How do you use this?
Just to be super clear, though you probably understand this, “drocta ~ath” is not for practical purpose. It is purely an amusement.
That being said, to run this, you need to have python 2 installed. (Yes, currently most new python projects are in python 3. Unfortunately I haven’t gotten around to making any of the updates I’ve wanted to on this project, and it has been years since I’ve worked on it.)
To run it: download the github repository from https://github.com/drocta/TILDE-ATH
then, (probably from the command line, though running it in other ways may also work) navigate into the folder where you put all those files, use python 2 in order to run interp_2.py . [1] Then, it will allow you to type something in. It would be good if it gave some sort of prompt saying that it is accepting input, but it currently does not. What you have to type in is the file name of the drocta ~ath program that you want to run.
for example, you might type:
python interp_2.py looptest.~ATH
in order to run the program looptest.~ATH , and then you would see the output:that alternates between “APPLE” and “ORANGE” a number of times (like, 5 times I think).
If it isn’t working for you, let me know and I can try and help you troubleshoot what’s going on.
If you are asking, not “how do I run the programs in this language” but “how do I write programs in this language”, uh, read through the rest of this blog I guess. It isn’t complete, but the point of this blog was meant to be a tutorial for how the language works. If you have any particular questions about how to do a particular thing in the language, then ask that. But I don’t currently have time to re-do the whole project of this blog and put a tutorial for the language as a whole in one response to an ask.
P.S. I am currently in grad school for math (I made this language while in high school). I haven’t been doing all that much programming lately unfortunately.
([1] What’s that? “interp_2.py” is a weird name for the main file? Indeed it is. Originally I had “interp.py” and then before I started using git I made a new version which I called interp_2.py, and then, for basically no good reason, I kept that name for the file. If I go back to this at all, I suspect that I will change that to just “interp.py” or maybe “main.py” or something. idk.)
"computationalalchemist answered: You could use Prolog-style lists for split."
I'm not totally sure what you mean, but my best guess as to what you meant is probably pretty similar to how I making it.
I implemented it and I think it works, I need to double check though.
With what I have now when I use
split [THIS,THIS,THIS,THIS,THIS,THIS,NULL]COUNTER; ~ATH(COUNTER){ print "bananas"; BIFURCATE COUNTER[JUNK,COUNTER]; }EXECUTE(print "ok";); print "whee!";
it yields
bananas bananas bananas bananas bananas bananas ok whee!
Which seems to make sense to me, and also, fits with how lisp lists work, and apparently also prolog lists.
also where it says split it will also accept bifurcate. they are actually treated as the same command.
import statements aren't fully implemented yet though.
I think I will put this version on github pretty soon.
Thank you for the advice.
Is drocta ~ATH case- and whitespace-sensitive? For instance, would "BIFURCATE 2NULL[JUNK,BLAH];" do the same thing as "bifurcate 2NULL [JUNK, BLAH];"? Also, is there a difference between calling .DIE() on an object and setting it to NULL? Your tutorials seem to be written as if there were a difference. And finally, I'm still unsure about what "BIFURCATE [CMP0,ZEROCHAR]D;" and "D.DIE();" are supposed to do in regards to interpreting the user-inputted character.
drocta ~ATH is case sensitive in most cases, and white space sensitive in some cases. line breaks/new lines are not neccessary for example.
if I said "bifurcate 2NUL[JUNK,BLAH]; that would by a typo on my part. It should be BIFURCATE.
if people want I could make it not case sensitive, but currently it is.
there is a VERY IMPORTANT (if subtle) difference between setting a variable to null and calling .DIE on an object.
in drocta ~ATH, there are variables and objects. Every variable "points to" or "references" an object. The object that a variable points to does not necessarily stay the same. if you have some variable "C", and then you say BIFURCATE SOMETHING[C,JUNK];
instead of pointing to what it was pointing to before, it points to the left half of whatever SOMETHING is pointing to.
This doesn't make the object no longer exist however. It might be that no variables point to it anymore, but it still is stored in memory.
More than one variable can point to a given object.
