Fcdesert Devlog 13

fcdesert devlog 13

hello and welcome to another devlog for fcdesert.

i added more lore because we know the best way to tell a story within a video game

Fcdesert Devlog 13

also i made 2 new items

dodging charm:

Fcdesert Devlog 13

when you equip this item, you can sometimes dodge enemy's attacks, with the disadvantage where you take 1.5x damage.

black bow:

Fcdesert Devlog 13

this is the most powerful bow in the game, it shoots 4 of your arrows in all directions and it deals double the damage of your sword.

the sequel for this game is already being discussed (finish first game? HAHA TALK ABOUT NEXT GAME GO BRRRRRRRRRRR)

and that is all for this devlog of fcdesert

More Posts from Freeve4-makes-games and Others

1 year ago

i just uploaded the trailer onto youtube


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1 year ago

i decided to add more to concept docs is this too long?

I Decided To Add More To Concept Docs Is This Too Long?

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1 year ago
Added Visual For Missed Attacks

added visual for missed attacks


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2 years ago

getting these secrets will make you go insane

Getting These Secrets Will Make You Go Insane

you need to be pixel perfect to get this secret.


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10 months ago

what program do you use to create music for your games?

I mainly use Musescore 4 for music composition. I also sometimes use flat.io for quickly testing out ideas.


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1 year ago

I created random stuff that will generate on the floor:

I Created Random Stuff That Will Generate On The Floor:

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1 month ago

I'm working on a small car game for a project, and learning Godot along the way. Here's my first attempt at steering left.

A game window, showing a car on a white plane. After a couple seconds, it starts rolling to the right, and off the plane and into the abyss

I got driving forward and back working. Lemme try steering left…

a 3D Game scene showing a car. it moves forward, then back, then tilts up and flips over backwards, falling off the plane

yeah it's still broken. but DIFFERENTLY broken!

I finally got rotation (mostly) working. I'm just going to rotate right and drive forward.

A 3d game, showing a car. The car rotates to the right, then rolls to the left and off the plane of the world

oh. Hmm. Forward isn't relative to the car's rotation. That's a minor problem.

I was fixing the issue with the cars rotation not affecting the direction of the force, and accidentally made the velocity compound. So if you lightly tap the gas, you go to fucking plaid and then explode.

A car on a 3D checkerboard, which accelerates faster and faster, flying off the checkerboard and then into the void, then it glitches around and disappears as if it exploded.

So I got it working, but the way it works isn't very… car. You can turn and you'll still keep going the way you were before you turned. So it's a little like driving a car on an ice lake?

A 3D car driving around on a checkerboard. It turns after accelerating, and the car spins but the direction stays the same, like it's drifting on ice. It eventually spins off the edge of the board and into the abyss

I may have to give up and switch to using Godot's built in vehicle class.

1 year ago
2 years ago
This Is The Background For The First Screen, Took Me A Month

this is the background for the first screen, took me a month


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freeve4-makes-games - i press buttons for a living
i press buttons for a living

i make games. check out http://freeve4hserver.ddns.net

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