What, this? Oh, it’s just my Krana. Yeah, I always wear it while I clean the house, it gets me in the zone.
feeling unsteady about the future of twitter, reposting this so it stays on the internet if anything happens
should i just delete that account already?
https://twitter.com/dezalk_kyakha/status/1570093474858278912?s=20&t=YbQ0sE_XGoi8yxM8zWdHvA
i have no patience for people talking about violent rhetoric on the left really because every day i read the news and every politician in this country and in most others is saying 'we gotta kill more people'. they use different words to say it. obviously you're not supposed to just say 'we gotta kill more people'. but there's all kinds of polite and okay ways to say it.
'we need to control our borders' is a phrase which here means 'we gotta kill more people, we gotta drown more refugees in boats, we gotta send more people back to warzones and governments that want them dead, we gotta make more camps and we gotta make the camps more fatal'.
'we need to be tougher on welfare fraud' is a phrase which here means 'we gotta kill more people, we gotta make disabled people do more song and dance routines to convince some indifferent bureaucrat that they deserve to eat and we gotta make sure that the bureaucrats say 'no', we gotta starve those kids more, we gotta make sure families and kids and old people are freezing in the winter'.
'we need to tackle violent crime' is a phrase which here means 'we gotta kill more people, specifically Black people, unless we said Terrorism instead of Crime, in which case it's specifically muslims, shoot them, imprison them, surveil them, disappear them, brutalize them, whatever.'
and of course none of this is Violent Speech. this is Sensible Political Discourse. these are Common-Sense Policy Goals. we gotta kill more people: that's an electable policy. you can always count on we gotta kill more people as a platform. we gotta kill more people is gonna sweep the nation baby. we gotta kill more people 2024 -- vote now on your phones. now slow down. hold your horses. did that guy just say we gotta kill more people? well that just wont do. thats why im running on a platform of we gotta kill more people for cheaper, to stop this wasteful madness. and the people just keep dying but seems like there's still some of them left so i guess we're just circling back around to our main thing which is: we gotta kill more people
you ever feel like you were born with something rotten inside you and if people get close enough they’re gonna find out
sobbing into my plate after overhearing a conversation between a mom and her tiny daughter in this shopping centre food court
Bioware games can absolutely fascinate me, in part because of their worldbuilding, and in part because of where the worldbuilding ends. I mean, I did a whole long series of posts on the grammar of Qunlat and I have at least a dozen essays worth of material of exegetical analysis of religion in Dragon Age kicking around in my brain, which I keep threatening to actually manifest.
But since I'm here with my worldbuilding hat on, I'm going to ramble about Star Wars: The Old Republic, focusing on some of the sometimes-hilarious drama that's implied by the plot, and the implications for how these shenanigans remade a major galactic society in the process. Involved will be a man who faked his death to get out of going to meetings, a wine uncle who might become emperor, a living scowl with dangerous shoulders, and other assorted animals.
Expect a lot of bonus rambles in the image alt-texts, which is where I store commentary and jokes that I can't fit into the flow of the main post.
———
Before I dig into the topic at hand, I have to set the scene for those who don't know the game, or have forgotten in the fourteen years since the game launched.
Spoilers in the post below for Act 1-3 of the Imperial Agent, Sith Warrior, and Inquisitor storylines, Act 1 of the Jedi Knight storyline, the post-Act 3 Battle of Ilum flashpoint, and for various expansions including Rise of the Emperor, Knights of the Fallen Empire, Onslaught, and Legacy of the Sith. Assume that all reference links to Wookieepedia contain major spoilers.
SWTOR is an MMO set 3600 years before the Skywalkers crashed through the ceiling tiles of the galaxy, though it's not to say anything was less chaotic back then, just different chaos.
(Pictured: Anakin Skywalker, circa 32 BBY-4 ABY)
In this time, the titular Old Republic is opposed by a Sith Empire, which is precisely as functional as one might expect. After a decades-long conflict that ended with a Sith victory but left both sides exhausted, a state of cold war began. The Jedi, their Grand Temple destroyed, left Republic space to settle on an ancestral world. The Republic, battered and reeling, tried to recover its stride through use of its superior size and resources, and producing a truly unhinged number of superweapons.
