And another one ! If the others were already experimental, this one is much, much more-
Closeups under the cut !
Front/back views :
That one was a lot of fun ! But it’s also not really stable, considering there are some weird piece combinations. This one also has disproportionate legs, compared to the rest of the body, but it’s alright.
With that one, I really tried to remain within Kopaka’s spirit (notice the ski blades and the Kanohi). The bow and arrow (which doubles down as a lance, and is using one of Kopaka’s blades), is a weapon I don’t think has been used before in the original bionicles (correct me if I’m wrong).
The arms/hands are using Pridak’s feet, because it works well and still allows for large movements.
I used some darker white pieces on the back and shoulders to get some slight contrats, and used technic pieces on the chest to get a proper body shape, with a leg piece underneath.
Legs :
(Too) Many details on the legs ! The blades under the feet are a combination of Kopaka Nuva’s blades and Glatoran blades, which also hold a shoulder piece used as a supplementary leg pieces.
Now is the here we enter the mess : all of the ankle sockets you can see are not used for the articulations, and are only here to keep the back piece in place (Star leg), while the actual socket is behind the technic gear plate. Then there is a socket which doesn’t even have a ball, it is directly stacked on top of another socket, and I use multiple feet to cover the leg areas which would expose how terrible the inside is. At the front, you might also notice a 1*2 curved slope tile held by two technic pins. It’s floppy, and it looks weird from the side, but the front appearance makes it worth it. Finally, at the front, I also use part of a Vahki’s head as a final plate, before we finally reach the connection between the legs and the body. As I said, that whole part is a mess.
Head :
Tried to remain close to Kopaka’s appearance here too, by adding a X-ray vision thing, but the most important part is that the Kanohi is Hero Factory Stormer’s mask, but sideways. The trans blue pieces are Borhok eyes, which fit perfectly, and I managed to cram a socket connector inside, making the head quite mobile and sturdy.
Next week is another one ! Not sure which of the three it will be, but I haven’t decided which one yet (tell me if you have a preference~).
I also finally received my new parts, meaning I can get back to working on my big project, yay !
Ah, another insect ! Check the other one here.
Does it ring a bell ? The head (and some of the brown parts) come directly and with very few modifications from the Jaller & Gukko set. I never managed to get Jaller, so instead, I turned Gukko into this nice, big Rahi.
Now, of course, detail and the other pictures below the cut !
Front, hind, and neath !
I’m absolutely delighted with how it turned out. First of all, I really like the head which has been intact for as long as I can remember, although I know that I’ll never complete the set because I don’t have Jaller’s Kanohi. What I have plenty of, however, are the pearl grey Rahkshi shells, so you can see that I’ve used three of them on top. Then, I have to find pieces with a good enough curvature. So the next piece is from a Toa torso (Hordika) and the next one is used as a wing/pauldron on different sets, which has a perfect shape. On the sides, I’m using practically only pieces from a brown Vahki.
The underside is quite simple, but I wanted to make sure the colours remained coherent with the head, so I kept this bright brown while trying to make it as light as possible (the six legs are already barely letting it stand).
Under the dual Rahkshi shells, I have a bit of space which could let me add a nice feature, although I don’t know what yet. I planned on making actual elytra, but that would have been too complex, so there is currently nothing.
There isn’t much left to add, since for once, I have made simple legs (only because the body was more complicated…), but I nevertheless want to point out how well the small arm pieces I used to connect body and feet are for insect-like shapes, while keeping it quite mechanical. Just the perfect balance.
Also. Would anyone happen to know if there is a spreadsheet referencing all Bionicle (bonkle ‽-) gens with images and additional infos ? I have done a tremendous amount of research because I can’t remember any of the names properly, and having a single spreadsheet would be easier. AND, if not, would anyone be interested in access in such a spreadsheet ? Because if I do end up making one, I would be happy to share !
Have a nice day :}
A decently-sized MOC I've been working on for the past few weeks. These is the landing platform of the factory, and, hopefully, I will take some time to make the actual factory inside, which is nothing more than an idea, at the moment.
Closeups and details under the cut !
The door :
I have a lot of fun with the mountainside of this MOC : It's been a while since I last did rocky terrain (or any terrain at all), and it is an enjoyable process. Most of the bottom is supported by large rock pieces (for structural integrity), but anything around and above the door is meticulously hand crafted from slopes. I also added some little plants here and there to break the dull grey, including some weird spiralling plants, because alien environment.
The door itself is just a bunch of slopes, and then two black sections. It's not moving and will remain in this half-opened state indefinitely.
The bridge :
Really the heart of the MOC, both visually and structurally. While it's covered everywhere, there are technic bars running under the large plates, and that's what allows everything to stay together. Just below the landing platform, you might spot one small antenna acting as a pillar. It's only there to keep the bridge in this position, as most of the charge is held by the mountain. It was a bit dull at first, so I added the cable running under it, and the small barriers, which fit the aesthetic without being overwhelming.
