DRAGON AGE II + Mentioning The Hero Of Ferelden

DRAGON AGE II + Mentioning The Hero Of Ferelden
DRAGON AGE II + Mentioning The Hero Of Ferelden
DRAGON AGE II + Mentioning The Hero Of Ferelden
DRAGON AGE II + Mentioning The Hero Of Ferelden
DRAGON AGE II + Mentioning The Hero Of Ferelden
DRAGON AGE II + Mentioning The Hero Of Ferelden

DRAGON AGE II + mentioning the hero of ferelden

More Posts from Worlds-of-thedas and Others

11 months ago
DA Cinematic Designer Derek: "I Can Confidently Say Myself That When I Messed Around With The Character

DA Cinematic Designer Derek: "I can confidently say myself that when I messed around with the character creator, it was absolutely one of the best I’ve EVER played with. And that was in its earlier stages." [source]

2 years ago

Thedas Elf Maker

Thedas Elf Maker
Thedas Elf Maker
Thedas Elf Maker
Thedas Elf Maker

Create an elf from the world of Thedas using this image maker!

I'm still willing to add features like more hairstyles and outfits per suggestion, but for now I'm considering this complete enough to release! I hope you have fun with it. 😊


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1 year ago

The thing that gets me about Varric in The Missing and the new gameplay, is that this has happened to him before.

He already had a friend who tore down his world - even if on a much smaller scale. He had a friend who was a mage, who had suffered and experienced injustice, and who used that as fuel to do something awful that might achieve his aims but would kill a lot of people, would tear about Varric's chosen family and...and he couldn't stop him. He didn't really try.

Varric in Inquisition is bitter - horribily bitter - about Anders. About what happened in Kirkwall. From da2 in his ambient dialogue we see that he knew something was wrong. He even says he thinks Anders will get himself killed if he keeps doing what he's doing. He's rightfully suspicious of him in the third act. But ultimately, he does nothing. Even when Anders is waiting there, possibly about to die, he refuses to commit to an opinion, to a side. And then in Inquisition he blames Anders bitterly. He's angry at him. But he also blames himself, it's all tangled up in the deep roads, in bartrand and red lyrium and the fact that he was the one who brought all these individuals together.

So skip forward to now. To Veilguard. To Solas trying to tear down the veil. And I honestly think Varric is seeing them both. He looks at Solas and he sees his friend Chuckles, and he sees his friend Blondie and he already failed one of them when they were in this situation. He stood by even and let Anders die! He didn't try and stop him, he saw the signs and did nothing. And this time he will not let that happen. This time he will not lose his friend. He will not stand by and watch him die, and he will not stand by and watch him destory the world.

The whole Solas thing is just a larger expansion of what happened in Kirkwall to Varric, except this time it's happening everywhere and the stakes are much higher. Which makes it even more tragic that all he wants to do is talk him down, give him another option, get his friend back. I just...fhjudbhajfdhfhareli

1 week ago
Three Fools Does Not Make A Wise Man I Fear
Three Fools Does Not Make A Wise Man I Fear
Three Fools Does Not Make A Wise Man I Fear
Three Fools Does Not Make A Wise Man I Fear
Three Fools Does Not Make A Wise Man I Fear

three fools does not make a wise man i fear

1 year ago

DAI x BG3 matchups I need to see. I’m not good at writing crossovers nor am I clever at all. This is very much non-exhaustive and very much not the end point of these characters’ potential interactions with each other.

Karlach + Sera + Iron Bull

The absolute chaos. The absolute CHAOS. A powerhouse. Putting aside Karlach’s demon heritage aside, she and Iron Bull tossing back tankards and swapping war stories as vets that have been dealt shitty hands but continue to chug along despite it. Karlach and Sera connecting over growing up mainly on the streets and having soft spots for little ragamuffins. Plus they all talk about women’s tits a lot. I feel Sera would find Karlach sexy and funny.

