Sorcerer death animation
after finishing the early access i decided to take a little break. so almost nothing has been done.
made a new soundtrack:
that that is all. i have been talking with one of my friends and he wanted to make a game. so i will have less time to work on this
hello and welcome to another devlog for fcdesert.
i added more lore because we know the best way to tell a story within a video game
also i made 2 new items
dodging charm:
when you equip this item, you can sometimes dodge enemy's attacks, with the disadvantage where you take 1.5x damage.
black bow:
this is the most powerful bow in the game, it shoots 4 of your arrows in all directions and it deals double the damage of your sword.
the sequel for this game is already being discussed (finish first game? HAHA TALK ABOUT NEXT GAME GO BRRRRRRRRRRR)
and that is all for this devlog of fcdesert
Today's Aerostrike progress report:
1) Slightly adjusted the collision of ships with walls to allow them to "slide off" corners, instead of always getting stuck on them.
2) Preliminary work has begun on a special project, codenamed "MF-02".
Lots of random variables for asteroid destruction. I played a lot around with forces for this one, having destroyed asteroids maintain some of their original velocity.
Spent lots of time making the background affect, that mimics movement. It is a repeated tile background that doesn't move, but instead changes the repeat offset based of the camera movement (which follows the player), so it works really well!
The enemy I have designed as 3 weapons, and anti-player weapon, and anti-asteroid weapon and a point defence weapon. The anti-player weapon fires homing missiles, which are pretty easy to dodge, but combined with the asteroid field it can make it quite a challenge. The anti-asteroid weapon tracks the closest target and fires shots at them (will eventually track the closest target, but it is very accurate, predicting for asteroid movement and projectile speed). The point defence creates lasers at nearby player bullets, to prevent the ships destruction. Its weakness is its rotation speed.
I really hope to continue this project, as it is coming out very nicely and already feels quite fun!
i make games. check out http://freeve4hserver.ddns.net
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