Your personal Tumblr library awaits
Absent: preoccupied
Agonized: as if in pain or tormented
Alluring: attractive, in the sense of arousing desire
Appealing: attractive, in the sense of encouraging goodwill and/or interest
Beatific: blissful
Black: angry or sad, or hostile
Bleak: hopeless
Blinking: surprise, or lack of concern
Blithe: carefree, lighthearted, or heedlessly indifferent
Brooding: anxious and gloomy
Bug eyed: frightened or surprised
Chagrined: humiliated or disappointed
Cheeky: cocky, insolent
Cheerless: sad
Choleric: hot-tempered, irate
Darkly: with depressed or malevolent feelings
Deadpan: expressionless, to conceal emotion or heighten humor
Despondent: depressed or discouraged
Doleful: sad or afflicted
Dour: stern or obstinate
Dreamy: distracted by daydreaming or fantasizing
Ecstatic: delighted or entranced
Faint: cowardly, weak, or barely perceptible
Fixed: concentrated or immobile
Gazing: staring intently
Glancing: staring briefly as if curious but evasive
Glazed: expressionless due to fatigue or confusion
Grim: fatalistic or pessimistic
Grave: serious, expressing emotion due to loss or sadness
Haunted: frightened, worried, or guilty
Hopeless: depressed by a lack of encouragement or optimism
Hostile: aggressively angry, intimidating, or resistant
Hunted: tense as if worried about pursuit
Jeering: insulting or mocking
Languid: lazy or weak
Leering: sexually suggestive
Mild: easygoing
Mischievous: annoyingly or maliciously playful
Pained: affected with discomfort or pain
Peering: with curiosity or suspicion
Peeved: annoyed
Pleading: seeking apology or assistance
Quizzical: questioning or confused
Radiant: bright, happy
Sanguine: bloodthirsty, confident
Sardonic: mocking
Sour: unpleasant
Sullen: resentful
Vacant: blank or stupid looking
Wan: pale, sickly
Wary: cautious or cunning
Wide eyed: frightened or surprised
Withering: devastating
Wrathful: indignant or vengeful
Wry: twisted or crooked to express cleverness or a dark or ironic feeling
This post is for all the writers out there. I hope y’all find this useful. Enjoy! (Every link is from a reblog - credit goes to the creators)
Updated: 02/12/2022
Keep reading
None of these are required, but if you’re still debating the purpose of a character or want to add a new one— here are some archetypes to consider that can strength your theme and the story you are trying to tell! There will be a part two as the list continues!
It can also be a really neat exercise to dissect your favorite books to see which archetypes appear in there! The Hero might be easy to pinpoint, but a character archetype like The Guardian might be harder to find.
The main protagonist, the focus of the story. The person we follow as they adventure out into the unknown and learn new things, meet new people. It’s vital that this character develops on their journey and the audience should want the hero to achieve their goals.
This is Katniss Everdeen, Harry Potter, Neo from the Matrix.
The mentor teaches the hero important skills that they will need to survive on their adventure and in the new world they’re emerging into. Typically, the mentor is very prominent in the early stages of the book, but will fade away as the plot progresses and the hero becomes adept and ready to take on their own obstacles.
There can be multiple mentors for different stages of the characters journey, but I would put a limit on it. For example, Hagrid leads Harry into the wizarding world and introduces him to the basics of being a wizard, but Dumbledore is the one who mainly councils Harry throughout the story.
This is Haymitch and Cena, Dumbledore and Hagrid, Morpheus.
The trustful friend of the hero, one who listens and supports them. They can be used as an outlet for your character to share plans, thoughts and secrets to— thus revealing them to the audience at the same time.
The ally can be really strong as an opposite of your hero. If your hero is impulsive, the ally could be cautious and tentative. Or if your hero is reserved, the ally could be bold and loud. This can be great for balancing the story as both characters make up for the others shortcomings. There can be more than one ally.
This is Peeta and Rue, Ron and Hermione, Trinity.
Typically the innocent is a child, but regardless of their age, they see the world as rainbow and sunshine. Something occurs that will change their perspective and as they go throughout the story, they learn lessons and are forced to do some growing up.
This is Hermione, this is Dorothy in The Wizard of Oz.
This one is really interesting that I just discovered by reading the source article for this post. The Herald is the person who brings the invitation into the new world or the threat that rockets the hero out of their everyday live and into the adventure.
The Herald doesn’t have to be a character, but can be a physical letter or form of message. If the herald is a character, they usually never appear in the story again— UNLESS, they fill one of the other rolls.
This is Effie Trinkett who officially brings the Reaping to District 12 and pulls the names from the bowl, this is Hagrid who tells Harry Potter that he is a wizard and Trinity who introduces the Matrix to Neo.
The character who will not settle for how things are, who wants a change and will make it happen. They have an immense sense for justice but this doesn’t make them a hero/good guy all the time, sometimes they can be an anti-hero and do bad things in order to achieve justice.
This is Han Solo in Star Wars, this is Katniss, this is Robin Hood.
The trickster can bring comedic value to the story and lighten the mood, while at the same time bringing light to serious issues. They will make you laugh but also raise very significant and important questions.
This is Haymitch who makes us laugh but also shows us a dark side of winning the Hunger Games. This is Hagrid who represents the prejudice against half-bloods, while also offering comedic relief along the story.
The shapeshifter has a few different routes you can take. But ultimately, they betray the hero at one point or another.
• An ally who is revealed to be a secret betrayer— but wait! In the hero’s time of need, this shapeshifter ends up helping the hero— sometimes resulting in their own downfall or death.
• An ally who outright betrays the hero.
• An antagonistic force who helps the hero in the end.