Wyll + Cole

Like Solas and Varric, Wyll would take to Cole because he recognizes Cole’s desire to help others, even if his methods are a bit unorthodox. He would recognize Cole’s soul as gentle and kind, and his efforts to atone for the murders he committed in the Tower as proof of his humanity. He will join the Uncle-Dad Duo and complete the Uncle-Dad Trio. Cole would gravitate toward Wyll’s goodness in turn, and probably tell Wyll that him making a contract wasn’t foolish because in the end he saved a city, and if that was his desire, then he committed no sin in doing so.

Solas + Astarion

The messiest shit can only occur, and my messy bitch self wants to see it. Watch as Solas’s upright and stiff demeanor utterly bores Astarion. Watch as Astarion’s selfishness, penchant for violence, and casual disregard for the well-being of others utterly pisses Solas the fuck off. Watch as Astarion yawns or interrupts Solas’s lectures with a “yes, yes, we get it” or the most dramatic eyeroll and overwrought “ugh”. Watch as Solas and Astarion immediately sniff each other out as liars and schemers from first jump and hold each other at a distance, the tension spiking at random moments early in them knowing each other where the other prods at their falsehoods. Watch as Astarion is dumbfounded by Solas expressing his condolences to Astarion upon learning of Astarion’s enslavement to his master, because how could a man who holds such reproach for him still manage to feel pity? ‘It is not pity, but compassion, which you are at liberty to reject. That is your right as a free man, just as it is my right to feel it.’

In the best case scenario, Astarion calms down eventually, teasing Solas but still treating him like that friend of a friend that you grudgingly admit is useful. I think a part of Astarion would find Solas’s penchant dislike of him funny.

Vivienne + Astarion + Dorian

We are all doomed. The haughtiness will be scarcely contained. Dorian and Astarion are definitely flirting. Fucking? Not sure. But definitely flirting and enjoying killing bad guys, playfully arguing over wine, snickering over Solas’s shabby dress.

Shadowheart + Leliana

Tools forged to serve a religious order? Check. Crisis of faith? Check. Subterfuge preferred? Check.

Lae’zel + Cassandra

Soldiers recognizing soldiers. 🫡 ‘Why are the men around me so annoying.’

Minsc & Boo + Cole

Cole might be able to understand Boo! If not his speech, then his little hamster feelings. Minsc might be wary of Cole for the information that he manages to glean from Minsc’s head, but his unquestioned understanding of Boo would probably smooth that bump in the road, right?

Solas + Gale

A friend remarked that Gale would remind Solas too much of himself (prideful, ambitious) and thus they would not get along. There is that. I think that Gale would get a small smile out of Solas every now and then with his quips, because Solas himself is clearly a fan of banter; Gale would provide more of the energy in the same way Dorian does with his and Solas’s more civil banters. Gale and Solas also both hold a great measure of respect and adoration for magic as a force, an element, a piece of entirety that is beautiful for its own existence. Not simply just what magic can do for them as wielders of magic, but what it is and how it does so much to enhance a person’s understanding and interaction with the world, as precious as sight or sound.

Minthara + Iron Bull

Oh she will have him cowed in a goddamn minute. Oh man. Oh no. ‘Yes ma’am’, ‘no ma’am’.

Minthara + Cassandra

Oh this would be so interesting. Disciplined, serious bulwarks with little time for silly little men—Minthara would share Cassandra’s frustration and lack of amusement with Varric, though Cassandra would consider her suggestions to maim him.

Solas + Halsin + Iron Bull

I see potential here. Iron Bull and Solas already have a dynamic of Iron Bull’s “I have a pretty good idea of who you are, and it’s a liar” toward Solas, while Solas grudgingly respects Iron Bull’s strength and mental acumen in the same way you would respect a very intelligent bear—do not draw attention more than necessary, but stand tall lest it smell fear. Halsin feels like a softer Iron Bull, a mediation between the two. Like Iron Bull, his stature and build belies a thoughtful and sharp mind. Like Solas, he sees everything as connected, feeding into the other as part of a system, and would too feel a sense of loss at magic and mundane being so dramatically split as it is in Thedas—an aberration against what is natural. Also like Iron Bull, he’s frank with his sexuality. I’m certain the two would swap stories over booze. The trio would be arguably the three most mature and experienced in a room in any given situation. Not only that, but Halsin is far more actively in touch with his heart and honest with his feelings than Solas or Iron Bull. The latter two very much care about their loved ones, but with Solas it is under the surface and with Iron Bull it’s mixed up in cultural trappings of romance not being a “thing” in his culture, and thus both struggle with their feelings. Halsin however is very much in touch. There is next to nothing obstructing what his head and heart wants. He listens to his heart and he follows it. Solas and Iron Bull could learn a thing or two from him, tbh

Also I feel like Iron Bull, Halsin, and even Solas have a bit of a brat tamer streak in them so there’s that

Also Astarion would outright reject the notion of drinking Cullen’s blood cuz it smells like battery acid.


