so, because I love little worldbuilding details, I decided to scour minrathous and ended up finding lots of unique assets! some of my favorites below:
I already dedicated a one-off post to this, but the first time you travel to minrathous after the prologue, you can catch a glimpse of the viper on the rooftops.
speaking of the viper, he decides to meet up with you literally right across from a wanted poster of himself. so far, this is the only copy I've found, so it may be an entirely unique asset intentionally placed there. thanks to caitie ghiil dirthalen's post on the tevene alphabet, I was able to translate the heading as 'reward.' the second line? lorem ipsum lmao.
you can find this venatori surrounded numerous candlehops in a small locked alcove; I believe there are at least 10 candlehops in the vicinity?
unsurprisingly, snakes turn up a lot in the architectural details; you can find them in braziers, gutters, pipes, pillars, etc.
I was absolutely delighted to find out that the cobbled swan - the tavern you visit for several major story beats - has a unique sign. it's so cute :') (and contains another snake).
the cobbled swan also offers an interesting look at some culinary staples of minrathous. the calamari and oysters were expected since it's a coastal city, but the scorpion pasta was a surprise...
Today is 11/11 which marks 101 years of Poland regaining independence and I thought it is a perfect time to publish a post that I’ve been working on for a while.
This is a sort of compilation of my own thoughts I had while playing the games and various talks with my Polish friends. It is not supposed to force any ideas or teach others how to interpret the game. I just thought it could be entertaining for anyone interested in history and culture. I was trying not to elaborate too much on the subject here but it still ended up being A Very Long Post TM. To make this post a little neater to read, I divided this post into 4 sections:
1. History
2. Fashion and Food
3. Politics
4. Relationships with Other Countries
I will be very happy if you find a minute or two to read some of my points. If you have any additional questions or comments feel free to leave me a message :)
And once again - enormous thanks to @aeducanka for proofreading. I would be a poor mess without you.
Keep reading
Create an elf from the world of Thedas using this image maker!
I'm still willing to add features like more hairstyles and outfits per suggestion, but for now I'm considering this complete enough to release! I hope you have fun with it. 😊
A timeline I put together for my own personal reference, which I figured I'd share. It does not include every single piece of Dragon Age media (for example, it doesn't have all the short stories Bioware has put out or some of the older comics) but it's got all the big ones.
These dates are either taken from the timeline found in the first volume of "The World of Thedas," surmised from evidence within the stories themselves, or in a few cases provided by the writers and creators.
Events listed under the same year are not necessarily listed in chronological order, as it's often not clear in which month specific events took place.
The events of "Stolen Throne" (novel)
The events of "The Calling" (novel)
The events of "Dawn of the Seeker" (animated film)
The events of DA:O begin
The events of DA2 - Prologue
The events of DA:O conclude
The events of DA:O - Awakening (DLC)
The events of DA:O - The Golems of Amgarrak (DLC)
The events of DA2 - Act 1
The events of DA:O - Witch Hunt (DLC)
The events of DA2 - Act 2
The events of DA2 - Act 3
The events of DA2 - Legacy (DLC)
The events of DA2 - Mark of the Assassin (DLC)
The events of "Redemption" (web series)
The events of "Silent Grove" (comic)
The events of "Those Who Speak" (comic)
The events of "Until We Sleep" (comic)
The events of "Asunder" (novel)
The events of "The Masked Empire" (novel)
The events of DA:I begin
The events of "Last Flight" (novel) begin
The events of DA:I conclude
The events of "Last Flight" (novel) conclude
The events of DA:I - The Descent (DLC)
The events of DA:I - The Jaws of Hakkon (DLC)
The events of DA:I - Trespasser (DLC)
The events of "Knight Errant" (comic)
The events of "Deception" (comic)
The events of "Blue Wraith" (comic)
The events of "Dark Fortress" (comic)
The events of "Tevinter Nights" (short story anthology)
The events of "Absolution" (animated series)
The events of "The Missing" (comic)
The events of "Vows & Vengeance" (podcast)
The events of DA:V begin
*From what I could find, there is conflicting information from different devs as to the exact year that Veilguard begins. If anyone has newer information or an official answer, please let me know.
I’m replaying the Jaws of Hakkon dlc and it really has me mulling over the sheer loneliness of our Inquisitor’s situation.
