My ~ATH Keeps Crashing Whenever I Run A Non-computer Exploding Code, Or If I Press Enter. Why Is This?

My ~ATH keeps crashing whenever I run a non-computer exploding code, or if I press enter. Why is this?

Based on the username which recently followed this blog at the same time as I received this ask (which I won't say what it was because you asked this on anon, and haven't received permission), I'd guess that you may be running a different version of ~ATH than the one I document here :P

Unfortunately, I don't have a specification for the version you have.

If you have such a specification, or the executable for it, I'd be happy to take a look if you could send it to me, haha.

If on the off chance you are using the version I document here, then presumably you have a syntax error or something in your code?

More Posts from Learn-tilde-ath and Others

11 years ago

Hello again all!

So recently I started kind of working on this again for a bit. I have fixed some bugs with the parser that I haven't pushed yet. I am also writing an improved interpreter that will use the parser instead of the hacky thing that just goes through strings.

However, for the time being, even after I release this version, I would recommend maybe using the older version for a while if anyone is using it, because this version is probably even more buggy.

However, you know how a few posts ago (but more than a year ago (wow) ) I posted that post where I said that I didn't think bifurcate can be used to split values into more than 2 values?

Well I still kind of think that, but on the map page for homestuck on act 6, it says split Act_6[Act_1,Act_2,Act_3,<etc>];

So this is something I intend to implement, and something I am implementing.

And like I said before I would like it to be done with repeated bifurcation, as a sort of syntactic sugar.

And I am thinking I want it to be like

[a,b,c] means the same thing as [a,[b,c]]

so split Z[A,B,C];

would be the same as

BIFURCATE Z[A,BCTEMP]; BIFURCATE BCTEMP[B,C];

and that split [A,B,C]Z;

would be the same as

BIFURCATE [B,C]BCTEMP; BIFURCATE [A,BCTEMP]Z;

But the way the splits would be done could also be backwards

so [a,b,c] could be the same as [[a,b],c]

I'm pretty sure I prefer the first way, but the second way is actually easier to implement.

or at least cleaner looking to implement.

Why doesn't my code look clean ever?

Anyway, my reason for this post is this:

Does anyone have any opinions about how split is implemented?


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12 years ago

Conditionals and (finite) loops

In drocta ~ATH, the control flow (what part of the program is run when) is almost entirely determined by ~ATH loops.

The only case where it isn't is when the object initially pointed to by THIS dies. That ends the program immediately. 

This post will show in more detail the basics of its usage.(also introduces the variable NULL)

Is there anything in this post that needs to be clarified?

In a program, you might want something to only happen if something else is true, or you might want it to happen provided that something had not happened.

In many programming languages you would use a command called if.

drocta ~ATH does not have an if statement.

Instead, you create a loop on an object, and inside the loop kill the object.

A little morbid, but isn't ~ATH always?

for example:

SOMECODEHERE ~ATH(SOMEVAR){ SOMEVAR.DIE(); SOMEOTHERSTUFF } SOMEOTHERSTUFF 

However, this isn't the only way. There is another way that is likely preferable in most situations. I just thought this way was the most obvious, and would be an easy way to explain the other method, which is quite similar.

The loop doesn't exactly wait for the object to die, but rather repeats so long as the variable points to an object that is alive. The variable can be made to point to an object that is not alive, either by make the object it points to DIE(), or by making it so it points to a different object that is ALREADY DEAD.

(How can you expect to kill it, when it is ALREADY DEAD?!? haha)

So if the object you wanted the part of the script to run if it was alive was important, and you didn't want to kill it, you could just do this:

BIFURCATE [IMPORTANTOBJECTVAR,IMPORTANTOBJECTVAR]BLAH; BIFURCATE BLAH[V,V]; ~ATH(V){ BIFURCATE [V,NULL]V; BIFURCATE V[JUNK,V]; OTHER CODE TO ONLY EXECUTE IF IMPORTHATOBJECT IS ALIVE } 

Thats nice to be able to do, isn't it.

In fact, it leads nicely into how to make loops that go around a fixed number of times.

suppose if you had

BIFURCATE [BLAH,NULL]V; ~ATH(V){ BIFURCATE V[BLAH,V]; DO OTHER STUFF, POSSIBLY WITH BLAH  }  MORE STUFF 

V would initially be alive, so it would go into the loop, but then V would be made to point to the NULL object, which is dead, so it wouldn't loop the second time.(it would skip to after the loop

that would do the stuff in the loop once.

now what if you wanted to do it twice?

