PATTERN BANNERS | Galaxy.

PATTERN BANNERS | galaxy.

PATTERN BANNERS | Galaxy.
PATTERN BANNERS | Galaxy.
PATTERN BANNERS | Galaxy.
PATTERN BANNERS | Galaxy.
PATTERN BANNERS | Galaxy.
PATTERN BANNERS | Galaxy.
PATTERN BANNERS | Galaxy.
PATTERN BANNERS | Galaxy.
PATTERN BANNERS | Galaxy.
PATTERN BANNERS | Galaxy.
PATTERN BANNERS | Galaxy.
PATTERN BANNERS | Galaxy.
PATTERN BANNERS | Galaxy.
PATTERN BANNERS | Galaxy.
PATTERN BANNERS | Galaxy.
PATTERN BANNERS | Galaxy.
PATTERN BANNERS | Galaxy.
PATTERN BANNERS | Galaxy.

okey, I love this set so much, I’m so happy with it. I love all things space and stars and galaxy related. I have many colour sets coming so keep an eye out for those ! i really like what i did here ahahahah. 🤍🤍🤍

colours : 001 / 002 / 003 / 004 / 005 / 006 / 007 / 008 / 009

feel free to use; please like, reblog, and credit 〜

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More Posts from Quandrixing and Others

3 weeks ago

so I got into grad school today with my shitty 2.8 gpa and the moral of the story is reblog those good luck posts for the love of god

5 months ago

*sensually smooches and licks a pomegranate like a horny tiktok chef*

*sensually Smooches And Licks A Pomegranate Like A Horny Tiktok Chef*

(Support me on my Ko-Fi! <3)

8 months ago

When I was a kid, my dad hated when I hung up anything on my walls. My art, band posters, movie posters, anything. Not with taxks, not with tape (it “ripped the paint off”) not with anything. At one point in 5th or 6th grade he came in my room and found me hanging up a Diary of a Wimpy Kid poster with tacos and he was like “EVERY HOLE YOU PUT IN THE WALL TAKES $10 OFF THE VALUE OF THE HOUSE.” so when I was mad at him, I’d insert tacks into the wall in places he couldn’t easily see just out of spite. Whoever owns the house now is probably wondering about it.

3 months ago
This Is Potentially Life Saving Information Everyone Should Know.

This is potentially life saving information everyone should know.

4 months ago

I feel like, we as a society, don't talk enough about people messing up needle felting.

I Feel Like, We As A Society, Don't Talk Enough About People Messing Up Needle Felting.
I Feel Like, We As A Society, Don't Talk Enough About People Messing Up Needle Felting.
I Feel Like, We As A Society, Don't Talk Enough About People Messing Up Needle Felting.
I Feel Like, We As A Society, Don't Talk Enough About People Messing Up Needle Felting.
I Feel Like, We As A Society, Don't Talk Enough About People Messing Up Needle Felting.
I Feel Like, We As A Society, Don't Talk Enough About People Messing Up Needle Felting.
I Feel Like, We As A Society, Don't Talk Enough About People Messing Up Needle Felting.

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7 months ago

You know what, since I'm thinking about it anyways, let's talk formalwear accessories. Most of these are traditionally menswear but a bit of gender fuckery is good for the soul, and frankly most of these are about making your mass-produced clothing fit and lay properly without having to go to the tailor.

Shirt stays: these go around your thighs to hold your shirt down, so that it stays smooth and tucked in. They're usually elastic, with 1-3 clips, and if you wear skirts frequently this is a GREAT way to make sure your top doesn't ride up. The clips will be visible if you're wearing something tight, so loose pants or skirts are where these do best. There's also an insane version that clips to your socks, but that is for lunatics. If you wanted, you could also use one of these clips to hold up thigh-highs.

These do a great job of smoothing and narrowing the waist area by keeping your shirt from bunching there.

You Know What, Since I'm Thinking About It Anyways, Let's Talk Formalwear Accessories. Most Of These
You Know What, Since I'm Thinking About It Anyways, Let's Talk Formalwear Accessories. Most Of These

Sleeve garters: usually metal, leather, elastic, or silk. These are usually worn with button-down shirts to adjust where your cuff falls on the wrist or hand. They're properly worn on the upper arm, and you pull the fabric of the sleeve above the garter until you cuff is where you want it. Because this creates a puff of sleeve at the bicep, it also broadens the appearance of the shoulders. It's great if you're working with your hands or if your sleeves are often too long for your preference.

