What Game Engine Do You Use?

what game engine do you use?

i typically use love2d for most of my game projects.

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9 months ago

I made some concept art for the player character:

I Made Some Concept Art For The Player Character:

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1 month ago

Asteroids Dev Log 1

Lots of random variables for asteroid destruction. I played a lot around with forces for this one, having destroyed asteroids maintain some of their original velocity.

Spent lots of time making the background affect, that mimics movement. It is a repeated tile background that doesn't move, but instead changes the repeat offset based of the camera movement (which follows the player), so it works really well!

The enemy I have designed as 3 weapons, and anti-player weapon, and anti-asteroid weapon and a point defence weapon. The anti-player weapon fires homing missiles, which are pretty easy to dodge, but combined with the asteroid field it can make it quite a challenge. The anti-asteroid weapon tracks the closest target and fires shots at them (will eventually track the closest target, but it is very accurate, predicting for asteroid movement and projectile speed). The point defence creates lasers at nearby player bullets, to prevent the ships destruction. Its weakness is its rotation speed.

I really hope to continue this project, as it is coming out very nicely and already feels quite fun!

1 month ago

I'm working on a small car game for a project, and learning Godot along the way. Here's my first attempt at steering left.

A game window, showing a car on a white plane. After a couple seconds, it starts rolling to the right, and off the plane and into the abyss

I got driving forward and back working. Lemme try steering left…

a 3D Game scene showing a car. it moves forward, then back, then tilts up and flips over backwards, falling off the plane

yeah it's still broken. but DIFFERENTLY broken!

I finally got rotation (mostly) working. I'm just going to rotate right and drive forward.

A 3d game, showing a car. The car rotates to the right, then rolls to the left and off the plane of the world

oh. Hmm. Forward isn't relative to the car's rotation. That's a minor problem.

I was fixing the issue with the cars rotation not affecting the direction of the force, and accidentally made the velocity compound. So if you lightly tap the gas, you go to fucking plaid and then explode.

A car on a 3D checkerboard, which accelerates faster and faster, flying off the checkerboard and then into the void, then it glitches around and disappears as if it exploded.

So I got it working, but the way it works isn't very… car. You can turn and you'll still keep going the way you were before you turned. So it's a little like driving a car on an ice lake?

A 3D car driving around on a checkerboard. It turns after accelerating, and the car spins but the direction stays the same, like it's drifting on ice. It eventually spins off the edge of the board and into the abyss

I may have to give up and switch to using Godot's built in vehicle class.

11 months ago

introducing enemy no. testing!

Introducing Enemy No. Testing!

i will be testing out battle mechanics using this enemy. the battle mechanics are the main reason why i'm making a prototype in the first place (i'm not sure if they would work)

yes, it is the grim reaper. i might reuse the sprite in the game over screen.


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1 year ago

Fcdesert devlog 32

new music:


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3 months ago

Caffeine

I AM NOW ENLIGHTENED YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS


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2 years ago

fcdesert devlog 7

today me and the other people working on fcdesert decided to create a team. today fcdteam has been created.

anyways a few new sprites have been created:

dark skeleton sprite

Fcdesert Devlog 7

ghost sprite

Fcdesert Devlog 7

act I is now finished.


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1 year ago
...this Is Self Explanatory

...this is self explanatory


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1 year ago
Added Visual For Missed Attacks

added visual for missed attacks


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1 year ago

Fcdesert devlog 30

boss music:

i might fix the ending soon, but this works for now.


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freeve4-makes-games - i press buttons for a living
i press buttons for a living

i make games. check out http://freeve4hserver.ddns.net

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