I Am Aware That This Will Probably Not Get Answered But For What Its Worth: Is It Possible To Access

I am aware that this will probably not get answered but for what its worth: Is it possible to access the 'variables' generated within the ~ATH code externally? I.e. if I import an alive object would it be possible to use the python code to test if that object is alive or not (and potentially change that)? I have taken a look at the code but am unsure if it is possible or even coded in that manner. Any response is appreciated but I will not mind and understand if this goes unanswered.

Hey,Assuming I understand what you mean by your question:Yes it would be possible to do that with not too much of a change to the code, but no the code wasn’t designed specifically to facilitate that.The way the code is written, the python function “evalScript” takes two arguments, the first of which is the text of the drocta ~ATH code to run, and the second is a drocta ~ATH object to give as input to the script.In this function, there is a python variable called ATHVars which stores a dictionary of variable names as the keys, and the values being the ~ATH object that is currently pointed to by the variable. If you want to have python do something with a ~ATH object that a particular ~ATH variable points to, you could use this dictionary in order to get that object.At the end of the “evalScript” function, it returns the ~ATH object stored in the return_obj variable. This can be set by sayinganyothervariable.DIE(theObjectYouWantToReturn);So, one way that might work to do what you are wanting to do, is in the ~ATH script you want to run, you would first take all the objects you want to check if they are alive at the end of the script, use BIFURCATE or SPLIT .... ah phooey I never actually put split in this version I guess? ok repeated use of BIFURCATE it is then I guess.Anyway, you would use BIFURCATE to get an object which is the combination of all the objects you are interested in, in whatever way you put them together, and then you make it so that that object is the one you return at the end.If you have one of the ~ATH objects in python, the way to check if it is alive or not is to check the theobjectinquestion.living attribute (see bif.py for this part if you want).

You said “if I import an alive object“, which I’m not sure if might suggest that I haven’t explained how the “import” statement works in this clearly enough.

“import” is a bit of a misnomer here. For the most part, “import” is more of a way to declare new objects, not to import existing objects from a libraryIf I set aside a bunch of time to work on this more I would maybe add support for them actually being libraries?---Oh! If you want the python code to inspect (and possibly change) whether the object that a variable currently points to is alive or not while in the middle of the ~ATH script , a good way to do that would probably be to modify the part which it handles calling functions, and make it support calling functions which are written in python and included in a dictionary under some name, similar to how it uses the funCodes dictionary.

However, that might be kind of tricky to do if you uh, weren’t the one to write the code, because the code I wrote is rather messy? I started cleaning it up at one point by starting to write a parser instead of using the terrible regex that it currently uses, but I never finished writing the parser and integrating it into the interpreter. Bler...

I would like to do that at some point. Hmm...

Maybe I should schedule some time to do that? I have had more experience writing parsers and interpreters since then, so it shouldn’t be /that/ hard for me to clean some of this stuff up and add support for functions written in python.

I probably shouldn’t try working on that like, right now, because I have schoolwork I should be getting to, but, hm.

Hey, if you can, could you send me another ask in a few days to remind me to maybe schedule a day on which to write some stuff for this?

Anyway, thanks for asking. I’m happy to answer questions about this.

More Posts from Learn-tilde-ath and Others

12 years ago

Ok, apparently I hadn't pushed the code that allows user input to github.

I had written the code for user input a while ago, but apparently it didn't get put on github. And then my local copy got deleted. But I rewrote it today, and I fixed a bug with reverse bifurcation. So it should work now. And I have confirmed that it did indeed get put on github, so I don't need to worry about this happening again.

12 years ago

How often should I post stuff?

I am still here, and I am wondering what my update schedule for this tutorial should be.

Its been a week or two since I last posted part of the tutorial, so I feel like I probably should have posted during that time, but I haven't.

I will probably post one today.

Do you have any suggestions for what type of update schedule I should keep on this tutorial?

12 years ago

reading the contents of user input, and calculator improvement

This post will cover how to actually determine WHAT the user has typed, instead of just how long it is. It will also include how to interpret what the user enters as a binary number, so that its easier to type.

An Essential part of making it interpret binary numbers is making it double numbers repeatedly.

This actually has a few ways that can be done, so this is one of the first situations where coding style for this problem might differ from person to person. Because of this, I will say more than one way to do it.