If variable A and B both initially point to the same object, and then you change A so that it points to a different object, B will still point to the object that they were pointing to at first.
so if A and B both point to some object (which is initially alive), and then A is made to point to the object initially pointed to by NULL (which is initially dead), then A will point to an object that is dead, but B will still point to an object that is alive.
In contrast, if D and F are pointing to the same object, which is initially alive, and one says "D.DIE();", the object that D points to will die (become dead). D and F still point to the same object, but this object is now dead. So both D and F point to a dead object.
about the user input part:
BIFURCATE [CMP0,ZEROCHAR]D;D.DIE();
determines some object, temporarily pointed to by D, which has the object pointed to by CMP0 as its left half, and the object pointed to by ZEROCHAR as its right half. It then kills this object.
the purpose of this, is so that if one has some character object (from the input statement), and wants to know if it is '0', then one can determine the object that has the object pointed to by CMP0 as the left half, and the object that you want to test as the right half. If the object you are testing IS '0', then the object that you get should be the same one that you killed, so it should be dead. If it is not '0' but rather, say, 'z' or just some object that doesn't have a corresponding character, it will result in some other object, which has not been killed, so it is still alive.
I hope I cleared up some of your questions.
This post will cover how to actually determine WHAT the user has typed, instead of just how long it is. It will also include how to interpret what the user enters as a binary number, so that its easier to type.
An Essential part of making it interpret binary numbers is making it double numbers repeatedly.
This actually has a few ways that can be done, so this is one of the first situations where coding style for this problem might differ from person to person. Because of this, I will say more than one way to do it.
The first way to do this it to copy the number twice, and then start from zero and add both of the copies. This is relatively inefficient, and would take
a copy thing, consisting of two bifurcates (which would take a little time)
where the size of the initial number is N, 2N normal bifurcates, 2N reverse bifurcates, and 4N lines relating to the actual loop
assuming each command takes the same amount of time (which is an oversimplification) this would take 9N+C line times. (C is a constant) This might be acceptable, but there is a more efficient and nicer looking way.
The second way is nicer looking, but still not the most effecient. However, when multiplying by a larger number(such as 3, or 4, or even large numbers), this method is part of what would be used.
The second method is essentially copying the number (using a reverse bifurcate and a normal bifurcate), and then adding the number to zero, except instead of each loop increasing the new number by one, it increases it by two. This is shorter, and it looks nicer. It also only takes half as many normal bifurcates. As a result, the number of steps it would take (again assuming each step is the same length) is 8N+C, instead of 9N+C
this one I will write out, but it is still not the best way:
//N is the number initially BIFURCATE [NULL,NULL]2NULL; BIFURCATE [N,N]G; BIFURCATE G[NCOPY,JUNK]; BIFURCATE 2NULL[RESULT,JUNK]; ~ATH(NCOPY){ BIFURCATE NCOPY[JUNK,NCOPY]; BIFURCATE [BLAH,RESULT]RESULT; BIFURCATE [BLAH,RESULT]RESULT; }
ok, so yeah. that takes N, and puts twice N into RESULT, but it is still inefficient.
A more efficient version is to copy the initial number, and add the number to itself. This way you only have to do half the number of reverse BIFURCATE statements. This is much more efficient, taking instead the steps:
a copy thing, consisting of two bifurcates (which would take a little time)
where the size of the initial number is N, N normal bifurcates, N reverse bifurcates, and 2N lines relating to the actual loop
This has 7N+C steps, which is a significant improvement. I think it is the fastest way to double a number in drocta ~ATH.
It is as follows (N is the number)
BIFURCATE [N,N]G; BIFURCATE G[NCOPY,RESULT]; ~ATH(NCOPY){ BIFURCATE NCOPY[JUNK,NCOPY]; BIFURCATE [BLAH,RESULT]RESULT; }
This is shortest and fastest solution I have found. If you find a shorter or faster method, please tell me.
Ok. Now we can double numbers. That is good. That is an important step. But we still haven't gotten user input to be read in any reasonable way.
