I Think A Lot About The Fact That Leliana And Sera Were Young Orphan Girls From Working Class Families

I think a lot about the fact that Leliana and Sera were young orphan girls from working class families who were adopted by human noblewomen... how Leliana took to that life like a fish to water and Sera rejected it wholesale: the material excess when others have nothing, having pride in something you didn't earn but were lucky enough to be born into. But Sera being an elf meant her life with Emmald was never going to be the same as Leliana's with Cecilie. The music and etiquette lessons that carried Leliana are harsh reminders of a life that didn't make room for someone like Sera.

They're both religious but their faith leads them to the same conclusion: no one should be excluded based on who they are and no one is without worth. They're rogues who love pranks and teasing their friends, they love ✨️ WOMEN ✨️ and are vocal about it, they're willing to sacrifice themselves and gut their enemies if it means protecting their people. They're steadfast friends and devoted lovers. Leliana learned her archery skills from Marjolaine - a nobleman's sport, a game to mirror The Game, 'I made you, Leliana. I can destroy you just as easily' - while Sera learned by the sweat of her brow, practicing until the arrow hit its mark more often than not and her arms no longer shook. There are no tutors in back alleys.

Leliana forswore her old ways for the ascetic life of a Chantry sister (before taking up arms to defeat the Blight); Sera inherited Emmald's fortune and gave it all away to orphaned children despite herself being hungry and homeless, because Sera is kind and because the knowledge of where that money came from was more painful than the joy of spending it.

Tags

More Posts from Worlds-of-thedas and Others

2 years ago

Today is 11/11 which marks 101 years of Poland regaining independence and I thought it is a perfect time to publish a post that I’ve been working on for a while. 

Ferelden from Polish Perspective aka Why We Can Relate to Dog Lords So Much. 

This is a sort of compilation of my own thoughts I had while playing the games and various talks with my Polish friends. It is not supposed to force any ideas or teach others how to interpret the game. I just thought it could be entertaining for anyone interested in history and culture. I was trying not to elaborate too much on the subject here but it still ended up being A Very Long Post TM. To make this post a little neater to read, I divided this post into 4 sections:

1. History

2. Fashion and Food

3. Politics

4. Relationships with Other Countries

I will be very happy if you find a minute or two to read some of my points. If you have any additional questions or comments feel free to leave me a message :)

And once again - enormous thanks to @aeducanka​ for proofreading. I would be a poor mess without you. 

Keep reading


Tags
1 year ago
Daemon Age: Inquisition
Daemon Age: Inquisition
Daemon Age: Inquisition
Daemon Age: Inquisition
Daemon Age: Inquisition
Daemon Age: Inquisition
Daemon Age: Inquisition
Daemon Age: Inquisition
Daemon Age: Inquisition

Daemon Age: Inquisition

Blackwall & Leojeanne AKA Thom Rainier & Marta

Wire-haired Dachshund (C. l. familiaris)

When Thom Rainier settled, his father did not say anything of note, and his sister could not, for she was dead. The first comments on Marta’s form were made by the dog-hangers, and they said, “Fitting that your daemon would be a little bitch, Rainier!” Thom and Marta both wanted to beat the living daylights out of them. They chose not to. They chose to do nothing.

Blackwall, the real Blackwall, had a black bird. Small, and unnoticed most of the time. The imposter Blackwall could lie and say, “No, no, I have a black dog, not a black bird.” No one did anything. How could someone have the audacity to imitate another man and his daemon?

Blackwall is often covered in bites of unknown origin. Well, he knows. They come from Marta, who delivers the punishments she believes are deserved. She bites and growls and hisses insults at him. Nobody loves you. They all hate you. Thom believes her.

6 months ago

David Gaider: "It occurs to me, after reading posts getting it spectacularly wrong, that there are a lot of misconceptions over how game studios organize and, in particular, who makes the actual decisions about what ends up in your game. Much of it is by folks who don't *try* to get it... but not all, surely. I'll explain it a bit, but a big caveat: I'm going to talk in generalities and roles. Actual titles vary (a lot) from studio and studio, and the bigger a studio is the more segmented their departments (and thus management) is going to be. Even so, most studios, big and small, kind of work the same. To start, you're going to break your devs up into at least three groups: design (what is the game? how does it work?), art (what will it look like?), and engineering (making it go). There can be a lot of cross-over and some departments that don't fit into a project structure (QA, Marketing, etc.)"