Just make it so it has to bifurcate the thing twice before moving on! Like so:

BIFURCATE [BLAH,NULL]V; BIFURCATE [BLAH,V]V; ~ATH(V){ BIFURCATE V[BLAH,V]; DO OTHER STUFF, POSSIBLY WITH BLAH  }  MORE STUFF 

 this way it will go through the loop, pop off the one side of V, doing the other stuff in the loop. V will still point to something alive after this, so it will do it again, but this time, when it pops off one side of V, the result will be the NULL object, so it will stop.

Thats a loop that goes around twice!

This can be extended to as many number of repetitions as follows:

BIFURCATE [BLAH,NULL]V; BIFURCATE [BLAH,V]V; BIFURCATE [BLAH,V]V; BIFURCATE [BLAH,V]V; ETCETERA BIFURCATE [BLAH,V]V; ~ATH(V){ BIFURCATE V[BLAH,V]; DO OTHER STUFF, POSSIBLY WITH BLAH  }  MORE STUFF 

where the loop will go around however many blahs there are attached to the NULL, because it will keep popping the BLAHs of until it reaches NULL.

The variable V is being used to store how many more loops need to be executed, Which is a number.

V is being used to store a number. 

You might be thinking something along the lines of

"Well this is all very nice, but that seems to only allow for loops that loop a predetermined amount of times."

NOT SO!

You can have another loop that makes a variable point to a number, which would then be in another loop! For example, the following will add two numbers in A and B, store the result in C, copy that result to CTEMP, and then print "some text" the ammount of times in CTEMP!

SOME CODE TO GET A AND B HERE import bluh BLAH; BIFURCATE [BLAH,A]ATEMP; BIFURCATE [BLAH,B]BTEMP; BIFURCATE ATEMP[JUNK,ATEMP]; BIFURCATE BTEMP[JUNK,BTEMP]; BIFURCATE [BLAH,NULL]C; BIFURCATE C[JUNK,C]; ~ATH(ATEMP){ BIFURCATE ATEMP[JUNK,ATEMP]; BIFURCATE [BLAH,C]C; } ~ATH(BTEMP){ BIFURCATE BTEMP[JUNK,BTEMP]; BIFURCATE [BLAH,C]C; } BIFURCATE [BLAH,C]CTEMP; BIFURCATE CTEMP[JUNK,CTEMP]; ~ATH(CTEMP){ BIFURCATE CTEMP[JUNK,CTEMP]; print some text; } print DONE!; 

YAY! We just added two numbers together! In similar ways, we can also subtract, multiply, divide, etcetera! 

if some of this was unclear I would appreciate requests for what needs to be clarified.

Is there anything in this post that needs clarification?


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12 years ago

User input, and a basic calculator.

Most programs people use have some form of user input. A calculator isn't much use if it always uses the same numbers after all!

~ATH of course accepts user input and output as shown in the file Roxy sent Jane.

Also I just found out you can put more than one read more line in one post.

The input command has the syntax:

INPUT VARNAME;

What this does is when program execution meets this line, the program pauses execution, allowing the user to input text. When the user hits enter, program execution will continue and the variable VARNAME will be made to point to an object corresponding to the text the user entered.

This object is such that the left half is the object that corresponds to the first character. If there is no character after that, the right half will be the NULL object. Otherwise the right half will be the object corresponding to the input without the first character. If they hit enter without inputting any characters the object will just be the NULL object.

Now that we have that all explained, we can start to make programs that actually take user input!

As you might have guessed from the title, the thing we will be making is a very basic calculator. All it does is add two numbers, like in the last example.

But in this, it will get the numbers from the user!

One simple way to do this is to use the length of the input text as the number: The way we define what we call numbers just so happens (heh) to be such that if we interpret the object for the input string as a number, the number will be the same as the length of the input!

This isn't the greatest solution, but it is easier than other methods. We will use this method first and then move on to other methods that are harder to write, but will be nicer when using the end program.