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6 months ago

Part 4: On logistical concerns and dread anticipation.

Hello!

This is part 4 of a series of posts in which I closely examine the letters my character received from the Inquisitor across Veilguard, and talk about the strategic and political implications of what we see within them.

I strongly suggest reading parts 1 and 2 and 3 before proceeding with this one, they contain vital context!

Part 1 can be found here!

Part 2 can be found here!

Part 3 can be found here!

This part is going to be much shorter than the others, because there's not a lot of strategic intel in it. Instead, it sets a tone for what we are currently dealing with, and on a design level functions as a heads up to players that this is a window in which we can attend to unfinished business without worrying so much that everything is burning to the ground actively.

Part 4: On Logistical Concerns And Dread Anticipation.

As I will go into further in Part 5, this letter marks a turning point in the Inquisitor's relationship with Rook. They now regard Rook as an equal and peer, and I cannot state emphatically enough that that is terrible news for Rook as a person who lives in Thedas.

That's a big, "Sorry buddy, you're one of us now! RIP to your personhood, you have to be the one who keeps everyone together and can ill afford to show doubt to your allies lest it have devastating consequences on the outcomes of this fight."

The tone of the letters gets much more personal now. The Inquisitor is comfortable talking about the struggles they are dealing with - like needing to herd cats in keeping the alliance together, and the work that needs to be done to fix any issues that arise.

Part 4: On Logistical Concerns And Dread Anticipation.

What we DO get here is alarming: where are the Darkspawn? In the last part I talked about the concerns I had surrounding the consequence of Ghilan'nain's morale collapse, and this little fragment heightened those to a fever pitch. "[Seeing] very little of the Darkspawn" means that they are being gathered, likely underground. That takes time, and is horrifyingly concerning. It indicates that when we next see them, it will be in far greater numbers than were previously being dealt with.

I'm no longer accepting the notes being handed to me it's fine. Everything is fine. [Everything is not fine.]

We also get confirmation that the Antaam are almost entirely gone from the mouth of the Waking Sea, which will be freeing up trade and troop movement pathways.

Mention of fighting the Venatori in the west rather than Darkspawn means that we can anticipate that these fights are happening in Orlais or on/along the border.

Part 4: On Logistical Concerns And Dread Anticipation.

Using the map with its marks from part 3, I've circled the outermost areas I expect those victories to have taken place in the green lines, bearing in mind the previously stated lack of cooperation between the Orlesian forces and the Ferelden-based alliance. Any space cleared provides opportunities to stockpile supplies, to salvage and hunt. It's a deeply needed opportunity.

However.

This is a dangerous time, even as it grants us some breathing room to operate as Rook and to relax a little as players. As I expect most are familiar with, the time before an uncertain but known to be extremely stressful event is often the worst. Anxiety can rise, imagination can wreak havoc on mental health, and irritability can also shoot up. It is little wonder that this is the letter where the Inquisitor talks about some friction in the alliance.

And no matter how much you prepare for it and indeed the longer you have before disaster, when shit does hit the fan, the worse it will feel.

Could haves, would haves, should haves will all run rampant. It's a time in which we can expect to see acts of desperation, desertion.

We'll get into that in Part 5.

5 months ago

You say that gamers should buy something else if they don't enjoy a series or franchise. But to me, this is contradicted by you also saying that gamers would rather get angry instead of leaving. I don't get what you are saying here. Are you implying that gamers are too incompetent to find something else?

