[EN] Video Game Writing Resources!

[EN] Video Game Writing Resources!

Hello! My name is Andrea--I have been writing for games since 2018, and even worked as a writer at Firaxis Games from 2022 until April of 2023. So, I knew a few things about narrative design--but what the fuck is it? Recently, I gave a talk about the fundamentals and history of the field of narrative design. In Spanish. So, let's talk about it in English--the "what," "why," "how," "when," and "who," of narrative design! What is narrative design? Narrative design is not just writing--it's a huge part of it, but designing a narrative system involves implementing narrative content into the build of the game. So there is a technical learning curve to it. Personally, I watched and obtained certifications in Unreal Engine 5 and Unity in order to be aware of the limitations of each engine. I used the free trial of LinkedIn Learning, but courses about this engine are available in these websites: - https://platzi.com/ - https://www.arkde.com/ - https://www.domestika.org/?query=unity - https://www.coursera.org/ Why do we need narrative design? In order to create an interactive story that the player feels a part of, narrative designers are mandatory. It's not a responsibility that can be placed on other designers (then we would be entering crunch territory) rather someone who specifically specializes in both creative writing and game design is needed to explain within the context of the game's story why the mechanics work in a certain way. Imagine if a Telltale game did not have dialogue, for example--what would we be left with? Or if The Last Of Us did not convey a narrative through its environments.

Narrative designers are needed so that all of the departments are in sync and understand the story that they are trying to tell. For example, if a game takes place in a haunted house that was abandoned, we need all hands on deck. The narrative designer can explain to the environment artists why there are so many holes in the living room--perhaps the last tenants of the house were a rowdy bunch. Or, they can tell the sound designers which planks of wood are the most rotten and need a loud sound effect to highlight how it has been abandoned. How do I become a narrative designer? There is no one way to become a narrative designer. Some people start in QA and transition into the field, I have also witnessed engineers and doctors wanting to get into narrative design. I do recommend having the following (at least): - A passion for storytelling. - Deep understanding of the mechanics of the game and the player experience. - Communication skills are incredibly important--can you describe your story in a concise way to your peers in a Confluence page?

Documentation skills are also a massive plus.

Very basic understanding of game engines and limitations. You don't have to be a computer science major, but know what your requests will entail. If you have an idea of a cutscene, can the engine handle it? Will the animators have enough time? Is it within scope?

If you can, attend game jams! They are an amazing way to network with amazing people and get a feel of what the game production pipeline is like.

Additionally, I highly recommend the following resources: First, the free resources! ~It's free real estate~

Look up Twinery tutorials. (https://twinery.org/) Not only is it free, but you can use it on your browser. More importantly, you will learn about branching narratives and can create your own games within a few minutes--the interface, though it requires a bit of coding, is incredibly easy to use and there are a lot of tutorials available online.

Download Ren'Py (https://www.renpy.org/) and watch tutorials. It's free, and there is a huge community of visual novel developers who may need help with narrative designers, writers, editors and even translators. An amazing resource that a colleague shared was this Discord with visual novel developers--if you have an idea, feel free to connect with artists and voice actors here! https://discord.gg/nW5yn4FE

Network, network, network! Follow narrative design and game writer groups on Discord, Facebook and even LinkedIn. -- An amazing convention that is online, free and accessible regarding narrative design is LudoNarraCon.

If you go to itch.io you will see a list of game jams that you can attend to for free! Some game jams that I have attended and had a positive experience are the following: - Woman Game Jam. I encourage folks from marginalized genders to attend this game jam, as we have a large pool of mentors willing to help in every single discipline at any time due to the global nature of it. It is a safe and inclusive space for women and nonbinary folx who want to get into the gaming industry! - Global Game Jam. Self explanatory, it has some in-person opportunities but you can also attend remotely. - Greenlight Jam. Do you have an idea that can not be done in only 48 hours? The Greenlight Jam is amazing, as it lasts four weeks--which allows narrative designers to develop complex narrative systems and even record voice lines for a more complex project. Side Note: Even though most game jams have a time limit, I do encourage narrative designers to develop and polish the prototypes and levels created during game jams to have portfolios and writing samples that stand out!

Work With Indies is a job site that publishes job opportunities--including ones in writing and narrative design. Additionally, their Discord has some networking events with writers so you can connect with them.

