they said it couldn't be done etc etc [x]
I miss my Awakenings crew. How are they? Are they eating well? Has the Calling started for any of them? Is Oghren's kiddo all grown-up? Is Nathaniel still broody and gumpy? Is Sigrun still taking care of the potted plant you can gift her? Is Velanna writing in her journal? Are any of them missing Anders or even Justice? What about Varel? Is he still around? Are any of them travelling with my Warden to cure the Calling? I want to know, Bioware.
A timeline I put together for my own personal reference, which I figured I'd share. It does not include every single piece of Dragon Age media (for example, it doesn't have all the short stories Bioware has put out or some of the older comics) but it's got all the big ones.
These dates are either taken from the timeline found in the first volume of "The World of Thedas," surmised from evidence within the stories themselves, or in a few cases provided by the writers and creators.
Events listed under the same year are not necessarily listed in chronological order, as it's often not clear in which month specific events took place.
The events of "Stolen Throne" (novel)
The events of "The Calling" (novel)
The events of "Dawn of the Seeker" (animated film)
The events of DA:O begin
The events of DA2 - Prologue
The events of DA:O conclude
The events of DA:O - Awakening (DLC)
The events of DA:O - The Golems of Amgarrak (DLC)
The events of DA2 - Act 1
The events of DA:O - Witch Hunt (DLC)
The events of DA2 - Act 2
The events of DA2 - Act 3
The events of DA2 - Legacy (DLC)
The events of DA2 - Mark of the Assassin (DLC)
The events of "Redemption" (web series)
The events of "Silent Grove" (comic)
The events of "Those Who Speak" (comic)
The events of "Until We Sleep" (comic)
The events of "Asunder" (novel)
The events of "The Masked Empire" (novel)
The events of DA:I begin
The events of "Last Flight" (novel) begin
The events of DA:I conclude
The events of "Last Flight" (novel) conclude
The events of DA:I - The Descent (DLC)
The events of DA:I - The Jaws of Hakkon (DLC)
The events of DA:I - Trespasser (DLC)
The events of "Knight Errant" (comic)
The events of "Deception" (comic)
The events of "Blue Wraith" (comic)
The events of "Dark Fortress" (comic)
The events of "Tevinter Nights" (short story anthology)
The events of "Absolution" (animated series)
The events of "The Missing" (comic)
The events of "Vows & Vengeance" (podcast)
The events of DA:V begin
*From what I could find, there is conflicting information from different devs as to the exact year that Veilguard begins. If anyone has newer information or an official answer, please let me know.
they stopped a whole ass blight. give them the griffon.
The world is in great peril, and you are the unlucky protagonist who must save it! Spin this wheel three times and get your Dragon Age party that you're stuck trying to save it with.
Feel free to reroll repeats. Most are companions, but there are also a few companion-adjacent possibilities. You can assume that you as the protagonist have a basic level of combat competency even if you don't in real life, so don't worry about yourself
Magic is so vast that mages often put special emphasis or interest in a particular brand of magic. Sometimes this is because they have a natural affinity for it, or sometimes it’s just a matter of what their education is like.
Magic has its limits, but not many. Even still, those limits are pushed and broken—for example, World of Thedas vol. 1 stated that true teleportation is impossible, but in the Tevinter Nights story The Wigmaker Job, an elven mage does just that, transporting a room from one location to another. What we know of magic lore is constantly evolving, and when we talk about the fields of magic, or specialties if you prefer, there are only so many concrete facts and constraints.
In other words, it’s much easier to imagine whatever the hell you want. When looking at the principles of magic schools, I argue that the imagination should not be limited to in-game battle mechanics. For that reason, this post is not about just listing off all the specific abilities each school of magic can do, but rather, the concepts behind each school. The general principles. The ideas!
Keep reading
Rook: sooo, i got the lighthouse as a base, this cool structure in the fade. how were you guys adventuring?
Inquisitor: i had a castle in the frostback mountains called skyhold
Hawke: well, we lived with my uncle for a bit and then i had a house in high town of kirkwall
Warden: ...
Warden: tent in a forest
Now THIS is the biggest glow-up in Dragon Age history
Monsterification:
The possession can involve strong emotions but doesn't have to (it depends on the case, as it's hard to assume rocks or dead bodies have emotions, but places within the game can have lingering echoes of strong emotions that make such possessions more likely to occur within such area - spirits will just possess whatever).
It's unclear if such possession needs consent to occur.
The possession can be forced by a third party.
The person that gets possessed gets horrifically transformed.
The transformation can't be reveresed after it happens.
The person is driven mad by the transformation.
The possession can be prevented by Litany of Andralla.
Example: Slavren (DAO), Witherfang (DAO), Olivia (DA2)
There are other types of this type of possession that include objects, animals, plants or even corpses. It includes creatures such as: Sylwans (possession of a tree), Arcane Horror (possession of a mage's corpse), Rock Wraith (possession of a rock), Reverant, Skeleton (possession of a corpse), werewolf (possession of a wolf) and more similar cases.
Puppet:
Person that gets possessed is trapped in the Fade.
Demon takes over the body and wrecks havoc all around, but isn't physically present inside the body of the host (?).
There is no transformation of the body.
The person can be saved by killing the demon in the Fade.
Needs established consent (with demon it will be a deal).
Examples: Uldred (DAO), Connor (DAO)
Teacher:
Person that gets possessed is a living willing host.
It's the opposite of the Puppet - person and the spirit coexist in a type of symbiosis, while the person is taught by the spirit.
There is no visible transformation of the body.
Person and a spirit can be separated via special rituals.
Example: Sigrid Gulsdotten (DAI: Jaws of Hakkon)
Impersonator:
The possessed person is already dead.
Spirit / demon is convinced they're the dead person or posses all the memories of the dead person as if they were them. (Demon may refer to the host as "food" separating itself from the host, while spirit will be confused by the memories of the body).
There is no visible transformation of the body, in fact the body is to some extent preserved thanks to the possession. (In case of a demon there is a second voice hearable when the person speaks).
Example: Sophia Dryden (DAO: Soldier's Peak), Kristoff? (DAO:A)
Revival:
The possessed person is already dead.
The spirit enters the body of the dead person and revives them. It's unclear if the spirit simply ties the soul of the dead person back to their body or assumes the role of said person. (It's quite possible that the spirit could think they're the person that already died or that the soul of the dead person turned into the spirit).
No visible transformation of the body, voice or personality.
No emotional outbursts.
Example: Wynne (DAO)
Merging:
The possessed person is a living willing host.
The spirit and the person merge into one being.
It's not possible to separate them as they're already one.
No visible transformation of the body. (Possible visible veins of the Fade light and change of the voice when the spirit is fronting).
Possible emotional outbursts. (Due to taint corruption?)
Possibly person and the spirit loose sense of selves with time to become a fully integrated single personality.
Needs established consent (with demon it will be a deal).
Example: Anders (DA2), Flemeth (DAO, DA2, DAI)
Note: i wanted to add Cole here, but when I was writing down the criteria I noticed for possession I realized that Cole is a spirit that impersonates the dead person, not a spirit that took over his body. (Correct me if I'm wrong here, because I'm pretty sure he was seen as a free roaming spirit that just looked like a human - like the spirits of the old that could just randomly take on the mortal looking body).
We call it kirkwall fashion
my best friend varric dragon age
A collection of canonical and non-canonical lore of Thedas, and archive of the amazing meta this fandom has produced. All work will be properly sourced and any use of other's work should conform to their requests. (icon made by @dalishious)
72 posts