You Know What, Since I'm Thinking About It Anyways, Let's Talk Formalwear Accessories. Most Of These
You Know What, Since I'm Thinking About It Anyways, Let's Talk Formalwear Accessories. Most Of These

Waistband clip or belt adjustment clip/buttons

Three different ways of tightening the waistband of a pair of pants or a skirt. You're not going to get more than an inch or so tighter without weird bunching, and for most of these you'd want them to be hidden under a shirt or jacket, but they do the job if that's something you're having issues with.

You Know What, Since I'm Thinking About It Anyways, Let's Talk Formalwear Accessories. Most Of These
You Know What, Since I'm Thinking About It Anyways, Let's Talk Formalwear Accessories. Most Of These
You Know What, Since I'm Thinking About It Anyways, Let's Talk Formalwear Accessories. Most Of These

Collar pins: There are so many fun ones out there, both with and without chains. They're not terribly practical, though the slight weight may help keep your collar where you want it. Also consider collar tips, which pin (surprise) to the very tips of your collar points.

You Know What, Since I'm Thinking About It Anyways, Let's Talk Formalwear Accessories. Most Of These
You Know What, Since I'm Thinking About It Anyways, Let's Talk Formalwear Accessories. Most Of These
You Know What, Since I'm Thinking About It Anyways, Let's Talk Formalwear Accessories. Most Of These

Sweater clips/guards: meant to hold your sweater or cardigan mostly closed. Great if your cardigan doesn't button, or if you don't like it to be buttoned all the way.

You Know What, Since I'm Thinking About It Anyways, Let's Talk Formalwear Accessories. Most Of These
You Know What, Since I'm Thinking About It Anyways, Let's Talk Formalwear Accessories. Most Of These

There's tons of other stuff out there like this--etsy is a great place to find this stuff. A lot of these are old solutions to the very modern problem of mass-maufactured clothes not being as one-size-fits-all as advertised, but they're also a fun way to put a bit of personality into businesswear.


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3 months ago

That last post reminds me, I've been meaning to do this up for a while.

An incomplete list of games I personally recommend as a narrative dev from a "Gosh I loved their narrative design and these aren't AAA" perspective, some of which are on sale in that celebration:

Mutazione: "A mutant soap opera where small-town gossip meets the supernatural. Explore the Mutazione community as Kai as she cares for her ailing grandfather. Discover magical gardens, new friends & old secrets. They can survive an apocalyptic meteor strike, but can they survive their small-town drama?" I adore this game. It has lingered with me since I played it in 2019. The character writing is excellent, and the structure of the narrative is delightful. A gem that deserves to be far more widely known.

Amarantus: "Arik's been told two things all his life: a tyrant is ruling the country, and somebody needs to do something. Now forced to flee his house after a midnight attack, his parents captured and his house torched—maybe somebody means you. It's time to gather a party, head to the capital, and take the Lord down. Along the journey, this crew of old friends and new strangers will grow closer—or further apart—as your choices guide Arik to win friends, make enemies, play matchmaker, and break hearts. Romance is not guaranteed: messiness is." (Disclaimer: friend of a friend made this) Amarantus is a deeply gripping visual novel, which plays with the format in a very compelling way. The worldbuilding is intricate, the characters incredibly human and incredibly messy, and it rewards multiple playthroughs to develop a deeper understanding of the overall situation. I would also strongly rec If Not Us, by the same developer, for the same reasons.

Sunshine Shuffle: (Disclaimer: friends made this) "Play cards with a group of adorable animal friends who robbed the largest bank on the Eastern Seaboard 12 years ago, and are willing to let you decorate their boat in return for not being executed by the mafia." Sunshine Shuffle is not for everyone, but it uses the structure of the poker games to deliver the narrative with a controlled pace that has really gripping emergent tension. The character writing is as ever the strongest part of the experience, and I think this is one of the more niche Strange Scaffold titles but it's also my personal favourite.

Roadwarden: "Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games and interactive fiction." Roadwarden is at the time of writing $5.39NZD and you should play it. Please play Roadwarden. It's a ridiculously ambitious project, sprawling and lush with some cutting choice branches that had me get up and physically go pace around as I thought through the ethical ramifications as well as the roleplay ones.

