Asteroids Dev Log 1

Asteroids Dev Log 1

Lots of random variables for asteroid destruction. I played a lot around with forces for this one, having destroyed asteroids maintain some of their original velocity.

Spent lots of time making the background affect, that mimics movement. It is a repeated tile background that doesn't move, but instead changes the repeat offset based of the camera movement (which follows the player), so it works really well!

The enemy I have designed as 3 weapons, and anti-player weapon, and anti-asteroid weapon and a point defence weapon. The anti-player weapon fires homing missiles, which are pretty easy to dodge, but combined with the asteroid field it can make it quite a challenge. The anti-asteroid weapon tracks the closest target and fires shots at them (will eventually track the closest target, but it is very accurate, predicting for asteroid movement and projectile speed). The point defence creates lasers at nearby player bullets, to prevent the ships destruction. Its weakness is its rotation speed.

I really hope to continue this project, as it is coming out very nicely and already feels quite fun!

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Fcdesert devlog 20

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6 months ago

Dvelopment update:

I havent done any development on the game for a while. But i made some progress on coming up with concepts of some kind of story.

I also just started to read some ancient chinese literature to practice my classical chinese, so i may not post many updates for a while.

Anyways here's a random doodle I did on a whiteboard:

Dvelopment Update:

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1 year ago

trying to open the cheats menu in the JOKE difficulty will cause this to appear on screen:

Trying To Open The Cheats Menu In The JOKE Difficulty Will Cause This To Appear On Screen:

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1 year ago

new enemy: Figment of Annihilation:

New Enemy: Figment Of Annihilation:
New Enemy: Figment Of Annihilation:
New Enemy: Figment Of Annihilation:

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2 years ago

Beyond the Rize 2 devlog 18

after finishing the early access i decided to take a little break. so almost nothing has been done.

made a new soundtrack:

that that is all. i have been talking with one of my friends and he wanted to make a game. so i will have less time to work on this


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1 year ago
The Sprite For The Fourth Boss Is Almost Finished...

the sprite for the fourth boss is almost finished...


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2 years ago

Fcdesert devlog 17

new item: orb of magic

Fcdesert Devlog 17

it uses up the player's hp, but if used on bosses then it gives the cursed debuff. the cursed debuff makes enemies stalling at their turn more common.


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freeve4-makes-games - i press buttons for a living
i press buttons for a living

i make games. check out http://freeve4hserver.ddns.net

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