David Gaider: "It Occurs To Me, After Reading Posts Getting It Spectacularly Wrong, That There Are A

Rest of post under cut due to length.

"There's going to be someone in charge of these groups - these are usually called "leads" or "senior leads". The actual title varies. The Design Lead could be a Lead Designer, for instance, or it could be a Creative Director and a Lead Designer is what they call someone further down the chain."

David Gaider: "It Occurs To Me, After Reading Posts Getting It Spectacularly Wrong, That There Are A

"These leads all report to a Project Director, someone who's job it is to manage the project as a whole. Now, this part gets a little dicey. Depending on the studio, this role can be anything from more production-oriented (they control the schedule) to an outright auteur who micro-manages everything."

David Gaider: "It Occurs To Me, After Reading Posts Getting It Spectacularly Wrong, That There Are A

"More importantly, it's the PD who hands down the project goals to the Leads: the strategic goals, the needed features, the shape of it all, etc. The Leads then figure out how their department is going to tackle those, and work with each other. If the Leads conflict, it's the PD's role to solve it. How much autonomy or ownership those Leads have is, like I said, really up to the individual PD and that studio's culture. Even in the case of a PD who has a lot of authority over the project, however, they still report to the studio leadership (unless it's the same person, like in a small studio)."

David Gaider: "It Occurs To Me, After Reading Posts Getting It Spectacularly Wrong, That There Are A

"The studio leadership is going to be giving the PD their marching orders, often in the form of those strategic goals. If there's a publisher involved, that's where the studio leadership is likely getting those goals. The PD, then, ends up being the person who has to negotiate with everyone above."

David Gaider: "It Occurs To Me, After Reading Posts Getting It Spectacularly Wrong, That There Are A

"What does this mean? If the studio or publisher has concerns about the project, they're calling in the PD to explain. If the project needs more time or resources, it's on the PD to explain to them why and how and when. If there are a lot of layers above the PD... yes, it's a looot of meetings. So while the PD is managing up, the Leads are managing down. With big projects, that means managing the "sub-leads"... those in charge of the individual sections of their department. It'd be unmanageable otherwise, and the bigger the project the more of these there are going to be."

David Gaider: "It Occurs To Me, After Reading Posts Getting It Spectacularly Wrong, That There Are A

"What does this mean? Well, let's look at the way BioWare broke up Design (as of 8 years ago, anyhow). Design consisted of Narrative Design, Level Design, Systems Design, Gameplay Design, and Cinematic Design (who worked in tandem with Cinematic Animation, which actually fell under the Art Lead)."

David Gaider: "It Occurs To Me, After Reading Posts Getting It Spectacularly Wrong, That There Are A

"The sub-leads are handed their goals by the lead, and work out how they're going to produce their particular corner of the game and also, more importantly, how they're going to work with each other. Conflicts between sub-leads are handled by the lead, as are ANY conflicts with other departments. What conflicts could there be, you ask? Dependencies, for one. "I can't do X until Y is done, but Y is someone else's job". Or scope. "We need 20 doodads but the sub-lead said they only have time to make 10, what now?". Even outright differences in vision. Big projects means room for a LOT of egos. If you think this is easier with a smaller (or indie) project, the answer is "yes, but not really". The roles are still necessary but often get combined into one person. Or outsourced, and someone still needs to manage the outsourcing. Things fall off over-full plates. It's a different kind of hard. Anyhow, the point of all this is: the further you go down the chain, the smaller the box you can play in is. The less you have actual say over, and even then that say is subject to being overridden by ANYONE above... and must still play nicely with the needs and goals of the other departments. You also need to keep in mind that projects are constantly in flux. Problems that were thought solved need re-solving. The team falls behind schedule and scope needs to change. You are constantly in a dance, within your tiny box, trying to figure out sub-optimal solutions that cause the least pain. And there will be pain. Shit rolls downhill, as they say, and when the project encounters big issues that means those high up have the sad job of figuring out how to spread it out and who can afford to take the hardest hit. If you're that one, you take it on the chin and you deal. This is the job. Lastly, I'll re-iterate: not every studio works this way, exactly. The roles exist, sure, but are not divided up so neatly or as easily identifiable. Even so, this should give you an idea what "lead" and "sub-lead" mean... and perhaps help you imagine what it's like existing further down the chain."