As for the action, here is a brief summary of what story I'm trying to tell : a squad of ARC are infiltrating a droid to destroy it, using a stolen CIS ship. Upon their arrival, they face heavy resistance.
Trying to breath life in these scenes is really fun, and it uses multiple tricks, from the droid falling off the bridge to the one being pushed by the shield, plus the clone jumping on a droid to stab it. Speaking of, here they are !
The clones :
MOC postures :
Rest postures :
Custom clones ! I absolutely love making these, and I still have a lot of similarly customised ones on my shelves. The ARCs from the battle pack look awesome, and even if they all have the same prints and color, it doesn't take much to change their appearance.
Sadly, I couldn't find enough kamas for all of the, so only the first and third ones have one. Same goes for the pauldron, so only the three first have one (plus the fifth, but it's a different kind which, I think, comes from a mando). For visors and rangefinders, the choice was mostly arbitrary, because I have a lot of each, so I tried to guess who of the clones would need them, according to their roles (because they have roles. And names, too ! From left to right : Orders, Surge, Bacta, Gears, and Stalker.) I also used the kneeling posture, which is, essentially, in half my TCW MOCs (just check out this one if you're doubting me. Or if you want to see a really cool thing, too.)
A lot of weapons are at least partially custom too :the left clone's weapon (hands can be attached at the bottom of the weapons as a grip); the Z-6 for the next one (would be better if Lego had black versions of the grey pieces, but alas, they don't exist as of yet), the shield (held together by an actual 2*3 shield piece, and the printed GAR cog is just the perfect piece to go with it), the rocket launcher (as screen accurate as I could do, which is to say not much). I also used a fancy silver knife as a vibroknife, because why not, after all ?
Another worthy addition :
While Lego's default ARC backpacks are pretty cool, I find this technic really nice to add a proper communication antenna : one lever attached to the side of a minifig roller skate piece. The connection is not very secure, but since it's only used for display, it's alright.
The ship :
As some might have seen already, this is a variation of the 8036 separatist shuttle. It is a bit longer than the original, and have more details on top. I changed the original antenna for a fencing sword piece, which looks better, and adjusted the dorsal wing a wing, as well as the side, to add the CIS-stickered pieces.
Mostly, this version has so much more playability than the original : it was only made to accommodate a droid pilot and one passenger. This version can fit : one pilot and one astromech in the front, plus a whole bunch of minifigs in the back; and the two parts are connected. Ironically, it won't ever be seen, but it still is a nice thing to know.
You're still here ? Well, I guess you enjoyed this MOC then. If it is the case, stay tuned, because I still have one big TCW diorama which I need to figure how to showcase, and another one in the making, which will also be terribly hard to showcase, but that will be a problem for later me !
✨Quetza and its pilots !✨
Another combat mech ! And I have more in stock~ (See previous work here)
…and of course closeups and lore under the cut :}
Pilot closeups :
Mech closeups :
Lore !
(All the world’s lore can be found in the first of these posts)
So, this mech is quite impressive, notably because it’s one of the only of the arena featuring four arms ! Quite a complex model to handle, but devastating when mastered. Quetza’s been designed by the two sisters who pilot it.
This, too is unusual, because there’s usually only one pilot — two would require an extreme coordination. But the controls have been modified (you can see the controllers in the hands of the pilot, featuring controls on both sides of the objects, while most controllers only have one). These control the essential of the mech’s basic movements, and require to be very dexterous. The pilot using these is the one considered as the 'true' pilot, contrarily to here sister, who acts as a technic team on her own (hence why only of them wear something cool, and the other plain black clothes). But the so-called technical support is actually completely part of the mech’s piloting, because the holoscreen paired with a lone controller help to automate sword combos and general coordination.
Speaking of the swords, they obviously aren’t made of gold, but a good paint job after each battle can help fix that. This type of weapon caused some problems at the start of Quetza’s career, because without them, the mech was defenceless. This have been fixed with magnetic locks, which hold the swords in place while allowing flexibility.
And next time : …I don’t actually have a name for that one yet, you’ll have to wait-
The swords are also a hassle in real life, because they’re only connected to the hands through a meh illegal technic. You can barely see it on the first image, but they are connected to the back finger using a small claw/tooth, which does the job, but nothing more.
Also, I can’t fathom what set all the plates featuring stickers are coming from, if anyone has a lead, please tell me.
Finally, taking the first picture took me about 15 minutes because there was no angle that could reflect what I actually saw, which was terrible.