Other websites that not only publish jobs but include networking events are Hitmarker.net (this is their Discord), IndieGameAcademy (link to Discord),

Newsletters! A lot of experienced game writers have newsletters dedicated to the craft, to name a few that I highly recommend: -- Greg Buchanan's newsletter. Rounds up game writing news every Tuesday, and includes job opportunities. -- Bright Whitney's newsletter. A studio founder with amazing insights regarding game design and thoughtful narrative, Whitney's threads are extremely insightful. -- Susan O'Connor's blog on The Narrative Department. In addition to providing free knowledge regarding world building, narrative design, game writing and other specifics of the craft Susan interviews industry professionals and alumni who offer testimonials that have amazing advice. -- GDC talks about narrative design. Though I recommend the GDC vault as well in the next section, I highly recommend the GDC talks regarding not only narrative design but the development of your favorite titles!

Now, for resources that may not be free--but I highly recommend, as someone who used them first hand. - The Narrative Department. This post is not sponsored by them at all, however it is rare to find an instructor as kind and hard-working as Susan O'Connor who has been a narrative designer in historic AAA, AA and independent titles. Known for her contributions in Tomb Raider, Batman: The Enemy Within, and BioShock to name a few (imdb is: https://www.imdb.com/name/nm1897248/) her Game Writing Masterclass offers a certification in everything related to game writing. A few subjects she touches on are: -- Characters and how to make them compelling. -- Barks and ambience writing. -- Dialogue, backstories and scripts. -- How to work with other departments. And more! Additionally, you would obtain access to a huge alumni network full of game writing professionals working in independent, AA and AAA studios! Not to mention that all of the assignments completed in the class will look amazing in a portfolio as game writing samples. - GDC Vault. Though I have an opinion on the price tag of GDC tickets and the vault, I would definitely include it as it has resources from several studios, writers, narrative designers and more! When was narrative design formed? When can I become a narrative designer?

That's a wonderful question. Narrative design, as a term, was first used around the 90s but became more established between the 2000s and 2010s. So, although the field is relatively new, and there are not a lot educational resources available, consider yourself part of an innovative field that is exponentially growing! Recently, a game developer asked when was the best time to keep an eye out for job openings. And a harsh truth about the gaming industry is that it is extremely volatile--layoffs, downsizings and startups rise and fall. This is not meant to deter anyone from pursuing a career in narrative design, but rather I am including it for the sake of transparency. We cannot predict when a studio is going to layoff their employees, or when they cancel unannounced projects. Unlike most industries where we know for a fact that recruiters keep a sharp eye for candidates in Q1 and Q3, a piece of advice I received from a mentor of mine was to try to predict when projects are going to need more stories. There's the release of a game, and then there is the addition of additional narrative content--and for this, they will more than likely need associate/entry/junior level narrative designers, writers and quest designers. But--this is related to searching for a job as a narrative designer, and I can write a novel about that (and will edit this article to redirect folx into it.) So, keep an eye out for huge game announcements. Then, cater your resume to what the studio is looking for in a narrative designer. Now, to finish off this article: Who is a narrative designer? If you have a passion for storytelling and games, and have participated in game jams, congratulations you are a wonderful narrative designer! Make sure you always include that you are a narrative designer, and not an aspiring narrative designer--it makes you stand out amongst applicants. That's all I have for now--feel free to interact, comment and share! Let me know if I missed something and I will be sure to add it.

More Posts from Irolith and Others

9 months ago

STOP DOING THIS IN INJURY FICS!!

Bleeding:

Blood is warm. if blood is cold, you’re really fucking feverish or the person is dead. it’s only sticky after it coagulates.

It smells! like iron, obv, but very metallic. heavy blood loss has a really potent smell, someone will notice.

Unless in a state of shock or fight-flight mode, a character will know they’re bleeding. stop with the ‘i didn’t even feel it’ yeah you did. drowsiness, confusion, pale complexion, nausea, clumsiness, and memory loss are symptoms to include.

blood flow ebbs. sometimes it’s really gushin’, other times it’s a trickle. could be the same wound at different points.

it’s slow. use this to your advantage! more sad writer times hehehe.