Citizen Sleeper: "Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future." I adore Citizen Sleeper, another incredibly ambitious project that is able to get away with everything it does thanks to the heavy stylization (you will notice a trend here). I can't wait to play the sequel, I find this one hard to talk about because I never want to risk spoiling anything about it. Just an absolute treat. Left me feeling uplifted and hollowed out in equal measure at times. Big wins for fungi fans also.

The Life and Suffering of Sir Brante: "A narrative-driven hardcore RPG set in a gritty world ruled by real but unrelenting gods. Set out on a challenging lifetime journey, where every choice has a price and entails consequences. Will you become an inquisitor, a judge, or conspire against the old order? Dare to decide!" Another incredibly ambitious RPG project and one that haunts me deeply. Punishing, fascinating, with excellent character writing and immense replayability. I've done at least 9 runs of this game. I am chomping at the bit for the sequel. If you like exploring fictional theology, you'll potentially have a fantastic time over here.

Murders on the Yangtze River: ""Murders on Yangtze River" is an Ace Attorney-like detective game that takes you on a journey through early 20th century China as you solve a series of intriguing cases. Use your logical reasoning and deduction skills to uncover clues, interrogate suspects, and solve the mysteries." One of my recent favourites. Plays with the format in a very refreshing way, has rock solid mystery writing, and provides also an educational encylopedia to provide historic context around a lot of the things that come up! I've so far convinced at least 7 people to play it, and not a one has regretted that choice.

Tyrion Cuthbert: Attorney of the Arcane: "In Tyrion Cuthbert: Attorney of the Arcane, you play as a defense attorney who practices law in a world of fantasy and wizards. You must defend clients accused of various crimes committed using magic and use the rules of magic to prove them innocent." Far more directly than the last title in this list, TCAA is directly influenced by AA in an absolutely undeniable way, borrowing from the stylistic presentation of that series near 1:1 at times. However, beyond that aesthetic presentation is rich mystery writing that plays with its premise in a really fun way. You're basically playing as a lawyer in a D&D setting, and using the written spell descriptions in the cases. I found myself wishing they went in a little harder on that at times, but it's a really really fun ride that has some interesting innovations. I'm looking forward to the next project from this team immensely. Only a couple of frustration points based around needing to use very specific phrasing to progress.

Mouthwashing: "The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching." If you haven't heard of Mouthwashing at this point, you should. Absolutely stellar. Only game that's ever made me dig out video editing software so I could assemble a private personal chronological viewing experience. Really hard to talk about without spoiling the whole thing. Not a light playthrough.

Wandering Sword: "Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be." Ohhhh my god I love this game. It's vast. Dizzyingly ambitious for a debut RPG. Yuwen Yi is a fantastic authored protagonist and I would die and kill for him. I need to play the DLC and cry some more. The combat system is incredibly fun. I undid hours of progress to save my favourite rat man from destruction. I saved another man's life by not liking him.

The Rewinder: "The Rewinder is an adventure puzzle game based on Chinese mythology. You play as Yun, the last known Rewinder, who can communicate with spirits and explore other people's memories to alter the past" Absolutely stunning presentation on this one. A relatively short experience, but very compelling. Did make me do math, which I personally needed help for, but I loved the story it told and how it did it.


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6 months ago

fifty questions for rook

(no spoilers!)

veilguard is finally here yall!!!!! and now a set of character building questions for rook, because i wanna know all about them! there will be more question lists as I play the game, but those will be marked with spoilers and under a readmore for the next sixty days

