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I don't feel comfortable posting other people's fan art, especially without their permission, and most of it is obviously from Japan. So, I'm linking to the other sites. If any of the artists want me to remove these, I will.
This second link is actually three pictures of increasing realism. The artist also has a few Bushido Blade comics, including the next link.
This artist's blog includes a cute chibi Mikado (in which she is identified by another role her voice actress performed "Currypanman"): http://okirakustudio2.web.fc2.com/analogue/a_022.htm
The also did a cute valentine's picture of the four ladies: http://okirakujuraku.blog97.fc2.com/blog-entry-2353.html
In both games, the player can surrender. In the first game, it could only be done if your leg was broken. In the second, you can just... give up.
POV: The enemy would rather die than fight a child (that's you).
POV: She is adamant about this fact!
POV: Your friend wishes to die with honor, but you have terrible aim.
Chihiro is troublesome little boy. He likes to throw frogs at people.
POV: The enemy leader is afraid of your pet frog.
Mikado, Red Shadow (also known as Hotarubi), Jo, and Hongou all react to this frog in this over-dramatic way. This behavior is tied to their movelist, so any character can be made to react this way.
POV: A grown woman, who is also a samurai assassin (and might be able to hear the dead), is afraid of your pet frog.
POV: You found the only ninja that doesn't like frogs.
POV: That one girl in class thinks she's so cool.
POV: You found the guy that's bullying your brother.
POV: That girl came back! She's friends with the bully!
In their defense, it's a big frog. It also continues to move around the stage and can jump off ledges. It is a pain to pick back up in first person mode.
Further, nothing is stopping any character from picking the frog up and throwing back into Chihiro's face.
Here are even more sprites. In order Utsusemi and Hongou, Red Shadow (Hotarubi) and Chihiro, Matsumushi and Utamaru, and Suminagashi and Isohachi.
Now play spot the difference with these last two.
On the right here, is the game's Story mode icon, which itself is a frame from the game's intro movie. Left to right: Gengoro, Jo, Kaun, Tatsumi, Mikado, Kannuki. Below are the Vs sprites for those five.
Due to a few characters' asymmetrical designs, they get two different vs screen sprites.
Blade clashes in Bushido Blade 2 are more interesting visually than the first game. The character who is winning actually pushes the loser around in a far more obvious way.
POV: You've locked blades with the leader of the enemy clan on a castle roof.
POV: You've locked blades with a shrine maiden on competition grounds.
POV: You're just gals being pals when she just lets you win.
The motion of actually flinging the loser is something I'm sad the sequel lost, but the clarity of who is winning is more important.