criminal profiling is just astrology for cops
As you may have seen, it's now been publicly announced that LEGO has asked for the Bionicle: Masks of Power fan game by Team Kanohi to be shut down.
You can read the announcement letter from Team Kanohi here, and also view a walkthrough of the game demo on YouTube, with and without dev commentary. The demo would have been released on 8/10 of this year.
As I've posted about before, the game was slated to feature fully voice-acted lines in the Matoran Language conlang ("Matoric"), and I've been contributing Matoric line translations for this purpose for a few years now. This work amounted to nearly 800 individual lines of Matoric dialogue translated.
Needless to say, this was a very disappointing thing to experience behind the scenes, after the amount of work that Team Kanohi had put into the game, and (in my opinion) it's an extremely poor repayment from LEGO for the enthusiasm that the team has created in the Bionicle fandom over the years, although not unexpected or shocking on LEGO's part.
With that said, there is some solace to be found in the fact that many resources from the game, including 3D models, music, art, and other development materials, have been preserved by the team (for the time being) via Google Drive. This includes all of the individually recorded voice-actor lines in Matoric!
Here is a link to the full Google Drive.
Here is a link to the folder containing the Matoric line recordings.
Here is a link to a spreadsheet containing all of the written Matoric lines and their English translations (along with a few fun easter eggs).
Finally, here are the credits for the audio directors and individual voice actors whose excellent work was represented in the game:
Voice Acting Directors Tasch Ritter Gort (Garrett B)
Voice Acting Lewa ……………….. Dane Braddy Pohatu ……………….. Gianni Matragrano Gali ……………….. Tasch Ritter Onua ……………….. Ashley Quills Kopaka ……………….. Tom Schalk Tahu ……………….. Wes Wiggins Makuta ……………….. Justice Washington Mata Nui ……………….. Justice Washington Matoran 1 ……………….. Ethan Godwin Matoran 2 ……………….. Viator Matoran 3 ……………….. Lou Haroldson Matoran 4 ……………….. Tasch Ritter Matoran 5 ……………….. Mark (Markle) Stefely Matoran 6 ……………….. Anna Maguire Matoran 7 ……………….. SyntheticCharmVa Matoran 8 ……………….. Tabitha Bardall Matoran 9 ……………….. Mark Beischel Matoran 10 ……………….. Jordan (Jocool1231) Willis Matoran 11 ……………….. Quinn Stokan Matoran 12 ……………….. Abigail Adair Matoran 13 ……………….. Cody (MasterGir) Littlefield Matoran 14 ……………….. Zane Schacht Narrator ……………….. Justice Washington Announcer ……………….. David Michael Williamson
I was honored to be able to contribute to this project in a small way, and I hope that the Bionicle community will continue to support the team as it rebrands and moves on to future projects.
— Ursula K. Le Guin, from “A Rant About ‘Technology’”
AND EVEN WHEN YOUR HOPE IS GONE
A team of Rhode Island School of Design students and researchers have created tesselated, floating planting beds made of a mycelium biomaterial to cleanse waterways of pollutants and restore wetland habitat.
The floating Biopods act to introduce native plants back to degraded wetland systems while cleansing the water through bioremediation, or the re-introduction of microorganisms that naturally decontaminate their environment.
"Because of the urbanization of the Providence River itself, a lot of the wetland that acts to actively remediate pollution had been removed. So the project is really about reintroducing this new biology to kick start these ecosystems again so that the river might repair itself."
"It's interesting, the relationships that we have to biomaterials and the way that we are connected to systems that have the potential to remediate in a way that isn't electricity intensive or chemically intensive," said Banerjee.
so judging by how astonished people are by it every time we explain it to anybody, it seems like my wife and I might really be onto something here
during the pandemic, we invented something we call "astronaut time."
when it's astronaut time, it's like we are two astronauts wearing the big helmets, moving around the station on totally separate tasks. one of us is outside the space station and one of us is inside the space station. our radios do not work and we have no way of communicating with each other. we might see each other through the lil porthole windows, but we ignore each other because we both have different things to do.
"astronaut time" is how we get total privacy when we live in the same apartment. I will pretend you don't exist. You will pretend I don't exist. we have a nonverbal, zero-contact signal for when astronaut time is over (usually "I'll draw a smiley-face on the whiteboard in the kitchen when I'm done"). No talking, stay out of each other's line of sight, we are actively avoiding each other, unless you are currently experiencing a medical emergency goodbye.
it has been. a godsend. imagine living with your partner and being able to close every single tab in your brain related to social interaction. no fear of being interrupted by a "hey, quick question--" or "sorry to bother you, but do you know where the scissors are?" or "did you want something to eat, too?" Once or twice a month, we look at each other lovingly, hold hands, and say "baby I think I need some astronaut time tonight," and the other person goes "okay cool. bye! have a nice night!" and nobody's feelings are hurt and we both go and have a lovely evening completely by ourselves.
like idk it's a small thing but it's made our lives so much nicer, so if you and your partner/roommate are both people who sometimes need total privacy in order to recharge, maybe try it
Every time you mention bionicle I get flashbacks to the 2006 music video commercial that used that all American rejects song, in a good way
and even when your hope is gone
see the THING IS I don't feel like I ever worked hard enough to have "earned" the burnout, which is. probably how we got here.
I think either abstract or technical would both work, as long as it's actually descriptive.
It has to be short and it shouldn't say anything about the duration. If there are multiple stages, each should get unique text that would let the programmer know which exact for loop/api call/etc it's waiting on.
A good example is how, when you're compiling C++, MSVC lists each source file name so you can tell if one of them is taking a long time. If you're doing a batch build, it says which config it's on.
i hate the convention of computers just not saying what's going on. it'll be like Loading or Wait a bit or whatever and not Here's Why It's Taking So Long. even if i don't understand what it means let me at least be able to look it up online