The Sith Empire, in some ways, tried to pretend everything was fine for quite a while. They had successfully forced the Republic into a favorable treaty to end the war. They'd gained territory, they had a lot of work to do there.
…But as things started to look more and more like war again, they were left with the uncomfortable realization that they had sorta kinda killed most of the Sith in the last war, and Imperial citizens in good standing weren't producing enough Force-sensitive kids fast enough to rebuild the losses. Might've had something to do with most of them being dead.
The Empire, of course, is an absolute clusterfuck of a society. Slaves toil to maintain its power. Children of a slave and a citizen will be citizens themselves—unless they're "aliens", a category that includes everyone that isn't a human or a Sith pureblood, the original Sith species.
Being a citizen isn't great either: The Force-blind face mandatory conscription into the military, and can never rise to the highest echelons of society. Above them, the Sith act as a semi-hereditary aristocracy of evil space-wizards that serve an immortal, eldritch Emperor, their living god who has also kiiiind of gone AWOL for reasons only a few of them understand. He's torn between doing his job or staring at a living paperweight, and the paperweight has been winning. He also recently got trapped by an evil hole in the ground, it's complicated.
With the Emperor incommunicado, the duties of the state fall to the Dark Council, a ruling body of up to twelve Dark Lords of the Sith. Each have their own sphere of governmental influence, which are, one can only assume, very dark as well.
Presumably, the Dark Council had something to do with the inevitable yet still surprising solution to their space wizard deficit: over a thousand years of laws were suddenly overturned. Slaves, aliens, and prisoners were not only permitted to become Sith, it was now mandatory that they report for induction into training programs if they possessed any hint of Force-sensitivity.
This is how one of the eight protagonists of the MMO gets their start: if you play the Sith Inquisitor plotline, you begin as a former slave who has survived basic training and made it to the Sith Academy, where your teacher dearly wants to kill you. Your first mission: survive school.
I'm sure this is very relatable to quite a lot of you.
Now that I've got my PhD with only a few gray hairs, I'm looking back at this premise and thinking: This would completely upend the social framework of the Empire. You'd have every established Sith Lord in the Empire scrambling to kill these threats to their power, or harness them against their enemies, or both.
This is actually canon, but canon never touches on the broader, systemic implications of what the new Sith would do, and who they were before—Sure, the overseers of the training programs seem to be doing their damnedest to kill and undermine the newbies while maintaining plausible deniability, but enough of them survive to reshape the Empire. We know that. You play as one of them.
How in the fuck did the Dark Council ever manage to get this policy implemented in the first place? Obviously they did somehow, but the specifics are never mentioned.
But the specifics have the possibility to be hilarious.
The Dark Council itself is composed of Sith who either killed their way to the top, or inherited their seat from their Sith master—who they probably murdered. Turnover on most Council seats is incredibly high. The Spheres of Ancient Knowledge, Technology, and Military Offense each have three different Councilors within a single year, for example.
This also means that whoever ends up in charge of a Sphere might be entirely unsuited for it. Who heads up the Sphere of Expansion and Diplomacy? The least diplomatic guy on the Council, naturally. He goes by Darth Ravage, which fits in well enough with the three different Darths whose names mean 'death' (Thanaton, Mortis, and Rictus). The player can even end up as Darth Nox--'Darth Night'. You get the title by killing one of the Darth Deaths.
So, which of these barely-domesticated evil goths probably voted to allow 'inferior' beings to become Sith, overturning a fundamental tenet of imperial sith philosophy? Probably not the guy in charge of Sith Philosophy! We never see him, but he seems to have been a traditionalist. On the other hand, Darth "Murder has no rules" Ravage might not be huge on tradition, so we can mark him down as a "maybe". But he doesn't seem to be an instigator for something like this.
But on the subject of instigators: Darth Jadus.
Darth Jadus is an experience. While many of the other Council members make it quite clear they're angry enough to chew on the furniture, Jadus unnerves all of them by being utterly calm and composed, as long as you don't count how intensely fervent and irrational he sounds when he starts talking about the Dark Side. He's unhinged in a distressingly hinged-seeming way.