The first way to do this it to copy the number twice, and then start from zero and add both of the copies. This is relatively inefficient, and would take

a copy thing, consisting of two bifurcates (which would take a little time)

where the size of the initial number is N, 2N normal bifurcates, 2N reverse bifurcates, and 4N lines relating to the actual loop

assuming each command takes the same amount of time (which is an oversimplification) this would take 9N+C line times. (C is a constant) This might be acceptable, but there is a more efficient and nicer looking way.

The second way is nicer looking, but still not the most effecient. However, when multiplying by a larger number(such as 3, or 4, or even large numbers), this method is part of what would be used.

The second method is essentially copying the number (using a reverse bifurcate and a normal bifurcate), and then adding the number to zero, except instead of each loop increasing the new number by one, it increases it by two. This is shorter, and it looks nicer. It also only takes half as many normal bifurcates. As a result, the number of steps it would take (again assuming each step is the same length) is 8N+C, instead of 9N+C 

this one I will write out, but it is still not the best way:

//N is the number initially BIFURCATE [NULL,NULL]2NULL; BIFURCATE [N,N]G; BIFURCATE G[NCOPY,JUNK]; BIFURCATE 2NULL[RESULT,JUNK]; ~ATH(NCOPY){ BIFURCATE NCOPY[JUNK,NCOPY]; BIFURCATE [BLAH,RESULT]RESULT; BIFURCATE [BLAH,RESULT]RESULT; } 

ok, so yeah. that takes N, and puts twice N into RESULT, but it is still inefficient.

A more efficient version is to copy the initial number, and add the number to itself. This way you only have to do half the number of reverse BIFURCATE statements. This is much more efficient, taking instead the steps:

a copy thing, consisting of two bifurcates (which would take a little time)

where the size of the initial number is N, N normal bifurcates, N reverse bifurcates, and 2N lines relating to the actual loop

This has 7N+C steps, which is a significant improvement. I think it is the fastest way to double a number in drocta ~ATH.

It is as follows (N is the number)

BIFURCATE [N,N]G; BIFURCATE G[NCOPY,RESULT]; ~ATH(NCOPY){ BIFURCATE NCOPY[JUNK,NCOPY]; BIFURCATE [BLAH,RESULT]RESULT; } 

This is shortest and fastest solution I have found. If you find a shorter or faster method, please tell me.

Ok. Now we can double numbers. That is good. That is an important step. But we still haven't gotten user input to be read in any reasonable way.

Hang on, I'm GETTING TO THAT. GEEZ. (I'm kidding, no one has been complaining about my taking so long, other than myself)

Ok, so here goes:

To interpret the binary number input and convert it to a "number", we can follow the following algorithm:

start with zero.(this is before the loop)

If there are any characters left, double the number that is being created.

remove the first character from the remaining characters. If it is "1" or whatever symbol (or alternatively if it is not "0"), add one to the number that is being created. Otherwise, continue onto step 4 without doing anything first.

go back to the start of the loop (step 2)

Ok. thats the algorithm we are going to use. But I STILL haven't explained how to recognize what the next character is. Seriously what is up with that?

What you do is you bifurcate the rest of the input into [the next character,the rest of the input].

Now you have the next character. Then what you do is you reverse bifurcate it with some other object, and then you check whether that object is already dead or not.

But how do you make it so the combination is already dead? How do you get the object for the character before the user has even inputed it?

Answer: You don't. Not in the current version of drocta ~ATH anyway. You will have to tell the user to enter all the characters they will be using ahead of time. Yes this is horrible and stupid. No its not exactly like that in the comic. Its ~ATH what do you expect? :P

that might change in future versions, but I will try to stay backwards compatible with that.

but anyway, back to comparing it:

so you say something along the lines of:

import comparingobject CMP1; othercodehere makeNEQ1besomethingalive BIFURCATE [CMP1,CHAR]EQ1; BIFURCATE [NULL,NULL]2NULL; ~ATH(EQ1){ print yep, they are equal; BIFURCATE 2NULL[EQ1,NEQ1]; } ~ATH(NEQ1){ print nope, they are not equal; BIFURCATE 2NULL[NEQ1,JUNK]; }  

in the othercodehere you get the character a head of time, and say BIFURCATE[CMP1,THECHARTHATMATCHESWITHCMP1]D; D.DIE();

That makes it so that it will go through the one section of code if the character is the right one, but something else if it is something else.

Which is what we want.