Hang on, I'm GETTING TO THAT. GEEZ. (I'm kidding, no one has been complaining about my taking so long, other than myself)
Ok, so here goes:
To interpret the binary number input and convert it to a "number", we can follow the following algorithm:
start with zero.(this is before the loop)
If there are any characters left, double the number that is being created.
remove the first character from the remaining characters. If it is "1" or whatever symbol (or alternatively if it is not "0"), add one to the number that is being created. Otherwise, continue onto step 4 without doing anything first.
go back to the start of the loop (step 2)
Ok. thats the algorithm we are going to use. But I STILL haven't explained how to recognize what the next character is. Seriously what is up with that?
What you do is you bifurcate the rest of the input into [the next character,the rest of the input].
Now you have the next character. Then what you do is you reverse bifurcate it with some other object, and then you check whether that object is already dead or not.
But how do you make it so the combination is already dead? How do you get the object for the character before the user has even inputed it?
Answer: You don't. Not in the current version of drocta ~ATH anyway. You will have to tell the user to enter all the characters they will be using ahead of time. Yes this is horrible and stupid. No its not exactly like that in the comic. Its ~ATH what do you expect? :P
that might change in future versions, but I will try to stay backwards compatible with that.
but anyway, back to comparing it:
so you say something along the lines of:
import comparingobject CMP1; othercodehere makeNEQ1besomethingalive BIFURCATE [CMP1,CHAR]EQ1; BIFURCATE [NULL,NULL]2NULL; ~ATH(EQ1){ print yep, they are equal; BIFURCATE 2NULL[EQ1,NEQ1]; } ~ATH(NEQ1){ print nope, they are not equal; BIFURCATE 2NULL[NEQ1,JUNK]; }
in the othercodehere you get the character a head of time, and say BIFURCATE[CMP1,THECHARTHATMATCHESWITHCMP1]D; D.DIE();
That makes it so that it will go through the one section of code if the character is the right one, but something else if it is something else.
Which is what we want.
So to put it all together, and make the thing that interprets the input as a binary number(hold on tight(ok, what, why did I say that), this will be a long one(why am I talking like this?)):
import blah BLAH; print please enter whatever character you will be using for binary zero.; INPUT ZEROCHAR; BIFURCATE ZEROCHAR[ZEROCHAR,JUNK]; import chrcmp CMP0; BIFURCATE [CMP0,ZEROCHAR]D; D.DIE(); print please enter whatever character you will be using for binary one.; INPUT ONECHAR; BIFURCATE ONECHAR[ONECHAR,JUNK]; import chrcmp CMP1; BIFURCATE [CMP1,ONECHAR]D; D.DIE(); BIFURCATE [NULL,NULL]2NULL; BIFURCATE 2NULL[OUTNUM,JUNK]; print please input the binary number you want.(it will be converted to unary); INPUT BINNUM; ~ATH(BINNUM){ BIFURCATE [OUTNUM,OUTNUM]G; BIFURCATE G[NCOPY,OUTNUM]; ~ATH(NCOPY){ BIFURCATE NCOPY[JUNK,NCOPY]; BIFURCATE [BLAH,OUTNUM]OUTNUM; } BIFURCATE BINNUM[CHAR,BINNUM]; BIFURCATE [CMP0,CHAR]NEQ0; ~ATH(NEQ0){ BIFURCATE [BLAH,OUTNUM]OUTNUM; BIFURCATE 2NULL[NEQ0,JUNK]; } } print ok, going to print it out in unary, with each digit on one line. If the number you entered was large you might want to close the program instead of hitting enter.; INPUT JUNK; BIFURCATE [OUTNUM,OUTNUM]GOUTNUM; BIFURCATE GOUTNUM[OUTNUMCOPY,JUNK]; ~ATH(OUTNUMCOPY){ BIFURCATE OUTNUMCOPY[JUNK,OUTNUMCOPY]; print 1; } print Am I a terrible person for writing this?;
Oh gosh. I wish I could indent in tumblr. that is terrible to read. tumblr is a terrible source code editor.
One time someone called me a masochaist for writing this type of stuff.