[source thread]

7 months ago

can i say, as i'm playing the veilgaurd, i really enjoy how every game varric's in he has a completely different relationship with each protagonist (not really spoilery under the cut but read at ur own risk)

in da2, him and hawke are BESTIES. they match each other's wit. they flirt (female hawke). they get each other into boatloads of trouble and always get each other out of it. varric never left hawkes side no matter what hawke said or did. they were equals.

in dai with him and the inquisitor, it always seemed like he held the inquisitor just a little bit at arm's length. yes, he was their friend and a part of their inner circle, but he always made it a point to mention that the inquisitor is "larger than life" and is more of a figure of legend than a person. he always gave advice the best he could, but obviously what would he know about being a "herald of andraste". they were not equals, at least if you asked varric.

in datv, he is clearly rook's mentor. any chance you get, he is always hyping up rook's abilities and leadership. making jokes if their feeling on edge. making sure they never doubt themselves. literally, any time you visit him where he's healing, he always has some real SWEET thing to say to you "are you sleeping?" "make sure you rest" "you got this kid". with varric, rook can be vulnerable. "if i hadn't made that choice, neve/harding wouldn't've gotten hurt" and varric makes sure you understand that that wasn't your fault and had to make a choice. they were not equals, at least if you asked rook. but varric would disagree.

(obviously i'm not done playing VG so idk if how i'm interpreting this is accurate BUT ALAS)

i appreciate how varric is seen differently in each game he's in, it makes him always really interesting to watch throughout each game!

1 year ago

Ferelden and the Sea

Ferelden had never been a seafaring culture... (The Stolen Throne, p. 209)

Arl Rendorn's objections in private had been strenuous. He did not trust the sea, like any good Fereldan... (The Stolen Throne, p. 216)

The Fereldan distaste for the sea comes up multiple times in The Stolen Throne and I don't think any later canon has really contradicted this. Unlike other coastal nations like Antiva and Rivain, Ferelden lacks any substantial naval forces or seafaring culture.

This is really odd for a nation bounded by the sea over more than half its borders, a nation with a whole handful of major ports. And based on that line about Arl Rendorn, it doesn't seem to be merely a worldbuilding oversight but an active cultural distrust for the sea.

Why would that be the case?

It's always worth remembering that in Dragon Age, humans are not native to Thedas and therefore did not evolve on this continent the way humans and human cultures have evolved in the real world. To the best of our present knowledge, humans have only lived in Thedas for about 4000 years, give or take. They came from somewhere else, and they presumably brought cultures with them. The first humans in Thedas were known as the Neromenians, arriving from the north and gradually spreading across the continent. The human tribes that would become known as the Alamarri are believed to have settled in Ferelden sometime around -2415 Ancient. Legend has it that they came south fleeing their previous home, where they had been troubled by some sort of spirit they called a "shadow goddess."

The Alamarri maintained tribal social structures longer than most humans in Thedas, only uniting to form the nation of Ferelden about 400 years before the present day.

I wonder what beliefs and cultural norms the Alamarri might have carried from the time of the Neromenians that might have caused them to distrust the sea.

We don't know much about where humans came from before they arrived in Thedas, but it seems logical that they came from across the sea. In more recent years, we've seen the presence of a mysterious people calling themselves "the Executors," or "those across the sea." Are they connected to the origins of humanity in any way? Who knows? At this point, we don't have enough information about them to say. The most we know is that they have taken an interest in the recent events in Thedas, and that Solas claims they are dangerous.

But what if the early humans of Thedas remembered some great danger across the sea--something, say, that caused them to flee their original home? And what if the Alamarri held onto those cultural memories longer than most, with their distrust for the sea embedding itself in Fereldan culture to this day, for reasons no one remembers anymore?

1 year ago

DAI x BG3 matchups I need to see. I’m not good at writing crossovers nor am I clever at all. This is very much non-exhaustive and very much not the end point of these characters’ potential interactions with each other.

Karlach + Sera + Iron Bull

The absolute chaos. The absolute CHAOS. A powerhouse. Putting aside Karlach’s demon heritage aside, she and Iron Bull tossing back tankards and swapping war stories as vets that have been dealt shitty hands but continue to chug along despite it. Karlach and Sera connecting over growing up mainly on the streets and having soft spots for little ragamuffins. Plus they all talk about women’s tits a lot. I feel Sera would find Karlach sexy and funny.