HERE WE GO:

ok, so like I said, much of it is pretty much the same as that previous program, so we might as well just include said here:

SOME CODE TO GET A AND B HERE import bluh BLAH; BIFURCATE [BLAH,A]ATEMP; BIFURCATE [BLAH,B]BTEMP; BIFURCATE ATEMP[JUNK,ATEMP]; BIFURCATE BTEMP[JUNK,BTEMP]; BIFURCATE [BLAH,NULL]C; BIFURCATE C[JUNK,C]; ~ATH(ATEMP){ BIFURCATE ATEMP[JUNK,ATEMP]; BIFURCATE [BLAH,C]C; } ~ATH(BTEMP){ BIFURCATE BTEMP[JUNK,BTEMP]; BIFURCATE [BLAH,C]C; } BIFURCATE [BLAH,C]CTEMP; BIFURCATE CTEMP[JUNK,CTEMP]; ~ATH(CTEMP){ BIFURCATE CTEMP[JUNK,CTEMP]; print some text; } print DONE!; 

so pretty much what we need to do it put the code to get A and B where that goes(at the beginning), as well as stuff to tell the user how to print stuff.

Like I said, the objects from the input commands can be interpreted as numbers.

so this becomes:

print INPUT SOMETHING WITH THE NUMBER OF CHARACTERS AS THE FIRST NUMBER YOU WANT TO ADD; INPUT A; print INPUT SOMETHING WITH THE NUMBER OF CHARACTERS AS THE SECOND NUMBER YOU WANT TO ADD; IMPORT B; import bluh BLAH; BIFURCATE [BLAH,A]ATEMP; BIFURCATE [BLAH,B]BTEMP; BIFURCATE ATEMP[JUNK,ATEMP]; BIFURCATE BTEMP[JUNK,BTEMP]; BIFURCATE [BLAH,NULL]C; BIFURCATE C[JUNK,C]; ~ATH(ATEMP){ BIFURCATE ATEMP[JUNK,ATEMP]; BIFURCATE [BLAH,C]C; } ~ATH(BTEMP){ BIFURCATE BTEMP[JUNK,BTEMP]; BIFURCATE [BLAH,C]C; } BIFURCATE [BLAH,C]CTEMP; BIFURCATE CTEMP[JUNK,CTEMP]; ~ATH(CTEMP){ BIFURCATE CTEMP[JUNK,CTEMP]; print some text; } print DONE!; 

So yeah. That should work. I still need to test this, but I am pretty dang sure that this works.(have to go do homework now) In the next post I will explain how to make it so that the user can type in the number as an actual number!


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11 years ago

I made a parser

I made a parser for ~ATH in addition to the interpreter. I might make the interpreter use the parser at some point in the future, or I might not. If I made the interpreter use the parser, the code for the interpreter would probably be a little cleaner, and possibly a little faster.

The parser is available from my github.

To use it, call tokenize on the text, and then read_all_from on the result of tokenize.

The output will be a list of lists

https://github.com/drocta/TILDE-ATH-Parser

(haven't updated lately because of other unrelated projects, and also other reasons that aren't necessary to describe)


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12 years ago

I've realized that my tutorials haven't been tutorial-y enough

I've realized that recently, my tutorial posts have been too much code and not enough explanation. That was a mistake on my part, so I am going to go back now and give better explanations.

Also, I have started to make a table of contents page.

I figured that if someone wanted to read the tutorial after a significant part of it were finished, that they might have trouble, because it would kind of be in reverse order.

So TABLE OF CONTENTS AHOY!

Yeah.

So uh, any suggested changes to the format of the TOC page?

Why cant I mark this as a post that can be answered? I can let people photo reply, but once it goes in drafts I can't let people answer this question? Or is it too long?

What is with this interface?


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5 years ago

How do you use this?

Just to be super clear, though you probably understand this, “drocta ~ath” is not for practical purpose. It is purely an amusement.

That being said, to run this, you need to have python 2 installed. (Yes, currently most new python projects are in python 3. Unfortunately I haven’t gotten around to making any of the updates I’ve wanted to on this project, and it has been years since I’ve worked on it.)

To run it: download the github repository from https://github.com/drocta/TILDE-ATH

then, (probably from the command line, though running it in other ways may also work) navigate into the folder where you put all those files, use python 2 in order to run interp_2.py  . [1] Then, it will allow you to type something in. It would be good if it gave some sort of prompt saying that it is accepting input, but it currently does not. What you have to type in is the file name of the drocta ~ath program that you want to run.

for example, you might type:

python interp_2.py looptest.~ATH

in order to run the program looptest.~ATH , and then you would see the output:that alternates between “APPLE” and “ORANGE” a number of times (like, 5 times I think).