You Say That Gamers Should Buy Something Else If They Don't Enjoy A Series Or Franchise. But To Me, This

It's not contradictory at all. What people should do and what they want to do are often not the same, usually because it is easier and feels better to do what they want rather than what they should. My friends tell me they should go to the gym and exercise regularly, but they want to play games on the couch. They aren't incompetent, they knows how and why to go to the gym. They just don't want to, in large part because it is easier and more pleasant to play games on the couch than it is to go to the gym and exercise. Going to the gym and exercising regularly requires significant effort and actual action on their part. Staying home and playing games on the couch requires significantly less effort and action.

You Say That Gamers Should Buy Something Else If They Don't Enjoy A Series Or Franchise. But To Me, This

It is a similar situation for gamers entrenched in a franchise. The franchise is familiar and comfortable to them. They've already played it a long time and generally liked it. When things go sideways, it's easy to complain and get angry. It's easy to post angrily and make memes. However, the chances of getting a positive response to these complaints is practically nil. It often takes weeks, months, or even years to address the issues that players complain about if the dev team chooses to do so at all. In the meantime, there are new games regularly getting released that may serve a player's needs better than their current franchise du jour. Trying and playing a new game will achieve better results than complaining and doing nothing. However, this requires more significant effort and action on the player's part - they have to get the new game, install it, try it, learn the new foibles, and see if they like it. If they don't like it sufficiently, they'll have to repeat the process. Instead, complaining about the game they were playing and used to like is much easier and requires almost zero effort. The path of least resistance is often the most popular.

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7 months ago
They Stopped A Whole Ass Blight. Give Them The Griffon.

they stopped a whole ass blight. give them the griffon.

4 months ago
Cultural Views And Interactions With Spirits Across Thedas

Cultural Views and Interactions with Spirits Across Thedas

The cultures of Thedas have vastly different relationships with spirits, shaped by history, faith, and tradition. While some societies embrace spirits as allies, teachers, or even deities, others regard them with suspicion, fear, or outright hostility. These views often reflect each culture's relationship with magic, the Fade, and the Chantry's teachings.

Broadly speaking:

Northern Thedas tends to demonstrate more openness and integration with spirits.

Central Thedas is likely influenced by both Northern and Southern Thedas, resulting in an amalgamation of cultural beliefs.

Southern Thedas is heavily influenced by Chantry doctrine, enforces stricter separation and suspicion. 

The significant exceptions, such as the Avvar tribes and the Dalish elves, whose unique spiritual beliefs set them apart.

Then, we have the Circle of Magi.

Northern Thedas

Cultural Views And Interactions With Spirits Across Thedas

Tevinter Imperium

Cultural View: In Tevinter, spirits are seen as tools, allies, and occasionally even advisors. Magic and spirits are deeply integrated into society, and the Chantry's warnings are largely...interpreted differently than southern Thedas in favor of practical application. Tevinter mages will often bind spirits and compel them into service.

Key Spirit Interaction Example: In DAI, Dorian speaks openly about spirits with respect, showcasing Tevinter's pragmatic—if morally gray—approach to spirit magic.

(source: Tevinter, Spirit)

Cultural Views And Interactions With Spirits Across Thedas

Rivain

Cultural View: The Rivaini people, heavily influenced by their Seers, view spirits as part of the natural and spiritual order. Spirits are seen as protectors, teachers, and sacred presences.

Interactions:

- Seers: Rivaini hedge witches, known as Seers, communicate directly with spirits. Southern Thedas believes that Seers often allowing themselves to be possessed willingly for the benefit of their communities. However, in the codex entry ‘Riviani Seers and Spirits,’ Taash notes that the Seers aren't possessed at all. The Seers simply open themselves up and share their body. - Spirit Amulets: Seers craft "Amulets of the Unbound," magical talismans that protect spirits from blood magic and binding rituals. - Spiritual Integration: Spirits are welcomed into villages and trusted to guide important decisions or provide aid in crises.

Key Spirit Interaction Example:  During Taash's personal quest, a Rivaini Seer allows a spirit to speak through her rather than fully sharing her body. The spirit, having spent considerable time around the Ancient Qunari, respected the Qun's beliefs about possession but still wished to offer its assistance.