The Hero of Ferelden gained their title and status after they had already bonded with their companions and stopped the blight. Hawke is known for their dysfunctional polycule/found family. Rook is in the same boat.
But the Inquisitor became a symbol before they even had a chance to really get to know anyone. Every other protagonist leads a group of companions, meanwhile the Inquisitor leads a political and military force. Sure, they still become close with some of their companions and advisors, but everyone constantly reminds them of their status as a holy symbol and how intimidating and unapproachable it makes them.
You can literally tell Varric, Mr. Friends-With-Everyone, “I don’t need a disciple, I need a friend” and he’ll reply “If you knew how intimidating you are, you wouldn’t make it sound so simple”. Imagine how isolating it must be to keep hearing that.
Mute Swan (Cygnus olor)
It is said that during her Harrowing, Madame de Fer refused to leave the Fade until she settled as a form which pleased her. Vivienne has not dispelled such rumors. Adelbhert is much like his human in style and strength. His wing strokes can break bones; his bite is crushing; and he looks impeccable! Beneath all the glamour lies a hardworking soul, whose efforts are rarely seen yet always rewarded. And he’s frightening.
love how in dragon age you sometimes click on a random rock and it tells about some fucked up group of weirdos that lived 5 centuries ago who faced the horrors of the world and died.
David Gaider: "It occurs to me, after reading posts getting it spectacularly wrong, that there are a lot of misconceptions over how game studios organize and, in particular, who makes the actual decisions about what ends up in your game. Much of it is by folks who don't *try* to get it... but not all, surely. I'll explain it a bit, but a big caveat: I'm going to talk in generalities and roles. Actual titles vary (a lot) from studio and studio, and the bigger a studio is the more segmented their departments (and thus management) is going to be. Even so, most studios, big and small, kind of work the same. To start, you're going to break your devs up into at least three groups: design (what is the game? how does it work?), art (what will it look like?), and engineering (making it go). There can be a lot of cross-over and some departments that don't fit into a project structure (QA, Marketing, etc.)"
Rest of post under cut due to length.
"There's going to be someone in charge of these groups - these are usually called "leads" or "senior leads". The actual title varies. The Design Lead could be a Lead Designer, for instance, or it could be a Creative Director and a Lead Designer is what they call someone further down the chain."
"These leads all report to a Project Director, someone who's job it is to manage the project as a whole. Now, this part gets a little dicey. Depending on the studio, this role can be anything from more production-oriented (they control the schedule) to an outright auteur who micro-manages everything."
"More importantly, it's the PD who hands down the project goals to the Leads: the strategic goals, the needed features, the shape of it all, etc. The Leads then figure out how their department is going to tackle those, and work with each other. If the Leads conflict, it's the PD's role to solve it. How much autonomy or ownership those Leads have is, like I said, really up to the individual PD and that studio's culture. Even in the case of a PD who has a lot of authority over the project, however, they still report to the studio leadership (unless it's the same person, like in a small studio)."
"The studio leadership is going to be giving the PD their marching orders, often in the form of those strategic goals. If there's a publisher involved, that's where the studio leadership is likely getting those goals. The PD, then, ends up being the person who has to negotiate with everyone above."
"What does this mean? If the studio or publisher has concerns about the project, they're calling in the PD to explain. If the project needs more time or resources, it's on the PD to explain to them why and how and when. If there are a lot of layers above the PD... yes, it's a looot of meetings. So while the PD is managing up, the Leads are managing down. With big projects, that means managing the "sub-leads"... those in charge of the individual sections of their department. It'd be unmanageable otherwise, and the bigger the project the more of these there are going to be."
"What does this mean? Well, let's look at the way BioWare broke up Design (as of 8 years ago, anyhow). Design consisted of Narrative Design, Level Design, Systems Design, Gameplay Design, and Cinematic Design (who worked in tandem with Cinematic Animation, which actually fell under the Art Lead)."