Stab wounds:

I have been mildly impaled with rebar on an occasion, so let me explain from experience. being stabbed is bizarre af. your body is soft. you can squish it, feel it jiggle when you move. whatever just stabbed you? not jiggly. it feels stiff and numb after the pain fades. often, stab wounds lead to nerve damage. hands, arms, feet, neck, all have more motor nerve clusters than the torso. fingers may go numb or useless if a tendon is nicked.

also, bleeding takes FOREVER to stop, as mentioned above.

if the wound has an exit wound, like a bullet clean through or a spear through the whole limb, DONT REMOVE THE OBJECT. character will die. leave it, bandage around it. could be a good opportunity for some touchy touchy :)

whump writers - good opportunity for caretaker angst and fluff w/ trying to manhandle whumpee into a good position to access both sites

Concussion:

despite the amnesia and confusion, people ain’t that articulate. even if they’re mumbling about how much they love (person) - if that’s ur trope - or a secret, it’s gonna make no sense. garbled nonsense, no full sentences, just a coupla words here and there.

if the concussion is mild, they’re gonna feel fine. until….bam! out like a light. kinda funny to witness, but also a good time for some caretaking fluff.

Fever:

you die at 110F. no 'oh no his fever is 120F!! ahhh!“ no his fever is 0F because he’s fucking dead. you lose consciousness around 103, sometimes less if it’s a child. brain damage occurs at over 104.

ACTUAL SYMPTOMS:

sluggishness

seizures (severe)

inability to speak clearly

feeling chilly/shivering

nausea

pain

delirium

symptoms increase as fever rises. slow build that secret sickness! feverish people can be irritable, maybe a bit of sass followed by some hurt/comfort. never hurt anybody.

ALSO about fevers - they absolutely can cause hallucinations. Sometimes these alter memory and future memory processing. they're scary shit guys.

fevers are a big deal! bad shit can happen! milk that till its dry (chill out) and get some good hurt/comfort whumpee shit.

keep writing u sadistic nerds xox love you

1 year ago

Fantasy Guide to Wards and Fostering

Fantasy Guide To Wards And Fostering

I get a lot of asks about wards and recently it's been a FAQ. So here's a quick guide to warding.

What is Warding?

Fantasy Guide To Wards And Fostering

Warding was a tradition in which a noble it royal family would take in a child from another family to their home for the purpose of educating them and preparing them for adulthood or to protect their interests. Warding was seen as a big compliment to the family of the foster child, especially if the family that fosters their child is much higher ranking. However, warding could also be in response to the family's misbehavior and insubordination or in some cases their death. Warding isn't adoption. Warding does not entitle the child to inherit anything. They cannot inherit a place in the succession, they cannot inherit lands or money or titles.

The Ward

Fantasy Guide To Wards And Fostering

The ward was usually a child of a lower ranking family, between the ages of seven to maturity at 16 or so. Wards usually had parents in which case the foster family was charged with the child's physical and educational welfare. The ward could return to their parents at any time either at their insistence or with the blessing of their foster family. Wards were raised alongside the host family's children as well as other wards. They were fed, clothed and educated by their foster family as essentially treated as part of the family. However, wards that come from unfriendly or rebellious families were essentially used as chips for good behaviour. If their parents or kin act up, they could be killed. Wards could also be orphaned. In this case, their foster father would have control their lands and money which is why an overlord would seek to claim warship over a vassal heir to ensure peace. Wards could also be adopted by family.

The Foster Family

Fantasy Guide To Wards And Fostering

The family were nearly always higher ranking and usually had another motive other than charity for taking in the ward. Sometimes the child could be used as collateral against an untrustworthy family or sometimes they were prospective spouses for the family's heirs. It was the responsibility of the foster family to discipline, educate and protect the ward. They would be charged with teaching the ward all the trappings of their position from warfare to statecraft to etiquette.

Wards to Royal families

Fantasy Guide To Wards And Fostering

In some cases, a ward might strike gold and be warded at court by the monarch. Wards would live at court but would be unlikely to be taught the skills by the monarch or Consort personally but would be provided with the best tutors. Wards could be brought in to be companions to the Royal children or in order to ensure their inheritances were not subjected to disputes if they were orphans or again, if their family were likely to commit trouble. Royal wards were always nobility but in some rare and extreme cases they could also be total themselves, usually of displaced and exiled families or as prospective matches to royal children.