If it isn’t working for you, let me know and I can try and help you troubleshoot what’s going on.

If you are asking, not “how do I run the programs in this language” but “how do I write programs in this language”, uh, read through the rest of this blog I guess. It isn’t complete, but the point of this blog was meant to be a tutorial for how the language works. If you have any particular questions about how to do a particular thing in the language, then ask that. But I don’t currently have time to re-do the whole project of this blog and put a tutorial for the language as a whole in one response to an ask.

P.S. I am currently in grad school for math (I made this language while in high school). I haven’t been doing all that much programming lately unfortunately.

([1] What’s that? “interp_2.py” is a weird name for the main file? Indeed it is. Originally I had “interp.py” and then before I started using git I made a new version which I called interp_2.py, and then, for basically no good reason, I kept that name for the file. If I go back to this at all, I suspect that I will change that to just “interp.py” or maybe “main.py” or something. idk.)

12 years ago

I am so bad at updating. (and a side note)

I am still intending to update this.

but I am not good at time management.

I have like 2 hours of free time after school, (because of certain inefficiencies on my part) so that's my stupid excuse.

I am working on writing some responses to some requests for clarification, and then I will do the second part of the converter TO binary.

the print command can have the end of a loop in.

The contents of the print command can be executed.

so if you say:

import blah A; import bleh B; ~ATH(A){ ~ATH(B){ print heh } ~ATH(NULL){ print giant frogs alert; B.DIE(); } }  

it should print

"heh } ~ATH(NULL){ print giant frogs alert giant frogs alert"

this of course, is not particularly useful as far as I can tell, except possibly for quines, and possibly obfuscation. but really, is it possibly to write anything in ~ATH that isn't obfuscated?

speaking of not obfuscated, I have started working on adding a feature for user defined functions. I have it pretty much worked out how it will work, but I am not sure how I want to make the user DEFINE the functions. so I haven't been doing NOTHING with regards to this.


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12 years ago

User defined functions can be used now! Also PRINT2 added!

PRINT2 prints a string object as a string. If you give it something that is not a string object it will probably crash, or output the empty string.

Now, to import user defined functions use 

importf filename as FUNCTIONNAME;

Why didn't I put this up earlier?

because I have other projects and because sometimes I am busy/lazy.

OK!

So to make a function to import, you pretty much make a ~ATH file like normal, except the object passed into the function is put into the variable ARGS, and when you want to pass the output object of the function out, you have it as an argument to the DIE method.

It can either be when saying THIS.DIE(RETURNOBJ); or ANYOTHERVARIABLE.DIE(RETURNOBJ);

The object your killing doesn't have to be the one tied to the life of the function or anything.

Oh I should clarify, the THIS variable/object will refer to the current function, not the file that called it.

It CAN be returned, and will be dead when you exit the function.

PROGRESS!

FUNCTIONS WORK.

LESS SPAGHETTI CODE.

although this starts to make me wonder if maybe this strays too far from what ~ATH is like in comic, 

but w/e.


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11 years ago
Learn ~ATH Turned 1 Today!

Learn ~ATH turned 1 today!

yaaaay!

So I think that my explanations of things hasn't been very clear so far, and while I can't promise that they will improve, I do intend to teach programming in person at my school, which might help me to know how to make this tutorial better. Maybe, maybe not. 

May things go well!


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12 years ago

ok, made some small commits...

(no features added, but cleaned up some code and added example programs)

yup.

it has the basis for how I am going to make functions if I make them, and cleaned up the code for BIFURCATEion, and removed some lines that were commented out.

if you want the new version it is on the github.

no real difference when it runs though.

(if something you wrote doesn't work with the new version, try using BIFFURCATE instead of BIFURCATE to use the old code. You probably won't need to, though. It works fine for me. and you probably haven't written anything in it anyway, because you kind of have to uh, want to, I guess)


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learn-tilde-ath - Learn ~ATH
Learn ~ATH

News and tutorials on drocta ~ATH by drocta. interpreter here A brief summary of how to write code in the language (but also see the table of contents)

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