Wyll + Cole

Like Solas and Varric, Wyll would take to Cole because he recognizes Cole’s desire to help others, even if his methods are a bit unorthodox. He would recognize Cole’s soul as gentle and kind, and his efforts to atone for the murders he committed in the Tower as proof of his humanity. He will join the Uncle-Dad Duo and complete the Uncle-Dad Trio. Cole would gravitate toward Wyll’s goodness in turn, and probably tell Wyll that him making a contract wasn’t foolish because in the end he saved a city, and if that was his desire, then he committed no sin in doing so.

Solas + Astarion

The messiest shit can only occur, and my messy bitch self wants to see it. Watch as Solas’s upright and stiff demeanor utterly bores Astarion. Watch as Astarion’s selfishness, penchant for violence, and casual disregard for the well-being of others utterly pisses Solas the fuck off. Watch as Astarion yawns or interrupts Solas’s lectures with a “yes, yes, we get it” or the most dramatic eyeroll and overwrought “ugh”. Watch as Solas and Astarion immediately sniff each other out as liars and schemers from first jump and hold each other at a distance, the tension spiking at random moments early in them knowing each other where the other prods at their falsehoods. Watch as Astarion is dumbfounded by Solas expressing his condolences to Astarion upon learning of Astarion’s enslavement to his master, because how could a man who holds such reproach for him still manage to feel pity? ‘It is not pity, but compassion, which you are at liberty to reject. That is your right as a free man, just as it is my right to feel it.’

In the best case scenario, Astarion calms down eventually, teasing Solas but still treating him like that friend of a friend that you grudgingly admit is useful. I think a part of Astarion would find Solas’s penchant dislike of him funny.

Vivienne + Astarion + Dorian

We are all doomed. The haughtiness will be scarcely contained. Dorian and Astarion are definitely flirting. Fucking? Not sure. But definitely flirting and enjoying killing bad guys, playfully arguing over wine, snickering over Solas’s shabby dress.

Shadowheart + Leliana

Tools forged to serve a religious order? Check. Crisis of faith? Check. Subterfuge preferred? Check.

Lae’zel + Cassandra

Soldiers recognizing soldiers. 🫡 ‘Why are the men around me so annoying.’

Minsc & Boo + Cole

Cole might be able to understand Boo! If not his speech, then his little hamster feelings. Minsc might be wary of Cole for the information that he manages to glean from Minsc’s head, but his unquestioned understanding of Boo would probably smooth that bump in the road, right?

Solas + Gale

A friend remarked that Gale would remind Solas too much of himself (prideful, ambitious) and thus they would not get along. There is that. I think that Gale would get a small smile out of Solas every now and then with his quips, because Solas himself is clearly a fan of banter; Gale would provide more of the energy in the same way Dorian does with his and Solas’s more civil banters. Gale and Solas also both hold a great measure of respect and adoration for magic as a force, an element, a piece of entirety that is beautiful for its own existence. Not simply just what magic can do for them as wielders of magic, but what it is and how it does so much to enhance a person’s understanding and interaction with the world, as precious as sight or sound.

Minthara + Iron Bull

Oh she will have him cowed in a goddamn minute. Oh man. Oh no. ‘Yes ma’am’, ‘no ma’am’.

Minthara + Cassandra

Oh this would be so interesting. Disciplined, serious bulwarks with little time for silly little men—Minthara would share Cassandra’s frustration and lack of amusement with Varric, though Cassandra would consider her suggestions to maim him.

Solas + Halsin + Iron Bull

I see potential here. Iron Bull and Solas already have a dynamic of Iron Bull’s “I have a pretty good idea of who you are, and it’s a liar” toward Solas, while Solas grudgingly respects Iron Bull’s strength and mental acumen in the same way you would respect a very intelligent bear—do not draw attention more than necessary, but stand tall lest it smell fear. Halsin feels like a softer Iron Bull, a mediation between the two. Like Iron Bull, his stature and build belies a thoughtful and sharp mind. Like Solas, he sees everything as connected, feeding into the other as part of a system, and would too feel a sense of loss at magic and mundane being so dramatically split as it is in Thedas—an aberration against what is natural. Also like Iron Bull, he’s frank with his sexuality. I’m certain the two would swap stories over booze. The trio would be arguably the three most mature and experienced in a room in any given situation. Not only that, but Halsin is far more actively in touch with his heart and honest with his feelings than Solas or Iron Bull. The latter two very much care about their loved ones, but with Solas it is under the surface and with Iron Bull it’s mixed up in cultural trappings of romance not being a “thing” in his culture, and thus both struggle with their feelings. Halsin however is very much in touch. There is next to nothing obstructing what his head and heart wants. He listens to his heart and he follows it. Solas and Iron Bull could learn a thing or two from him, tbh