So to put it all together, and make the thing that interprets the input as a binary number(hold on tight(ok, what, why did I say that), this will be a long one(why am I talking like this?)):

import blah BLAH; print please enter whatever character you will be using for binary zero.; INPUT ZEROCHAR; BIFURCATE ZEROCHAR[ZEROCHAR,JUNK]; import chrcmp CMP0; BIFURCATE [CMP0,ZEROCHAR]D; D.DIE(); print please enter whatever character you will be using for binary one.; INPUT ONECHAR; BIFURCATE ONECHAR[ONECHAR,JUNK]; import chrcmp CMP1; BIFURCATE [CMP1,ONECHAR]D; D.DIE(); BIFURCATE [NULL,NULL]2NULL; BIFURCATE 2NULL[OUTNUM,JUNK]; print please input the binary number you want.(it will be converted to unary); INPUT BINNUM; ~ATH(BINNUM){ BIFURCATE [OUTNUM,OUTNUM]G; BIFURCATE G[NCOPY,OUTNUM]; ~ATH(NCOPY){ BIFURCATE NCOPY[JUNK,NCOPY]; BIFURCATE [BLAH,OUTNUM]OUTNUM; }  BIFURCATE BINNUM[CHAR,BINNUM]; BIFURCATE [CMP0,CHAR]NEQ0; ~ATH(NEQ0){ BIFURCATE [BLAH,OUTNUM]OUTNUM; BIFURCATE 2NULL[NEQ0,JUNK]; } } print ok, going to print it out in unary, with each digit on one line. If the number you entered was large you might want to close the program instead of hitting enter.; INPUT JUNK; BIFURCATE [OUTNUM,OUTNUM]GOUTNUM; BIFURCATE GOUTNUM[OUTNUMCOPY,JUNK]; ~ATH(OUTNUMCOPY){ BIFURCATE OUTNUMCOPY[JUNK,OUTNUMCOPY]; print 1; } print Am I a terrible person for writing this?; 

Oh gosh. I wish I could indent in tumblr. that is terrible to read. tumblr is a terrible source code editor.

One time someone called me a masochaist for writing this type of stuff.

And then we just have to put that together with the adding thing, and then maybe add a better way of outputting the number. maybe in binary.

HAHAHAHAH

ok, yeah, I'm going to put it together in the next post, not this one, because I have to homework now.(using the noun homework as a verb was intentional)

yeah. putting it together in the next post.

As always, if something was confusing, please ask for clarification.


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8 years ago

How exactly would one go about downloading and running your ~ATH interpretation? Where can we download it and what is needed to run it?

“Hi! My interpreter is on my github account [here], along with a number of example files.

To run it, you need to have python 2.7 installed. (Other versions of python 2 may also work. I don’t think it quite works in python 3, but running it through a python 2 to python3 converter should probably give you a working python 3 version)

You can get python 2 at https://www.python.org/downloads/ .

The current version of python 2 is 2.7.13 . Currently that python download page has a link directly to the download on it. (If anyone is reading this post much later than January 1 2016 and the page has changed in the meantime, feel free to send me an ask asking where the current download link for python 2 is).

Once you have python 2 installed, download the interpreter from my github, https://github.com/drocta/TILDE-ATH . There should be a green button labeled “Clone or download”. If you click this, one of the options it will give will be “download ZIP” . Choose this option to download a .zip file of all the files for drocta ~ATH.

Unzip these files into a folder somewhere. Put the .~ATH files that you want to run in the same folder. Use python2 to run the python file interp_2.py . The program will then expect you to type in the filename of the .~ATH file you want to run and then press enter once. It will then load and run the ~ATH program. When it has finished running the program, it will say "press enter to close" . (this is so you can see the output of your ~ATH program before it closes, in case you run it in certain ways.). When you press enter, the python program will finish.

More details on how to run interp_2.py, in case you don’t know how to:(I am assuming you are on windows. if this is not the case, please send me another ask. It should work fine on other OSs, but these instructions for how to run interp_2.py with python might be slightly different)once python 2 is installed, if you open the command line, navigate to the folder with interp_2.py, and type “python interp_2.py” (without spaces), it should run it. Alternatively you can double click on the interp_2.py, it will probably work.One potential problem you might have is if you have python3 installed as well as python2. In this case you have to make sure you run it with the right version of python. If you are using the command line,“C:\Python27\python.exe interp_2.py” instead of “python interp_2.py” should probably work.

If any of this is unclear or you want any more help with this, please do not hesitate to send another ask.

