defenses and room for the clans to overwinter.
Reclaiming the Dales: The Dales should be ours. We should have a wide range of settlements from tiny homesteads to a capital city, dispersed and defended so that we can never loss everything in a single siege.
Founding a Third Kingdom: We need to find a new place to live and build a kingdom, bringing the best of Arlathan and the Dales to a fresh slate.
Nomadic Life: the Dalish are best served by continuing to be nomads, with only semi-permanent encampments and small settlements. We are best served by finding better ways to bring wealth with us and defend ourselves while on the move, not putting a target on our backs by having a fixed location.
Literalists: These are the stories we have, which we believe are the truth of what happened. The moral and social rules they lay out should be followed as strictly as possible
Reconstructionists: Our myths may be missing information or misconstrued. What matters is that we act in good faith, keeping to the core tenets, and continue searching for more evidence of our past. The details of the rules are less important than the intent.
Functionalist: it doesn't matter if our myths are true or not. What matters is the fact that they're ours, and they show us what it means to be Dalish. Rules can be discarded entirely if they no longer work for a clan.
Non-Dalish Elves:
Isolation: we should have nothing to do with anyone outside the Dalish Clans. In an ideal world, we would have a country all our own that no one outside of the clans even knew existed. The elves of the cities are not our concern.
Expansion: we should actively be bringing non-dalish elves into the clans. In an ideal world, all elves would be Dalish.
Collaboration: We should develop positive relationships with elves outside the clans, without recruiting. In an ideal world, the Dalish would be independent but have friends, business partners, lovers, and allies who were of many faiths.
Dwarves:
Alliance: The dwarves' religious beliefs are perfectly compatible with Dalish beliefs, and both groups specialize in areas the other lacks. We're natural allies, and should seek to strengthen ties.
Non-Interference: The dwarves are not our problem, and there is nothing they can offer us that would make it worth getting involved in their politics or the mess of the darkspawn in the deep roads.
Hostility: The dwarves have never helped us, they've never acted even when it would cost them very little. They have no magic. They're not like us, and they can't be trusted.
Humans:
Hostility: Fuck Orlais, fuck tevinter, and fuck everyone who allies with them. Shemlens can't be trusted.
Strategic Ties: Many, if not most, humans are awful, but individual ones can be trustworthy. Maintaining ties with the morally upright among them will keep us safer than a universal rejection.
Sympathy: We have a great deal in common with the poor and unwelcome of human society. What is done to them, and what they do in response, could make them valuable allies if we approached them in the correct way.
Qunari:
Most clans outside of the free marches don't have an opinion about the qunari. Clans within the free marches range from 'well they scared the shems' to 'and they scared us'. It's expected to be a major subject of debate at the next Arlathvhen
Political beliefs about magic can generally be split into two attitudes: enthusiastically embracing it, or accepting it with reservations. (There are a few fringe clans who reject it entirely, and have non-mage keepers, firsts, and seconds, and a few more will allow non-mages as keepers, but they are very rare.)
Political opinions about magic map very neatly to geographic location - the closer a clan's territory is to Tevinter, the more suspicious that clan is of magic. It was the northernmost clans that took the precept of the three mage minimum and decided it would also be their maximum.
Northern clans, if they're sending extra mages away, will travel south to make sure the young mage isn't picked up by Tevinter. Not doing so can result in a clan's leadership being declared illegitimate at the Arlathvhen.
As a result, most non-Dalish are not aware of the variety of opinions regarding magic, and assume that all Dalish clans allow only three mages.
Dalish clans in Rivain, on the other end of the spectrum, pride themselves on having as many mages as possible, to the point that not having a mage available to be a clan's Second is a bad omen and sign of potential disaster. This has, in the past decade, lead to what the Daliah call 'Rivaini diplomacy' - the practice of Rivaini clans sending members to live with clans adjacent to Tevinter, for the chance to adopt any young mages the clans send away.
DAI x BG3 matchups I need to see. I’m not good at writing crossovers nor am I clever at all. This is very much non-exhaustive and very much not the end point of these characters’ potential interactions with each other.
Karlach + Sera + Iron Bull
The absolute chaos. The absolute CHAOS. A powerhouse. Putting aside Karlach’s demon heritage aside, she and Iron Bull tossing back tankards and swapping war stories as vets that have been dealt shitty hands but continue to chug along despite it. Karlach and Sera connecting over growing up mainly on the streets and having soft spots for little ragamuffins. Plus they all talk about women’s tits a lot. I feel Sera would find Karlach sexy and funny.
Wyll + Cole
Like Solas and Varric, Wyll would take to Cole because he recognizes Cole’s desire to help others, even if his methods are a bit unorthodox. He would recognize Cole’s soul as gentle and kind, and his efforts to atone for the murders he committed in the Tower as proof of his humanity. He will join the Uncle-Dad Duo and complete the Uncle-Dad Trio. Cole would gravitate toward Wyll’s goodness in turn, and probably tell Wyll that him making a contract wasn’t foolish because in the end he saved a city, and if that was his desire, then he committed no sin in doing so.