Also I feel like Iron Bull, Halsin, and even Solas have a bit of a brat tamer streak in them so there’s that

Also Astarion would outright reject the notion of drinking Cullen’s blood cuz it smells like battery acid.


Tags
3 months ago
Tweet:

Today, we are announcing the formation of United Videogame Workers-CWA, an industry-wide union formed by @CODE_CWA
 and @CWAUnion
 💪🎮

We're launching at #GDC2025 this morning to build a video game industry that works for us. We're done playing.

they said it couldn't be done etc etc [x]

4 months ago
Cultural Views And Interactions With Spirits Across Thedas

Cultural Views and Interactions with Spirits Across Thedas

The cultures of Thedas have vastly different relationships with spirits, shaped by history, faith, and tradition. While some societies embrace spirits as allies, teachers, or even deities, others regard them with suspicion, fear, or outright hostility. These views often reflect each culture's relationship with magic, the Fade, and the Chantry's teachings.

Broadly speaking:

Northern Thedas tends to demonstrate more openness and integration with spirits.

Central Thedas is likely influenced by both Northern and Southern Thedas, resulting in an amalgamation of cultural beliefs.

Southern Thedas is heavily influenced by Chantry doctrine, enforces stricter separation and suspicion. 

The significant exceptions, such as the Avvar tribes and the Dalish elves, whose unique spiritual beliefs set them apart.

Then, we have the Circle of Magi.

Northern Thedas

Cultural Views And Interactions With Spirits Across Thedas

Tevinter Imperium

Cultural View: In Tevinter, spirits are seen as tools, allies, and occasionally even advisors. Magic and spirits are deeply integrated into society, and the Chantry's warnings are largely...interpreted differently than southern Thedas in favor of practical application. Tevinter mages will often bind spirits and compel them into service.

Key Spirit Interaction Example: In DAI, Dorian speaks openly about spirits with respect, showcasing Tevinter's pragmatic—if morally gray—approach to spirit magic.

(source: Tevinter, Spirit)

Cultural Views And Interactions With Spirits Across Thedas

Rivain

Cultural View: The Rivaini people, heavily influenced by their Seers, view spirits as part of the natural and spiritual order. Spirits are seen as protectors, teachers, and sacred presences.

Interactions:

- Seers: Rivaini hedge witches, known as Seers, communicate directly with spirits. Southern Thedas believes that Seers often allowing themselves to be possessed willingly for the benefit of their communities. However, in the codex entry ‘Riviani Seers and Spirits,’ Taash notes that the Seers aren't possessed at all. The Seers simply open themselves up and share their body. - Spirit Amulets: Seers craft "Amulets of the Unbound," magical talismans that protect spirits from blood magic and binding rituals. - Spiritual Integration: Spirits are welcomed into villages and trusted to guide important decisions or provide aid in crises.

Key Spirit Interaction Example:  During Taash's personal quest, a Rivaini Seer allows a spirit to speak through her rather than fully sharing her body. The spirit, having spent considerable time around the Ancient Qunari, respected the Qun's beliefs about possession but still wished to offer its assistance.

(source: Rivain, Spirit)

Cultural Views And Interactions With Spirits Across Thedas

Antiva

Cultural View: The Fade Codex is theorizing that it appears that in Antiva, spirits are neither overtly worshipped nor deeply feared but are instead accepted as a natural part of the world. The Antivan people generally remain untroubled by the occasional presence of spirits.

While Chantry teachings are widely followed in Antiva, they seem less rigid compared to the stricter interpretations in the South—likely a result of Antiva's origins as a nation founded by pirates and mercenaries, who valued pragmatism and adaptability over dogma.