I’m very pleased that this is still interesting for people, and am happy to help!

3 years ago

@ karkathateseveryonesposts

Anon in that ask was me, not rping as you say but what I meant from computer-exploding code is I was unsure if ~ATH was supposed to crash once running a code like Sollux's.  Also, there couldn't be a syntax error as the program crashes if I press enter with no code on it yet.

Ah! My apologies for my misunderstanding, I interpreted the reference to computer exploding scripts combined with your handle to [ justification for why I misinterpreted snipped for brevity].

You don’t type the script in when you run the program. You need to first save the script as a seperate file, and then when you run the interpreter, type in the filename.

The last bit of the interpreter says like

filename=raw_input() filelink=open(filename,'r') script=filelink.read(-1) result_obj=evalScript(script,NULL_obj) raw_input("press enter to close")

I probably should have made it more clearly ask for a file name instead of just having a prompt with no explanation.

(also, wow, this reminds me that this code was written in python 2.7 and not python 3. Maybe I should update it to use python 3? There’s also many other things about it that ought to be improved but it isn’t high on my priorities..)

My ~ATH keeps crashing whenever I run a non-computer exploding code, or if I press enter. Why is this?

Based on the username which recently followed this blog at the same time as I received this ask (which I won't say what it was because you asked this on anon, and haven't received permission), I'd guess that you may be running a different version of ~ATH than the one I document here :P

Unfortunately, I don't have a specification for the version you have.

If you have such a specification, or the executable for it, I'd be happy to take a look if you could send it to me, haha.

If on the off chance you are using the version I document here, then presumably you have a syntax error or something in your code?

6 years ago

Merry Christmas!


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12 years ago

Conditionals and (finite) loops

In drocta ~ATH, the control flow (what part of the program is run when) is almost entirely determined by ~ATH loops.

The only case where it isn't is when the object initially pointed to by THIS dies. That ends the program immediately. 

This post will show in more detail the basics of its usage.(also introduces the variable NULL)

Is there anything in this post that needs to be clarified?

In a program, you might want something to only happen if something else is true, or you might want it to happen provided that something had not happened.

In many programming languages you would use a command called if.

drocta ~ATH does not have an if statement.

Instead, you create a loop on an object, and inside the loop kill the object.

A little morbid, but isn't ~ATH always?

for example:

SOMECODEHERE ~ATH(SOMEVAR){ SOMEVAR.DIE(); SOMEOTHERSTUFF } SOMEOTHERSTUFF 

However, this isn't the only way. There is another way that is likely preferable in most situations. I just thought this way was the most obvious, and would be an easy way to explain the other method, which is quite similar.

The loop doesn't exactly wait for the object to die, but rather repeats so long as the variable points to an object that is alive. The variable can be made to point to an object that is not alive, either by make the object it points to DIE(), or by making it so it points to a different object that is ALREADY DEAD.

(How can you expect to kill it, when it is ALREADY DEAD?!? haha)

So if the object you wanted the part of the script to run if it was alive was important, and you didn't want to kill it, you could just do this:

BIFURCATE [IMPORTANTOBJECTVAR,IMPORTANTOBJECTVAR]BLAH; BIFURCATE BLAH[V,V]; ~ATH(V){ BIFURCATE [V,NULL]V; BIFURCATE V[JUNK,V]; OTHER CODE TO ONLY EXECUTE IF IMPORTHATOBJECT IS ALIVE } 

Thats nice to be able to do, isn't it.

In fact, it leads nicely into how to make loops that go around a fixed number of times.

suppose if you had

BIFURCATE [BLAH,NULL]V; ~ATH(V){ BIFURCATE V[BLAH,V]; DO OTHER STUFF, POSSIBLY WITH BLAH  }  MORE STUFF 

V would initially be alive, so it would go into the loop, but then V would be made to point to the NULL object, which is dead, so it wouldn't loop the second time.(it would skip to after the loop

that would do the stuff in the loop once.

now what if you wanted to do it twice?

Just make it so it has to bifurcate the thing twice before moving on! Like so:

BIFURCATE [BLAH,NULL]V; BIFURCATE [BLAH,V]V; ~ATH(V){ BIFURCATE V[BLAH,V]; DO OTHER STUFF, POSSIBLY WITH BLAH  }  MORE STUFF 

 this way it will go through the loop, pop off the one side of V, doing the other stuff in the loop. V will still point to something alive after this, so it will do it again, but this time, when it pops off one side of V, the result will be the NULL object, so it will stop.