(source: Rivain, Spirit)

Cultural Views And Interactions With Spirits Across Thedas

Antiva

Cultural View: The Fade Codex is theorizing that it appears that in Antiva, spirits are neither overtly worshipped nor deeply feared but are instead accepted as a natural part of the world. The Antivan people generally remain untroubled by the occasional presence of spirits.

While Chantry teachings are widely followed in Antiva, they seem less rigid compared to the stricter interpretations in the South—likely a result of Antiva's origins as a nation founded by pirates and mercenaries, who valued pragmatism and adaptability over dogma.

Key Spirit Interaction Example: The Treviso marketplace, there are spirit cats lounging around, which reflects Antiva's relaxed approach to spirits, to some degree.

(source: Antiva, Spirit)

Central Thedas

Cultural Views And Interactions With Spirits Across Thedas

Nevarra 

Cultural View: Nevarrans have one of the most unique relationships with spirits in Thedas, deeply intertwined with their cultural views on death and the Fade. Spirits are seen as natural caretakers of the dead and necessary intermediaries between the mortal world and the afterlife.

The Mourn Watch (an elite group of Mortalitasi) avoids using the term "demon." Instead, they refer to what most of Thedas would call a "demon" as a "maligned spirit."

Interactions:

- Mortalitasi Mages: These spiritual leaders interact directly with spirits, often guiding them in rituals surrounding death and the Fade. - Guardians of Tombs: Spirits are sometimes bound to tombs or structures, protecting the dead and ensuring the Fade remains undisturbed. - Rituals of Passing: Spirits play an essential role in guiding souls to their rest.

Key Spirit Interaction Example: In DATV, we see a number of different interactions in the Grand Necropolis regarding spirit interactions. Such as benign spirits being placed in skeletons to help with the upkeep of the building, Curio and Keepsake helping with the return on Manfred, etc.

(source: Nevarra, Spirit)

Southern Thedas

Ferelden and Orlais

Cultural View: Both Ferelden and Orlais follow strict Chantry teachings, viewing spirits with fear and suspicion.

Interactions:

- Spirit interaction is largely confined to the Circle of Magi and heavily monitored by Templars. - Any uncontrolled interaction with spirits is viewed as dangerous, with possession considered an abomination.

Beyond the Chantry's Reach: The Avvar and Dalish Spirit Traditions

Cultural Views And Interactions With Spirits Across Thedas

Avvar

Cultural View: The Avvar revere spirits as "gods," integrating them into their culture, mythology, and daily lives. Spirits are not merely distant entities but active participants in Avvar society, deeply interwoven with their survival, rituals, and spiritual guidance. Unlike the Chantry's fear of spirits, the Avvar see them as powerful allies deserving respect and proper rituals to maintain harmony.

Neither the Chantry nor its Templars are welcome in the Frostbacks, as Avvar rituals often involve spirits speaking through their casters—practices the Chantry would deem heretical. However, the Avvar are deeply aware of the dangers of spirit interactions and have developed rituals to safeguard against corruption and possession.

Interactions:

Augurs – Spiritual Leaders: 

The Augur, chosen from the hold’s mages, serves as a mediator between spirits and the hold, interpreting omens, guiding rituals, and advising the Thane. They appease spirit gods through ceremonies to protect the hold and drive away malevolent spirits. Augurs allow apprentices to host spirits temporarily, teaching mages patience and control over their magic. If an apprentice fails to release the spirit through ritual or risks corruption, they are quietly executed to prevent harm.

Spirit Bonds:

Spirits actively participate in Avvar life, guiding warriors, aiding mages, and protecting the hold from harm. These bonds are built on respect and reciprocity, with spirits offering blessings, wisdom, and strength in return for proper reverence.

Combat and Spirits:

During ritual combat, spirits are drawn to Avvar warriors, enhancing their reflexes, strength, or endurance. This bond resembles the connection seen in Spirit Warriors, with warriors embracing spirits as sacred allies in their battles.

Ritual Safeguards:

The Avvar use structured rituals to ensure spirits do not linger in mortal hosts or become corrupted. These traditions, developed long before the Circle of Magi, reflect a deep understanding of spirit behavior and the Fade.

