hello and welcome to another devlog for fcdesert.
i added more lore because we know the best way to tell a story within a video game
also i made 2 new items
dodging charm:
when you equip this item, you can sometimes dodge enemy's attacks, with the disadvantage where you take 1.5x damage.
black bow:
this is the most powerful bow in the game, it shoots 4 of your arrows in all directions and it deals double the damage of your sword.
the sequel for this game is already being discussed (finish first game? HAHA TALK ABOUT NEXT GAME GO BRRRRRRRRRRR)
and that is all for this devlog of fcdesert
i decided to add more to concept docs is this too long?
what program do you use to create music for your games?
I mainly use Musescore 4 for music composition. I also sometimes use flat.io for quickly testing out ideas.
I'm working on a small car game for a project, and learning Godot along the way. Here's my first attempt at steering left.
I got driving forward and back working. Lemme try steering left…
yeah it's still broken. but DIFFERENTLY broken!
I finally got rotation (mostly) working. I'm just going to rotate right and drive forward.
oh. Hmm. Forward isn't relative to the car's rotation. That's a minor problem.
I was fixing the issue with the cars rotation not affecting the direction of the force, and accidentally made the velocity compound. So if you lightly tap the gas, you go to fucking plaid and then explode.
So I got it working, but the way it works isn't very… car. You can turn and you'll still keep going the way you were before you turned. So it's a little like driving a car on an ice lake?
I may have to give up and switch to using Godot's built in vehicle class.
i make games. check out http://freeve4hserver.ddns.net
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