Thats a loop that goes around twice!

This can be extended to as many number of repetitions as follows:

BIFURCATE [BLAH,NULL]V; BIFURCATE [BLAH,V]V; BIFURCATE [BLAH,V]V; BIFURCATE [BLAH,V]V; ETCETERA BIFURCATE [BLAH,V]V; ~ATH(V){ BIFURCATE V[BLAH,V]; DO OTHER STUFF, POSSIBLY WITH BLAH  }  MORE STUFF 

where the loop will go around however many blahs there are attached to the NULL, because it will keep popping the BLAHs of until it reaches NULL.

The variable V is being used to store how many more loops need to be executed, Which is a number.

V is being used to store a number. 

You might be thinking something along the lines of

"Well this is all very nice, but that seems to only allow for loops that loop a predetermined amount of times."

NOT SO!

You can have another loop that makes a variable point to a number, which would then be in another loop! For example, the following will add two numbers in A and B, store the result in C, copy that result to CTEMP, and then print "some text" the ammount of times in CTEMP!

SOME CODE TO GET A AND B HERE import bluh BLAH; BIFURCATE [BLAH,A]ATEMP; BIFURCATE [BLAH,B]BTEMP; BIFURCATE ATEMP[JUNK,ATEMP]; BIFURCATE BTEMP[JUNK,BTEMP]; BIFURCATE [BLAH,NULL]C; BIFURCATE C[JUNK,C]; ~ATH(ATEMP){ BIFURCATE ATEMP[JUNK,ATEMP]; BIFURCATE [BLAH,C]C; } ~ATH(BTEMP){ BIFURCATE BTEMP[JUNK,BTEMP]; BIFURCATE [BLAH,C]C; } BIFURCATE [BLAH,C]CTEMP; BIFURCATE CTEMP[JUNK,CTEMP]; ~ATH(CTEMP){ BIFURCATE CTEMP[JUNK,CTEMP]; print some text; } print DONE!; 

YAY! We just added two numbers together! In similar ways, we can also subtract, multiply, divide, etcetera! 

if some of this was unclear I would appreciate requests for what needs to be clarified.

Is there anything in this post that needs clarification?


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12 years ago

ok, made some small commits...

(no features added, but cleaned up some code and added example programs)

yup.

it has the basis for how I am going to make functions if I make them, and cleaned up the code for BIFURCATEion, and removed some lines that were commented out.

if you want the new version it is on the github.

no real difference when it runs though.

(if something you wrote doesn't work with the new version, try using BIFFURCATE instead of BIFURCATE to use the old code. You probably won't need to, though. It works fine for me. and you probably haven't written anything in it anyway, because you kind of have to uh, want to, I guess)


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11 years ago

re: "computationalalchemist answered: You could use Prolog-style lists for split."

"computationalalchemist answered: You could use Prolog-style lists for split."

I'm not totally sure what you mean, but my best guess as to what you meant is probably pretty similar to how I making it.

I implemented it and I think it works, I need to double check though.

With what I have now when I use 

split [THIS,THIS,THIS,THIS,THIS,THIS,NULL]COUNTER; ~ATH(COUNTER){ print "bananas"; BIFURCATE COUNTER[JUNK,COUNTER]; }EXECUTE(print "ok";); print "whee!";

it yields 

bananas bananas bananas bananas bananas bananas ok whee!

Which seems to make sense to me, and also, fits with how lisp lists work, and apparently also prolog lists.

also where it says split it will also accept bifurcate. they are actually treated as the same command.

import statements aren't fully implemented yet though.

I think I will put this version on github pretty soon.

Thank you for the advice.


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3 years ago

My ~ATH keeps crashing whenever I run a non-computer exploding code, or if I press enter. Why is this?

Based on the username which recently followed this blog at the same time as I received this ask (which I won't say what it was because you asked this on anon, and haven't received permission), I'd guess that you may be running a different version of ~ATH than the one I document here :P

Unfortunately, I don't have a specification for the version you have.

If you have such a specification, or the executable for it, I'd be happy to take a look if you could send it to me, haha.

If on the off chance you are using the version I document here, then presumably you have a syntax error or something in your code?


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learn-tilde-ath - Learn ~ATH
Learn ~ATH

News and tutorials on drocta ~ATH by drocta. interpreter here A brief summary of how to write code in the language (but also see the table of contents)

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