i bring something to this relationship best described as “constant conversational curveballs.”
yknow what would be a fucked up phone feature
me: oh dear, how will i store my beloved jacket? if only there were a plastic implement to hold up my fine clothing!
the aptly-named coat hanger:
Every time someone tells me they hate Shakespeare (which is frequently, bc people who hate Shakespeare r usually very proud of it and they need to tell me immediately when they learn that I'm a Shakespeare actor) I enact a sort of self contained stoic ritual where I remind myself that I do not need to be defending the most read and lauded and hegemonic English writer of all time even though I KNOW that they've only half-read Romeo and Juliet when they were 14 in a lame English class and formed a grudge and never changed their opinion. I have that knowledge and I allow it to wash over me and leave me undisturbed
why i oughta.....
messin around in the prop closet. finally found an arrow that works with the bow, like, it has a notch. shoot it at my pal, MISS. hit the bucket next to him. loud clang. rest my head against the wall brcausr im a fucking idiot
yeagh theyre actively doing main cast show. yeah, the one we’re graded on. yeah.
yeah that's
that's pretty much it
been getting into lancer lately
is this the genghis experience
Watching people who have dogshitass interpretations of Lancer Lore talk about it so loudly and so publically that now people who haven't read Lancer think the lore is bad because they've only read those takes.
I have talked about it before, but independant artists, and by extension independant TTRPG designers like myself and my team, live and die by their social media presence. We can't afford a lot of advertising, if any, and so we rely not only on word-of-mouth advertisement, but also just the good will of our audience. Like another designer @cavegirlpoems put it, we're basically busking, putting our art out for everyone and hoping for voluntary donations, donations which I writing this am reliant on as a disabled designer who can't work a normal job.
If you can't pay, you can still have it for free, and something that can be just as helpful is reblogging the posts of artists like myself. I'll demonstrate with a screenshot from our itch.io page for the open beta for Eureka: Investigative Urban Fantasy.
(and on these days, it was only about 6 or 7 people who did the reblogging.)
As you can see, reblogs mean more people see our game, which means more downloads (and sometimes even payments), downloads mean more people play our game and more people see our game in the itch.io algorithm, which means more views, which means more downloads, which means more and so on and so on. But, it all starts with you reblogging our posts, and without that, we're stagnate. It doesn't matter if you have 1,000 followers or 10, your reblog means that our posts reach corners of tumblr that wouldn't have seen it otherwise.
Myself and others are reliant on a 2-second reblog to be able to support ourselves as artists, you and your 10 followers are where it starts.
imagine a goat with a hat
what hat did you give the goat what is the instinctual hat you gave to this goat