And then we just have to put that together with the adding thing, and then maybe add a better way of outputting the number. maybe in binary.
HAHAHAHAH
ok, yeah, I'm going to put it together in the next post, not this one, because I have to homework now.(using the noun homework as a verb was intentional)
yeah. putting it together in the next post.
As always, if something was confusing, please ask for clarification.
Hi, I haven’t posted much here in quite some time.
So, is this blog abandoned? I wouldn’t say so. I intend to post more ~ATH content here at some point. I have other projects and obligations, which is why I’ve been not doing as much with it recently (”recently”: understatement of the year), but if anyone has any questions about drocta ~ATH, or would like to request that I do something in particular with it, I think I’ll probably respond within a reasonable amount of time.
Right now though I thought I would link to two blogs that I think you are likely to appreciate if you like this blog.
The first is @sbahjsic http://sbahjsic.tumblr.com/ which is for a programming language and assorted connected software meant to be, well, sbahjsic . like sweet bro and h---- jeff. (Warning though, that blog has some javascript alerts when you view it. Also it has moving parts which might be bad if you get nauseous easily or something? idk.) The blog theme there is a work of art to behold. This is likely to appeal because it is also a homestuck related programming language, and also it is great.
The second is @tilde-he which is where I post most of my non ~ATH related tumblr posts. This is somewhat likely to maybe appeal because it is by the same person as this blog (me).
Again, if you have any questions or comments about my version of ~ATH, or, really, any version that you can point out, feel free to send them, and I’ll try to respond within a reasonable amount of time.
Alright, cheers
My ~ATH keeps crashing whenever I run a non-computer exploding code, or if I press enter. Why is this?
Based on the username which recently followed this blog at the same time as I received this ask (which I won't say what it was because you asked this on anon, and haven't received permission), I'd guess that you may be running a different version of ~ATH than the one I document here :P
Unfortunately, I don't have a specification for the version you have.
If you have such a specification, or the executable for it, I'd be happy to take a look if you could send it to me, haha.
If on the off chance you are using the version I document here, then presumably you have a syntax error or something in your code?
I have completed the syntax explanation post, and I think it is fairly clear now.
If you find any part of the post to be unclear, and that it requires further explanation, please say so so that I can improve it.
Now that that post is in an acceptable form, We can get on to writing our first few ~ATH programs.
print Hello, World.; THIS.DIE();
That wasn't so hard, was it?
I feel I should note that the syntax of the print command is not entirely finalized, it might change sometime later.
EXPLANATION:
The first line of the program says to output the text "Hello, World."
The 2nd line of the program says to end the program. This is because the variable THIS initially points to a object that is only alive when the program is running. If the object is ever not alive, the program stops.
oh gosh why is this a bullet-ed list I am not good with tumblr
To run a drocta ~ATH program, you need the interpreter (available from the github), and python 2.7 (the interpreter can be easily modified to run with python 3, but it is written to work in 2.7)
Open interp_2.py with python, and when the program comes up, type in the filename of the ~ATH program, and hit enter, this will run the ~ATH program.
With this example, it should output the text
Hello, World.
Now, of course, this is a relatively simple program, but at least its something.
Depending on how you are running the interpreter, the program might close immediately after outputting the text.
That might not be what we want.
To make the program not close until we specifically tell it to, we use the following:
print Hello, World.; ~ATH(THIS){ } THIS.DIE();
EXPLANATION:
The first line is the same as in the first program. It outputs "Hello, World."
The second line is different, this says to start a loop, which will continue until the object pointed to by the variable THIS is dead.
The third line says to go back to the corresponding ~ATH statement.
The fourth line is never executed, because the loop above it will continue until the object pointed to by THIS dies, and if that object dies the program ends. If it were to be executed it would make the object pointed to by THIS die, and the program would end as a result.
This program should be the same, except that it will keep running until you close it manually.
Now you have hello world written in two different ways!
I am still intending to update this.
but I am not good at time management.
I have like 2 hours of free time after school, (because of certain inefficiencies on my part) so that's my stupid excuse.
