Sorcerer Death Animation

Sorcerer Death Animation

Sorcerer death animation

More Posts from Freeve4-makes-games and Others

1 year ago

i made a trailer for the game (i might make some changes before uploading an official version on youtube)


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2 years ago

Fcdesert devlog 14

two words: settings menu

here is a youtube video


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2 years ago

Beyond the Rize 2 devlog 18

after finishing the early access i decided to take a little break. so almost nothing has been done.

made a new soundtrack:

that that is all. i have been talking with one of my friends and he wanted to make a game. so i will have less time to work on this


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1 year ago

new soundtrack


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1 year ago

I created random stuff that will generate on the floor:

I Created Random Stuff That Will Generate On The Floor:

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1 year ago
The Animation For When The Flame Orb Is Used

the animation for when the flame orb is used


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2 years ago

fcdesert devlog 13

hello and welcome to another devlog for fcdesert.

i added more lore because we know the best way to tell a story within a video game

Fcdesert Devlog 13

also i made 2 new items

dodging charm:

Fcdesert Devlog 13

when you equip this item, you can sometimes dodge enemy's attacks, with the disadvantage where you take 1.5x damage.

black bow:

Fcdesert Devlog 13

this is the most powerful bow in the game, it shoots 4 of your arrows in all directions and it deals double the damage of your sword.

the sequel for this game is already being discussed (finish first game? HAHA TALK ABOUT NEXT GAME GO BRRRRRRRRRRR)

and that is all for this devlog of fcdesert


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1 year ago

after 2 years of ignoring it, i have finally done it. disabling animations actually disables the animations:

(i have no idea how i managed to forget about this for two entire years)


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1 month ago

Aerostrike Progress Report - April 22nd, 2025

Today's Aerostrike progress report:

1) Slightly adjusted the collision of ships with walls to allow them to "slide off" corners, instead of always getting stuck on them.

2) Preliminary work has begun on a special project, codenamed "MF-02".

A gameplay screenshot of MF-01 Aerostrike.

It shows the Aerostrike battling with a couple of Hunters and Stealths. The hunters are keeping their distance while the Stealths advance from the side.
1 month ago

Asteroids Dev Log 1

Lots of random variables for asteroid destruction. I played a lot around with forces for this one, having destroyed asteroids maintain some of their original velocity.

Spent lots of time making the background affect, that mimics movement. It is a repeated tile background that doesn't move, but instead changes the repeat offset based of the camera movement (which follows the player), so it works really well!

The enemy I have designed as 3 weapons, and anti-player weapon, and anti-asteroid weapon and a point defence weapon. The anti-player weapon fires homing missiles, which are pretty easy to dodge, but combined with the asteroid field it can make it quite a challenge. The anti-asteroid weapon tracks the closest target and fires shots at them (will eventually track the closest target, but it is very accurate, predicting for asteroid movement and projectile speed). The point defence creates lasers at nearby player bullets, to prevent the ships destruction. Its weakness is its rotation speed.

I really hope to continue this project, as it is coming out very nicely and already feels quite fun!

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    freeve4-makes-games liked this · 1 year ago
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freeve4-makes-games - i press buttons for a living
i press buttons for a living

i make games. check out http://freeve4hserver.ddns.net

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