Being At Work While Your Personal Life Is Falling Apart Has To Be Among The Top 3 Worst Human Experiences.

being at work while your personal life is falling apart has to be among the top 3 worst human experiences. You’re at your absolute lowest and someone wants to circle back on an email…… unreal

More Posts from Jem-jams and Others

1 year ago

soundscape of young green martian playing with pvc pipes

1 month ago
Shadow Doodles

shadow doodles

1 year ago
I Love These Two So Much

I love these two so much

All Gains To Lift Your Gf

All gains to lift your gf

1 month ago

reblog for something t4t to happen to you this summer.

2 months ago
jem-jams - gay and tired
2 months ago
Happy TDOV!~ 🎉

Happy TDOV!~ 🎉

2 months ago

I love trans women's voices. I love their voices so much. It doesn't matter how little or how much they voice train. How feminine or how masculine or how androgynous their voice sounds. I love each and every one of their voices. Maybe it's just a natural response, since I'm hearing the voice of people whom I identify and find safety in. But whenever I hear a trans girl speak I instantly feel a lot more at ease. I know that I am not alone here. I know that there's so so many more of my people than just me.

They're also just soso cute when their voices whimper and whine, or growl and moan with carnal desire. Heheh idk I just really like tgirl voice no matter what :3

Thank you for reading my silly gay post. Have a great day, I love you

t4t will save us all.

2 months ago

OK I figure I should lay out my unpopular opinions about this game.

The short version is I think the Dimps' version (PS2/Wii) is overall the better version (with Sonic Team making the PS3/Xbox version).

Lets tally up what I think each does better than the other, based on what I consider the Definitive Experience (TM) for each (emulate the Wii version and play the Recompiled version for each):

General gameplay feel (really high level, not nitty gritty): Dimps

Visuals: Sonic Team (though I played Recompiled with mods most recently, which makes whatever they did just a bit better)

Progression: Dimps, but the Improved Progression mod makes progression in the Sonic Team version much more similar, or at least tolerable

Level design: Dimps, and this one isn't even close

Final boss sublist:

Gaia Colossus vs Dark Gaia: Dimps

Super Sonic vs Perfect Dark Gaia: Sonic Team, and it's not even close

Now onto my big gripes with the Sonic Team version:

Level Design: I find myself getting very frustrated with the level design of Empire City Day and Night, with Holoska Night, and with Eggmanland Day/Night (and the fact that it's all one Frankensteined level). Apart from Empire City, which feels really rushed, the rest of the listed levels feel like there are sections of somewhat untested or unrefined level design which result in playing through them being less fun and more of a chore/slog. These grating sections of levels are almost always death loops.

Gameplay:

The progression for moveset unlocks for the Dimps version is more or less predetermined, which means that you can't accidentally get to the end without the fully intended moveset and strength, which is possible in the Sonic Team version because of the XP based RPG-lite style progression. In fact, I'd argue that the XP system feels really out of place in this game.

Platforming: honestly both versions struggle with this in almost the exact same ways.

Day stage gameplay: Sonic moves too fast for my reaction time. That's a personal problem. What isn't a personal problem is that drifting around corners almost never works correctly because the turn radius is way bigger than the sharpness of the turn you're supposed to go around. Future games end up doing both better, and it's understandable that they can't get it perfect in the first 3D Boost game.

QTEs: I hate these and am not good at them. Too many, but that's also kind of a personal problem, and it's more just emblematic of the era of gaming this game was made in. I haven't played the Dimps version recently enough to have a strong opinion on if they did QTEs less, but that version also had them for what it's worth.

Now, I don't want all this to make it look like I hate this game. I grew up with the PS2 version and loved it. If you'd asked me growing up I'd have listed this as my favorite Sonic game, not having even touched the Sonic Team version and not caring what was different.

I also really want to like this game. It clearly had so much effort put into it. There's scope! It's big! Not in the sense that they're trying to milk like 60 hours of playtime, but the locales are so diverse (the music! top notch!), and the gameplay all feels like they were having fun with the ideas they had. It feels so lovingly made, and it breaks my heart that Sega decided that since it was a flop upon initial release that they had to pretend it never happened and change course.

The recompiled version, which can run at any* framerate and resolution, and can be modded with HD textures and character models, is gorgeous!

*(at least reasonable ones, not sure if 8k 360fps is supported lol but I got to experience 1440p at an almost constant 144fps)

Anyway that's enough yapping about Sonic Unleashed. Nobody wants to hear my unpopular opinions about SA2 though lol.

In case anyone is curious, yes I have a Sonic game tier list, from S "Favorites" to F "Bad". Sonic Unleashed gets B-tier "Good" for the Dimps version, and C-tier "Just OK" for the Sonic Team version.

While it has not improved my opinion of the game, I have discovered the transfem Sonic mod for Sonic Unleashed Recompiled (thank you for featuring it on your website) and I adore her so much


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1 year ago
We've Got A Heavy Lil Collab!

We've got a heavy lil collab!

Wanted to practice backgrounds/shading and after BubbleVerse and I realised BTTF is both a top 3 movie for both of us it seemed like such a fun idea. I'm also super proud of how the bg came out!

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jem-jams - gay and tired
gay and tired

she/herJammin' to music probablyMid 20s lesbian robot catgirl-thing

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