Wardship & Women

Fantasy Guide To Wards And Fostering

In some cases, an unmarried woman or a widow could be placed in the protection of an overlord or male relative in order to protective her interests. If a woman was the heir to a grand title or vast fortune and had no father or brother, the monarch or overlord would insist that a male relative or her overlord would take her in lest her claim put her in danger. Usually, it would be up to their host to arrange a match or aid her in brokering one herself.

1 year ago

smartdraw.com - A cool website I found!

I wanted to do a blueprint of a scene and searched for a free online tool. This website has more than just house plans and mind maps, and I think it could really come in handy if you want to make some settings more approachable.

Smartdraw.com - A Cool Website I Found!
Smartdraw.com - A Cool Website I Found!
Smartdraw.com - A Cool Website I Found!
Smartdraw.com - A Cool Website I Found!

You can choose to start from scratch or use one of the many templates. The latter is probably easier in the beginning, to try out the different ways to arrange and color the objects. After getting used to the interface (it is similar to PowerPoint) you can use the result as a way to plan your scenes or give your readers a visual aid to follow the plot.

The symbols (or rather objects) for the floor plans, timelines, family trees, crime scenes etc. are sorted in many subcategories, e.g. Floor Plans -> Furniture -> Kitchen. No matter which type of diagram you pick, you can also use the objects from the others, so if you want an endoplasmic reticulum in your bathroom blueprint, go for it.

Smartdraw.com - A Cool Website I Found!
Smartdraw.com - A Cool Website I Found!

I think that for whump purposes you should especially check out the Crime Scene category for blood, drugs, weapons and so on.

I do have to say that I experienced some bugs and long loading time, but that could just be my ancient computer going wild. Also, the graphics are certainly not the prettiest. As someone who would have had to draw everything themself instead, it's still a great option.

TLDR: It's like Picrew but for locations.

1 year ago
Seen A Couple Posts On The Dashboard Lately About Writing With ADHD. So, For The ADHD And Neurodivergent

Seen a couple posts on the dashboard lately about writing with ADHD. So, for the ADHD and neurodivergent folks who like writing but struggle sometimes… check out StimuWrite.

You can set it to make little sounds as you type (or leave them off), and emojis pop up in the corner. You can change the background, dark and light themes, set your word goal, and it gives you a percentage and total word count at the bottom. Though it’s more meant for getting a draft written up, so it doesn’t have spell check or anything like that. You’re meant to just copy and past what you write here into Google Docs or Word or Scrivener or whatever else you use and go from there. Honestly love it when I’m struggling to get words down, though. And apparently there’s an update now for StimuWrite 2?👀

Anyways, give it a try if it looks like it may help. It’s currently name-your-own-price.

1 year ago

writers' resources

sick of using "very _____" ? : https://www.losethevery.com/

want to simplify your writing ? : https://hemingwayapp.com/

writing buddies / motivation ? : https://nanowrimo.org

word you're looking for but don't know ? : https://www.onelook.com/thesaurus/

need a fantasy name ? : https://www.fantasynamegenerators.com/

need a fantasy name ? : https://nameberry.com/

want a name with meaning ? : https://www.behindthename.com/

who wants a map maker! : https://inkarnate.com/

story building / dnd ? : https://www.worldanvil.com/

need some minimalistic writing time ? : https://zenpen.io/

running out of ideas ? : https://blog.reedsy.com/creative-writing-prompts/

setting a goal ? how about 3 pages / day ? : https://new.750words.com/

what food did they eat ? : https://www.foodtimeline.org/

questions on diversity within writing ? : https://writingwithcolor.tumblr.com/

now what was that colour called ? : https://ingridsundberg.com/2014/02/04/the-color-thesaurus/

want more? : https://www.tumblr.com/blog/lyralit :]

1 year ago

How to write a cane user character

(Written by a cane user)

A few months ago, I wrote a small guide on good disabled characters and why they were good that gathered quite the attention, and I thought that doing another more specific guide this time would be interesting for writers or just people that are curious ! This guide will include general informations, some things to do, some things to avoid and some ideas that might revolve cane users's lives.

Things to know about cane users

Cane users are pretty diverse, and putting us in little boxes usually isn't the best idea if you want to make a character that has substance and isn't just "the disabled one". Here some infos about cane users that might be helpful knowledge !