I am working on writing some responses to some requests for clarification, and then I will do the second part of the converter TO binary.
the print command can have the end of a loop in.
The contents of the print command can be executed.
so if you say:
import blah A; import bleh B; ~ATH(A){ ~ATH(B){ print heh } ~ATH(NULL){ print giant frogs alert; B.DIE(); } }
it should print
"heh } ~ATH(NULL){ print giant frogs alert giant frogs alert"
this of course, is not particularly useful as far as I can tell, except possibly for quines, and possibly obfuscation. but really, is it possibly to write anything in ~ATH that isn't obfuscated?
speaking of not obfuscated, I have started working on adding a feature for user defined functions. I have it pretty much worked out how it will work, but I am not sure how I want to make the user DEFINE the functions. so I haven't been doing NOTHING with regards to this.
Today is the 10 year anniversary of the destruction of the universe frog. Such an occasion is traditionally celebrated by destroying the universe.
I am aware that this will probably not get answered but for what its worth: Is it possible to access the 'variables' generated within the ~ATH code externally? I.e. if I import an alive object would it be possible to use the python code to test if that object is alive or not (and potentially change that)? I have taken a look at the code but am unsure if it is possible or even coded in that manner. Any response is appreciated but I will not mind and understand if this goes unanswered.
Hey,Assuming I understand what you mean by your question:Yes it would be possible to do that with not too much of a change to the code, but no the code wasn’t designed specifically to facilitate that.The way the code is written, the python function “evalScript” takes two arguments, the first of which is the text of the drocta ~ATH code to run, and the second is a drocta ~ATH object to give as input to the script.In this function, there is a python variable called ATHVars which stores a dictionary of variable names as the keys, and the values being the ~ATH object that is currently pointed to by the variable. If you want to have python do something with a ~ATH object that a particular ~ATH variable points to, you could use this dictionary in order to get that object.At the end of the “evalScript” function, it returns the ~ATH object stored in the return_obj variable. This can be set by sayinganyothervariable.DIE(theObjectYouWantToReturn);So, one way that might work to do what you are wanting to do, is in the ~ATH script you want to run, you would first take all the objects you want to check if they are alive at the end of the script, use BIFURCATE or SPLIT .... ah phooey I never actually put split in this version I guess? ok repeated use of BIFURCATE it is then I guess.Anyway, you would use BIFURCATE to get an object which is the combination of all the objects you are interested in, in whatever way you put them together, and then you make it so that that object is the one you return at the end.If you have one of the ~ATH objects in python, the way to check if it is alive or not is to check the theobjectinquestion.living attribute (see bif.py for this part if you want).
You said “if I import an alive object“, which I’m not sure if might suggest that I haven’t explained how the “import” statement works in this clearly enough.
“import” is a bit of a misnomer here. For the most part, “import” is more of a way to declare new objects, not to import existing objects from a libraryIf I set aside a bunch of time to work on this more I would maybe add support for them actually being libraries?---Oh! If you want the python code to inspect (and possibly change) whether the object that a variable currently points to is alive or not while in the middle of the ~ATH script , a good way to do that would probably be to modify the part which it handles calling functions, and make it support calling functions which are written in python and included in a dictionary under some name, similar to how it uses the funCodes dictionary.
However, that might be kind of tricky to do if you uh, weren’t the one to write the code, because the code I wrote is rather messy? I started cleaning it up at one point by starting to write a parser instead of using the terrible regex that it currently uses, but I never finished writing the parser and integrating it into the interpreter. Bler...
I would like to do that at some point. Hmm...
Maybe I should schedule some time to do that? I have had more experience writing parsers and interpreters since then, so it shouldn’t be /that/ hard for me to clean some of this stuff up and add support for functions written in python.
I probably shouldn’t try working on that like, right now, because I have schoolwork I should be getting to, but, hm.
Hey, if you can, could you send me another ask in a few days to remind me to maybe schedule a day on which to write some stuff for this?
Anyway, thanks for asking. I’m happy to answer questions about this.
News and tutorials on drocta ~ATH by drocta. interpreter here A brief summary of how to write code in the language (but also see the table of contents)
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