This is Seneca Crane who is an antagonistic force against Katniss but also allows for her and Peeta to win the games— resulting in his death. This is professor Snape who is falsely portrayed as a villain, but has secretly been aiding Harry through the story. This is Cypher who outright betrays Neo and the group, having pretended to be an ally for the majority of the movie.
Not the main antagonist, but a huge obstacle in the way of the hero’s goal. The hero must get past the guardian in order to get closer their goal. The guardian does not have to be a character, but can be creatures or physical obstacles.
This is the modified beasts who Katniss most overcome before her interaction with Cato, this is Harry Potter’s uncle who is always trying to sabotage Harry’s connecting to the wizarding world.
The main opponent of the hero, the antagonist. The Shadow tries stopping the hero from achieving their goals in many different ways. The antagonistic force typically does not lighten up or give mercy to the hero.
This is Snow, this is Voldemort, this is Agent Smith.
Part 2 with more character archetypes — Coming Soon.
Instagram: coffeebeanwriting
📖 ☕ Official Blog: www.byzoemay.com
This is the source used while writing this little article! Very helpful and provides more examples than I listed above. :)
I remember you had a post on your old blog, about how to fall in love with your story again. Do you think you still have it around somewhere, WQA? That post had some life-saving advice that could come handy for someone!
Oh! I didn’t realize I never re-posted it here, so thank you! Here it is, plus a couple links to newer, similar posts with more ideas. I hope this helps!
1) Cast your characters, or if you’re artistic, try drawing them. If you’ve got Photoshop skills, try making a movie-style poster for your story.
2) Create a tumblr gallery filled with images that inspire you where your story is concerned. These could be images of things in your story, things you want to include in your story, or just things that make you think of your story.
3) Make a playlist of songs to serve as a soundtrack for your story.
4) Make a list of five things you love about every character, five things you love about the plot, and five things you love about the setting.
5) Write a short essay about the important themes in your story and why they matter to you. See if similar themes run through any of your other stories.
6) Get a fun and easy going friend or sibling to play “radio show” with you. Have them interview you about your story as though you were an author talking about their novel on a radio show. Try to be serious about it for as long as you can–which won’t be long because it’s super cheesy but lots of fun.
7) Try to write a poem about the plot of your story as though your protagonist was the one writing it.
8) Draw maps and floor plans of your setting and sets. Go window shopping online to look for furniture and props to fill your character’s home with.
9) Make a Wordle using words from your story.
10) Read your story out loud as if you were reading it to a group of fans. Try to imagine their reactions at different points in the story. When would their attention be the most rapt? When would they smile? When would they sniffle? When would they cheer?
Feeling Unmotivated with WIP Getting Unstuck: Motivation Beyond Mood Boards & Playlists
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Have a question? My inbox is always open, but make sure to check my FAQ and post master lists first to see if I’ve already answered a similar question. :)
1) Find inspiration photos - create a folder on your desktop or browser and fill it with inspiration photos for your WIP. You can search for photos on Google Image Search or photo sites like Pixabay and Pexels.
2) Make a playlist - music can be very inspiring when you’re writing or planning a story, so try making a playlist for your WIP. You can do Google searches for things like “songs about love” or “songs about war” if you want songs that fit a specific theme. You can also look through the music you own and see if anything reminds you of your story.
3) Make aesthetics or mood boards - aesthetics and mood boards are photo collages that you make for your story. They can be general, for your whole story, for characters, for the setting, or even for a particular scene or event. Aesthetics are fun to make and can be very inspirational when you’re writing.
4) Draw a map or make a layout - try making a map of wherever your story takes place, whether that’s a town, kingdom, or a whole country or world. You can even draw layouts of things like high schools, houses, or other buildings in your story. Not only are they fun to do, but it can be a helpful tool for visualizing your setting, and sometimes it can lead to ideas about scenes or plot points.
5) Do a character interview - imagine that you’ve pulled your character out of a story into the room and now have the opportunity to interview them. What questions would you ask them? What do you want to know about them that you don’t already know? What do you think the reader would want to know? What might be pertinent to the story that you haven’t thought about yet?
6) Do a TV Crew follow around - no matter when or where your story takes place, imagine that you’ve dropped an invisible TV crew into your story’s world to follow your character around through an average day. Follow them from the moment they wake up until the moment they go to bed that night. What are they like when they wake up? What is their morning routine? What do they eat for breakfast? How do they get ready? What do they do throughout the day? Who do they interact with? What else do they eat and drink? What do they do for fun or relaxation? How to they make money or meet their basic needs? What is their bedtime routine like?
7) Try a writing tool - there are all kinds of interesting writing tools out there, both online and things, apps, and physical things. Story Cubes, plot generators, plot twist generators, the Storymatic, StoryForge, Story Dice, tarot cards, the Writer’s Toolbox… just to name a few!
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Have a question? My inbox is always open, but make sure to check my FAQ and post master lists first to see if I’ve already answered a similar question. :)
Intro
Hey guys! Today I’m going to be talking about how I outline and build my characters. I used to be so uninspired when I was building characters, because to me it just felt like I was filling in blanks, and I couldn’t really connect to the character. So I just decided to take a bare-bones character profile (specifically Reedsy’s, which I highly recommend) and cut and add things as I saw fit. I want to stress that it’s in no way comprehensive–in fact, I’m always adding new things–but it does cover quite a bit, and so far, it’s worked well for me!
1. Identity and appearance
This section involves all the fundamental parts of a character. First, I begin with names: the character’s name in English (or in another language, if applicable) and their nickname(s). Then, I go through all the details of birth, location, age, etc. etc. Next, I dive into nationality and heritage, the languages the character understands, and their gender and pronouns (I know there’s a difference between the two, I just group them together because it’s easier to keep track of). Finally, I go into all the statistics of appearance and health, along with a description of what they look like in the text!