1. How old is Rook?

2. How did Rook get the nickname? What do they think of it?

3. What was Rook’s life before their faction?

4. Which faction did they join, and why? How long has it been?

5. What was life like for Rook before joining the Veilguard?

6. What was the reason that brought Rook to Minrathous?

7. Why does Rook agree to join the Veilguard?

8. What makes Rook a good leader?

9. What is Rook like on the battlefield?

10. Does Rook know their history? Do they know of the HoF, Hawke, the Inquisitor?

11. Does Rook keep up with current events? (How aware of the situation are they at the start of the game?)

12. Does Rook have any family? Do they keep in touch?

13. Did Rook bring any trinkets/sentimental items to The Lighthouse?

14. What does Rook see when they look in the mirror?

15. What’s the first thing people notice when Rook enters a room?

16. Got any tattoos? What’s the story behind them?

17. How’d Rook get those scars?

18. Their fondest childhood memory:

19. What is Rook’s love language? What love languages do they respond best to?

20. What’s it like to see them smile? Their laugh?

21. What does Rook’s voice sound like? One of the voice options available, or do they have a different accent/voicecast?

22. Most embarrassing memory as a teenager:

23. What does Rook wear in the off hours? Do they like dressing up?

24. Does Rook have any nightly rituals before bed?

25. How does Rook like to spend their free time?

26. Rook is in charge of the grocery list. What’s on it?

27. When was the last time they cried?

28. Does Rook have any pets/animal companions?

29. Any vices?

30. What is Rook’s class? Did they choose it?

31. What specialization does Rook pursue? What called them to it?

32. How would a desire demon tempt Rook?

33. What do fear demons look like to Rook?

34. How does Rook begin their day?

35. Ultimate comfort food meal:

36. What would Rook say are their flaws?

37. Does Rook ascribe to a faith?

38. Did Rook have any relationships before Veilguard?

39. What is their room at The Lighthouse like?

40. Describe Rook’s bed:

41. What’s on their nightstand?

42. Something Rook regrets:

43. Is Rook the type to gossip?

44. What is Rook really good at?

45. Who was Rook’s closest friend before joining the Veilguard?

46. What does it take to earn Rook’s trust?

47. What’s Rook’s temper like?

48. A color, flower, animal, and weather to describe Rook:

49. What will always make them laugh?

50. Are they a mystery, or an open book?

+1 What does Rook smell like?

5 months ago

Show, don’t tell

"Show, don’t tell" means letting readers experience a story through actions, senses, and dialogue instead of outright explaining things. Here are some practical tips to achieve that:

1. Use Sensory Details

Tell: "The room was cold."

Show: "Her breath puffed in faint clouds, and she shivered as frost clung to the edges of the window."

Tell: "He was scared."

Show: "His hands trembled, and his heart thudded so loudly he was sure they could hear it too."

2. Focus on Actions

Tell: "She was angry."

Show: "She slammed the mug onto the counter, coffee sloshing over the rim as her jaw clenched."

Tell: "He was exhausted."

Show: "He stumbled through the door, collapsing onto the couch without even bothering to remove his shoes."

3. Use Dialogue

What characters say and how they say it can reveal their emotions, intentions, or traits.

Tell: "She was worried about the storm."

Show: "Do you think it'll reach us?" she asked, her voice tight, her fingers twisting the hem of her shirt.

4. Show Internal Conflict Through Thoughts or Reactions

Tell: "He was jealous of his friend."

Show: "As his friend held up the trophy, he forced a smile, swallowing the bitter lump rising in his throat."

5. Describe the Environment to Reflect Mood

Use the setting to mirror or hint at emotions or themes.

Tell: "The town was eerie."

Show: "Empty streets stretched into the mist, and the only sound was the faint creak of a weathered sign swinging in the wind."

6. Let Readers Infer Through Context

Give enough clues for the reader to piece things together without spelling it out.

Tell: "The man was a thief."

Show: "He moved through the crowd, fingers brushing pockets, his hand darting away with a glint of gold."

7. Use Subtext in Interactions

What’s left unsaid can reveal as much as what’s spoken.

Tell: "They were uncomfortable around each other."

Show: "He avoided her eyes, pretending to study the painting on the wall. She smoothed her dress for the third time, her fingers fumbling with the hem."

8. Compare to Relatable Experiences

Use metaphors, similes, or comparisons to make an emotion or situation vivid.

Tell: "The mountain was huge."

Show: "The mountain loomed above them, its peak disappearing into the clouds, as if it pierced the heavens."

Practice Example:

Tell: "The village had been destroyed by the fire."

Show: "Charred beams jutted from the rubble like broken ribs, the acrid smell of ash lingering in the air. A child's shoe lay half-buried in the soot, its leather curled from the heat."


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6 months ago

“my bonnie lies over the ocean, my bonnie lies over the sea,”

are we talking about the same body of water here, which is weird, or different bodies of water, which is even weirder

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quandrixing - Quandrixing
Quandrixing

Just things I find interesting that don't belong in my main.

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