Heading up the Sphere of Intelligence, Jadus is a noted iconoclast on the Dark Council, using his authority to open Imperial Intelligence positions to aliens. He chooses slaves and Force-blind citizens to be his advisors and agents, ignoring the traditional power structures of the Sith. He prefers his literal cult following of fanatical adherents instead, who see him as a visionary savior, a terrifying inevitability, or both.
This means he seems to have basically no interest in elevating other Sith. In fact, he hates the way the rest of them run the Empire. Making more of them might potentially be against his interests.
Or at least it would be, if he didn't have some long-running secret plans that he wants to keep the other Dark Council members from catching wind of. Advocating for slaves, aliens and convicts to become Sith would superficially fall in line with his philosophy, and just raising the idea in public could cause such social chaos that his true plans would benefit from it. Jadus is also the most genre-savvy sith in the entire game: he seems to almost be aware at points that he's neither the protagonist nor main antagonist, and thus his evil plans involve not messing with either of them. When he jostles up against the main plot and realizes he has no plausible means to derail it, he responds by leaving the plot entirely.
Given the tactical chaos and uncomfortably fourth wall-touching strategies Jadus makes use of, let's mark him down as a "yes".
But Jadus is an unpopular one on the Council. He's creepy. Sith HATE feeling creeped out. That's supposed to happen to other people, dammit, not them! And with his disinterest in politics and his deep interest in foisting his manifesto on everyone, he's not the most effective Dark Councilor.
He might be able to pull in a few—Darth Decimus, head of Military Strategy, seems to have been quite willing to exploit any advantage he might be able to squeeze out of a situation. Fun side note, his voice actor also played the First Order officer who was just so done with Hux at the beginning of The Last Jedi.
[Video Description: A compilation of Mark Lewis Jones as Captain Moden Canady from The Last Jedi, with the video quality partially encrunchified by YouTube. This includes all of his shots from the film, from arrival of the Seige Dreadnought Fulminatrix, to the extremely annoyed look he gives the fireball that kills him. Sound supervisor Matt Wood was apparently pretty sure "FIRE ON THE BASE!" was going to be used as an EDM drop, and I can confirm, I've heard it out in the wild.]
Who else have we got rattling around in this Council, who might have extremely ridiculous reasons to vote yes? Well, we have Darth Vengean, head of Military Offense, was all about the Offense. Who needs defense? That nerd Darth Marr? HA! No, Vengean wanted to restart the war with the Republic. More bodies for the war machine would probably be fine with him.
Speaking of that nerd Darth Marr, Darth Marr.
Apparently he designed this armor himself. Solid effort, my man.
Marr is in his sixties by the time the game happens. He's one of the longest-surviving Dark Councilors, and he sounds so tired of his coworkers in every scene he's in. Heading up the Defense of the Empire, Marr also is the de facto leader of the Dark Council, by dint of being the only adult in the room.
Much like Jadus, he distances himself from the backstabbery and rivalries among the Council members. Unlike Jadus, he 100% means it, and has been focused on not making the Empire explode. He eventually ends up as the unofficial leader of the Empire until he gets one-shotted so hard it makes his ghost chill out a bit. He keeps the spikes, though.
So, if there's anyone on the Council who might vote for this on purely practical grounds, and has the power to push others into agreeing with him, because so help him if they don't stop holding duels in the conference room he's going to turn this Empire around—
Nobody listens to him on that, by the way. Both the Sith main plots involve duels in the conference room.
In fact, one of those duels is egged on by our last suspect. Marr might be a contender for longest-running Dark Councilor, but there is another candidate: Darth Vowrawn, who seems to be having a much better time being on the Council than Marr. I suspect the only reason why he doesn't have a bucket of popcorn with him in the Council chambers is because somebody made a rule that he had to stop doing that.
Vowrawn is a surprisingly cheerful old bastard who seems to have turned his hobby into his job. He shows up 'fashionably late' to someone else's attempted coup, after lamenting he can't sell tickets to the clusterfuck that's about to commence. In the expansions to the game, he can outmaneuver and outlive all of the competition and end up becoming the Emperor, at the age of 87.