2. Personality and psychology
In the second section of my character profile, I nail down the basic personality and psychology of the character. “General” includes their normal temperament, preferences, moral compass, and more. The second subsection delves into “plot-significant” elements of the character’s mind, such as the heart’s desire, weaknesses, insecurities, and fears. “Classifications,” the third subsection, is just about categorizations like zodiac signs and personality types. Last is a list of miscellaneous “favorites” of the character. I pay a lot of attention to the first two parts of this section, as they are essential for me to figure out the story!
3. Communication and mannerisms
Next, I delve into the communications and mannerisms of the character, whether that’s vocal, physical, or emotional. Most of this is pretty self-explanatory, so I’ll just elaborate on a few. A swear word can tell you a lot about a character, surprisingly enough–whether it’s religious or not, whether the character whispers it or yells it, etc.
Under the “physical” subsection, “gestures” refers to the level of gesturing that a character does, as well as what kind of gestures they make–e.g. big and sweeping gestures, or small and confined ones? In the “emotions” subsection, "humor” refers to what the character finds funny, e.g. dark humor. “Smile” refers to what the character’s smile looks like, which can be very telling. For example, do they have a close-lipped smile or a wide, toothy grin? Do they have both but show one of them more often, and if so, why?
4. Social media and related
Here, I decide what social media platforms the character would use if they had them, and if so, what type of content they would post. This is a fun character exercise and it can be taken further by actually creating social media profiles for your characters on certain websites!
I also make a miniature playlist of what songs I think they would listen to, specifically songs that would be on their all-time most played Spotify playlist. Making playlists is one of my favorite ways to flesh out characters!
5. Backstory
Probably the most important part of the profile plot-wise, “Backstory” covers the entire background of a character–their childhood, memories, aspirations, abstract details, and everything to do with the past and what their life and mind was like prior to the story. Under “Description,” I simply write out a longer summary of the character’s backstory.
6. Family
Here, I just build the character’s family, noting their names, ages, birth/death, history, their relationship with the character, etc. This is pretty self-explanatory. After going into immediate family, I mention extended family. Both can reveal insights into the character–are they closer to one side of their family than to the other? Why? Is there any conflict that may be shown between the character and their family in the story?
7. Relationships
This section is all about relationships; familial, platonic or romantic. This helps me figure out the dynamics between characters. I also include a “Perception” section, which allows me to view the character from multiple angles. If this character is involved in romance, I note what qualities they want in a relationship or in their ideal partner(s).
8. Story elements
Finally, I figure out the current situation of the character: where are they right now and where do they want to be? What’s their goal? What motivates them? These questions let me build a plot. Lastly, I plan out their character arc–how they change and develop during the course of the story.
This might be some unconventional writing advice, but it's important and I don't see it being talked about enough. It boils down to this:
Not every scene you write has to be essential to drive your plot forward. Your story doesn't have to be at high stakes at all times to be considered interesting either.
Don't take this the wrong way — every scene has to be crucial to your story. Not important. Crucial. Your audience should leave each scene with a new piece of information.
But even though it is important that your story isn't filled to the brim with filler scenes that don't contribute to anything, it is more than okay, and advised, to include scenes in which your characters simply... exist. Scenes in which they breathe, or bond with each other. Scenes that give your audience a chance to emotionally connect with your characters. To fall in love with a relationship. To build that emotional connection between human and character that will make the emotional impact hit that much harder.
Perhaps it isn't necessary to show your characters at work, signing papers at a desk (unless they get fired, or a dragon sets the place on fire), but it might very well be necessary for your characters to invite a couple friends over, make some pancakes, and crack a couple jokes! The scene itself might not contribute too much to the overall plot in your story, but it helps bring life into it.
Giving your audience a glimpse into your characters lives is important. Not only does it help them connect, but it's a way for your audience to start caring more deeply about your characters, as well as the relationships between them.
Yes, it is super important that the things you write contribute to the plot and that filler is kept at bay, but your plot is only half of it. If a scene is rendered useless in terms of plot development, but contributes to characterization, worldbuilding or exposition, it is not useless and you don't necessarily have to cut it.
It’s about balance. Each scene has to serve a purpose, but there are multiple purposes to be served. So let your characters breathe, even for just a second.
There needs to be down time. Otherwise the emotional impact you're trying to bring upon your audience might not come into play, because your audience haven't spent enough time with your characters to care deeply about them.
Some of our most useful posts on describing People of Color, all in one place.