"The sub-leads are handed their goals by the lead, and work out how they're going to produce their particular corner of the game and also, more importantly, how they're going to work with each other. Conflicts between sub-leads are handled by the lead, as are ANY conflicts with other departments. What conflicts could there be, you ask? Dependencies, for one. "I can't do X until Y is done, but Y is someone else's job". Or scope. "We need 20 doodads but the sub-lead said they only have time to make 10, what now?". Even outright differences in vision. Big projects means room for a LOT of egos. If you think this is easier with a smaller (or indie) project, the answer is "yes, but not really". The roles are still necessary but often get combined into one person. Or outsourced, and someone still needs to manage the outsourcing. Things fall off over-full plates. It's a different kind of hard. Anyhow, the point of all this is: the further you go down the chain, the smaller the box you can play in is. The less you have actual say over, and even then that say is subject to being overridden by ANYONE above... and must still play nicely with the needs and goals of the other departments. You also need to keep in mind that projects are constantly in flux. Problems that were thought solved need re-solving. The team falls behind schedule and scope needs to change. You are constantly in a dance, within your tiny box, trying to figure out sub-optimal solutions that cause the least pain. And there will be pain. Shit rolls downhill, as they say, and when the project encounters big issues that means those high up have the sad job of figuring out how to spread it out and who can afford to take the hardest hit. If you're that one, you take it on the chin and you deal. This is the job. Lastly, I'll re-iterate: not every studio works this way, exactly. The roles exist, sure, but are not divided up so neatly or as easily identifiable. Even so, this should give you an idea what "lead" and "sub-lead" mean... and perhaps help you imagine what it's like existing further down the chain."
[source thread]
Now THIS is the biggest glow-up in Dragon Age history
Bioware will find any excuse to introduce Morrigan to a game via a set of stairs.
Thread: Sylvia Feketekuty on the influences of Emmrich and the Mourn Watch
The rest of this post is under a cut due to length and possible spoilers.
Sylvia Feketekuty: "I think I've gotten to most people’s questions, and I promised I'd talk about influences on Emmrich and the Mourn Watch before wrapping this up. So here we go! It took me while to figure out Emmrich's character voice. I'm happy with where I landed, but he was a tough one. A few books helped me out. MR James' Collected Ghost Stories (1890-1930) My favourite ghost stories of all time. James excels at building dread, at writing people finding strange things in books, or around the corner, or in the old lane at night."
"He was also an antiquarian and a scholar at Cambridge. I wanted Emmrich and the Watchers to feel formal, but not like they were from another epoch. James’ language, polished by a rich academic career, was an excellent benchmark for 'older, but not ancient'. E.g.: if using contractions was appropriate for James' time, it was appropriate for Emmrich. It freed me up, mentally speaking, to deploy them whenever they improved cadence or flow. Thomas Ligotti's Songs of a Dead Dreamer Fellow Ligotti fans may already be thinking Emmrich doesn't really share the philosophy underpinning Ligotti's work, and they’re right. However!"
"Songs of a Dead Dreamer is filled with fantastical imagery that’s a bit lusher than that found in Ligotti's later works. It was really good at bringing to mind the kind of moody, expansive dreamscapes I think our necromancer mentally occupies. It’s from a different book (Noctuary), but Ligotti’s “The Spectral Estate” also merits a mention. If you plunked it down in front of Emmrich to read, he’d know exactly what it was on about. The Romantic poets (or any poetry on similar themes: overpowering swells of emotion, the grandeur and awe of nature, love and loss and grief.) Palgrave's Golden Treasury was usually in reach."
"If I was in a jam, or psyching myself up for a scene, sometimes I’d read a few poems to get into the proper head space. Or just for the pleasure of it. Poems are great! Please take a link to Shelley's "A Dream of the Unknown", one of my favourites. [link] I also read a few books by morticians and funerary directors. A friend lent me Smoke Gets in your Eyes and From Here to Eternity by Caitlin Doughty (probably the most famous mortician on the internet?) I also checked out Nine Years Under: Coming of Age in an Inner-city Funeral Home by Sheri Booker."
"These books were full of lessons about how people react to death, how different cultures treat it, how anger and grieving express differently but come from the same wellspring. Very humane looks at how we deal with loss and other people. Moving on to non-books: My First Cadaver, a podcast of stories from medical students and medical professionals."
"I listened to a few episodes My First Cadaver, and there were some incredible tales in there. Gross (I could never be a doctor) but incredible. And I was struck by was how much students working on donated cadavers got attached to them. I can’t remember if it was in MFC or not, but there was one story about a medical student introducing his date to the cadaver he was working on like she was a beloved aunt. It was very sweet! Peter Cushing in Horror of Dracula (1958) and The Curse of Frankenstein (1957) These films are filled with handsome costumes, ominous sets, and the oversized passions I associate with gothic melodrama. Cushing's perfect in them."