Canes don't have ages. Most cane users in media are portrayed to be old, but truly, anyone can have the need to wield a cane ! I've been using mine ever since I was 17.

Can users can have a large variety of problems for their canes. Some canes are used to avoid pain from effort. Some canes are used for balance purposes. Some canes are to make walking less exhausting (works the same as walking sticks !) And sometimes, it's multiple problems at once.

Not everyone needs their cane 24/7. Some always need it, some can make small efforts without it but overall often need it, and some people, like me, can spend quite a lot of time without it. I almost never use my cane in my house, and mostly take it outside !

People with canes can run. We're not necessarily slow, I'm even faster than a lot of my friends.

Not using a cane can come with consequences, but not always. Some people might be able to walk without a cane but then suffer horrible consequences, but for others, canes are just a commodity for specific occasions.

Canes don't have to be looked down upon. Look at some characters with canes that look cool as hell ! Arsène Lupin, Roguefort Cookie, Brook ... Their canes serve their style !

We can be pretty healthy. Some people can have canes just because they were born with a bent leg and that's it. Our cane doesn't define our health status.

Canes aren't a curse. Think of them as something positive. It's a tool to make our lives better. You don't see someone sitting on a chair and think "awh, it's sad that they need a chair". It's more something like "hey it's cool that this chair is here so they can sit down"

Things to do

Make them use their cane. And when I mean use, I mean that canes are just funky long sticks usually made out of metal. Have fun with it ! Let them use it as a weapon ! Trust me, one hit in the knees with a cane and you're DOWN. Use it to reach stuff that's too high for everyone ! Have fun. Be creative.

Let them decorate their cane. It's an extension of their body ! You usually put on clothes that you like, don't you ? It's the same for a cane. If they like cutesy stuff, let them paint in it pastel colors ! If they like a more flashy style, add some stickers on it ! If they're a fancy person, give them a beautiful crafted cane with jewels on it !

You can make them a little shy or uneasy about their cane. Some people don't feel worthy of confident enough to wield one. It's not rare to see people think they're "not disabled enough to do so"

But on the other hand, you can do the complete opposite !! Make them proud of that cane ! Make them act like they're feeling pretty and more confident with it ! One thing i like to think about with my own cane is that I look like a cool gentleman. That boosted my confidence immensely.

Things to avoid

Don't make it their whole world. And by that, I do not mean that their cane shouldn't be a defining trait of their personality. Think of Toph from ATLA. She is blind, and you usually can't think of her character without describing her as blind. However, that isn't her entire personality trait. Make cane users have a goal in life, friends who enjoy them for who they are and not just pity them, have fun ... Don't just make them the disabled one.

Don't try to make the character's life just a plain disaster unless it's the focus of your story and you really know what you're talking about. Having a character who's always in pain, who feels bad about relying on their cane and/or who's angry at the entire world for being disabled is a REALLY tricky subject to use if you don't want them to be either a mass of unhappiness and angst for no good reason or some inspirational porn of the character who inside is deeply tortured but outside keeps up a facade because they shouldn't cry to avoid making others uneasy.

Do not, and I repeat, do NOT try to heal them, especially in a magical way. Bad idea. A lot of disabled people's goal isn't to be healed. It's to live a normal life. Making it so the ultimate goal for them is to be healed makes it as if they were worthless as long as they were disabled. Making their situation better physically or mentally is one thing. Curing them completely is really bad. "But some disabled folks want to be cured !" True, true. But if you are able bodied, I'm not sure if you can have the right mind to understand all of the complex details about this situation that leads to someone's life choices and the end result may look like you think the only thing that can make disabled people happy is being freed from their condition. I think it's best to just avoid it altogether. If you need a more nuanced idea, try to give them a solution that still has a few downs ! For exemple, a prosthetic that feels like a real arm, acts like a real arm and basically replaces it perfectly is a full cure. But a prosthetic that takes time to adjust to, needs repairs sometimes and doesn't look 100% like an arm can be a better narrative choice

Smaller thing, but don't make the handle uneasy to wield if you draw the character design. You can decorate most of the cane, but if you have chunky spiky decorations on the place you're supposed to clench your hand over, you're gonna hurt yourself. I've seen quite a lot of jewel handles or sculpted metal handles and usually their not good. If it's detailed metal, your hand will end up cramped in little parts and it can hurt. If it's a jewel, it's so easy for it to slip out of your hand it's unpractical.