Words to Describe Hair
Words to Describe Skin Tone
Describing Asian Eyes
Describing Wide Noses
Describing Undead & Sick Dark Skin
Describing POC and Avoiding Caricatures
Describing Unnatural Skin Tones: Green
Describing Unnatural Skin Tones: Jaundice
Indicating Race of Characters (FAQ Questions #3-4)
Not Indicating Race at All – Note: You Probably Should
Praising Beauty Without Fetishizing
Describing Characters Without Othering
Olive Skin, Race and Ethnicity
Describing Skin as Swarthy (Spoiler alert: it’s sketchy)
Describing East Asian Skin as Porcelain (Spoiler alert: it’s also sketchy)
Describing Skin as Russet (Spoiler alert: it’s alright)
Describing PoC as Exotic (SA: it’s othering)
Describing Skin as Ebony (SA: it’s cliche)
Describing Natural Hair as Cloud-Like (SA: it’s cool)
Describing Black Hair as Unkempt (SA: it’s offensive)
Describing Black Hair as Kinky (SA: it depends)
Describing Skin as “Dark as Night” (SA: it also depends)
Describing Skin as Like Dirt or Soil (SA: See above)
Describing Skin as just “Dark.” (SA: it’s vague)
Describing Black Hair as “Nappy” (SA: it ain’t recommended)
Describing Skin With Food (SA: it’s a no-no)
–WWC
ꜰɪꜰᴛʏ ᴛʏᴘᴇꜱ ᴏꜰ: [ꜰᴀɴᴛᴀꜱʏ ᴄʜᴀʀᴀᴄᴛᴇʀꜱ]
Witch - an evil person depicted with magic powers
Faery - a small being that has magic powers, often with wings
Elf - a supernatural creature depicted with pointed ears and capricious nature
Ogre - a man-eating giant
Wizard - a person depicted with magic powers
Warlock - a practitioner of witchcraft
Knight - a mounted soldier in armour who serves the throne
King - the ruler of a country
Banshee - a spirit whose wailing warns of impending death
Gnome - a dwarfish creature who enjoys hoarding treasure
Nymph - a spirit of nature who lives in rivers and trees
Selkie - a person on land and seal in the water
Merperson - a half person, half fish who lives in the water
Leprechaun - a small, mischievous sprite
Crusader - a fighter in medieval crusades
Mage - a magician or practitioner of magic
Halfling - the offspring of a human and member of a magical race
Henchman - loyal supporter of a person
Witch hunter - a person who hunts witches (alternatively, fae)
Hunter - a person who hunts animals
Seer - a person who can see the future
Dwarf - a member of a race of short, humanlike creatures who typically live in underground mines
Archer - someone who shoots a bow
Necromancer - someone who can raise the dead; the practitioner of dark magic
Cleric - a priest or religious leader
Rogue - a character capable of sneaky and nimble tricks
Bard - a poet who typically recite epics or song
Demon - an evil spirit or devil
Dragons - an often fire-breathing giant winged reptile
Ghost - an apparition of a dead person
Werewolf - a human who transforms into a wolf under a full moon
Shifter - a human who can transform into an animal
Psychic - a human who can tell the future
Gods - a superhuman being with mythical (and often unlimited) powers
Angel - a spiritual being often represented as an attendant to a god
Troll - an ugly creature depicted as a giant or a dwarf
Vampire - a corpse who may transform into a bat and uses long, pointed teeth to suck the blood of humans in the night
Dark elf - an evil supernatural creature depicted with pointed ears and capricious nature
Undead / zombie - a corpse come alive
Orc - a member of an imaginary race of humanlike creatures, characterized as ugly, warlike, and malevolent
Golem - a clay figure brought to life by magic
Ghoul - an evil spirit or phantom
Goblin - a mischievous, ugly creature resembling a dwarf
Lich - an undead creature
Imp - a small, mischievous devil or sprite
Paladin - a knight renowned for heroism and chivalry
Thief - something who steals property, especially by stealth and without using force or violence.
Priest - an ordained minister of the church
Druid - a priest, magician, or soothsayer
Human - a species of primate characterized by bipedalism and a complex mindset
Body
descriptors; ample, athletic, barrel-chested, beefy, blocky, bony, brawny, buff, burly, chubby, chiseled, coltish, curvy, fat, fit, herculean, hulking, lanky, lean, long, long-legged, lush, medium build, muscular, narrow, overweight, plump, pot-bellied, pudgy, round, skeletal, skinny, slender, slim, stocky, strong, stout, strong, taut, toned, wide.
Eyebrows
descriptors; bushy, dark, faint, furry, long, plucked, raised, seductive, shaved, short, sleek, sparse, thin, unruly.
shape; arched, diagonal, peaked, round, s-shaped, straight.
Ears
shape; attached lobe, broad lobe, narrow, pointed, round, square, sticking-out.
Eyes
colour; albino, blue (azure, baby blue, caribbean blue, cobalt, ice blue, light blue, midnight, ocean blue, sky blue, steel blue, storm blue,) brown (amber, dark brown, chestnut, chocolate, ebony, gold, hazel, honey, light brown, mocha, pale gold, sable, sepia, teakwood, topaz, whiskey,) gray (concrete gray, marble, misty gray, raincloud, satin gray, smoky, sterling, sugar gray), green (aquamarine, emerald, evergreen, forest green, jade green, leaf green, olive, moss green, sea green, teal, vale).
descriptors; bedroom, bright, cat-like, dull, glittering, red-rimmed, sharp, small, squinty, sunken, sparkling, teary.
positioning/shape; almond, close-set, cross, deep-set, downturned, heavy-lidded, hooded, monolid, round, slanted, upturned, wide-set.
Face
descriptors; angular, cat-like, hallow, sculpted, sharp, wolfish.
shape; chubby, diamond, heart-shaped, long, narrow, oblong, oval, rectangle, round, square, thin, triangle.
Facial Hair
beard; chin curtain, classic, circle, ducktail, dutch, french fork, garibaldi, goatee, hipster, neckbeard, old dutch, spade, stubble, verdi, winter.
clean-shaven
moustache; anchor, brush, english, fu manchu, handlebar, hooked, horseshoe, imperial, lampshade, mistletoe, pencil, toothbrush, walrus.
sideburns; chin strap, mutton chops.
Hair
colour; blonde (ash blonde, golden blonde, beige, honey, platinum blonde, reddish blonde, strawberry-blonde, sunflower blonde,) brown (amber, butterscotch, caramel, champagne, cool brown, golden brown, chocolate, cinnamon, mahogany,) red (apricot, auburn, copper, ginger, titain-haired,), black (expresso, inky-black, jet black, raven, soft black) grey (charcoal gray, salt-and-pepper, silver, steel gray,), white (bleached, snow-white).
descriptors; bedhead, dull, dry, fine, full, layered, limp, messy, neat, oily, shaggy, shinny, slick, smooth, spiky, tangled, thick, thin, thinning, tousled, wispy, wild, windblown.
length; ankle length, bald, buzzed, collar length, ear length, floor length, hip length, mid-back length, neck length, shaved, shoulder length, waist length.
type; beach waves, bushy, curly, frizzy, natural, permed, puffy, ringlets, spiral, straight, thick, thin, wavy.
