don't you love it when the moment you start working on the final boss suddenly there is a million different features that need to be added?
anyways i started working on a cheats menu:
i decided to use Monogame for the prototype of the new project.
this is my progress so far:
i have a feeling that this game will be very well optimized...
i made a quick thing to use for testing music:
introducing enemy no. testing!
i will be testing out battle mechanics using this enemy. the battle mechanics are the main reason why i'm making a prototype in the first place (i'm not sure if they would work)
yes, it is the grim reaper. i might reuse the sprite in the game over screen.
i decided that the current knight death animation was not good enough so i made a new one
i also figured out that the spian (i think i'll rename it to throwable pain) will do, it will be a throwable item that does 3x damage, but you lose the item until you pick it up again.
Werner and Rove my beloved.
i decided to add more to concept docs is this too long?
hey guys, lets play a game...
see this thing? of all of bugs i had to fix, guess how many of them was this STUPID THING not spawning. GUESS HOW MANY TIMES THIS THING DECIDED TO NOT SPAWN FOR SOME IDIOTIC REASONAAAAASLKDJF;ALSKMVORWIHFODJXF,DLGH.
answer: too many
new orb of curses use animation:
i make games. check out http://freeve4hserver.ddns.net
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