Bonus, because you held on until there :
Photo of Quetzal from my former shelf studio, not cropped, and with terrible focus (feel the pain I feel when I realise later that this is a terrible photo~)
A bit of laziness here, I couldn’t bring myself to get proper pictures, so I got old ones from when one of my LEDs broke, hence the blueish lighting-
Lore and closeups below, and previous work here !
Mech closeups :
Pilot closeup :
Lore time (world explanation in previous works..) !
So, Scorcher (the mech) is terrifyingly large, next to most others, which is already impressive, but it’s also one of the most equipped ones on the field : large circular saw, flamethrower, integrated calculation computer, you named it. The only real weak point is the reservoir in the back, which is what the flamethrower is powered by, and it’s hard to reach because one has to get behind Scorcher to get it.
The pilot is well equipped too, with last gen holographic equipment and a powerful high resolution display helmet, under which he somehow manages to fit all his hair. But he’s not alone, since he also have an entire team behind him (called Dragon, for obvious reasons), which helps him during and outside of combats, making this make one of the bests there are.
Unrelated to the lore, the large dome used for the head falls off every time I try to move something. It may have plot armor in the lore, but in real life I think a fly could beat it. Most of these joints are rigid, except at the waist, which is a mistake I probably won’t make ever again, it’s terrible. I’m also glad I stole the arms of another minifig for this one, because it was quite bland with purely red arms.
I really like messing around with minifigs, and I had recently got my hand on a 501st battle pack, which meant I had some spare accessories !
Of course, custom weapons, else it would be no fun, and of course of of them use illegal technic, because it's kind of my signature at that point. I really like how they all turned out - including the Dimension plates which are a really nice display base.
The most interesting piece it the small cloak piece I used on the sword one (Nexo Knight sword obviously !), because, first of all, it's blue, and it comes from some Marvel sets, which isn't a theme I manipulate often - which is a shame, there are some really cool pieces in there.
Also, these need names, but I did not find any yet...
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Today’s gonna be about the progress of the build in time, which allows me to ramble about the building process. Yay !
Before actually commenting the build. You may notice chocolate and my (empty) tea mug. They should be apparent in most of the earliest pictures (there was not enough space on the table for them at the end of the project, sadly~
So, here, you can see that my first step was to see the scale of my project. The template of the large ring to see how much space it would take, and the small ring to see how round I could make it (and at the bottom, you can see the white curved pieces. Enjoy this view, it won’t last.)
You can also notice above that I already stared making some small ships.
The next day ! You can see on the left my long rod. This was the ideal height for the central cylinder. I also created the first core of the build (replaced later because too fragile), and the first arms to hold the ring (too fragile too).
Progress ! This is the moment I realised my original color scheme would not work (you can see orange and bright green on the side, which I tried before the sand green).
I had half of the big cylinder added (you can see the slots left for the additional details) and another naked half on the right side. And my collection of boxes on the table is growing. It’s only getting worse after that.
See ? More boxes (and pieces) scattered all around. And a hammer, too. I at this point mostly finished the big cylinder (or so I thought, some reinforcements were necessary), started the smaller cylinder, and realised white pieces were running out. I also still haven’t touch the ring yet, as I wanted to stay focused on one bit.
Mostly done with the cylinders at the point (you can even see the start of the smallest one on the right side). Agin the boxes grow ominously.
Since it was time to start the ring, I created a replica of a sixth of it. Given that there were twelve sections, I wanted to be sure of the design before starting to build them all, starting with the facade. It took some fiddling around (you can see these aren’t symmetrical, as I was trying out different designs). Really, if you have this kind of things to do, try to make it in a vacuum first, you’ll gain a lot of time later, once the prototype has every problem answered (mine were mostly the curve, and the link between each plates (solved with mod 1*2 black plates).
See ? After the prototype was done, I simply built all of the facades and attached them (you can see my 1*4 curved pieces were all missing at the time though).
I kept the prototype on the side, because I’ll still need it later. I also am missing half of the ring (the part above, since there is only a structure below), because I was not sure of how everything would fit, and I waited until these parts were assembled before making it, in case adjustments were needed.
Here is the top part ! And all the hangars done, too. It took me a surprising amount of time to do all twelve of them…
Huge progress ! There is no more room on the table for the boxes, but you can see them…on the floor, on the left…Lot was done, from the bottom cylinder now finished along with its ring, the covering pieces of the big ring (except the internal faces), the hat of the station, and a huge reinforcement for the six arms, which was done separately). At this point, except for a few details, the station itself is finished.
And there is a picture taken moments before disaster. The station is done (ignoring the transitions between cylinders) the arm…supposedly, too.
Sadly, the arm wasn’t, in fact, finished. If you read the first post, you will notice it isn’t as bulky, and isn’t attached on baseplates yet.
