Today's bird is: Willow Ptarmigan
Nothing but ashes remain of your home. Your loved ones have all been taken from you overnight, leaving you all alone in the world.
Fight, flee, cry, scream, rage. Seek revenge, find forgiveness, fall in love, break hearts. Poison, lie and sleep your way to the top of the imperial harem.
The golden chains wear down heavy on your pretty little neck. And they will do so until you break them.
You were still a child when the Zephyran hounds razed hell on your homeland. Overnight, everything and everyone you knew and loved withered before your eyes, claimed by the flame and the ashes.
You were fortunate enough -or unfortunate, depending on how you see it- to survive that fateful night. Instead, heavy chains were placed around your wrists and you were sent away to whoever would pay to own you.
Some masters were kinder than others. But captivity tastes just as bitter regardless of how opulent your cage is.
And this is the most opulent cage you will ever be locked in. The Jade Palace is where you being shipped off to this time. The capital of the grand Zephyran Empire. The very same that ripped your childhood apart.
You have been selected to join the imperial harem of Sultan Ahmad, an honor bestowed only upon the most beautiful and worthy of servants.
Regardless of how you feel regarding this great 'honor', you are every bit as powerless to fight against it as you were to defend your homeland when the Zephyrans came for you.
Don't despair yet, child of the Ancients. There are many opportunities in the Jade Palace for those who wish to seek them.
You may find yourself pulling the strings and changing the course of history, whispering in the ears of royalty, marching bravely into battle, even escaping and claiming your own freedom once and for all, away from this mess that was inflicted upon you. If you play your cards right, you may even one day become the parent of the next Sultan.
Beware however. There are many who will stand in your path. The worst enemies are hidden not in the shadows but amongst our closest of friends.
Gilded Cage is rated 18+ for explicit language, explicit sexual themes, graphic descriptions of violence and depictions of slavery.
•Create your MC. Anything from what they look like to how they feel about their years of servitude and their arrival to the Jade Palace is for you to choose. Are you a conniving courtesan, set on claiming the crown for yourself? Do you merely wish for a life of peace after all these years of hardship? Do you have a single-minded focus on achieving your own freedom? If so, what are you willing to risk for it?
•Define how others perceive you. You are no ordinary servant after all, you are a member of the Sultan's harem, and those around you are eager to watch your every move? The nobility, military and common folk will all form opinions based on what they hear of you, as will many important political figures like the Valide and the Grand Vizier. And of course it is better to be admired than mocked, ridiculed and despised...
•Engage in a world of intrigue and danger. The Zephyran Empire is deadly. The harem even more so. One wrong step and it will be off with your head, if the Sultan is feeling generous that day. Many plots and schemes are already in place by the time you arrive to the Palace. Some of which may or may not involve you. It is on you to uncover secrets, distinguish enemy from ally and keep yourself safe from the vipers of court. In these halls, few are truly innocent and you might be forced to get your own hands bloody.
•Climb the ranks of the imperial harem. How you achieve that is up to you! You may ally yourself to Valide Sultan, act as a mole for the Grand Vizier or even become a tutor for the young Prince! And of course, if you are willing to participate in some old fashioned seduction, the Sultan's bed -and his heart, if you are capable enough- is the road to unimaginable power and wealth, but also danger.
•Change the course of history. Raise the next Sultan, assassinate your enemies, encourage a military uprising, cause a shift in the religious establishment, become a general, an advisor, even a Haseki. If you are daring enough to bare the consequences of failure. Your actions will have farfetched consequences for the future of the Zephyran Empire and the wider world. So be wary. History has its eye on you.
The Sultan of the Zephyran Empire: Ahmad
You have heard of him only in hushed whispers and screams of terror. He rules en empire stretching far across the east and west. He is the master of the hounds that raided and destroyed your home. He took everything from you and now he owns you. Still, your very survival depends on his whims.
Yet, when you come face to face with the Lion of the East, he seems less monstrous than you had expected...
The Grand Vizier: Selim
He has had an eye on you since you first entered the palace. And not for good reasons. He may very well be the second most powerful man in the empire-after the Sultan of course- and he seems to have decided you are a threat to his master.
Getting him on your side might just be the thing you need to propel yourself in the court. If you manage to do that anyway. Selim is known as a tough man to charm, but who knows what hides underneath.
The Valide Sultan: Nazli
The Sultan may rule the world, but have no doubt his mother rules the harem and she does so with an iron fist. She controls everything. Who does the chores, how much gold each maid is afforded, who gets to enter the Sultan's chambers. She has her finger on the pulse of the harem. She wants things a certain way and she will have things a certain way. This Queen Dowager is every bit as much of a lion as her son.