"His portrayals of Van Helsing and Baron Frankenstein are brisk, determined, obsessive, and brimming with energy; they’re scholars who are experts in their field, yet still men of action. They felt like natural touchstones for a professor suddenly called to grand adventure. I also ended up reading Cushing's memoirs. In a bit of strange synchronicity, there were similarities between his life and traits I'd already decided to give Emmrich. Cushing came from a working-class family, had an intense phobia (his was of the dark), was vegetarian, and so on. I'd had no idea."
"(Humans tend to pattern-match, but it was a little eerie.) A side note: I've seen people speculate Emmrich was based off of Vincent Price. There’s a bit of the good Mr. Price in there, but Cushing got to play more heroic roles than he did. He felt more right to me. A second side note: did you know Vincent Price was a gourmand who loved to entertain? He and his wife Mary put out a beautiful cooking book, A Treasury of Great Recipes, filled with warm and charming commentary. If you're interested in that kind thing, highly recommended!"
"One influence when I was pitching the Memorial Gardens to the rest of the team was Swan Point cemetery in Rhode Island. It's where Lovecraft was buried, and like many a Weird Tales nerd before me, I was curious and wanted to see it."
"I wasn't prepared for was how lush the plants and flowers were, and how beautifully landscaped everything there is. Swan Point is a historical burial place, and also a carefully tended garden and arboretum. It stunned me. I'd never been in a cemetery like it. Emmrich complains about Hezenkoss making him play complicated wargames when they were students, and that one in particular had three separate rulebooks."
"I've seen people guess whether I was referencing D&D or Warhammer 40K. D&D was formative, and I know a frankly embarrassing amount about WH40K at this point (No regrets. Necrons and Admech 4-ever.*) But the origin is even sillier. *Why yes, Mechanicus 2 IS my most anticipated upcoming game. I used to own the first edition of a board game called Mansions of Madness, and was supposed to learn the rules so I could lead my friends through it. But come the day, I’d procrastinated, and was running short on time."
"Fantasy Flight's previous game in the same vein was Arkham Horror, and AH is not a simple game. But I remember being hopeful, as I peeled the shrinkwrap off, that maybe MoM would be easier to learn than AH. Have streamlined rules, or fewer things to remember. Then the top popped off, and three separate rulebooks fell out and slithered to the floor. (The DAV game’s not meant to be MoM, but the absurdity of that moment stuck with me.) (It's not the game's fault, by any means, that I was unprepared, and the session went as well as it could have with me flipping through the books going "Okay wait...hold on...I think that was here...no, wait.") The Nevarran hazelnut torte recipe is actually a family recipe from my grandmother, on my father's side. I’m beyond delighted people have actually made it. (Our recipe uses metric measurements, but the DA style guide uses imperial, so I was worried about the conversion. Looks like it went okay.)"
"On my mother's side of the family: my grandmother cooked and cleaned for a living, and my grandfather was a butcher. He passed away before I was born, and my grandmother when I was very young. So I gave Emmrich’s parents those professions as a little nod to the grandmother I only knew very little, and the grandfather I never met at all. I would’ve liked time with them both. And to end on a lighter note, "Ever thought of becoming a hat person?" is an extremely oblique reference to a line spoken to one of gaming's greatest characters: Murray, the demon skull from Curse of Monkey Island. (Curse is the first Monkey Island game I ever played, and therefore my favourite.)"
"Small bonus: here’s the music I listened to most while working on Emmrich and the Watchers. Some of it probably only makes sense to me, some of it seems thematically obvious. (I don’t have Spotify so best I can do is an itunes screenshot.)"