List of tropes/ideas of scenes/details about canes to help you write new situations !

If you walk with a cane during winter, you can't put your hand in your jacket to get warm and there's a high chance your hand will get freezing. So after a long walk, you get an excuse for another character to hold their hand and warm them up.

If the handle is metallic, you get the opposite problem during summer. You can burn yourself so easy ! Easy accident if you want someone to help and get closer to the disabled person without it necessarily involving their disability.

Canes are SUPER useful when you're walking upon heights. They make things really easy, just like hiking poles on mountains ! I live on volcanoes and whenever we clim on a harsh slope, I'm always the first to get up there. Good moment for your character to get a boost of confidence if they get all the way up somewhere before their friends !

The first time using your cane feels magical. If you have chronic pains, it makes you feel like your pain disapear. If you can't walk right, it feels like everything is suddenly alright. The moment where a character chooses to wield a cane can be huge for character development. It's a moment of fear because of the impact a cane has on their appearance, but also a moment of confidence and relief.

Canes fall. All the time. And after a while, it becomes fucking comical. Trust me, putting a cane against the wall, seeing it fall and doing it three times again in a row while it doesn't want to stay up makes you embarrassed but also makes you want to laugh because of how stupid it looks.

When you get a cane, you stop being invisible. When you walk outside, generally speaking, people don't look at you. They don't care about you. But when you get a cane, people start to stare at you for no other reasons that you have a cane. Half of them are just curious, especially if you're young. The other half has a very specific look. The "oh, you poor thing" look. Which is, trust me, particularly awful to get, especially when you're just existing and doing nothing special. How does your character react to this ? How do they feel about it ?

I believe that is all I had in mind. I may add some more details in the future if I get other ideas, but this should already be a good start. I would be thrilled to answer questions if you have some, either in my askbox or through DMs.

I will tag this post with characters holding canes that aren't necessarily considered cane users but that some people may be interested in writing as such. Feel free to tell me if you'd like to see tags being added !

Edit : I'm highly encouraging everyone to look at the tag section under this post where a lot of other can users are sharing their experiences !!

5 months ago

Hey, random writing tip: Instead of having something be a ridiculously unlikely coincidence, you can make the thing happen due to who this particular character is as a person. Instead of getting stuck on "there's no logical reason to why that would happen", try to bend it into a case of "something like this would never happen to anybody but this specific fucker." Something that makes your reader chuckle and roll their eyes, going "well of course you would."

Why would the timid shy nerd be at a huge sketchy downtown black market bazaar? Well, she's got this beetle colony she's raising that needs a very specific kind of leaf for nest material, and there only place to get it is this one guy at the bazaar that sells that stuff. Why would the most femininely flamboyant guy ever known just happen to have downright encyclopedic knowledge about professional boxing? Well, there was this one time when he was down bad for this guy who was an aspiring professional boxer...

I know it sounds stupidly obvious when written out like this, but when you're up close to your writing, it's hard to see the forest for the trees. Some time ago I finished reading a book, where the whole plot hinges on character A, who is 100% certain that character B is dead, personally getting up and coming down from the top rooms of a castle, to the gates, at 3 am, to come look at some drunk who claims to be this guy who died 17 years ago. Why would A do that, if he's sure that B is dead?

Because he's a Warrior Guy from a culture of Loyalty And Honour, and hearing that someone's got the audacity to go about claiming to be his long-lost brother in battle, there is no other option than to immediately personally go down there to beat the ever-loving shit out of this guy. Who then turns out to actually be character B, after all.

3 months ago

Writing Reference: Parts of a Castle

View of the Godesburg and the Seven Mountains (detail)
Karl Bodmer
c. 1836

Arrow slits - Defenders could fire arrows out, but attackers could not shoot in through these narrow holes.

Banners - Showed the symbol of the lord and his king.

Battlements - Defenders standing here could bombard attackers while staying sheltered.

Blacksmith - Skilled metalworkers provided armor, weapons, and other equipment.

Curtain wall - Thick stone walls kept the castle’s inhabitants safe from attack.