Hands; calloused, clammy, delicate, elegant, large, plump, rough, small, smooth, square, sturdy, strong.
Fingernails; acrylic, bitten, chipped, curved, claw-like, dirty, fake, grimy, long, manicured, painted, peeling, pointed, ragged, short, uneven.
Fingers; arthritic, cold, elegant, fat, greasy, knobby, slender, stubby.
Lips/Mouth
colour (lipstick); brown (caramel, coffee, nude, nutmeg,) pink (deep rose, fuchsia, magenta, pale peach, raspberry, rose, ) purple (black cherry, plum, violet, wine,) red (deep red, ruby.)
descriptors; chapped, cracked, dry, full, glossy, lush, narrow, pierced, scabby, small, soft, split, swollen, thin, uneven, wide, wrinkled.
shape; bottom-heavy, bow-turned, cupid’s bow, downturned, oval, pouty, rosebud, sharp, top-heavy.
Nose
descriptors; broad, broken, crooked, dainty, droopy, hooked, long, narrow, pointed, raised, round, short, strong, stubby, thin, turned-up, wide.
shape; button, flared, grecian, hawk, roman.
Skin
descriptors; blemished, bruised, chalky, clear, dewy, dimpled, dirty, dry, flaky, flawless, freckled, glowing, hairy, itchy, lined, oily, pimply, rashy, rough, sagging, satiny, scarred, scratched, smooth, splotchy, spotted, tattooed, uneven, wrinkly.
complexion; black, bronzed, brown, dark, fair, ivory, light, medium, olive, pale, peach, porcelain, rosy, tan, white.
Imma need this shit for when I actually get to my first draft instead of laying around and daydreaming
* body language masterlist
* a translator that doesn’t eat ass like google translate does
* a reverse dictionary for when ur brain freezes
* 550 words to say instead of fuckin said
* 638 character traits for when ur brain freezes again
* some more body language help
(hope this helps some ppl)
Struggling to live in the world we made for ourselves, for each other! For we never made this world in the image of kindness. We never cemented these bricks with the intention to shelter one another.
We only wished to trap each other.
We built this world on lies to make it a climb for power. We slip poison into each others cups. We did not fall to the hand of an enemy, we fell subject to not being able to trust anybody at all to do the right thing, not even ourselves.
We made a world where only the strong prevail, and each day, we weaken each other in the lust for menial things.
We are the predator. With jeering claws, horrible fangs, and horrifiying speed. We pin down the most helpless of prey, tearing through its unloveable flesh and grinning the heck off our snouts when blood stains our paws, and you open your maw, flashing shark-like teeth at your victim,
the last thing they'll see before death and you-- and YOU--
But moments away from clamping them dead in a saw-like manner, you notice they have the same eyes as you. Same nose. Same facial structure. Same face. Just... scared.
And in the reflection of their eyes, you can see a glimpse of your own face. You look scared too.
We are the prey.
Will you do it? Will you hurt yourself in hunger for something more?
I know the blood warms your paws in a masochistic way that you may enjoy. But is that because no one ever held your hands?...
You poor thing...
I'm sorry it had to be this way.
Diamonds
My emotions in a gutter.
Struggling to recover but I smile, it stop all the questions.
They can’t relate to the hurting of my essence.
Miss using my presence.
Saying I’m precious but only when I have blessings.
Never when I’m looking for guidance.
I’m sinking under the weight of the world.
All this pressure but can’t make diamonds.
Missing Spots
I can’t get it off my mind.
It been going on for years.
Losing who we care.
People saying they’re there but who really cares?
It’s two different things.
Tired of hearing same things.
Sorry for your lost.
They’re always in your heart like my heart didn’t stop.
Like it’s not missing spots.
Throughout the 15 workshops I joined in college and grad school, I encountered two types of writing rules.
First, there were the best-practice guidelines we’ve all heard, like “show don’t tell.” And then there were workshop rules, which the professor put in place not because they’re universal, but because they help you grow within the context of the workshop.
My college’s intro writing course had 5 such rules:
No fantasy, supernatural, or sci-fi elements.
No guns.
No characters crying.
No conflict resolution through deus ex machina.
No deaths.
When I first saw the rules, I was baffled. They felt weirdly specific, and a bit unfair. But when our professor, Vinny, explained their purpose (and assured us he only wanted us to follow the rules during this intro workshop, not the others to come), I realized what I could learn from them.
Writers need to be able to craft round characters, with clear arcs. While you can hone those skills writing any type of story, it can be more difficult when juggling fantastical elements, because it’s easy to get caught up in the world, or the magic, or the technology, and to make that the focus instead of the characters. So Vinny encouraged us to exclude such elements for the time being, to keep us fully focused on developing strong, dynamic characters.
Weapons have a place in many stories, but when writers include a gun, they often use it to escalate the plot outside of the realm of personal experience and into what Vinny called “Hollywood experience.” He wanted us to learn how to draw from our own observations and perceptions of life, rather than the unrealistic action, violence, and drama we’d seen in movies, so he made this rule to keep us better grounded in our own experiences.
When trying to depict sadness, writers often default to making characters cry. While there’s nothing inherently wrong with that, tears are just one way to show grief, and they aren’t always the most subtle or emotionally compelling. That’s why Vinny challenged us to find other ways to convey sadness — through little gestures, strained words, fragile interactions, and more. It was difficult, but opened us up to depicting whole new gradients of grief and pain.
This is the only one of the rules I’d say is generally universal. Meaning “God from the machine,” deus ex machina is a plot device where a character’s seemingly insurmountable problem is abruptly resolved by an outside force, rather than their own efforts. These endings are bad for various reasons, but Vinny discouraged them because he wanted us to understand how important it was for our characters to confront their struggle and its consequences.