Vowrawn is also indifferent to against the Empire's policies--he supports the ascension of a Zabrak to the Dark Council, and takes one as an apprentice as well. Beyond that, Vowrawn would have to support this move, because he's instrumental in any large project like this, both politically and practically. While the others I've mentioned all have roles explicitly to do with the aggressive expansion or protection of the Empire, Vowrawn heads the Sphere of Production and Logistics. In essence, he's the one who can decide whether all these other bozos get to eat or not.
If Vowrawn didn't accept this change, then it would have failed. So, he's a definite "yes" by default.
Speaking of bastards who are still active well into their eighties, we have one last major figure who isn't on the Council that likely advocated for this: Darth Malgus.
[Video Description: The "Deceived" trailer, set ten years before the game. God, I love this thing. This was the first trailer I saw for the game, and it got me, it really did. The Sith are just as ridiculous as they should be, combined with choreography that feels a lot more crunchy than lightsaber combat had been before, with distinct combat styles for the two main fighters. It's quick, it's impactful, and it's got a memorable conclusion. Love it.]
Malgus is as anti-racist and anti-classist as Jadus is, but without the insane transcendental Dark Side philosophy. Instead, he has an insane philosophy of bettering the Empire through eternal war, which he believes everyone should have an equal ability to participate in. He is what would happen if a Warhammer 40k character had an inside voice.
[Video Description: The "Disorder" cinematic trailer, set before the Legacy of the Sith expansion. Malgus is 75 here. Man's held together by spite and screws and whatever nutrients you can absorb by being thrown through walls. He's fully given up on the Sith Order at this point and is trying to do his own thing, and he makes it look rad. The choreography has only gotten better, goddamn. Why did it take me three goddamn years to watch this. IT'S REALLY GOOD.]
Malgus is a big deal in the military, with a lot of support from both the Force-blind soldiers and earning the loyalty of a surprising cross-section of Sith. We know this, because he nearly hijacks the Empire at one point in the early expansions. He'd be into this idea, and he probably advocated for it. While he'd have the most direct interaction with the military-related Councilors we already have in the "yes" column, he also has a history of annoying the bejeezus out of other Sith on "his" turf, so who knows! He may have been more persuasive to the others we haven't dug into.
And we can't really dig into all of them at the depth we have with some. Despite how bogglingly huge SWTOR is and the two thousand four hundred and ninety-five named characters and "Additional Voices" credits in IMDb, we never meet some of the Dark Councilors. If you don't play all the eight main storylines, you won't see all of them in the game. I'll admit, I've never seen Darth Hadra, because I've never gotten that far in a Republic-aligned storyline! The Sith you encounter in their stories can often be more one-note, because they're purely there as antagonists rather than people you are legally required to hang out with, and thus have more opportunity to pester mercilessly.
[Video Description: A clip from my own Warrior run-through, featuring my big lad Rejalgar, his coolest friend Vette, and his boss, Darth Baras, who is presently having a screaming tantrum, which Rejalgar makes worse with the most delightfully straight-faced "Is there a problem here?". The Warrior plotline lets you play things sincerely evil, sincerely noble, or sincerely hilarious. Do you want to see Jedi bluescreen when a Sith just straight-up refuses to be violent? Do you want to sidestep a boss fight by offering a family a government pension, something your boss commends as being very devious and evil? Do you want to break up a fight between gangs by threatening to eat them? Come play the Sith Warrior storyline, and be the chaos you want to see in the galaxy!]
[Video Description, from a clip I uploaded to YT specifically for this post after I found out you can only upload one video per tumblr post wtf: A clip from my Inquisitor run-through, featuring my extremely shirtless lad, Sericus, playing coy and a little airheaded when called up by his Sith master, Darth Zash. Back in the day, Purebloods weren't supposed to be played as canon for this storyline, but there were tweaks later made to dialog that provided a canon explanation for how someone with visible Sith ancestry could end up in this situation. The storyline, however, unfortunately does not fully account for a character whose ideal job description is 'villain's beautiful and deceptively intelligent consort, the true power behind the throne'. It assumes you're playing a character who wants to go conquer and/or do mad wizard-science. Bonus points for eventually letting you marry your eight foot tall razor-faced cannibal thrall though, that's very fun.]