Drawbridge - This wooden bridge could be raised to cut off access to the gate.

Dungeon - Prisoners could be locked away underground, with no hope of escape.

Entranceway - A single narrow entrance meant attackers could only approach one at a time.

Gardens - Grew vegetables to eat in case of siege.

Gatehouse - The castle entrance was heavily defended. It was often built as a narrow tunnel with wood or iron gates at either end. Holes in the ceiling (murder holes) could be used to pour boiling oil or water on attackers in the tunnel.

Gatehouse towers - Towers on either side of the gatehouse allowed defenders to rain arrows, stones, or boiling water on anyone attacking.

Great hall - The feasting room, where the lord would hold banquets for his knights and guests.

Lord’s chambers - The lord and his family had private rooms in the strongest part of the castle, known as the solar.

Moat - Cut into the rock and often filled by diverting a nearby stream, the moat kept attackers away from the walls.

Postern gate - A side door acted as an emergency exit in case the castle was ever conquered.

Towers - Circular towers allowed defenders to fire arrows in any direction.

During peacetime, a castle was home to the lord, his family and servants, and guards known as men-at-arms. Many castles were like little villages inside, with kitchens, blacksmiths, gardens, stables, and a chapel. If they were attacked, the people inside had everything they needed to survive until help came.

Source ⚜ Writing Notes & References More References: Medieval Period ⚜ Worldbuilding ⚜ Plot ⚜ Character

1 year ago
After Months Of Collecting, Compiling And Formatting, We Are Finally Unveiling Our Biggest Project To

After months of collecting, compiling and formatting, we are finally unveiling our biggest project to date:

INTRODUCING: The Interact-IF Database

In an effort to help readers find games and WIP projects following a certain tag, genre, theme or level of customization, as well as finding diverse authors of a variety of identities, we have created a database of primarily Tumblr-based IF projects!

This list has been put together with the help of the authors of the featured projects, who have provided us with information about their games. It will be updated regularly by the mods of this Tumblr.

Are you a reader looking for your next read?

Head over on to our list [link].

The projects on this database are in compliance with our FAQ and Guidelines. We reserve the right to not include entries sent by authors if their projects do not follow said guidelines.

Are you an IF author/dev wanting to share your project?

• You can fill in this form [link].

Are you the author of one of the projects and found an error?

• Let us know through this form [link].

Do you have questions about our database?

• Head over to our Database FAQ first to see if we provided an answer for it. You can always send us an ask otherwise.

If you are an author of a playable project (WIP or completed), you should also consider adding it to the IFDB, the Interactive Fiction Database.

1 year ago

The right FREE tools to write a book

hello hello, it's me!

today I was thinking of how much you loved my masterlist featuring some free tools for writers, and I thought I would do something like that again but, this time, featuring just one or two tools per step while getting the best of "the writer's workbook" (which is also free).

before going any further, for those who don't know, "the writer's workbook" is, as the name says, a workbook for writers, with over 90 pages. it has lots of sheets divided into categories, to help you build the skeleton of your novel. (know more about it here).

however, we can get the most out of it using other complementary tools to ease this process.

Brainstorming

Reedsy generator - it's one of my favorites, and it can be quite useful when you're stuck and want to get an idea. you're free to make changes to it so that it is as unique as possible.

Mindmap

Lucidspark - although it has a premium version, I find it so helpful when it comes to making a mindmap. I've used it multiple times before, including for college assignments, and it's one of the best I've found so far.

Mindmup - I'm sharing this one here as an alternative to lucidspark, since this one doesn't require to create an account, and you have access to unlimited maps. however, in my opinion, it is not as good or intuitive as lucidspark is.

Come up with names

Behind the name - it's a classic, but one of my favorites. you can search every name you could ever imagine, and get its meaning, history, variations, etc. it still has some tools you can use such as a name generator, anagrams, and much more.

Make a profile

Fake person generator - although it was not created for authors, you might find it useful since it gives lots of details and you can be interested in some fields.

Character generator - this one was made for writers, and is simple and easy to use.

Family tree

Family echo - it's so simple yet so helpful.

Maps

Inkarnate - it has a paid version, but you can use it for free and create a great map.

Politics

Filteries - this is sooo complete and accurate!

hope this was helpful! have a nice day <3

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