Solas + Astarion
The messiest shit can only occur, and my messy bitch self wants to see it. Watch as Solas’s upright and stiff demeanor utterly bores Astarion. Watch as Astarion’s selfishness, penchant for violence, and casual disregard for the well-being of others utterly pisses Solas the fuck off. Watch as Astarion yawns or interrupts Solas’s lectures with a “yes, yes, we get it” or the most dramatic eyeroll and overwrought “ugh”. Watch as Solas and Astarion immediately sniff each other out as liars and schemers from first jump and hold each other at a distance, the tension spiking at random moments early in them knowing each other where the other prods at their falsehoods. Watch as Astarion is dumbfounded by Solas expressing his condolences to Astarion upon learning of Astarion’s enslavement to his master, because how could a man who holds such reproach for him still manage to feel pity? ‘It is not pity, but compassion, which you are at liberty to reject. That is your right as a free man, just as it is my right to feel it.’
In the best case scenario, Astarion calms down eventually, teasing Solas but still treating him like that friend of a friend that you grudgingly admit is useful. I think a part of Astarion would find Solas’s penchant dislike of him funny.
Vivienne + Astarion + Dorian
We are all doomed. The haughtiness will be scarcely contained. Dorian and Astarion are definitely flirting. Fucking? Not sure. But definitely flirting and enjoying killing bad guys, playfully arguing over wine, snickering over Solas’s shabby dress.
Shadowheart + Leliana
Tools forged to serve a religious order? Check. Crisis of faith? Check. Subterfuge preferred? Check.
Lae’zel + Cassandra
Soldiers recognizing soldiers. 🫡 ‘Why are the men around me so annoying.’
Minsc & Boo + Cole
Cole might be able to understand Boo! If not his speech, then his little hamster feelings. Minsc might be wary of Cole for the information that he manages to glean from Minsc’s head, but his unquestioned understanding of Boo would probably smooth that bump in the road, right?
Solas + Gale
A friend remarked that Gale would remind Solas too much of himself (prideful, ambitious) and thus they would not get along. There is that. I think that Gale would get a small smile out of Solas every now and then with his quips, because Solas himself is clearly a fan of banter; Gale would provide more of the energy in the same way Dorian does with his and Solas’s more civil banters. Gale and Solas also both hold a great measure of respect and adoration for magic as a force, an element, a piece of entirety that is beautiful for its own existence. Not simply just what magic can do for them as wielders of magic, but what it is and how it does so much to enhance a person’s understanding and interaction with the world, as precious as sight or sound.
Minthara + Iron Bull
Oh she will have him cowed in a goddamn minute. Oh man. Oh no. ‘Yes ma’am’, ‘no ma’am’.
Minthara + Cassandra
Oh this would be so interesting. Disciplined, serious bulwarks with little time for silly little men—Minthara would share Cassandra’s frustration and lack of amusement with Varric, though Cassandra would consider her suggestions to maim him.
Solas + Halsin + Iron Bull
I see potential here. Iron Bull and Solas already have a dynamic of Iron Bull’s “I have a pretty good idea of who you are, and it’s a liar” toward Solas, while Solas grudgingly respects Iron Bull’s strength and mental acumen in the same way you would respect a very intelligent bear—do not draw attention more than necessary, but stand tall lest it smell fear. Halsin feels like a softer Iron Bull, a mediation between the two. Like Iron Bull, his stature and build belies a thoughtful and sharp mind. Like Solas, he sees everything as connected, feeding into the other as part of a system, and would too feel a sense of loss at magic and mundane being so dramatically split as it is in Thedas—an aberration against what is natural. Also like Iron Bull, he’s frank with his sexuality. I’m certain the two would swap stories over booze. The trio would be arguably the three most mature and experienced in a room in any given situation. Not only that, but Halsin is far more actively in touch with his heart and honest with his feelings than Solas or Iron Bull. The latter two very much care about their loved ones, but with Solas it is under the surface and with Iron Bull it’s mixed up in cultural trappings of romance not being a “thing” in his culture, and thus both struggle with their feelings. Halsin however is very much in touch. There is next to nothing obstructing what his head and heart wants. He listens to his heart and he follows it. Solas and Iron Bull could learn a thing or two from him, tbh
Also I feel like Iron Bull, Halsin, and even Solas have a bit of a brat tamer streak in them so there’s that
Also Astarion would outright reject the notion of drinking Cullen’s blood cuz it smells like battery acid.
We call it kirkwall fashion
A collection of canonical and non-canonical lore of Thedas, and archive of the amazing meta this fandom has produced. All work will be properly sourced and any use of other's work should conform to their requests. (icon made by @dalishious)
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