Key Spirit Interaction Example: The Treviso marketplace, there are spirit cats lounging around, which reflects Antiva's relaxed approach to spirits, to some degree.

(source: Antiva, Spirit)

Central Thedas

Cultural Views And Interactions With Spirits Across Thedas

Nevarra 

Cultural View: Nevarrans have one of the most unique relationships with spirits in Thedas, deeply intertwined with their cultural views on death and the Fade. Spirits are seen as natural caretakers of the dead and necessary intermediaries between the mortal world and the afterlife.

The Mourn Watch (an elite group of Mortalitasi) avoids using the term "demon." Instead, they refer to what most of Thedas would call a "demon" as a "maligned spirit."

Interactions:

- Mortalitasi Mages: These spiritual leaders interact directly with spirits, often guiding them in rituals surrounding death and the Fade. - Guardians of Tombs: Spirits are sometimes bound to tombs or structures, protecting the dead and ensuring the Fade remains undisturbed. - Rituals of Passing: Spirits play an essential role in guiding souls to their rest.

Key Spirit Interaction Example: In DATV, we see a number of different interactions in the Grand Necropolis regarding spirit interactions. Such as benign spirits being placed in skeletons to help with the upkeep of the building, Curio and Keepsake helping with the return on Manfred, etc.

(source: Nevarra, Spirit)

Southern Thedas

Ferelden and Orlais

Cultural View: Both Ferelden and Orlais follow strict Chantry teachings, viewing spirits with fear and suspicion.

Interactions:

- Spirit interaction is largely confined to the Circle of Magi and heavily monitored by Templars. - Any uncontrolled interaction with spirits is viewed as dangerous, with possession considered an abomination.

Beyond the Chantry's Reach: The Avvar and Dalish Spirit Traditions

Cultural Views And Interactions With Spirits Across Thedas

Avvar

Cultural View: The Avvar revere spirits as "gods," integrating them into their culture, mythology, and daily lives. Spirits are not merely distant entities but active participants in Avvar society, deeply interwoven with their survival, rituals, and spiritual guidance. Unlike the Chantry's fear of spirits, the Avvar see them as powerful allies deserving respect and proper rituals to maintain harmony.

Neither the Chantry nor its Templars are welcome in the Frostbacks, as Avvar rituals often involve spirits speaking through their casters—practices the Chantry would deem heretical. However, the Avvar are deeply aware of the dangers of spirit interactions and have developed rituals to safeguard against corruption and possession.

Interactions:

Augurs – Spiritual Leaders: 

The Augur, chosen from the hold’s mages, serves as a mediator between spirits and the hold, interpreting omens, guiding rituals, and advising the Thane. They appease spirit gods through ceremonies to protect the hold and drive away malevolent spirits. Augurs allow apprentices to host spirits temporarily, teaching mages patience and control over their magic. If an apprentice fails to release the spirit through ritual or risks corruption, they are quietly executed to prevent harm.

Spirit Bonds:

Spirits actively participate in Avvar life, guiding warriors, aiding mages, and protecting the hold from harm. These bonds are built on respect and reciprocity, with spirits offering blessings, wisdom, and strength in return for proper reverence.

Combat and Spirits:

During ritual combat, spirits are drawn to Avvar warriors, enhancing their reflexes, strength, or endurance. This bond resembles the connection seen in Spirit Warriors, with warriors embracing spirits as sacred allies in their battles.

Ritual Safeguards:

The Avvar use structured rituals to ensure spirits do not linger in mortal hosts or become corrupted. These traditions, developed long before the Circle of Magi, reflect a deep understanding of spirit behavior and the Fade.

Spiritual Duties:

Augurs also prepare the dead for the Lady of the Sky, interpret omens from nature, and preserve the old songs and lore of their people.

Key Spirit Interaction Example: In DAI, Avvar shamans openly invite spirits to aid their people, fostering deep trust and cooperation. Warriors receive spiritual blessings during combat, and mages learn magic through spirit guidance, reflecting the Avvar's balanced and structured approach to spirit interaction.

(Source: Avvar, Spirit)

Cultural Views And Interactions With Spirits Across Thedas

Dalish Elves

Cultural View: The Dalish hold a deeply cautious view of spirits. While they do not inherently view demons as evil, they see all spirits as wild and dangerous, comparable to untamed animals.