She is distant, but not unkind. Most importantly, she can raise you to the highest of highs or doom you to the dungeons in less than a glance. You will have to earn her respect before she accepts you into the inner circle.
The Favourite (?): Meryem
Meryem is the most beloved of the Sultan's concubines. Or rather she was. For unknown reason, it seems she has fallen out of his favour. Rumor is it has been a year since he asked for her.
Still, her position remains significant as the mother to the only son of the Sultan. Her son, Mustafa, in combination with the support she receives from the Grand Vizier has helped her hold onto her power.
But her position remains insecure while the Sultan's eyes wander. You could intergrate yourself amongst her closest companions. Or you could be the downfall she so fears.
The Artist: Emil De Angelis
Emil is a... controversial presence at court to say the least. He was raised from a starving artist to the next big sensation by the Sultan overnight. He has been involved in several projects ever since, whether that be art, poetry, singing or architecture. Known around court for his -perhaps a bit too daring- wit and charming smirk, it is hard not to notice him.
He is also the closest to a friendly face you have at court. Emil has handpicked you as his next side project of sorts. The new thing he will concern himself with to fill up his time. You will have his support in whatever you strive for.
Be warned though. Emil acts with ulterior motives as much as anyone else at court.
The Childhood Friend (shouldn't they be dead?): Helena
You thought you had lost them. They died in your arms. You held her body. You carried it. You buried it.
Now they are back. Somehow they have returned from beyond the grave.
The worst part?
They don't even remember you.
Footage of a black fallow deer recently seen in Baryczy Valley, Poland.
(source)
More money than any of us here will ever see in our lives, taken directly from our taxes, is funding death and destruction unfathomable across the ocean. Not universal healthcare, not schools, nothing good. Just death.
Keep protesting, keep up using your voice, and don't lose hope, we owe Palestine that much
becoming more and more cognizant of my tendency to swing between past and present tense depending on what the feels more fitting. I should probably stop doing that, but y'know whatever really. I'll shimmy with that once I punch out this draft.
Wanting to make a story about dragons and another post apocalypse story. Why must my brain come up with ideas when I'm supposed to be doing important things, I must focus plss
The joys of writing fantasy is nothing has the be realistic. The bane of my existence is the need to have things be accurate enough and getting nitty gritty about stuff.
Combat can be people hitting each other with sticks and vibes but I'm here trying to determine which weapons are used on horseback and how formation looks. They are fighting on the backs of dragons in a world of magic and mystery, what am I doing this to myself for? 😒
Anyways, lances are pretty cool but what else is there? From what I gather you just ram your lance and then whip out your side arm, which makes sense but also I guess I thought there'd be 30 or so different mounted weapons to choose from.
Wish there were more bronze age fantasy. I've considered it. Stone age too, but I don't think there's a lot of Neolithic life info eitherrrr.
In a world where certain powers are branded as curses, those who bear them are quietly erased from public life—sent to an isolated institution disguised as a prestigious “private school.” There, they’re taught to suppress their abilities. To be safe. Palatable. Normal.
But behind the sterile courtyards and ever-watching eyes, something festers. The halls echo with stories no one dares to repeat. And some students… simply disappear. No one talks about them. No one asks. Staff gets colder, and the rules get stricter.
You are one of the cursed—harboring a truth even the institution doesn’t understand. As the cracks begin to show, you’ll uncover secrets buried beneath concrete and silence. But the deeper you dig, the more you risk losing yourself—to the power inside you, and to the place that wants to bury you with the rest.
Because here, being cursed isn’t the worst thing you can be. Being noticed is.
“They say it’s harmless, and I let them believe it. But if they ever saw what it costs me to stay this quiet… they wouldn’t just scream. They’d disappear.” — MC
Genre: Dark Academia, horror, mystery, supernatural, thriller.(+18)
Customize your main character’s gender, appearance, personality, and sexuality.
Your choices will shape the MC’s purpose, morality, and ultimate ending.
Rebel against the system—or conform to survive.
Romance, befriend, or antagonize one of six uniquely powerful individuals.
Power: Can temporarily raise the dead, though they only obey him while reanimated.
Personality: Calm, burdened, protective, emotionally distant.
Appearance: Ash-brown, slightly wavy hair kept medium-length. Deep forest-green eyes. Pale skin with dark under-eyes and pronounced eye bags. 6'3
Style: Minimalist and somber—black turtlenecks, layered coats, heavy boots. Wears a silver ring on a chain from someone important.