Death is inherently dramatic and can be used to good effect, but many writers use death as a crutch to create drama and impact. Writers should be able to craft engaging, meaningful stories, even without killing off their characters, so this rule challenged us to find other methods of giving weight to our stories (such as through internal conflict).
First things first, I’ll say it again: apart from #4 (deus ex machina), these rules were never meant to be universally applied. Instead, their purpose was to create temporary barriers and challenges to help us develop key skills and write in new, unfamiliar ways.
For me, the experience was invaluable. I liked the way the rules challenged and stretched my abilities, driving me to write stories I’d have never otherwise attempted. They made me more flexible as a writer, and while I don’t follow the rules anymore (I LOVE me some fantasy), I’ll always be thankful for how they shaped my writing.
Give some of these rules a shot! Follow them temporarily while writing 2-4 short stories — but remember to always keep their purpose in mind, because the rules themselves will only help if you understand what they’re trying to achieve.
Write with purpose, and you’ll always be growing.
— — —
For more tips on how to craft meaning, build character-driven plots, and grow as a writer, follow my blog.
how to write creepy stories
over describe things
under describe things
short sentences in rapid succession build tension
single sentence paragraphs build dread
uncanny valley = things that aren't normal almost getting it right
third person limited view
limited expressions
rot, mold, damage, age, static, flickering, espsecially in places it shouldn't be
limited sights for your mc - blindness, darkness, fog
being alone - the more people there are, the less scary it is
intimate knowledge, but only on one side
your reader's imagination will scare them more than anything you could ever write. you don't have to offer a perfectly concrete explanation for everything at the end. in fact, doing so may detract from your story.
Nearly every writer understands that a story needs conflict. The protagonist sets off to fulfill a goal, runs into an antagonistic force, and their struggle creates conflict. This should happen in the story as a whole, this should happen in acts, and it should happen in almost every scene--the difference is that the smaller the structural unit, the smaller the antagonist and conflict (simplistically speaking).
Today I want to talk about a sneaky problem I sometimes see when editing manuscripts, one that relates to conflicts.
Sometimes the writer simply “circles” the conflict.
What I mean is that after a given conflict, nothing has actually changed in the story. We just completed a “circle.”
For example, say the protagonist is a favorite target of the schoolyard bully. They get into a verbal fight, but when it's over, nothing's different. The conflict didn't have any consequences.
It may not sound that bad.
And if it only happens once in a while, and there are enough other conflicts going on, it may not be.
But if this happens repeatedly or this is the main conflict, the plot isn't progressing. It just did a circle and the characters ended up in the same situation they were before the encounter. Essentially, no matter how exciting the scene may seem to be, you could still cut it and the story would be the same.
Let's look at an even less obvious example.
The protagonist needs to get Object X from Character B.
The protagonist finds a way to successfully steal it.
But then immediately afterward, Character B steals it back.
The scene ends, and the protagonist is back at square one.
It doesn't sound that bad, does it?
And if it only happens once in a while, and there are enough other conflicts going on, it may not be.
But if this sort of thing happens repeatedly--over and over and over--the plot isn't progressing. You're just going back and forth and back and forth and back and forth. And if we just arc that path a bit, guess what? It creates a circle.
Another example:
The protagonist has a problem.
But she's not taking action to solve the problem.
Yes, she reacts emotionally to the problem.
She may even sometimes come up with a plan for how to try to solve the problem.
But she doesn't execute it. Or, some other problem comes up that keeps her from executing it.
And rather than come up with and execute a new plan to address that problem.
She just reacts emotionally to the problem.
Imagine this going on for multiple scenes.
The plot isn't progressing. She's just ruminating.
It still feels like the text is just circling the conflict.
Please know I'm not saying a story can never do these things. On rare occasions, circling conflicts can be useful, like when the point is to show the audience how some things don't change. My first example may arguably work near the beginning of the story, to show what the protagonist's day-to-day life is like. My second example can sometimes work as a frustrating irony. And my last example, well . . . don't do my last example. Okay, okay, maybe it could work to show off how the protagonist is incapable of or has the flaw of never moving forward (and chances are it'd probably be better to illustrate that through summary, rather than scene).
And some degree of circling can work, when the story needs to end with the characters and world in the same place they started, like in a serial, but note that usually through the installment, there isn't much circling.
And often, even if the external circumstances complete a circle, the journey changed the character internally in some significant way.
BUT if you are repeatedly writing examples like those above, where the situation at the end of a scene or act is essentially the same as it was at the beginning of the scene or act, then you aren't moving the story forward.
Sure, conflict may show up on the page, but the text is just circling it.
Instead, it's much more effective to create a zigzag.
If we wanted to keep this super simple, we might say the scene (or act) needs to move from a positive situation to a negative situation, or a negative situation to a positive situation. Or, a positive situation to a better situation, or a negative situation to a worse situation. Essentially:
+ --> -
- --> +
+ --> ++
- --> --
This is a good starting point, but I admit, it sometimes feels oversimplified to me.
In any case, the situation the character is in, has changed.
The story didn't do a circle. It did a zigzag (or zigzigger or zagzagger).
The protagonist had a goal, encountered an antagonist, had a conflict, and the conflict came to a definitive outcome (if only on the small scale for that scene). It hit a climax or turning point.
And that outcome carries consequences.
The protagonist gets in an argument with the bully and gets suspended for his language. If he's suspended, his parents will ground him, and he won't get to go on an upcoming date with his crush. It's a setback.
Character B steals Object X back and in the process, mortally wounds the protagonist. Now the protagonist needs to get help before they die.
The protagonist takes action to solve the new problem, and not only succeeds, but manages to solve her original problem at the same time.
But often just adding consequences isn't enough. We need to make sure the consequences aren't or can't be undone, at least not easily or coincidentally. We don't have the protagonist's dad have a serendipitous change of heart and simply allow the protagonist to go on the date.