Interactions:

- Dalish mages are expressly forbidden from using spirit magic, as spirits are considered unpredictable and inherently risky. - Felassan's Insight: The Dalish believe demons are not evil but are dangerous if treated carelessly. - Merrill's Perspective: In DA2 Merrill reveals that the Dalish believe "there's no such thing as a good spirit."

Key Spirit Interaction Example: Merrill's attempts to interact with spirits and her controversial use of blood magic highlight the tension between Dalish caution and the pursuit of knowledge.

(source: Dalish, Spirit)

The Circle of Magi: Doctrine, Control, and Spirit Interaction

Spirit Healers

Cultural View: Within the Circle of Magi, Spirit Healers represent a unique and often controversial branch of magical study. These mages form bonds with benevolent spirits—typically those embodying fortitude, compassion, hope, or faith—to channel restorative magic that far exceeds the capabilities of traditional healing spells.

While the Chantry acknowledges the value of Spirit Healers, particularly in times of war or crisis, the Templars remain deeply suspicious of their practices. Spirit Healers walk a precarious line in the eyes of the Circle, seen as both invaluable assets and potential risks, as their reliance on spirits is viewed as dangerously close to inviting possession.

Interactions with Spirits:

Benevolent Bonds: Spirit Healers summon and form connections with spirits of compassion, hope, or fortitude, persuading them to lend their power to heal wounds, restore vitality, and alleviate suffering.

Spirit as an Ally: The spirit does not typically cross the Veil fully but instead channels its power through the mage, acting as an ally rather than a master or servant.

Advanced Healing: While standard healing spells can mend physical injuries, Spirit Healers can cure grievous wounds, cleanse diseases, and even stabilize those on the brink of death with their spirit’s aid.

Role Within the Circle:

Desirable Yet Distrusted: Spirit Healers are highly valued for their unparalleled healing abilities, especially in times of war, plagues, or crises. However, their reliance on spirits causes them to be monitored closely by Templars for any signs of corruption or possession.

Rare Practice: Few mages pursue this path due to the intimate bond required with a spirit and the risks associated with such relationships.

Templar Suspicion: Templars remain wary, fearing that the line between collaboration and possession is dangerously thin for Spirit Healers

(source: Spirit)

11 months ago
DA Cinematic Designer Derek: "I Can Confidently Say Myself That When I Messed Around With The Character

DA Cinematic Designer Derek: "I can confidently say myself that when I messed around with the character creator, it was absolutely one of the best I’ve EVER played with. And that was in its earlier stages." [source]

2 years ago

Dragon Age Character Questions

by myself and @vitosscaletta

ESSENTIALS

What is their name, and how old are they? Does their name or birthday hold any significance?

What class do they belong to? How did they initially train and learn their skills?

What race do they belong to? What are their opinions on the other races of Thedas?

What is their moral alignment?

What do they specialize in within their class?

Do they have a preferred weapon they always use?

How do they dress in their downtime, while fighting, in formal settings, etc.?

Do they have any notable scars, markings, tattoos, etc.?

LIFE

What region in Thedas were they born in? What was their hometown (and their home itself) like?

What social class were they born into? How did it affect their upbringing?

How many languages do they speak? Do they have any sort of accent?

Describe their family. Who were they close to? Were there any particular childhood friends?

What religion were they born into? Do they still follow it?

Which aspects of the culture they were born into holds the most significance for them?

Did they ever work a normal, everyday job?

What sort of education did they receive?

What do they do with their free time? Do they have any vices?

Have they ever been seriously injured? What was the outcome?

Do they prefer being stealthy or charging head-on?

How efficient are they with things like crafting potions or repairing their own armor?

PARTY

Who does their preferred party consist of?

Which companions (or advisors) are they closest friends with? Who do they respect?

Which companions (or advisors) do they like to spend time with when they’re not travelling?

Are there any companions (or advisors) they don’t get along with? Have any of them ever left the party?

Did they do companion quests? What were the outcomes of those?

Do they have a love interest? How did their relationship start?

How did their relationship progress? If they’re a canon romance option, is their story different from the way the game presents it?

CODEX

How do they feel about Mages and magic, including things like abominations?

How do they feel about Templars and the Circle?

How do they feel about the Grey Wardens?

How do they feel about the Fade, spirits, and demons?

How do they feel about darkspawn?

How do they feel about dragons?

