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Last three tribes done! Mudwings, Sandwings, and Hivewings!
I have decided that Mudwings will have splotches of green ranging from a subtle dry-grass color (rare) to a mossy green (common) to a deep forest green (uncommon), but also very rarely may be a desaturated blue (very rare).
Sandwings in this also have a rare, recessive trait that gives them venom in their fangs, though then again it is pretty rare. Standard color ranges but it also dips into the army-green area. (so the range for their darker areas is a desaturated brown to a dark yellow to an army-green)
Finally I have decided that all Hivewings have pink eyes. Why? Idk it looks cool and I’ve decided that they all have gorgeous pink eyes. Also their black areas aren’t usually a grey black but more like subtle shades of dark blue, green, purple, or very rarely red to REALLY harness those NightWing genes rather than being splotches of Just Black (since most nightwings have SOME color to them)
Plus a bonus traditional artwork of Peril because my stylus tip broke and I’m waiting on the replacements, so it’s gonna be a lot of transitional art for a bit:
had to wait until i finished the fire side of the tree before I started on HiveWings (so I could use my Nightwing Design as an influence). In my AU/redesign, seawings can actually spit very hot water, but they have the either be INCREDIBLY WELL HYDRATED or at least mostly submerged in water, and the amount they spit is pretty limited. IceWings can switch between their frost and a cool mist, but the mist requires training and a LOT of control
finished jungle and water!!!
The colorful spots on the JungleWing are a very early version of the color-changing scales that we know rainwings to have today
a predecessor to sea and icewings! No ice breath, but can eject hot water or even breath steam.
(my style will not make up its mind…)
Moved on to Venom! (Pardon the sudden style change, I swear my style changes every time I pick up the stylus…)
Got bored and made an evolution tree for Wings of Fire— currently working on (re-)designing each tribe (except the “Common Ancestor” one since it’s more of a vague collective of various dragons)