"Not on the screenshot because I changed PCs halfway through, but I also listened to a lot of music from Cryo Chamber, a great dark ambient label. [link] And their sister label, Cryo Crypt, which does "Dark Fantasy Dungeon Synth." [link] And also Allicorn IS on the screenshot but I think I've listened to his stuff on every game I've worked on by now. [link]"
[thread source link]
---
Bonus: follow-up comments and exchanges -
User: "I KNEW the torte was somebody’s family recipe!!" // Sylvia: "My only regret is that the icing was originally a stove-boiled icing made with eggs and chocolate and butter emulsified together. I couldn't get it working, however, these past few years. I think we lost some crucial part of the steps when trying to write out a clean copy. So I went with ganache for the game, because I didn't want to print something that didn't work, and I've used ganache myself. It's good! But I'm going to try to replicate the original again one day." [source, two] // User: "I noticed that sometimes, ingredients doesn't react the way they used to and part of that is probably due to some "industrial" changes in the recipe for ingredients like chocolate or butter to cut the cost of making them, imho. It's sad because it means we lost a very specific way to do things..." // Sylvia: "Yeah, that was the first thing a friend who bakes a lot suggested. I wonder if I was a victim of "Buttergate" when Canadian cows were being fed so much palm oil butter was harder to spread as a result. After a long search, I found a local place that makes butter that actually tastes good, which is an incredibly sad sentence to have to type out." [source, two]
Sylvia, re: Vincent Price being a gourmand and his cooking book: "It's extremely cool. My library had a copy and I remember it being pretty big, too." [source]
User: "I was following this thread and I'm delighted about all of these facts and information. Thank you for sharing!" // Sylvia: "Aw thank you! And thanks for reading, it was nice to unpack all the stuff kicking around my mental attic." [source]
User, re: MFC: "Sorry to post again but this one got me- my mom is a doc, and i remember her telling me stories of the cadaver she worked on (evidence of different surgeries she had, the cancer she had, etc), and mom always ended her stories saying how thankful she was to her. It really does stick around." // Sylvia: "No need to apologize, I liked hearing about your mom's reaction! It's exactly what I kept hearing and reading about, a sense of reverence for the gift." [source]
Sylvia: ""The irony that I had to convert the measurements back to metric" Haha. I tried to get as close as I could. Here's the written down metric version of the cake batter. It's an older recipe so I had to try to guess what a "knife tip" ended up as." [source]
A user on the torte being a family recipe: "Oh my gosh 🥹 that makes it all even lovelier!" // Sylvia: "Thanks! I was really excited to share the family recipe, it's a bit of work but it's one of my favorites." [source]
A user under the post about MR James' Collected Ghost Stories: "So you're probably the one behind the mysterious bronze whistle, I take it?" // Sylvia: "Haha, guilty. Cameron Harris, our editor, helped me figure out a phonetic guide to the latin. (If it fails anywhere it's very likely my fault.)" [source]
User: "As an avid Emmrich lover & someone trying to write some Emmrich POVs in my Emrook fanfictions, I can not thank you ENOUGH for this wealth of info / music inspo to go off of" // Sylvia: "Thank you! (Seriously though some of those songs probably only make sense to me, they're not all thematically on point, but some are. Hope you enjoy!)" [source]
User: "As another "needs a million hours of droning ambient music to write" writer I appreciate these greatly" // Sylvia: "We both have good taste! 🎶" [source]
User: "Thank you for writing out this list!! Peter Cushing makes so much sense as an influence. I love the variety of media here, it gives me so much new stuff to check out!" // Sylvia: "Thank you for reading! If you do check out some of this stuff, hope you enjoy!" [source]
Sylvia: "thanks so much, and for reading the thread! It was fun to write." [source]
User: "Thank you for sharing these books!I was looking for a good ghost book" // Sylvia: "Thanks! Hope you enjoy James. "Oh, Whistle, and I'll Come to You, My Lad" was the first story of his I read and I'll never forget that experience." [source] // Sylvia: "I just love the mood James could create, so much." [source]
User: "ELECTRIC SIX MENTION" // Sylvia: "My greatest favorites, now and forever." [source]
Sylvia: "Please archive away, I am intent on deleting the account eventually but it'd be nice to know people could look this stuff up later if they're curious. (Future generations need to know which Atrium Carceri tracks I listened to!)" [source]
User: "Amongst many things, not the least of which is the gratitude and delight of having your fantastic insight into the writing process of Emmrich, my grandmother’s hazelnut torte is fantastically close to the Nevarran version which was a delightful discovery." // Sylvia: "Ah now nice. I assume she was also central/eastern European then? I suspect it was a popular recipe at a certain time." [source]
User: "As an ex-mortician turned game writer, this was a FASCINATING read!" // Sylvia: "Haha, I definitely took inspiration from morticians! (Thank you for checking it out, that thread got long)" [source]
[thread source link]
A collection of canonical and non-canonical lore of Thedas, and archive of the amazing meta this fandom has produced. All work will be properly sourced and any use of other's work should conform to their requests. (icon made by @dalishious)
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