Don't undo what you just did (generally speaking).
If the protagonist ended with a bigger or new problem, make him put in the effort to try to solve it. (See the "No, and . . ." vs. "Yes, but . . . " rule under "Disaster.")
And don't forget my "acid test" for plot progression. At the end of the scene (or act), ask, did the protagonist's current goal and/or plan shift? If the answer is no, chances are you did a circle. (Or you at least left things stagnating). If the answer is yes, something changed.
As I mentioned above, sometimes the change is internal.
Maybe Character B did simply steal Object X back, but maybe that leads to the protagonist realizing he doesn't want Object X as much as he wants revenge on Character B. He hatches a plan to exact that.
While that may not be as strong as the protagonist getting mortally wounded, it's better than nothing changing, and the experience does change the direction of the story.
Personally, I'd still be cautious of writing such a situation, though. In most types of stories, we want consequences to be both internal and external.
But that topic could be another post.
So in closing: zigzagging conflicts is better than circling them.
Adieu.
Instead of whispered, consider:
murmured
mumbled
muttered
breathed
sighed
hissed
mouthed
uttered
intoned
susurrated
purred
said in an undertone
gasped
hinted
said low
said into someone’s ear
said softly
said under one’s breath
said in hushed tones
insinuated
Hey all, here’s a quick tip about showing the passage of short amounts of time in a scene. I see a lot of beats like this:
She hesitated
He paused
A few seconds later
There was a long silence
He waited for her to answer
She didn’t respond
Instead of telling us there’s a brief moment of silence or pause in your scene, try showing us by creating the feeling that time has passed through action, description, or inner monologue. Here are a few examples.
Before:
“Are you coming or not?”
He waited for her to answer, but she didn’t respond.
“Clare? Did you hear me?”
“Huh?”
After:
“Are you coming or not?”
Clare scrolled through her phone, her face illuminating with a eerie blue glow.
“Clare? Did you hear me?”
“Huh?”
Before:
Jared lingered at the suspect’s front gate. If this guy didn’t answer Jared’s questions, he was screwed.
“Hey you!” a voice shouted. “Get off my property!”
Jared hesitated. Finally, he turned to face the man. “I’m afraid I can’t do that.”
After:
Jared lingered at the suspect’s front gate. If this guy didn’t answer Jared’s questions, he was screwed.
“Hey you!” a voice shouted. “Get off my property!”
Jared patted his holster. He had a gun, but he certainly didn’t want to use it. Taking a deep breath, he turned to face the man. “I’m afraid I can’t do that.”
Not only does creating a pause instead of describing a pause allow your reader to feel the moment more vividly, it gives you a chance to explain what exactly that pause is about. People hesitate, pause, don’t respond, etc. for all kinds of reasons. Give us as much insight as you can into your weird quiet moment.
Of course, you don’t need to do this every single time. Sometimes it’s fine to say “he paused” or “the room was quiet for a moment”—it could be the best choice for that scene. But look back through your draft and see if you’ve used those “telling” descriptions more often than you needed to. If so, try to create the feeling of a pause—perhaps one that gives the reader a bit more information—using these techniques.
Hope this helps!
me: *writes fic*
me: great! time to post to ao3-
ao3 summary box: *exists*
me:
ao3 summary box:
me:
ao3 summary box:
me:
if you're trying to get into the head of your story's antagonist, try writing an "Am I the Asshole" reddit post from their perspective, explaining their problems and their plans for solving them. Let the voice and logic come through.
Prolonging the Prologue Newsletter: Issue 6
Featuring the watercolors of Annet Palchikova, Concerning Bycatch Ch. 15, A is for Aardvark, and the music of Little Big Planet Vita
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Types of government: What type of government exists (monarchy, democracy, theocracy, etc.)? Is it centralised or decentralised?
Leadership: Who holds power and how is it acquired (inheritance, election, divine right, conquest)?
Law enforcement: Who enforces the laws (military, police, magical entities)?
Legal system: How are laws made, interpreted, and enforced? Are there courts, judges, or councils?
Criminal laws: What constitutes a crime? What are the punishments?
Civil laws: How are disputes between individuals resolved?
Cultural norms: How do customs and traditions influence the laws?
Magic/supernatural: Are there laws governing the use of magic or interaction with supernatural beings?
Class/status: How is society divided (nobility, commoners, slaves)? Are there caste systems or social mobility?
Rights & freedoms: What rights do individuals have (speech, religion, property)?
Discrimination: Are there laws that protect or discriminate against certain groups (race, gender, species, culture)?
Currency: What is used as currency? Is it standardised?
Trade laws: Are there regulations on trade, tariffs, or embargoes?
Property laws: How is ownership determined and transferred? Are there inheritance laws?
Religious authority: What role does religion play in governance? Are religious leaders also political leaders?
Freedom of religion: Are citizens free to practice different religions? If not, which are taboo?
Holy laws: Are there laws based on religious texts or teachings?
Standing army: Is there a professional military or a militia? Who serves, and how are they recruited?
War & peace: What are the laws regarding war, peace treaties, and diplomacy?
Weapons: Are there restrictions or laws regarding weapons for civilians? What is used as a weapon? Who has access to them?
Technological advancements: How advanced is the technology (medieval, steampunk, futuristic, etc.)?
Magical laws: Are there regulations on the use of magic, magical creatures, or artifacts?
Innovation & research: How are inventors and researchers treated? Are there laws protecting intellectual property?
Natural resources: How are resources like water, minerals, and forests managed and protected, if at all?
Environmental laws: Are there protections for the environment? How are they enforced? Are there consequences for violations?
Cultural diversity: How does the law accommodate or suppress cultural diversity?
Ethics: What are the ethical foundations of the laws? Are there philosophical or moral principles that underpin them?