Spiritual Duties:

Augurs also prepare the dead for the Lady of the Sky, interpret omens from nature, and preserve the old songs and lore of their people.

Key Spirit Interaction Example: In DAI, Avvar shamans openly invite spirits to aid their people, fostering deep trust and cooperation. Warriors receive spiritual blessings during combat, and mages learn magic through spirit guidance, reflecting the Avvar's balanced and structured approach to spirit interaction.

(Source: Avvar, Spirit)

Cultural Views And Interactions With Spirits Across Thedas

Dalish Elves

Cultural View: The Dalish hold a deeply cautious view of spirits. While they do not inherently view demons as evil, they see all spirits as wild and dangerous, comparable to untamed animals.

Interactions:

- Dalish mages are expressly forbidden from using spirit magic, as spirits are considered unpredictable and inherently risky. - Felassan's Insight: The Dalish believe demons are not evil but are dangerous if treated carelessly. - Merrill's Perspective: In DA2 Merrill reveals that the Dalish believe "there's no such thing as a good spirit."

Key Spirit Interaction Example: Merrill's attempts to interact with spirits and her controversial use of blood magic highlight the tension between Dalish caution and the pursuit of knowledge.

(source: Dalish, Spirit)

The Circle of Magi: Doctrine, Control, and Spirit Interaction

Spirit Healers

Cultural View: Within the Circle of Magi, Spirit Healers represent a unique and often controversial branch of magical study. These mages form bonds with benevolent spirits—typically those embodying fortitude, compassion, hope, or faith—to channel restorative magic that far exceeds the capabilities of traditional healing spells.

While the Chantry acknowledges the value of Spirit Healers, particularly in times of war or crisis, the Templars remain deeply suspicious of their practices. Spirit Healers walk a precarious line in the eyes of the Circle, seen as both invaluable assets and potential risks, as their reliance on spirits is viewed as dangerously close to inviting possession.

Interactions with Spirits:

Benevolent Bonds: Spirit Healers summon and form connections with spirits of compassion, hope, or fortitude, persuading them to lend their power to heal wounds, restore vitality, and alleviate suffering.

Spirit as an Ally: The spirit does not typically cross the Veil fully but instead channels its power through the mage, acting as an ally rather than a master or servant.

Advanced Healing: While standard healing spells can mend physical injuries, Spirit Healers can cure grievous wounds, cleanse diseases, and even stabilize those on the brink of death with their spirit’s aid.

Role Within the Circle:

Desirable Yet Distrusted: Spirit Healers are highly valued for their unparalleled healing abilities, especially in times of war, plagues, or crises. However, their reliance on spirits causes them to be monitored closely by Templars for any signs of corruption or possession.

Rare Practice: Few mages pursue this path due to the intimate bond required with a spirit and the risks associated with such relationships.

Templar Suspicion: Templars remain wary, fearing that the line between collaboration and possession is dangerously thin for Spirit Healers

(source: Spirit)

3 months ago

I’m replaying the Jaws of Hakkon dlc and it really has me mulling over the sheer loneliness of our Inquisitor’s situation.

The Hero of Ferelden gained their title and status after they had already bonded with their companions and stopped the blight. Hawke is known for their dysfunctional polycule/found family. Rook is in the same boat.

But the Inquisitor became a symbol before they even had a chance to really get to know anyone. Every other protagonist leads a group of companions, meanwhile the Inquisitor leads a political and military force. Sure, they still become close with some of their companions and advisors, but everyone constantly reminds them of their status as a holy symbol and how intimidating and unapproachable it makes them.

You can literally tell Varric, Mr. Friends-With-Everyone, “I don’t need a disciple, I need a friend” and he’ll reply “If you knew how intimidating you are, you wouldn’t make it sound so simple”. Imagine how isolating it must be to keep hearing that.

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worlds-of-thedas - A Dragon's Hoarde of Lore
A Dragon's Hoarde of Lore

A collection of canonical and non-canonical lore of Thedas, and archive of the amazing meta this fandom has produced. All work will be properly sourced and any use of other's work should conform to their requests. (icon made by @dalishious)

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