Well, guess what ? When I finally tried to see if the arm would hold onto the station, it broke. Rather, two pieces broke, then the rest came down, and so did the station, which shattered on the floor below. Luckily for me, the main cylinder was so dense it practically completely survived. Most of the hangars of the rings only broke section per section, so it only took a few hours to get it back together, but much more time to make the arm solid. And now, it can hold the station for ten hours without flinching ! So, here is a lesson. If something you do fails when you do it with your heart, let the rage flow through you and build it back out of spite. It works* !
*don’t hold me accountable for any failure using that method
✨Quake and its pilot✨
Another one of my combat mechs ! (See previous here)
Same as last time, closeups and lore under the cut
Mech closeups
Minifig closeup :
So, mech lore !
As I said in the previous post, mech battles happen some times after the third world war. Well, some of the veterans quickly took interest of this new sport, including today’s pilot. As you can see, sequels of the fights are still visible on his body, his hand being the most visible one. Of course, he could have had a normal hand, because it’s an easy thing, but he didn’t want to. He wanted to show what he had partook in, and this glowing hook was the coolest thing he found on the market.
At first, he didn’t really even watched mech fights, but eventually, some of his friends made during the war decided it would be fun to watch it together. And they enjoyed it. Enjoyed it so much, they decided they wanted to participate.
So, they did what any normal group of war veteran did : they looked for a place to scavenge spare parts and assemble a mech of their own, that would be out of the usual roaster of mark III and IV mechs. What they found was what was left of a large dig site, abandoned at some point in the past. Among the scraps, one of them found the large QUAKE panels. Probably the name of the company that used to be here. It would do the job.
It took some time for Quake to get into large-scale tournaments, because it usually fell apart quickly. With some experience, the team managed to get it in a usable state, and when it didn’t break down, the mech was doing some heavy damages. Don’t trust the electric panel on its back, it’s entirely coal-fuelled (coal which was provided by the dig site) and Quake is probably one of the only mechs powered by a thermal engine, but it gives it a powerful advantage : as long as it’s fuelled, it can deliver extremely powerful blows with its large arms, as well as it can withstand powerful attacks (that’s what the shoulder plates are for). With this mining equipment, Quake, after it began to be known, made itself quite of a name in the arena.
That’s it for this one, the next competitor, named Quetza, will be introduced next week :}
Also, I’m trying an old camera of mine to take pictures, because the lighting is better, although it’s less flexible than my phone’s. I’m still trying to get a good feeling as to what I’m preferring.
Random interesting thing to notice about the build itself : All articulations have different kinds of joints : bionicle ball-joints for the arms, technic pin for the hips, small ball joints to connect the legs and the body, old technic joints for the knees, and simple handle joints for the feet. It was accidental, but I think it fits well with the history of the mech.
I showed last week the Christmas tree I made last year, now is time for what I did for 2023 !
Closeups and commentaries beneath the cut !
Sleigh closeups :
Reindeers closeups :
Santa :
SO. Had a lot of fun with that one. The sleigh doesn’t have much exciting parts, except the blades, which are actual blades (Ninjago sabers, to be precise). The back is filled with presents from top to bottom, so they can be rearranged to give a different look each time it’s put together.
The part connecting the sledge to the reindeers probably could use the help of an iron wire to keep its shape (a neath technique I’ve used for a flower in another one of my builds to make the bendable pieces stronger), and the threads between the reindeers is a very cheap finition, but in my defence, I was on a time limit.
Reindeer-wise, I’ve hesitated whether to give them all a red nose, but they didn’t look nearly as cute without. And the antlers, I must admit, are very unsteady, because they’re illegally connected, but this was the best way to keep a small overall shape.
Finally, the Santa minifig was probably, and surprisingly, one of the hardest parts of this MOC, because the parts I stole borrowed to other minifigs were spread in multiple places, and I didn’t have one of the official Santa minifigs. So most of the piece come from different Star Wars advent calendars (mostly Darth Vader and C-3PO).
So, uhm. I wanted to post something a bit different here today. Behold a short thing I did a while ago (I'm actually posting it because I found it while cleaning some files). I'll admit, the quality of both the image and whatever I was trying to tell is pretty low. But I think overall, it's still surprisingly decent, for what it's supposed to be.
I did a lot of these some time ago, but it's terribly time-consuming, so I've had to stop. Hopefully, next break, I'll have the occasion to do these again (now with better image quality, and even proper MOCs to use). I miss doing stop-motion a lot-
I sadly don't have much of that project left (images, bits of the background...), though strangely enough, I still have some of the characters. Though I know why the lighting is so bad : at that point, I only had a set of blue lights, which caused this blue filter all over it (it looked really nice, though. Without any camera...)
I won't point out all of the weird details, but I am still quite proud of that odd use of a hair piece as a broom. Some pieces certainly have some unexpected uses.
They/them - AroaceLego MOCs and photography with a wide range of different characters and environments, every Wednesday (in theory-)
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