Why don't we see all of the Dark Council? Well, because they're ultimately not important to the story as a group. Events keep you locked tightly under the purview of just one or two of them on the Sith side of things, before the post-game and expansion plots launch you into the experience of being a major player in Imperial affairs, and Imperial affairs launch themselves at you in return.
Everyone realizes the Emperor wants to eat them. Then he dies, except he doesn't. Malgus takes over the Empire for a few weeks. Marr takes over, but half the Council is dead and the rest are still in orientation and are probably also dead, because their would-be successors assassinated them. The Emperor, only mildly inconvenienced by also being dead, eats a planet. Then things go completely off the deep end, and the Dark Council is no longer your concern at all.
It's economical storytelling to not belabor the rest of the Councilors, and playing through as an ex-slave Inquisitor, you continue to face enough challenges directly linked to your background that the resistance feels systemic, even if you don't actually see all that many others who are facing the same issues.
But I think there's a lot of potential for some really wild storytelling in there. Your character receives some level of basic training before they reach the Sith Academy, along with a whole batch of ex-slaves. What did that entail? How was it organized? What happens when folks from abolitionist movements start being trained as sith, gaining all the attendant legal authority over the life and death of others?
And what about the prisoners who were released for training? While one canon option is to play a character who was facing immediate execution for participation in violent anti-Imperial resistance, at least a fair chunk of Force-sensitive prisoners were probably serving longer sentences. What happens when prison gangs start gaining a foothold in the Sith Academy, where they're too dysfunctional to even form Mean Girl cliques? What happens when some of their members become full Sith? How many of them might have Hutt backing, or even funding from the Republic Secret Intelligence Service?
These are the sorts of things the Sith themselves are terrified of. This earns a very sarcastic thoughts and prayers to them, of course. Yet it truly is wild to think about the decision-making process that went into this massive societal shift that the game treats as simply a piece of inciting incident for two plotlines out of eight: Twelve unhinged people sat down in some extremely high-backed chairs one day and voted to give everyone equal access to lightning.
I love Star Wars, it's just the funniest shit imaginable sometimes.
The data does not support the assumption that all burned out people can “recover.” And when we fully appreciate what burnout signals in the body, and where it comes from on a social, economic, and psychological level, it should become clear to us that there’s nothing beneficial in returning to an unsustainable status quo.
The term “burned out” is sometimes used to simply mean “stressed” or “tired,” and many organizations benefit from framing the condition in such light terms. Short-term, casual burnout (like you might get after one particularly stressful work deadline, or following final exams) has a positive prognosis: within three months of enjoying a reduced workload and increased time for rest and leisure, 80% of mildly burned-out workers are able to make a full return to their jobs.
But there’s a lot of unanswered questions lurking behind this happy statistic. For instance, how many workers in this economy actually have the ability to take three months off work to focus on burnout recovery? What happens if a mildly burnt-out person does not get that rest, and has to keep toiling away as more deadlines pile up? And what is the point of returning to work if the job is going to remain as grueling and uncontrollable as it was when it first burned the worker out?
Burnout that is not treated swiftly can become far more severe. Clinical psychologist and burnout expert Arno van Dam writes that when left unattended (or forcibly pushed through), mild burnout can metastasize into clinical burnout, which the International Classification of Diseases defines as feelings of energy depletion, increased mental distance, and a reduced sense of personal agency. Clinically burned-out people are not only tired, they also feel detached from other people and no longer in control of their lives, in other words.
Unfortunately, clinical burnout has quite a dismal trajectory. Multiple studies by van Dam and others have found that clinical burnout sufferers may require a year or more of rest following treatment before they can feel better, and that some of burnout’s lingering effects don’t go away easily, if at all.
In one study conducted by Anita Eskildsen, for example, burnout sufferers continued to show memory and processing speed declines one year after burnout. Their cognitive processing skills improved slightly since seeking treatment, but the experience of having been burnt out had still left them operating significantly below their non-burned-out peers or their prior self, with no signs of bouncing back.
It took two years for subjects in one of van Dam’s studies to return to “normal” levels of involvement and competence at work. following an incident of clinical burnout. However, even after a multi-year recovery period they still performed worse than the non-burned-out control group on a cognitive task designed to test their planning and preparation abilities. Though they no longer qualified as clinically burned out, former burnout sufferers still reported greater exhaustion, fatigue, depression, and distress than controls.