How do they feel about religions that are not their own, like the Chantry or the Qun?

How do they feel about the Deep Roads?

What places in Thedas have they been to? What do they think about places other than their homeland?

Are there any animals they have a particular love or hatred for?

Do they have any interest in folk tales or folk songs?

PROTAGONIST-SPECIFIC QUESTIONS UNDER THE CUT

Keep reading


Tags
Loading...
End of content
No more pages to load
  • vanillaflavoredsky
    vanillaflavoredsky reblogged this · 2 weeks ago
  • thewardenisonthecase
    thewardenisonthecase liked this · 3 weeks ago
  • opheliasbrook
    opheliasbrook liked this · 3 weeks ago
  • valos-isatunoll
    valos-isatunoll reblogged this · 3 weeks ago
  • valos-isatunoll
    valos-isatunoll liked this · 3 weeks ago
  • amatres
    amatres liked this · 3 weeks ago
  • inhabitantofdogfield
    inhabitantofdogfield liked this · 4 weeks ago
  • amys2885
    amys2885 liked this · 4 weeks ago
  • secondhand-lions
    secondhand-lions liked this · 1 month ago
  • xiiiwayfinders
    xiiiwayfinders liked this · 1 month ago
  • celsidebottom
    celsidebottom reblogged this · 3 months ago
  • ourceliumnetwork
    ourceliumnetwork liked this · 3 months ago
  • sumomoblossom77
    sumomoblossom77 reblogged this · 3 months ago
  • cleverwingedthing
    cleverwingedthing liked this · 3 months ago
  • rozarens
    rozarens liked this · 3 months ago
  • jaymeslay
    jaymeslay liked this · 4 months ago
  • barcus-protection-squad
    barcus-protection-squad liked this · 4 months ago
  • thedeadlybun
    thedeadlybun liked this · 4 months ago
  • bathetic
    bathetic liked this · 5 months ago
  • her-gracious-lady-herald-bits1
    her-gracious-lady-herald-bits1 liked this · 5 months ago
  • tabriscadash
    tabriscadash reblogged this · 6 months ago
  • meanlesbianenjoyer69
    meanlesbianenjoyer69 liked this · 6 months ago
  • signal-fire
    signal-fire liked this · 6 months ago
  • royal-fizzbin
    royal-fizzbin reblogged this · 6 months ago
  • crackmyheart
    crackmyheart liked this · 6 months ago
  • macklemorrigan
    macklemorrigan liked this · 6 months ago
  • leigh-mccoy
    leigh-mccoy reblogged this · 6 months ago
  • ratjay
    ratjay liked this · 6 months ago
  • skullhaver
    skullhaver liked this · 6 months ago
  • nintendo-wheee
    nintendo-wheee reblogged this · 6 months ago
  • lichposting
    lichposting liked this · 6 months ago
  • darkspawntaxcollectors
    darkspawntaxcollectors reblogged this · 6 months ago
  • doctorhawke
    doctorhawke reblogged this · 6 months ago
  • captainmimomimerayworld
    captainmimomimerayworld liked this · 7 months ago
  • astorxth
    astorxth liked this · 7 months ago
  • warden-commander-aeducan
    warden-commander-aeducan liked this · 7 months ago
  • prismbearer
    prismbearer liked this · 7 months ago
  • kuvviras
    kuvviras liked this · 7 months ago
  • indigoraen
    indigoraen liked this · 7 months ago
  • rainbowravioli
    rainbowravioli liked this · 7 months ago
  • the-kingbo
    the-kingbo liked this · 7 months ago
  • basically-fabulous
    basically-fabulous liked this · 7 months ago
  • elusianknight
    elusianknight reblogged this · 7 months ago
  • elusianknight
    elusianknight liked this · 7 months ago
  • ellengton
    ellengton liked this · 7 months ago
  • thymatorisim
    thymatorisim liked this · 7 months ago
  • asingledropofwinter
    asingledropofwinter liked this · 7 months ago
worlds-of-thedas - A Dragon's Hoarde of Lore
A Dragon's Hoarde of Lore

A collection of canonical and non-canonical lore of Thedas, and archive of the amazing meta this fandom has produced. All work will be properly sourced and any use of other's work should conform to their requests. (icon made by @dalishious)

72 posts

Explore Tumblr Blog
Search Through Tumblr Tags