Traditions vs. change: Does the society balance tradition with progress? How?
Happy writing ❤
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AI isn't always bad. Oh yes. I hate you if you decide to let it write your story, that is not useful at all. But! Here it comes..
Chatgpt, right? It won't write your emotional poem. It cannot put in the same emotional intensity concentrated into a few very meaningful words.
But it can help you if you tell it things about your book. If you tell things about your characters. When you don't find that specific prompt on tumblr, you can tell the bot and it can give some good ideas based on analysis.
In that way, it is not stealing anyone anything. It is not mediocre.
The way I do it, for example, is, that I tell it my character stuff, give it a visual, and it will psychoanalyse the character. With that, you can ask how to incorporate it into the plot points you already have, if you don't know where this character could fit in.
After I told the bot much about my book and we'd worked on it for a while, I just asked the bot if Bad Omens (the band) would fit well to the plot of my book, as in if the vibes match. It said definitely and listed a bunch of reasons why it fits after analysing and comparing both, plot and songs by the band. Then it gave me suggestions which lyrics fit best. Same worked when I asked it about the genre Metalcore and two more bands, which seemed to fit even better.
Mostly, the bot is a source of inspiration! It shouldn't do the job of writing the book for you. Still, you can see it like a good friend that is also a writer, and brainstorm for your book. The title ideas are basic. But it'll inspire you to look for ways to make the titles better. Find the faults and delete them.
P.S. i do not use any AI for my posts. This is just me! Thought I'd say it now lmao. Normal prompts don't work very well with AI. Just the inspo and psychoanalysis.
When you have an idea, write it down and stick to it. Doesn’t matter if it’s a tremendously stupid idea, like a microwave that sends food through time. Write the first chapter, where Napoleon receives a microwave home dinner which determines the outcome of the battle of Waterloo. The point is that you write it, and finish it. Even if you will never let it see the light of day, it is something that you can look at later to find the story you want to write.
Commit to an idea, however weird, and see it through. It will be very valuable in the long run.
Smth I need to consider, badly😭
What is their relationship with their parents?
What is their favorite meal?
How do they identify?
What's their style?
Are they proud of themselves?
Are they patient or impatient?
Do they have siblings, and what's their relationship with them?
What are their standards?
Have they ever been in love?
When was the last time they felt loved?
Have they gotten their heart broken?
Do they know who they are?
What are their preferences?
What do they want?
What are their goals?
What would they do if they failed?
What would they save in a fire?
What's one childhood item they still love?
If someone has something, either an object or an attribute, that your character covets, they may show signs of envy. You can show envy through associated emotions and your characters' behaviours and expressions.
Compare themselves to others
A dismissive attitude
Downplay the achievements of others
Frustration or disbelief at others’ success
Show signs of longing or desire
Show grudging admiration
Exhibit copycat behaviour
Show signs of low self-esteem
Be excessively competitive
Mock and belittle the person they envy
Be overly critical
Be passive aggressive
Be insincerely complimentary
Use sarcasm when talking about the achievements of others
Be obsessive or hyperfocused
Use manipulation to get what they want
Forget about personal boundaries
Rude or short in conversation
Closed off and arms crossed
Frequently roll their eyes
Avoid direct eye contact
Tensed muscles
Biting lips or pouting
Disapproving facial expression
Red cheeks through anger or embarrassment
Leaning closer to the object of their desire
False smiles
Genuine joy when they’re in the presence of what they desire
Envious characters can become motivated to improve themselves to make them worthy of what they desire. If their envy becomes uncontrollable, they may also find personal growth in removing themselves from the situation and finding a new direction in life. It also allows characters the chance to develop empathy toward the person whom they envy or who possesses something that they covet, letting them finally appreciate what they already have.
Long-term envy can lead to lots of negative emotions like resentment, anger, and low self-esteem. This will affect relationships with those around them, leading them to break down or require conflict resolution in order to overcome.
Jealous
Covetous
Resentful
Grudging
Begrudging
Green-eyed
Yearning
Desirous
Longing
Grasping
Greedy
Hungering
Thirsting
Avaricious
Craving
Malcontent
Dissatisfied
Lustful
Wistful
Discontent
Exploring good traits gone bad in a novel can add depth and complexity to your characters. Here are a few examples of good traits that can take a negative turn:
1. Empathy turning into manipulation: A character with a strong sense of empathy may use it to manipulate others' emotions and gain an advantage.
2. Confidence becoming arrogance: Excessive confidence can lead to arrogance, where a character belittles others and dismisses their opinions.
3. Ambition turning into obsession: A character's ambition can transform into an unhealthy obsession, causing them to prioritize success at any cost, including sacrificing relationships and moral values.
4. Loyalty becoming blind devotion: Initially loyal, a character may become blindly devoted to a cause or person, disregarding their own well-being and critical thinking.
5. Courage turning into recklessness: A character's courage can morph into reckless behavior, endangering themselves and others due to an overestimation of their abilities.
6. Determination becoming stubbornness: Excessive determination can lead to stubbornness, where a character refuses to consider alternative perspectives or change their course of action, even when it's detrimental.
7. Optimism becoming naivety: Unwavering optimism can transform into naivety, causing a character to overlook dangers or be easily deceived.
8. Protectiveness turning into possessiveness: A character's protective nature can evolve into possessiveness, where they become overly controlling and jealous in relationships.
9. Altruism becoming self-neglect: A character's selflessness may lead to neglecting their own needs and well-being, to the point of self-sacrifice and burnout.
10. Honesty becoming brutal bluntness: A character's commitment to honesty can turn into brutal bluntness, hurting others with harsh and tactless remarks.
These examples demonstrate how even admirable traits can have negative consequences when taken to extremes or used improperly. By exploring the complexities of these traits, you can create compelling and multi-dimensional characters in your novel.
Happy writing!