Mannerisms:– Stands still while others move, like he's observing. Rarely speaks. Avoids eye contact when emotional. His hands are always cold.
Quote:
"You shouldn’t follow me into the dark. Not everyone comes back from it… and I won’t be able to pull you out."
Power: Sees others’ fates and can alter them—at the cost of self physical harm.
Personality: Brave, impulsive, stubborn, self-sacrificing.
Appearance: Jet-black, slightly messy short hair. Piercing icy-blue eyes that shimmer when his power activates. Deep tan skin with cool undertones. 5'11".
Style: Urban-street layers—hoodies, worn sneakers, bandages. He wears a thread bracelet, knotting it each time he changes a fate.
Mannerisms: Winces at visions. Bites his cheek when frustrated. Uses sarcasm to mask pain. Frequently checks the time.
Quote:
"I already saw how this ends. But hey—just for you, I’m willing to rewrite it… no matter the cost."
Power: Feeds on strong emotions—leaving others drained.
Personality: Charismatic, sarcastic, intense; a wild card.
Appearance: Thick, tousled chestnut-brown hair. Hypnotic amber-gold eyes. Warm caramel skin with sun-kissed undertones. 6'1".
Style: Ripped jeans, vintage tees, layered jewelry. Smells of smoke and sandalwood. Has tattoos that seem to subtly shift in certain light.
Mannerisms: Smirks constantly. Leans close when emotions are high. Always fiddling with a lighter or coin.
Quote:
"Careful, darling. Feel too much around me, and you’ll be left emptier than you knew you could be."
Power: Sees the future in her dreams.
Personality: Quiet, introspective, emotionally distant.
Appearance: Long, straight silvery-white hair, usually worn loose. Pale lavender eyes that glow faintly in sunlight. Porcelain skin with cool undertones. 5'5".
Style: Ethereal—flowing skirts, high-collared blouses, shawls. Often barefoot indoors. Wears a crystal pendant for protection.
Mannerisms: Blinks slowly while thinking. Hums to herself. Sometimes pauses mid-sentence when experiencing a vision.
Quote:
"I dreamed of you before we met. You were smiling… but the world around you was falling apart."
Power: Can twist or erase memories
Personality: Loyal, stubborn, protective, combative when provoked.
Appearance: Dark auburn hair tied back in a practical ponytail. Sharp hazel eyes flecked with gold. Deep brown skin with warm undertones. 5'9".
Style: Tactical streetwear—cropped jackets, combat boots, hidden pockets. Wears a utility belt at all times.
Mannerisms: Crosses her arms when thinking. Instinctively positions herself between others and danger. Rests her hand near her hip, ready to act.
Quote:
"I’ll protect what matters—even if that means taking something from your mind you weren’t ready to lose."
Power: Controls and manipulates emotions.
Personality: Calculating, cunning, deeply wounded by past rejection.
Appearance: Blonde hair, sleek and shoulder-length. Cold gray eyes. Smooth, cool beige skin. 5'7".
Style: Dark elegance— loves makeup, bold lipstick, sleek eyeshadows. Wears an intoxicating perfume. Can't go anywhere without her phone.
Mannerisms: Smiles when angry. Tilts her head while reading people. Uses touch strategically—to comfort or unnerve.
Quote:
"Don’t flatter yourself—I don’t need powers to make you feel something. I just know exactly which part of you to break."
False Grace explores dark and mature themes, including emotional manipulation, trauma, mental health struggles, death, institutional abuse, gaslighting, and body autonomy.
Psychological distress
Violence and blood
Graphic depictions of death and corpses
Emotional and memory manipulation
Themes of disappearance, isolation, and loss of identity
Sexual content (optional)
Player discretion is advised.
—
If you’ve made it this far, thank you.
This is my first original interactive fiction—and honestly, my first original work ever. (I also don't know how to English cause....yeah..) I used to write fanfics (but we don’t talk about that…), so diving into something this big has been both terrifying and thrilling.
False Grace is still very much a work-in-progress. I’m learning as I go—coding, design, pacing, everything—but this project means the world to me. It’s my biggest undertaking so far… and probably my angstiest, too.
I’m nervous to share it, but also so excited to share it with the rest of you (hopefully soon)
@interact-if
move to Delphi
fortell people’s futures
???
prophet
well, you see, the thing is: (instead of finishing my sentence i curl up comfortably in bed and go to sleep
Hik | They/Them | Aspiring IF writer, we're workshopping stuff rn | Expect project related art now and again
206 posts