In his review of the scientific literature, van Dam reports that anywhere from 25% to 50% of clinical burnout sufferers do not make a full recovery even four years after their illness. Studies generally find that burnout sufferers make most of their mental and physical health gains in the first year after treatment, but continue to underperform on neuropsychological tests for many years afterward, compared to control subjects who were never burned out.
People who have experienced burnout report worse memories, slower reaction times, less attentiveness, lower motivation, greater exhaustion, reduced work capability, and more negative health symptoms, long after their period of overwork has stopped. It’s as if burnout sufferers have fallen off their previous life trajectory, and cannot ever climb fully back up.
And that’s just among the people who receive some kind of treatment for their burnout and have the opportunity to rest. I found one study that followed burned-out teachers for seven years and reported over 14% of them remained highly burnt-out the entire time. These teachers continued feeling depersonalized, emotionally drained, ineffective, dizzy, sick to their stomachs, and desperate to leave their jobs for the better part of a decade. But they kept working in spite of it (or more likely, from a lack of other options), lowering their odds of ever healing all the while.
Van Dam observes that clinical burnout patients tend to suffer from an excess of perseverance, rather than the opposite: “Patients with clinical burnout…report that they ignored stress symptoms for several years,” he writes. “Living a stressful life was a normal condition for them. Some were not even aware of the stressfulness of their lives, until they collapsed.”
Instead of seeking help for workplace problems or reducing their workload, as most people do, clinical burnout sufferers typically push themselves through unpleasant circumstances and avoid asking for help. They’re also less likely to give up when placed under frustrating circumstances, instead throttling the gas in hopes that their problems can be fixed with extra effort. They become hyperactive, unable to rest or enjoy holidays, their bodies wired to treat work as the solution to every problem. It is only after living at this unrelenting pace for years that they tumble into severe burnout.
Among both masked Autistics and overworked employees, the people most likely to reach catastrophic, body-breaking levels of burnout are the people most primed to ignore their own physical boundaries for as long as possible. Clinical burnout sufferers work far past the point that virtually anyone else would ask for help, take a break, or stop caring about their work.
And when viewed from this perspective, we can see burnout as the saving grace of the compulsive workaholic — and the path to liberation for the masked disabled person who has nearly killed themselves trying to pass as a diligent worker bee.
obsessed with how fixable society is, on a structural level.
obsessed with how all you need to do is throw money at public education and eliminate most standardized testing and you will start getting smarter, more engaged, kinder adults. obsessed with how giving people safe housing, reliable access to good food, and decent wages dramatically reduces drug overdoses and gun violence. obsessed with how much people actually want to get together and fix infrastructure, invent new ways of helping each other, and create global ways of living sustainably once you give them livable pay to do so. obsessed with how tracking diseases, developing medicines, and improving public health becomes so much easier when you just make healthcare free at point of use.
obsessed with how easy it all becomes, if we can just figure out how to wrench the wealth out of the hands of the hoarders.
lightning
i love graffiti. "comics and jazz are the only american art forms" you forgot graffiti. did you remember graffiti? That art form birthed in Philly and NYC in the early 70s by poor Black kids. that art form that spread all over the world and influenced so many. that's used without irony in commercials when they're trying to appeal to a "young urban" customer.
did you forget graffiti? that racism broken windows theory victim? that reach the establishment takes claiming that it's exclusively violent gang members throwing up those full-color pieces and wildstyle tags in the middle of the night outsmarting fifty security cameras because the billboard was ugly anyway. as if, even if it was, it wouldn't be impressive as all hell. risking brutality and fall damage so your art can occupy the space a gentrified condo named something like "Coluumna" took away from you. proving that despite only assholes affording to live here anymore there's still a soul beneath it. an animal with dripping stripes and teeth that go clack-clack tsssss
unsung benefit i think a lot of ppl are sleeping on with using the public library is that i think its a great replacement for the dopamine hit some ppl get from online shopping. it kind of fills that niche of reserving something that you then get to anticipate the arrival of and enjoy when it arrives, but without like, the waste and the money.